Pirate Settlement will come to Beta Server Nov 12, 2025

 

Embargo until Nov 12, 2025

Need to have "trading charters" unlocked in Colonial Age tech tree.

Like the Polynesia Settlement there are no road requirements.

Town hall
Goods buildings - fisher, spice market, rum distillery, cannon builder
Residentials-hammock place, small shed, barrack

Diplomacy - small pier, long pier, wide pier, big pier

Coin Production - small cutter, red sailed brig, blackwater galleon

Currency - doubloons
Impediments -shipwrecks - can be removed with free rewards or pay diamonds (don't do that)


Blackmarket Dice Minigame (not sure why they are making black market one word?)

It's a dice game you play once you reach a quest in the questline of the settlement.
You have to pick one of three goods type to play for.  The amount of goods you win will depend on dice rolls.
It's pretty simple and not a lot to it.  You roll five dice and get up to three re-rolls if you don't like the outcome.

Let's play dice poker!
Look for pairs, straights, full house, or four/five of a kind.
So you lock-in the dice you want to keep then re-roll the rest.
The amount of goods you get depends on the combination you end up with.
You can buy extra rolls or boost the payout if you spend a little but don't bother.  This is just a way to boost your goods in a settlement.

I have to say I enjoyed the mini-game.  It took almost no time and it was fun.  If you don't like it then it can be skipped completely.
Rewards:
Master Spreadsheet has been updated with the Pirate Settlement reward buildings


Main Reward:
Pirate Treasure Cove
  • 9 levels
  • 3x5 does not require road
  • 175 % blue attack
  • 88 % blue attack for GE and GbG
  • 60 % blue attack QI
  • 150 % supply boost
  • 680 - 50,000 coin
  • 70 FP
  • 150 goods
  • 210 - 15,000 medals
  • 11,760 - 350,000 supplies
  • 30 guild goods
  • 2 random next age units

Ascended Pirate Treasure Cove


  • level 10 (decays after 30 days but that may change when it comes to beta)
  • 3x5 does not require road
  • 211 % blue attack
  • 106 % blue attack for GE and GbG
  • 90 % blue attack for QI
  • 180 % supply boost
  • 13,660 - 1,000,000 coin
  • 84 FP
  • 300 goods
  • 280 - 20,000 medals
  • 15,130 - 450,000 supplies
  • 45 guild goods
  • 4 random next age units

Time-Challenge Reward
Blackbeard's Hideout
  • lv 5
  • 2x2 does not require road
  • 25 % blue attack
  • 270 - 20,000 coins
  • 3,360 - 100,000 supplies
  • 10 FP
  • 25 goods of your age
  • 25 goods of previous age
  • 25 goods of next age

Emissaries:
Blackbeard - 100 previous age goods

Anne Bonny - 16 FP


The verdict...it's fine.  It's ok.  Newer players should definitely do all the settlements.  For established players well you still get an emissary slot and the main building is ok if you need a blue attack boost for QI.  But if you compare it to other buildings in the game it will be on the bottom end of advanced cities and in danger of removal.  That's not good.  It has less "value" per tile than a Neo Magnum Opus lv1.
Now think about how easy it is to get QI buildings and then consider all the work it takes to finish a settlement.  Then repeat that work how many times to get this fully levelled?  12?  15?  We asked and they didn't tell us.

I know they don't want to power-creep every new building in the game but if we're being honest.  I can't even recommend people with advanced cities play this new settlement because the reward buildings are already obsolete-ish.  Not exactly obsolete but on life-support or extinction list in advanced cities and it's new.  That shouldn't happen.  Yes it's better than the other settlement building so that's something.

Hopefully when the GB's get updated they'll do another settlement upgrade.  Not trying to ruin anyone's fun but on a per click/time on screen basis the most rewarding mechanics in FoE are
  • QI - by a mile
  • GbG - the updated GbG has made playing it better
  • GE - only 80 battles for a good reward building or two good reward buildings if you can defeat trial 55
  • Events - lots of quests, lots of time playing mechanic
  • Settlements - lots of time on screen for ok rewards

The thing we're most proud of is building that master spreadsheet and sharing it with the FoE community.  The ability to objectively determine a building's value on a per tile basis has really changed the way we view reward buildings in general.

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