Winter Event on live server 2025

 

If you're just here for the quests go to bottom of this page.  We're verifying them before printing them.  Should only take a few min.  If you're on the rush quests now and don't see the next one just refresh, it's there.  All rush quests, daily quests, rival quests and calendar door prizes are now confirmed.

Shuffle board mechanic is back.  This year there will be 16 items instead of 14 items on the board.  For people wanting to complete the calendar this is bad as you will need more currency to get through a board.

Currency is Wooden Bells.  Acquired by completing event quests and incidents.  It costs 10 wooden bells to visit a house on the board.  Each house earns you 1-2 event pass points.

Winter Memories is the bullshit predatory diamond mechanic.  Avoid it at all costs.
 

Collect three snowman parts to unlock a super board.


Super Boards do not have a shuffle so you need to complete it before the next reset.  They will have special items

  • two show two
  • two double payout
  • grand prize boosts.  Each house visit gives 2-4 grand prize progress

Winter Booster items can be won in rival quests.

  • Snowball blast - can clear filler rewards and shuffle.  Show two, double payout, lantern coins, starlight coins and snowman parts cannot be blasted away.
  • Toy Radar - reveals all special rewards on the board.  (Shuffle, show two and double payout)
  • Sleigh Combo - visit one house for free, gain double rewards and reveals two more prizes

Calendar Mechanic is back


You need keys to open the door.  You will also need a lot of diamonds to open all the doors.  You get one key per day and then key parts after that.  You need five key parts to make one key or pay 500 diamonds to open one door.  There are 32 doors.  If you open all 32 doors you get the Calendar Chest.

Not all boards will have a key so you will need to burn a lot of currency to get to the next one if the board you're on doesn't have a key reward.  It will be impossible to predict how much you will have to spend because of the randomness of the board rewards and the nature of the shuffle boards.


Instead of daily prizes you have the Item Store.  There are two currencies you can use in the item store.

  • Lantern Tokens - acquired in all boards 
  • Starlight Coins - from super boards and Winter Memories bullshit predatory diamond scam
Item Stores:
  • Lantern Stall - refreshes daily, one free refresh daily, discount roulette.  Only spend currency on discounted items unless you're just a few days from the store closing after the event is over.

  • Starlight lounge - refreshes weekly, no manual refresh, no discount roulette.  Players get one free item weekly.


Winter Memories - Piggy Bank Mechanic

This is a bullshit predatory mechanic.  Do not play this at all.


You can select a prize for free or pay diamonds to select both.  You can spend diamonds to re-roll the available prizes.  Once the bank is full you then have to pay diamonds to get the prizes in the piggy bank.

Just to make this super clear.  YOU DON'T GET ANY OF THE PRIZES UNTIL YOU SPEND THE DIAMONDS.  Nothing is free.  It's a scam.  Avoid it.

50 diamonds adds both prizes

20 diamonds to shuffle and I believe that price goes up every time you use it

2995 diamonds to claim the items you "won"

It's a scam.  You were warned.


Rewards:

Buildinglevelsroadssizetotal tiles/rred attackGEGBGQIred defGEGBGQIblue attGEGBGQIblue defGEGBGQI%#VALUE!FP%#VALUE!goodstroopsVALUE ATTACK+FP+QI/ROADS
Eternal Market - Galactic Horizon (ascended)11no6x636324432432100324432432100324432432100324432432100307500003045000033,458.38
Ascended Snowdrop Garden2no3x39108271082710827108270270086.00
Ascended Starlight Boulevard Kiosk2no1x11123123123123030086.00
Northwind Courrier13x279898989809808081.43
Penelope's Northstar Nursery1no5x525110240251102402511024025110240250495079.80
Toymaker's Atelier of Little Wonders13x310.584258425842584250105051.52
Sleighride Limited Express107x322.51002001002000135036050.00
Evergreen Limited Express107x322.51002001002000225021547.56
Charcoal Limited Express107x322.51401401401400180029047.11
Royal Midnight Clock Tower94x41660180601800180030.30
Snowdrop Garden1no3x3954545454090030.00
Starlight Boulevard Kiosk1no1x116666010030.00
Yukitomo Imperial Sky Residence - ascended14no4x416821515821515021802629.31
Yukitomo Imperial - platinum upgrade13no4x41682151582010902220.61
Freight Car22x36005510.28
Parlor Car22x362323008.78
Dining Car22x361818007.11
Sleeping Car22x3603506.94

We posted the rewards here about a week ago.

So we'll copy/paste it and add the pictures.

All the buildings have also been added to the MASTER SPREADSHEET

Main Building

lv 7 Midnight Clock Tower makes the silver upgrade

lv8 Grand Midnight Clock Tower makes the golden upgrade



Royal Midnight Clock Tower

  • lv 9
  • 4x4 requires road
  • houses rare ally
  • 39 - 60 % blue attack and defense
  • 96 - 180 % blue attack and defense GbG
  • 2980 - 7200 happiness
  • 2520 - 180,000 supplies
  • 180 FP

Random Production:

  • 50% 6 fragments Starlight Garden selection kit (100 frag required)
  • 25% 12 (of 30) one up kits fragments
  • 25% 6 (of 15) store building fragments


Secondary Buildings:



Snowdrop Garden

  • 3x3 no road required
  • 33 - 54 % red and blue attack and defense
  • 1,020 - 180,000 coin
  • 90 FP
  • costs 810 - 54,000 population



Ascended Snowdrop Garden

  • 3x3 no road required
  • 87 - 108 % red and blue attack and defense
  • 27 % red and blue attack and defense QI
  • 24,750 QI coin and supplies
  • 2,050 - 360,000 coin
  • 270 FP
  • costs 810 - 54,000 population

Starlight Boulevard Kiosk
  • 1x1 no road required
  • 3 - 6 % red and blue attack and defense
  • 110 - 20,000 coins
  • 10 FP
  • costs 90 - 6,000 population



Ascended Starlight Boulevard Kiosk
  • 1x1 no road required
  • 7 - 12 % red and blue attack and defense
  • 3 % red and blue attack and defense QI
  • 2,750 QI coin and supplies
  • 230 - 40,000 coins
  • 30 FP
  • costs 90 - 6,000 population


Gold League Building


Toymaker's Atelier of Little Wonders 
  • 3x3 road required (for now expect this to change) it's coming to beta requiring a road
  • 84% red and blue attack and defense
  • 25% red and blue attack and defense QI
  • 25% medals boost
  • 105 FP
  • 20 (of 150) Midnight Clock Tower Golden selection kits

Calendar Mechanic


Penelope's Northstar Nursery 
(the spelling mistake is in the game not on me)

  • 5x5 no road required
  • 110% red and blue attack and defense
  • 240% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 495 FP
  • 12 (of 1,000) Yukitomo Imperial Sky upgrade kit


Northwind Courrier 
(the spelling mistake is in the game not on me)
  • 3x2 requires road
  • 98% red and blue attack GbG
  • 98 FP
  • 80 goods
Random Production
  • 10% 51 frag of finish special productions
  • 10% 5 (of 150) frag of Winter Train Golden selection kit
  • 80% 3 (of 100) frag of Winter Train Carriage Series II (these are the train cars)

Upgraded Older Buildings

Base Yukitomo Tower is 10 levels and does NOT make the upgrades
Silver Yukitomo Plaza is lv 11 and does NOT make gold upgrade
Gold Yukitomo Empire is lv 12 and does NOT make platinum upgrade


Yukitomo Imperial
  • platinum upgrade
  • lv 13
  • 4x4 no road required
  • houses ANY ally
  • 61 - 82 % red and blue attack
  • 15% red attack and defense QI
  • 200 QA per recharge
  • 580 - 38,440 population
  • 540 - 49,660 medals
  • 88 - 109 FP
  • 22 rogues
  • 3 (of 100) frag of puppy hauler selection kit
  • 3 (of 100) frag of sleigh builder selection kit
Random production:
  • 20% 10 self-aid kits
  • 80% 1 self-aid kit


Yukitomo Imperial Sky Residence
Ascended 90 days

  • lv 14
  • 4x4 no road required
  • houses ANY ally
  • 141 - 162 % red and blue attack changed to 82 % red and blue attack
  • 30 % red attack and defense QI changed to 15 % red and blue attack and defense
  • 200 QA per recharge
  • 4,000 QA capacity increase
  • 580 - 38,440 population
  • 540 - 49,660 medals
  • 171 - 192 FP changed to 218 FP
  • 26 rogues
  • 3 (of 100) frag of puppy hauler selection kit
  • 3 (of 100) frag of sleigh builder selection kit
Random production:
  • 20% 10 self-aid kits
  • 80% 1 self-aid kit

Winter Train base is lv 8
lv 9 is choice of Charcoal Express, Evergreen Express and Sleighride Express
each have their own upgrade. 


Charcoal Limited Express
  • lv 10
  • 7x3 requires road
  • houses rare ally
  • 108 - 140 red and blue attack and defense
  • 300 - 20,000 population
  • 1,030 - 25,000 happiness
  • 1,710 - 300,000 coin
  • 3,500 - 250,000 supplies
  • 220 - 20,000 medals
  • 180 FP
  • 290 goods



Evergreen Limited Express
  • lv 10
  • 7x3 requires road
  • houses rare ally
  • 68 - 100 % blue attack and defense
  • 68 - 100 % blue attack and defense GbG changed to 168 - 200 % blue attack and defense GbG
  • 24 % coin boost
  • 300 - 20,000 population
  • 1,030 - 25,000 happiness
  • 1,710 - 300,000 coin
  • 3,500 - 250,000 supplies
  • 220 - 20,000 medals
  • 225 FP
  • 215 goods


Sleighride Limited Express
  • lv 10
  • 7x3 requires road
  • houses rare ally
  • 68 - 100 % red attack and defense
  • 168 - 200 % red attack and defense GbG
  • 24 % supply boost
  • 300 - 20,000 population
  • 1,030 - 25,000 happiness
  • 1,710 - 300,000 coin
  • 3,500 - 250,000 supplies
  • 220 - 20,000 medals
  • 135 FP
  • 360 goods

Car attachments for train


Dining Car Series II
  • 2x3 no road required
  • 410 - 10,000 happiness
  • 18% red attack changed to 18 % red and blue attack
  • 1 (of 30) mass self-aid frag


Sleeping Car Series II
  • 2x3 no road required
  • 410 - 10,000 happiness
  • 35 FP
  • 1 (of 30) mass self-aid frag


Freight Car Series II
  • 2x3 no road required
  • 410 - 10,000 happiness
  • 55 goods
  • 1 (of 30) mass self-aid frag


Parlor Car Series II
  • 2x3 no road required
  • 410 - 10,000 happiness
  • 23% red defense changed to 23 % red and blue defense
  • 1 (of 30) mass self-aid frag

Eternal Market - Galactic Horizon (Ascended level)
  • 6x6 no road required
  • will decay into Lunar Horizon in 30d
  • when you collect you get three charges to give 100% boost of other buildings (works like a BG charge but with 100% boost and in testing it stacked.)
  • 324% red and blue attack and defense
  • 432 %red and blue attack and defense GbG and GE
  • 100 % red and blue attack and defense QI
  • 400 QA per recharge
  • 8000 QA capacity boost
  • 30% FP boost
  • 30% goods boost
  • 4,810 - 320,320 population
  • 90 of each special good up to the player's current age
  • 7,200 guild goods

Historical Allies


Nebuchadnezzar II rare

  • 75% red attack and defense GbG


Melisende, Queen of Jerusalem rare

  • 75% blue attack and defense GbG


Strategy

Before you play this event you should decide what strategy you intend to use and then stick to that strategy.

1) Go for main event building

2) Go for gold league so you can make lots of main buildings

3) complete calendar

4) maximize item shop currency to get the equivalent of daily prizes in the item shop

Strategy 1:

Play the event casually.  Complete the rush quests and do the rivals.  Play for free (don't spend diamonds) and save all your boosters for the super boards.  You need to push the prize line a little to get enough to make a lv7 of the main prize so you can then make silver and then gold levels.  Just casually play the event and pick up whatever you can.  Once you unlock the snowman on a board stop playing until the next day.  Your goal is to play as many super boards as possible as that pushes the prize line faster.

Strategy 2:

Going for the gold league and minimizing the amount of diamonds you have to spend means a very specific strategy of going for snowman parts and not keys.  You want to do as many super boards as possible.  That means on boards that have a key and not a snowman part you want to find the shuffle ASAP.  Every turn cost currency and you will be buying currency to get into gold league but now it's a matter of how much.  Use all your boosters when in super board as it gives the most advance on the prize line.  You will be using your diamonds on currency to play more boards.

Strategy 3:

Completing the calendar will cost you diamonds but the question is how to bring that cost down.  You use the opposite strategy of strategy 2.  When you play boards you are looking for a key.  Once you have a key for that day you stop.  You do not finish the board you are on.  You are not looking for snowman parts and if the board you are playing has that then you are looking for the shuffle ASAP.  You are not buying currency trying to get keys.  You get as many as you can and then pay diamonds to open the rest of the doors you did not have a key for.  Use your boosters on superboards.  Reveal special tiles to see special items.  So the x2 and reveal 2 are shown.  Once you find the key or key parts use the x2, then the x2 booster, then select the key tile for 4x bonus.

Strategy 4:

You are not going for gold league or intend to complete calendar.  Instead you want to maximize purchase ability in the item shop.  You want to play as many super boards as possible so you are not looking for keys you are looking for snowman parts.  However you want to play on days that have a good calendar prize.  That will maximize the rewards of the calendar by earning keys on those days and just use the key fragments at the end on the specific doors you want.  Use all your boosters on the super board on starlight coins.

For new players we'd suggest strategy 1.  Events are a great way to get good fast.

For established players this is another stinky event.  The main prize isn't good enough to place in advanced cities.  That means the gold league prize that makes more main prizes isn't worth chasing.

The calendar chest is pretty good but not great.  If you're close to having all doors open then it may be worthwhile to spend some diamonds to open the rest of them.

Of the five of us that contribute to this site one is going for the calendar chest and the rest of us are playing strategy 4.  We're going to just target the eternal market fragments in the calendar and then maximize the shop while playing casually.  Eternal market fragments were removed as daily calendar rewards and players will the the 100 fragments if completing the all calendar doors.


Diamond City Players

For people who play this event in diamond cities we have some very bad news for you.  Inno has removed the wishing wells, wishing well shrink kits and little wishing wells from this event.

Rush Quests:

  1. Collect coins
  2. Spend FP
  3. Defeat small army OR solve simple neg AND collect supplies
  4. Build 2 residential of your age OR 3 previous age AND pay supplies
  5. 15 min productions AND inspire population
  6. Recruit 4 units of your age OR 5 previous age AND pay supplies
  7. Build 5 decorations of your age OR 6 previous age AND collect coins
  8. collect goods OR donate to treasury AND spend FP
  9. 8hr productions
  10. donate to treasury OR solve simple neg AND 4hr productions
  11. conquer 2 sectors on continent map (fight or trade, auto completed if continent map is done) OR 24hr productions AND collect supplies
  12. win X fights OR spend FP AND pay coins
  13. build 2 culture buildings of your age OR 3 age previous AND gain population
  14. defeat med army OR solve moderate neg AND pay FP
  15. collect good OR donate to treasury AND pay coins
  16. 2 items AD OR defeat small army AND buy 5 FP
  17. collect 750 tavern silver OR win 4 fights without lose
  18. build 1 production from your age OR 2 previous age AND pay supplies
  19. pay FP to GB OR solve complex neg AND gain happiness
  20. visit 15 friends in tavern OR defeat X units AND collect supplies
  21. build 7 decorations of any age AND 1hr productions
  22. collect 5 incidents OR 10 productions of your age AND pay coins
  23. 2 boosts in tavern OR win 6 fights AND collect supplies
  24. solve moderate neg OR 5 encounters in GE (for live server the GE won't start for a day) AND 15min prod
  25. 4hr productions OR 4 items AD AND collect coins
  26. build 1 culture building of your age OR 2 previous age AND buy 5 FP
  27. collect goods OR donate to treasury
  28. spend 400 tavern silver OR infiltrate 4 sectors AND pay supplies
  29. defeat med army OR solve moderate neg AND 5min productions
  30. collect 3 events OR contribute FP to GB AND collect coins
  31. donate 150 goods from your age or prev age to treasury OR 24hr productions
  32. visit 20 friends in tavern OR defeat X units AND pay coins
  33. build 3 residential buildings of your age OR collect supplies
  34. defeat small army OR solve moderate neg AND 1hr productions
  35. collect goods OR donate to treasury AND spend FP
  36. defeat X units OR solve complex neg
  37. collect 750 tavern OR win 6 fights without lose AND pay supplies
  38. 3 items AD OR 8hr productions AND spend FP
End of rush quests
for quest 25 if you don't want to spend a hurry supply item you can collect from AD then set 3 items for 2hrs.
All the rush quests can be completed with a single city collection with the only delay being the 2hrs for the AD to collect.
When you have the option of _____ or fight just fight.  You don't want to visit all taverns on a quest and then wait 24hrs for the next available tavern visits.
Same for collect incidents or defeat x units.  Just fight so you don't have to wait for more incidents to spawn.

Daily quests:

Dec 1 
  1. build culture of your age OR 2 age prev AND collect supplies
  2. recruit 5 units of your age OR collect goods AND collect coins
  3. defeat med army OR solve complex neg
  4. collect goods OR donate to treasury
  5. 15 productions your age OR 18 prev age AND spend FP
  6. win X fights without lose OR gain happiness
  7. 2 boosts in tavern OR solve moderate net AND 5min productions
  8. 3 incidents OR motivate/polish 25 buildings AND pay supplies
  9. complete 1st level GE OR defeat great army
  10. 3 residential buildings of your age OR 4 prev age AND 15min productions
  11. defeat med army OR solve complex neg AND buy 5 FP
  12. 10 productions your age OR 12 prev age
  13. build production your age OR 2 prev age AND gain happiness
  14. defeat med army OR solve moderate neg AND spend FP
  15. collect goods OR donate to treasury
  16. spend 450 tavern silver OR 15min productions AND collect coins
  17. defeat units OR solve complex neg AND spend FP
  18. 10 productions your age OR 14 prev age AND collect coins
  19. defeat small army OR 2 items AD
  20. build goods building your age OR collect goods AND there is an error code to complete this quest trigger.  It will be a production quest so we suggest set productions for 5min, 15min, 1hr, 4hr, 8hr and 24hr.  It will most likely be either finish one of each or finish x of any so set as above to be safe.
  21. win X fights OR solve moderate neg AND spend FP
  22. spend 400 tavern silver OR build 3 residential of your age AND buy 5 FP
  23. collect 3 incidents OR visit 15 friend tavern AND pay supplies
  24. collect goods OR donate to treasury AND spend FP
  25. defeat med army OR solve moderate neg
  26. 5 encounters GE OR conquer X sectors on map
  27. 4 items AD OR defeat small army AND collect coins
  28. win X fights OR collect goods
  29. spend 600 tavern silver OR infiltrate 3 sectors AND gain population
  30. build 2 cultural buildings of your age OR 4 prev age AND collect coins
  31. collect goods OR donate to treasury AND 1hr productions
  32. HAPPY NEW YEAR win X fights in a row OR conquer (fight or neg) 2 sectors on map AND spend FP
Comment below if your New Year's resolution is to stop play FoE.

Calendar Prizes:

1.  Complete all special productions
2.  Winter Train Wagons Series II Selection Kit

3.  Sled builder
4.  Winter Train Selection Kit
5.  Yukitomo Tower Selection Kit
6.  Yukitomo Plaza Silver Upgrade Kit
7.  Didukh
8.  Winter Train Wagons Series II Selection Kit
9.  Nutcracker Guardhouse
10.  Winter Train Selection Kit
11.  ascended sled dog monument
12.  Sled Builder Upgrade Kit
13.  Epic Winter Selection Kit
14.  Yukitomo Tower Selection Kit
15.  Didukh Upgrade Kit
16.  Winter Train Wagons Series II Selection Kit
17.  Sled builder selection kit
18.  Festive Gift Truck Upgrade Kit
19.  Winter Train Selection Kit
20.  Didukh joy
21.  Yukitomo Tower Selection Kit
22.  Nutcracker Guardhouse
23.  Winter Train Wagons Series II Selection Kit
24.  Yukitomo Empire Golden Upgrade Kit
25.  Didukh dreams
26.  Festive Gift Truck Upgrade Kit
27.  ascended sled dog monument
28.  Yukitomo Tower Selection Kit
29.  Winter Train Selection Kit
30.  Winter Train Wagons Series II Selection Kit
31.  Epic Winter Selection Kit
32.  2025 Sublime Epic Selection Kit


Rival Challenges:

  1. open 2 houses
  2. open 4 houses and shuffle
  3. 6 houses and find lantern coin
  4. 8 houses AND key OR snowman
  5. 10 houses AND lantern coin
  6. 10 houses AND shuffle
  7. 10 houses AND key OR snowman
  8. 10 houses AND lantern OR starlight coins
  9. 10 houses AND reveal 2 OR 2x boost
  10. 10 houses AND key OR snowman
  11. 10 houses AND lantern OR starlight coins
  12. 10 house AND reveal 2 OR 2x boost
  13. 10 houses AND key OR snowman
  14. 10 houses AND lantern OR starlight coins
  15. 10 houses AND reveal 2
  16. 10 houses AND key
  17. 10 houses AND starlight coins (these are only found on super boards so cue up a superboard before this rival starts)
  18. 10 houses AND snowman
  19. 10 houses AND key
  20. 10 houses AND starlight coins (these are only found on super boards so cue up a superboard before this rival starts)
  21. 10 houses AND shuffle
  22. 10 houses AND 2x boost
  23. 10 houses AND starlight coins (these are only found on super boards so cue up a superboard before this rival starts)
  24. 10 houses AND key
  25. 10 houses AND starlight coins (these are only found on super boards so cue up a superboard before this rival starts)
  26. 10 houses AND snowman
  27. 10 houses AND key
  28. 10 houses AND  lantern OR starlight coins
  29. 10 houses AND reveal 2 OR 2x boost
  30. 10 houses AND key OR snowman

New QI rebalance we did the math so you don't have to


 

Here's the link to the master spreadsheet.

Find the tab at the bottom labelled, "New QI Settlement Buildings".

We have listed all the buildings by type and listed the new costs and rewards.  The changes are significant as it has changed the meta.

If you're one of the people that complain when we spoil events as it robs you of the joy of discovering and exploring the mechanic then why are you reading this?

The new meta buildings are highlighted and we justify it by value per square.  So supply and culture has a new meta.  

Goods are the same but you will have to delay when you can build them due to new chrono cost.  Honey, gunpowder and ropes are still the ones to select.

 Decorations are a compromise as they were before.  You have boost per square but when factoring the cost to build then boost per square may not be right for you.  If you don't have a lot of fight boost in your main city then it appears the old strategy works best.  Build four to six of the 2x2 single color fight boosts early then 1x1 single color by map eight or nine.  That allows you to build a strong settlement, fight and maximize settlement space.

Fighting is interesting.  The traditional cannons vs. everything may not be the best strategy.  Enemy heavy units are nasty and can wreck the squishy artillery units.  We started experimenting with 4 heavy, 4 artillery on later maps and it worked really well.  In our view it's worth the cost of 2 cartographers (same settlement space) to fight with those mixed units.

If you play on Beta you are using this new rebalanced system now.

If you play on live server you may see this rebalance on Christmas Day.



Ally Changes come to Beta server Nov 25, 2025


There will be an announcement soon but here are the broad strokes.

The changes will be rolled-out all at time (not all at once) so we'll deal with the immediate changes.

The rarity limitation will be removed from event buildings so any building that can house an ally will be able to house any ally.  This change allows players to remove outdated buildings that may be housing an older but high level ally.  This change should not be controversial as there is no downside to it.

Current problems that should be addressed with this update.

  • convoluted levelling system
  • you could level common allies easier (take less xp to level) and thus make them stronger than their lower level but higher rarity counterparts.
  • people can hoard XP scrolls
  • using scrolls was confusing because the relative strength and number of the scroll didn't directly translate to an easy to understand improvement of your ally.

Some of the existing allies will be getting a boost to put them more in-line with the newest allies.  By streamlining the allies (new and existing) it allows inno to use a simple levelling system.  One heroic scroll equals one XP.  Simple.

XP scroll storage will be capped at 250,000 No more hoarding.

Valor tokens will be capped at 100,000 this is the new currency used to ascend your allies.  You will be able to "ascend" your ally to the next rarity.

When the skill system comes out an ally will get one specific skill per rarity level.  The skills are separate from their base boosts and will level the same regardless of rarity.  





New QI buildings coming to Beta Nov 20, 2025

 There will be two new buildings and some balance changes coming in the next championship starting on Beta Nov 20, 2025 and I believe January 2026 on live servers.Dec 25 for live servers

Reward Buildings:

Neo Zigurath lv 1

  • 3x3 requires road
  • 80 % red attack and defense
  • 150 % red attack and defense GE
  • 85 % red attack and defense GbG
  • 80 FP
  • 15 BP


Neo Zigurath lv 2

  • 3x3 no road required
  • 100 % red attack and defense
  • 176 % red attack and defense GE
  • 110 % red attack and defense GbG
  • 95 FP
  • 30 BP



Neo Tree of Love lv 1

  • 75 % blue attack and defense
  • 95 % blue attack and defense GE
  • 90 % blue attack and defense GbG
  • 57 FP
  • 155 goods



Neo Tree of Love lv 2

  • 91 % blue attack and defense
  • 118 % blue attack and defense GE
  • 109 % blue attack and defense GbG
  • 68 FP
  • 194 goods

The master spreadsheet has already been updated to include these new buildings and they can be found at the bottom of whatever tab you are using.  They will be sorted once they make it to live server but for now we keep the new buildings unsorted at the bottom to make them easier to find and easier to edit if there are changes before they come to beta or live servers.



The Neo Clocktower and Neo Menagerie will now be available in the QI 2026 Middle Ages Epic Selection kit.

Changes to QI:
A lot of QI buildings just weren't being used so they've made some changes.  Let's start with cultural buildings.


If you play QI like I do and your QA bar is full every 5 hours then you'll appreciate the Q capacity boosts.  The cartographer appears to have replaced the pillory as top culture building.

Goods Buildings:

They want people to spend shards on expansions and not use goods to get expansions.  That's what this is all about.  So they increased the cost of coins, supplies and added a chrono cost to build a goods building.  In the old system we'd build honey and get an expansion with the first collection.  Then build gunpowder and get a second expansion with the second collection.  Then wait two or three collections to build rope and that stays until QI ends.

Now we will have to delay building until the third collection at minimum so we either use shards or have smaller settlements.

Changes to lunar coin rewards:
They've reduced the lunar coin rewards by 10-20%




FoE has levelled up it's pay to win game with "Forge Friday Store"

 

You can now buy a special currency.

The prices vary by region but here is the Canadian Dollar version.

So $70 dollars for 50 coins.

The good items in the shop go for around 240 coins so about $350 



Pirate Settlement will come to Beta Server Nov 12, 2025

 

Embargo until Nov 12, 2025

Need to have "trading charters" unlocked in Colonial Age tech tree.

Like the Polynesia Settlement there are no road requirements.

Town hall
Goods buildings - fisher, spice market, rum distillery, cannon builder
Residentials-hammock place, small shed, barrack

Diplomacy - small pier, long pier, wide pier, big pier

Coin Production - small cutter, red sailed brig, blackwater galleon

Currency - doubloons
Impediments -shipwrecks - can be removed with free rewards or pay diamonds (don't do that)


Blackmarket Dice Minigame (not sure why they are making black market one word?)

It's a dice game you play once you reach a quest in the questline of the settlement.
You have to pick one of three goods type to play for.  The amount of goods you win will depend on dice rolls.
It's pretty simple and not a lot to it.  You roll five dice and get up to three re-rolls if you don't like the outcome.

Let's play dice poker!
Look for pairs, straights, full house, or four/five of a kind.
So you lock-in the dice you want to keep then re-roll the rest.
The amount of goods you get depends on the combination you end up with.
You can buy extra rolls or boost the payout if you spend a little but don't bother.  This is just a way to boost your goods in a settlement.

I have to say I enjoyed the mini-game.  It took almost no time and it was fun.  If you don't like it then it can be skipped completely.
Rewards:
Master Spreadsheet has been updated with the Pirate Settlement reward buildings


Main Reward:
Pirate Treasure Cove
  • 9 levels
  • 3x5 does not require road
  • 175 % blue attack
  • 88 % blue attack for GE and GbG
  • 60 % blue attack QI
  • 150 % supply boost
  • 680 - 50,000 coin
  • 70 FP
  • 150 goods
  • 210 - 15,000 medals
  • 11,760 - 350,000 supplies
  • 30 guild goods
  • 2 random next age units

Ascended Pirate Treasure Cove


  • level 10 (decays after 30 days but that may change when it comes to beta)
  • 3x5 does not require road
  • 211 % blue attack
  • 106 % blue attack for GE and GbG
  • 90 % blue attack for QI
  • 180 % supply boost
  • 13,660 - 1,000,000 coin
  • 84 FP
  • 300 goods
  • 280 - 20,000 medals
  • 15,130 - 450,000 supplies
  • 45 guild goods
  • 4 random next age units

Time-Challenge Reward
Blackbeard's Hideout
  • lv 5
  • 2x2 does not require road
  • 25 % blue attack
  • 270 - 20,000 coins
  • 3,360 - 100,000 supplies
  • 10 FP
  • 25 goods of your age
  • 25 goods of previous age
  • 25 goods of next age

Emissaries:
Blackbeard - 100 previous age goods

Anne Bonny - 16 FP


The verdict...it's fine.  It's ok.  Newer players should definitely do all the settlements.  For established players well you still get an emissary slot and the main building is ok if you need a blue attack boost for QI.  But if you compare it to other buildings in the game it will be on the bottom end of advanced cities and in danger of removal.  That's not good.  It has less "value" per tile than a Neo Magnum Opus lv1.
Now think about how easy it is to get QI buildings and then consider all the work it takes to finish a settlement.  Then repeat that work how many times to get this fully levelled?  12?  15?  We asked and they didn't tell us.

I know they don't want to power-creep every new building in the game but if we're being honest.  I can't even recommend people with advanced cities play this new settlement because the reward buildings are already obsolete-ish.  Not exactly obsolete but on life-support or extinction list in advanced cities and it's new.  That shouldn't happen.  Yes it's better than the other settlement building so that's something.

Hopefully when the GB's get updated they'll do another settlement upgrade.  Not trying to ruin anyone's fun but on a per click/time on screen basis the most rewarding mechanics in FoE are
  • QI - by a mile
  • GbG - the updated GbG has made playing it better
  • GE - only 80 battles for a good reward building or two good reward buildings if you can defeat trial 55
  • Events - lots of quests, lots of time playing mechanic
  • Settlements - lots of time on screen for ok rewards

The thing we're most proud of is building that master spreadsheet and sharing it with the FoE community.  The ability to objectively determine a building's value on a per tile basis has really changed the way we view reward buildings in general.

FoE Beta workaround

If you play the game on Beta you know Inno Games absolutely shit the bed with the metadata change.  For PC players this game is unplayable without the FoE extension.

So we do have a fix for you.

Step 1: Go to official forums and discord and in every thread tell Inno not to ruin live servers with this garbage.  Be loud, be seen and don't let up.

Step 2: If you play FoE on Beta download a new browser.  Opera or Vivaldi work.

Step 3: Once the new browser is installed you have to install the beta version of foe helper here.

https://github.com/mainIine/foe-helfer-extension/archive/refs/heads/beta.zip

Step 4: extract/unzip the downloaded extension

Step 5: go to the "extensions" section of whatever browser you downloaded.  On that page probably near the top right side will be a slider called "developer mode".  Activate developer mode by sliding to the right or on position.

Step 6: On the top left or the top of the screen you will see "add unpacked extension".  Click that and go to where you unpacked from step 4.  

Your beta version of FoE helper is now installed.

Now why do we suggest downloading a new browser to do this?

The regular foe extension still works on live server.  That extension gets regular updates so use that as long as possible.

The newly downloaded extension for beta will not get updates.  You will have to redo this process (download and install) if you want an updated version.

You cannot run two versions of FoE helper on the same browser so it makes sense to just play beta on a new browser and if Inno Games ever pulls their head out of their ass you can go back to your regular browser and all this is temporary.

If you only play on Beta and don't care at all about live servers then still download a new browser.  Uninstalling FoE helper extension, then downloading the beta version may work but there may be remnants of the old helper that will screw  up your experience.  Just download the new browser and save yourself a lot of headaches.