Care Event 2024 updated for live server event starts July 21, 2024

 Name changing to "Care for Tomorrow Event" scheduled for June 13th to July 4 for Beta

embargo until June 8, 2024

originally published June 8, updated July 18 for live server with changes to prizes.

All changes are bold, italic and underlined to make it easy.

There will be two Rival Quest lines and both demand a lot of event currency.  There will be less event currency on live server than what we had on beta so I'd suggest if you plan to do the Rivals then to only do 2 boards per day and save that currency.  Unless of course you plan to buy a lot of currency with diamonds.

There's a reminder further down but I'll put it up top here in case people don't make their way to the end.

You get milestone rewards at 20 merges.  If you do not collect them it will stop accruing progress until you do.  About half-way through Beta a pop-up began to appear telling people to collect the world rewards.  I suspect the live server will have that from the onset.  If you play this event even casually you're virtually guaranteed to get that world reward unless you don't collect.  At that point it's on you as you've been warned.


Main building is Eco Hub 7 levels, silver version is Eco Center, gold version is Eco Sanctum 

so 9 total levels

The main building at lv7 makes silver pieces.  The silver building makes gold so only focusing on the gold version as we will all have that in time.

6x6

Gold version in Titan age 
  • costs 19,500 population
  • gives 89,700 happiness 
  • 3% FP production (excludes GB's right now, this may change)
  • 39,000 medals
  • 145 FP
  • 215 next age goods
  • 30 next age units
  • 25 % chance of getting 28 fragments of Finish Special Production
  • 75% chance of 4 fragments of Earth's Guardians Selection Kit

Earth Guardians Selection kit gives an option of Earth's Eden or Green Guardians Market

Green Guardian Market 

Gold Event Pass

 at lv1

  •  3x3 no road required
  • cost 9000 population
  • gives 22,500 happiness
  • 20% red attack and defense  REMOVED FOR LIVE SERVER
  • 30% red attack and defense GbG  INCREASED TO 50%
  • 30% blue attack  REMOVED FOR LIVE SERVER
  • 42% blue attack GE   INCREASED TO 72%
  • 180,000 coins
  • 54 same age goods

At level 2  Name is now "Ascended Green Guardians Market"

  •  3x3 no road required
  • cost 9000 population
  • gives 45,000 happiness
  • 18% red attack QI  REMOVED FOR LIVE SERVER
  • 40% red attack and defense  REMOVED FOR LIVE SERVER
  • 60% red attack and defense GbG   INCREASED TO 75%
  • 60% blue attack   REMOVED FOR LIVE SERVER
  • 84% blue attack GE   INCREASED TO 108%
  • 180,000 coins   INCREASED TO 360,000
  • 108 same age goods   DECREASED TO 81%
  • Will revert to Green Guardians Market after 10 days

The names and stats can all change as it leaves testing and enters Beta server but to give an example of where we are right now.

Earth's Eden


only available in Silver Event Pass

  •  3x3 no road required
  • costs 10,500 population
  • gives 26,250 happiness
  • 40% red attack  REMOVED FOR LIVE SERVER
  • 44% red attack GbG    INCREASED TO 84%
  • 30% blue attack and defense  REMOVED FOR LIVE SERVER
  • 44% blue attack and defense GE   INCREASED TO 74%
  • 105,000 supplies
  • 21 FP

 

 

Ascended Earth's Eden

In Titan Era and motivated

  • Costs 10,500 population
  • adds 52,500 happiness
  • 80% red attack        REMOVED FOR LIVE SERVER
  • 88% red attack GbG     INCREASED TO 126%
  • 21% blue attack QI quite the jump from the previous events    REMOVED FOR LIVE SERVER
  • 60% blue attack and defense    REMOVED FOR LIVE SERVER
  • 88% blue attack and defense GE   INCREASED TO 148%
  • 210,000 supplies
  • 42 FP
  • Will decay into Earth's Eden after 10 days


League reward buildings:

Evergreen Hover Express

exclusively a league reward

lv1

  • 2x3 no road required
  • 125% red attack  REMOVED FOR LIVE SERVER
  • 140% red defense   REMOVED FOR LIVE SERVER
  • 150% blue attack   REMOVED FOR LIVE SERVER
  • 15% blue defense in QI
  • 120 FP    DECREASED TO 75 FP
  • 150 same age goods  DECREASED TO 75
  • 5 Eco Hub Selection Kit fragments (150 required)
  • gives 30,000 population
  • ADDED TO LIVE SERVER
  • 90% RED ATTACK GBG
  • 105% RED DEF GBG


lv2

  • 2x3 no road required
  • 150% red attack   REMOVED FOR LIVE SERVER
  • 165% red defense   REMOVED FOR LIVE SERVER
  • 175% blue attack   REMOVED FOR LIVE SERVER
  • 20% blue defense in QI
  • 135 FP   DECREASED TO 90 FP
  • 165 same age goods   DECREASED TO 90 FP
  • 10 Eco Hub Selection Kit fragments (150 required)
  • gives 37,500 population
  • ADDED TO LIVE SERVER
  • 105% RED ATTACK GBG
  • 120% RED DEF GBG

 

lv 3

  • 2x3 no road required
  • 175% red attack   REMOVED FOR LIVE SERVER
  • 190% red defense   REMOVED FOR LIVE SERVER
  • 200% blue attack   REMOVED FOR LIVE SERVER
  • 25% blue defense in QI
  • 150 FP  DECREASED TO 105 FP
  • 180 same age goods   DECREASED TO 105 FP
  • 20 Eco Hub Selection Kit fragments (150 required)
  • gives 45,000 population
  • ADDED TO LIVE SERVER
  • 120% RED ATTACK GBG
  • 135% RED DEF GBG


Ok so what's the event?  It's a merge game similar to the anniversary event.  Names and graphics are changed but if you know how to merge then you know this event.

 


This event features the return of the merge mechanic! When the event starts, you will gain access to a board full of fascinating pieces. Most of these pieces will be locked in place behind the glass. To break the glass and unlock the piece, you need a moveable matching piece of the same type and level.
 
 
To get the moveable piece, click on the Spawner button.This button will use Workers to spawn the piece. You can then use this newly spawned piece to "break the glass" and free up a locked piece of the same size and color. Doing so, you will also level up your piece and can use it to continue merging. Every new merge with a locked piece will also get you a small reward and Grand Prize progress. The higher the level of the piece, the bigger the reward!
 Note: pieces will get you different type rewards depending on their type. Check out the Cheat Sheet under the board to see which rewards you can get!
 
Each locked piece will also come with a key part: either a top part or a bottom part. Pay close attention to these when you are choosing which pieces to merge! If you merge two pieces with key parts, those parts will be combined into a full key. But remember - to make a full key you need to merge a top part and a bottom part, as well as matching the colors and sizes of the pieces.

 Feed the pieces with a full key into your Converter to remove the piece from the board and free up the key. Keys can be created on pieces of many sizes, but the bigger the piece, the more keys you will get for converting that piece! You can also receive one per day from Daily Challenges.

Event Currency:

  • You need leaf keys to open chests.  Get them from merging in converter and daily challenges.
  • Workers are collected from quests, incidents and spending diamonds.  These spawn new pieces on the board and reset board.
  • Algae Keys are needed to open valuable chests.  You get these from merging algae pieces with fully merged keys.
  • Ladybug keys are collected from putting ladybug pieces with fully merged keys into the converter.  (Can also get them from daily challenges).  Also used to open valuable chests.

Rival Challenges Currency:

  • Spawn pieces without spending any workers
  • Break down a higher-level piece into two lower level pieces.  Any key pieces or parts are retained on lower pieces.
  • Converts all pieces of the same family on the board into rainbow pieces.  Rainbow pieces can be merged with any other piece but their keys are NOT converted.


World Rewards:

 Unlock pieces on the board.  All 234 game worlds can plant 200,000 real world trees (900 per world) by meeting objectives.


Important Note:  There is world progress and individual progress.  

Global rewards: are unlocked when your world reaches a new level and you have completed the minimum amount to qualify.

Individual rewards: Can be collected every time you reach a milestone of 20 progress.

  **** Once you reach that 20 progress you have to collect or you will lose all additional progress.  Once you collect then the counter resets and your progress starts counting again.

 




All players will contribute to world progress.  In early Alpha this event was called "World 2024"

Every player will have to complete a minimum amount of tasks to claim the world prize.  Each task completed contributes to collective world progress.  Higher world levels unlock better rewards.

Orchard of Orange Dreams is the World Challenge Prize

  •  5x5 no road required
  • 250% red defense     REMOVED FOR LIVE SERVER
  • 5% red and blue attack and defense for QI
  • 375% blue defense   REMOVED FOR LIVE SERVER
  • 200 goods of same age  DECREASED TO 140 FP
  • 125 FP
  • gives 87,500 population
  • gives 125,000 happiness
  • ADDED TO LIVE SERVER
  • 200% RED DEFGBG
  • 300% RED DEF GE
  • 300% BLUE DEF GBG
  • 200% BLUE DEF GE

 

Four other decaying buildings will be introduced with this event but will not be exclusive to this event.


Chrono Column 

Obtained in finished board prizes

2x2 buildings

 Active 

  • expires after 10 days
  • 25% red and blue attack and defense QI    DECREASED TO 20%
  • 250 QI action points on collection   DECREASED TO 200
  • 20% red and blue attack and defense for QI!!!    REMOVED FOR LIVE SERVER
  • 5% quantum supplies and coins increased production   DECREASED TO 4%
  • ADDED TO LIVE SERVER
  • 40,000 COIN AND SUPPLIES AT INCURSION START
  • 20 Q-GOODS AT INCURSION START
  • 10 Q-TROOPS AT INCURSION START

You must place this event in your city prior to a QI start.  If you place it while QI is running it is just a decoration.


Inactive

  • just a +250 happiness building so store and plant when you have another upgrade


Wish Fountain Active 2x2

Obtained in finished board prizes

 

produces random chest that includes one of the following

  • 50 FP 
  • 200 previous era goods
  • fragments of event buildings there are too many to list but there's a lot of them
  • limit of 50 collections then degrades


Wish Fountain Inactive 2x2

 

  •  250 happiness

 

 Quests may change for live server but I'm told that isn't likely.:

1 pay supplies

2 pay supplies

3 1 unit your age 2 units previous age

4 collect coins AND donate goods to treasury or 15 min productions

5 5 decorations of any age AND collect goods

6 defeat small army or moderat negotiation  AND 5 min productions of any age

7 collect supplies AND units of your age or age below

8 build 2 residential buildings AND spend FP

9 collect goods or donate to guild treasury

10 collect 4 incidents or visit 12 taverns  AND gain happiness

11 8hr productions of any age 24 times AND add population

12 buld 2 goods buildings

13 buy FP AND collect supplies

14 exchange items in AD or 4 incidents AND pay supplies

15 5min production of CURRENT AGE or 18 prev age AND motivate/polish 35

16 win x battles or gather goods

17 spend tavern silver or infiltrate sectors AND gain population

18 defeat medium army or solve moderate negotiation  AND 15min productions of any age 18 times

19 win battles or build military building

20  pay supplies AND make sure your people are enthusiastic

21 pay coins AND 4hr production of any age 24 times or 4 items in AD

22 aquire 3 sectors of continent map or defeat 96 units

23 aquire goods or donate to treasury  AND 5min productions of any age 18 times

24 collect coins AND buy FP or spend tavern silver

25 defeat units or donate to treasury

26 10 productions of YOUR AGE (any duration) or 5 incidents AND collect supplies

27 build 3 residential buildings of your age or gather supplies

28 lv1 GE or defeat medium army

29 aquire goods AND 12 taversn or 50 polish/motivate

30 aquire goods AND spend FP

31 pay coins AND 12 8hr productions of any age or 2 items AD

32 aquire units or 2 boosts in tavern AND pay supplies

33 win x battles without losing or collect tavern silver AND 12 8hr productions any age

34 collect goods or donate to treasury  AND collect supplies

Daily Quests

35 4 items AD or 8hr productions 22 times of any age

36 Build 4 decorations from YOUR AGE or 6 age below AND pay supplies

37 Spend tavern silver or build 3 residential buildings AND spend FP