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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Thursday, October 8, 2026

All the GB's in their final form.

 

Nerfed but still good.

Build to lv 201


A must have for diamond worlds but it's expensive to level for that small blue attack GbG multiplier.


I don't see a reason to level this beyond 201


CF was once one of the best GB's in the game.  For anyone in the most current age this is a delete GB.

Massive nerf to what used to be the best GB in the game and it didn't have to be this way.  They could have just added additional contribution boosts but instead they took away our existing boosts.  On live servers right now if you take spots on a level 101 GB and you have a level 180 Arc you can take them at 2.0.  After this "upgrade" you will need a level 500 arc and can only contribute at 1.4
This is bad.  This will cause chaos on the levelling threads.


The decreased need for special goods makes this GB obsolete.


Inno changed this from blue attack and defense QI to red attack QI.  This one GB change is evidence that the devs do not play this game.  They didn't just drop the defense and keep the blue attack they made it no longer functional.  People don't fight red and blue in QI.  It's a segregated attack so the people building this for blue QI boosts are screwed.  No player would make this change.


This is now back to a completely useless GB.  Inno has done a bait and switch on this one and it's unforgiveable.  Players have rushed to build this in anticipation of the change and Inno just did a rug-pull.



This is interesting but I can't really see anyone building this to level 500


If they gave a massive goods boost but let you chose the era then this would have been interesting.  So GB's requiring goods of that era to open levels I could have seen something like this (or other GB's that give goods) being used to alleviate that need.  But they didn't so this is a never build GB.

For Traz the 15% is the multiplier and the 750% is the base boosts.  This is the clear winner.  To be honest the Colosseum should have gotten this upgrade instead of Traz.


Getting AO to level 201 is a for sure but going beyond that?  Players in the most recent age will have no use for that boost.
So the difference between a level 401 Colosseum and a level 500 is 10k medals?  Ok will get right on that.  Inno give me a reason to build this beautiful GB.  This prestige upgrade is fail.

So the difference between a level 201 and level 500 deal castle is 4% multiplier for blue QI attack.  300 level for 4%.  Seriously who's idiot cousin came up with this?


So the difference between lv 201 and lv 500 is 2% multiplier to blue attack GbG, an increase of 5% to the chance of getting a spoils of war and 5 extra charges.  Again, 300 levels for that?

Science ally boost is interesting but this is a never build and tear-down if you have one GB


Waste of space


If you build a lv 500 Arc and lv 500 ShS you can get 1.9 contributions again.  Yah!  The fight boost multiplier is capped at 5% at level 201 so answer honestly.  Will you add 300 more levels for that contribution boost?


If you have a lv 201 you have no reason to level it further.  If you don't have a TA then it's not worth building.


Garbage GB.  My QI defense boost is 2,200 which is overkill already.  This would add 110 at level 500.  You're better-off adding a couple of decorations to your settlement if you need the boost.


Buildings not getting a gold level:






Cosmic Catalyst no longer needs special goods to level.  A rare positive change.


Flying Island is so pretty and a complete waste of space.  








Not worth building


I would like this more if I could chose what age those goods were but it's a little boost.

A little boost from what live server has now.

A boost from what's on live server now.





Just so everyone knows this used to produce 200 troops at level 100.  They did increase the fight boost though.

























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Tuesday, October 6, 2026

The final form of the GB changes is coming to Beta October 8, 2026

 


There are some big changes and fortunately a lot of the sneak peak changes didn't make it into this final form but some did.  

So we'll break this down into good news/bad news.

Good News:

They're finally doing it.  Just rip the band-aid off and stop the uncertainty.  After three years of hand-wringing it's finally here for better or worse.

The FP cost is being reduced by about 80%

GB's getting the gold tier (all 21 of them) can now go up to lv 500 

All GB's will have their special goods requirements removed.  All players of any age can now build any GB.  The GB's may require goods of that age (SAT, SASH and SAD) but are no longer age locked due to special goods.  That also means players camping in SASH because they need to raise a GB to lv100 that requires special goods are free to age-up.

The contribution reward changes that were introduced a week ago on Beta will be universal.  This really is good news.  It's a better system for building high level GB's but small GB's may lose their sweet spot we've all come to love (and snipe).

Gold tier GB's will have seven contributor slots instead of five.  The spots are cheap and really a way to feed people gold BP's.

All GB's will retain whatever level you find your GB in will be the level after the changes.  So if you have a silver CoA at lv 240 it will be a gold CoA at lv 240.  If you have a GB that will not receive a gold tier above lv 200 it will be reduced to lv 200.  More on that in the bad news section.

We have spoken here many times about how even the prestige levels of the GB's are not sufficient to motivate established players to build because they will still not be able to compete with event buildings.  That is why the CoA and Kraken were such good options because they boosted a % of your own boosts.  That means as building inflation continues they will continue to be good while the static boosts will become obsolete again.  I'll post the full list of changes below now that they're confirmed.  More on the kraken in the bad news section.

Arc contribution boosts no longer stop when a GB hits gold level.  This is huge as the 1.9 type threads would be a mess the other way.  Big asterix on this though.

Bad news:

Silver tier is eliminated.

Buildings not getting a gold tier are still capped at lv 200.

If you have say a level 250 GB that is getting a gold tier it will be a level 250 GB after the change.  That is good.  What is bad is on both live and beta servers if you have opened up the levels to avoid the additional costs after the change you will lose those levels and be refunded what you invested.  (allegedly I will believe when I see)

Some GB's have completely changed what they will give as a bonus and I can't see any of them that improved upon first glance.

So let's get into it.


This is the graphic we were asked to use.  I'm sure there will be a more fancy one when this becomes official.

As you can see silver tier is gone.

Copper goes from lv 1 to 200

Gold starts at lv 101 to 500

You can level past 500 but the rewards for doing so will be almost nil.  But it's not a hard cap anymore.  Unless you're chasing ranking points or want to feed people BP at great expense to yourself it doesn't seem like a good idea.


These are the gold tier bonuses

GE:

Zeus - multiply red attack and defense GE

Lotus Temple - gives boost to science allies (simulates higher level) also boost blue attack and defense GE % multiplier

TA - another kick in the nuts or ovaries.  Red and blue attack and defense % boost for.....GE oh that sucks.

Space Carrier - % increase to production of special goods AND...red and blue attack multiplier for..GE so not worth building if you're camping in SASH or higher due to the reduced need of special goods.

Observatory - makes guild goods of current, next age and previous ages AND blue defense multiplier for GE


GbG:

CoA - received a nerf.  Now multiplies red attack only GbG

Traz - ladies and gentlemen it's time to build the Traz again.  Red and Blue attack and defense GbG and....red and blue attack and defense % boost GbG

Seed Vault - improved helping hands.  You get increased chance of better reward when hitting the aid-all button.  I want to see how that affects diamonds.  AND blue attack and defense GbG multiplier

HC - another kick in the ovaries.  Multiplies blue defense GbG.  I'm holding out hope that the number here will be huge but I suspect it's a nerf.


QI: 

CdM - this is a kick in the nuts for anyone that built this up because they're blue fighters in QI.  It now multiplies red attack QI 

Deal Castle - multiplies blue attack QI

the Virgo Project - second wave missile launch and red defense multiplier QI


Allies:

Colosseum - boosts military ally (simulates higher level)

CF - gives a % boost to rewards received in heroic tavern

Lotus Temple - gives boost to science allies (simulates higher level) also boost blue attack and defense GE % multiplier

other:

St Mark's Basilica - multiplies goods boost

Royal Albert Hall - goods (not a %)

Arc - the gold levels give boost to gold levels of other GB's.  If your Arc is only lv 80 and someone posts a gold tier GB you will not be getting 1.9 back.  Past level 100 you will start getting contribution rewards.  Now if you're in a guild that uses full-arc boost threads you have a decision to make.  If you level your arc to say lv 500 what is the incentive to do so?  The new contribution system makes it really hard to snipe so the return on that investment is minimal at best.

AO - this one is interesting.  You get a % chance to critical hit (150% damage) against units NOT in your age.  It doesn't apply to rogues.  Will this be enough for people camping in a lower age and getting next age units to build an AO?

Seed Vault - improved helping hands.  You get increased chance of better reward when hitting the aid-all button.  I want to see how that affects diamonds.  AND blue attack and defense GbG multiplier

kraken - this is the throw a brick through a window change I was banging on about in the last post.  It now gives second strike on the second of two wave attacks.  So there is a % chance to kill one unit for a limited number of times on the second wave.  This is now a garbage GB and I have lost millions of FP's because of this change.  You've go to be f-ing kidding me.

blue galaxy - gold levels work in QI as they do in main city.  Limited number of charges to get a varying % chance based on level to double collection in QI.  I think this is good for people that already have a high-level BG past lv 158 but I can't see anyone being motivated to build it to level 500

HC - enhances existing spoils of war

Shattered Horizon Siphon - increases contribution rewards when contributing to gold levels of other GB's.  That's anything over lv 100 now but again if you have a full contribution boost thread what will be your return on investment?


For copper levels we're just going to add the graphics given to us as it's a lot of typing and they use "penal units" for troops produced by traz and I kind of like that.


Leveling costs changes examples.  This is sincerely all we were given so all you SHS folks asking for costs you'll have to wait a couple of days.


Here is the cost to level all the prestige tier GB to level 500


Here is the cost to level all copper only GB's to level 200


Contributions




When it comes to contributions and ARC/SHS boosts we got a very confusing information sheet that hopefully will be cleared-up before the official announcement.  I will copy/paste it here in it's entirety.  

All four of us read it.  Between us we speak 9 languages.  It didn't make sense to any of us so here goes.  If it makes sense to you please comment.

"The percentage drops as levels go up, but level costs climb much faster, so the total reward still grows with every band. Contributing to a high level always pays more than contributing to a low one. And since it's a fixed share of a known cost, you can work out exactly what a spot is worth before you commit.

Note: The number of Blueprints you get from contribution rewards is reduced by around 60% to balance out the more efficient FP rewards and keep Blueprints a rare resource. Medal amounts don't change.

What about the Arc? On Copper levels, its Contribution Bonus works as usual. On Gold levels, the Contribution Boost only applies when you contribute to other Gold Great Buildings. Since the release of Stellar Age: Discovery, we have one more GB with the exact same effect: The Shattered Horizon Siphon's.

Gold levels now reward 7 contributor places. Copper levels keep 5. The total reward pot stays the same, it's just split more ways, so more people get something out of each level-up. Places are still ranked by total Forge Points contributed, and first place still takes the clear majority."

I don't know how to read that in any other way than to say the Arc was nerfed and I don't know what level your SHS and/or Arc have to be to get 2.0 contributions back.

On Beta right now we can get 2.0 returns on a lv 200 GB and it's only lv 300 and up that are screwed-up.  With this change that would mean any GB in the threads that is level 101 or higher gets what boost?  1.0?

GB refinery still exists but honestly just take spots on people's GB's and avoid all that.

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All the GB's in their final form.

  Nerfed but still good. Build to lv 201 A must have for diamond worlds but it's expensive to level for that small blue attack GbG multi...

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