We're going to be updating the master spreadsheet "value" and would like your feedback. While value is subjective we are still trying to objectively apply values to all boosts so players can rate a building by what it provides on a per square return. We look at buildings as belonging to one of three categories. 1) Quality of life 2) Specific need 3) return per square Quality of life These are buildings that may have a poor return on the value chart but are needed to facilitate gameplay in some way. For example the nutcracker is a poorly performing 2x2 building but it provides fragments for a mass self-aid kit. You need 30 fragments to get one mass self-aid kit per day. I like to get a little more than 30 to pair with "finish all special production". But once you have what you feel is enough then the value of this building plummets. The same principle applies to buildings that give one-up kits, finish all supply, store item etc. The things these building prod...