Saturday, April 11, 2026
QI Settlement Conversion Tool
Thursday, April 9, 2026
FoE Helper is working again! Rejoice
The way it worked for me was to completely remove the extension then reinstall it. Refresh page and like magic everything is good in the world....well, maybe not that.
Big thanks to the FoE Helper crew you make this game a lot easier to play.
Tuesday, April 7, 2026
Attention live server players about your GB's...
We got a sneak peak at the road map for FoE through 2027. Out of respect to our source we're going to be very careful about what we say. Out of respect to our other connections at Inno Games we will respect their internal embargo and allow them to stagger their announcements and launch their changes however they wish.
Our reaction to the road map which included the final version of the GB changes was...
Yes it's different than what we have on Beta right now but not different enough to make it ok. It still may change. Nothing is final until it's final but as of right now it's bad. Bad enough that you have four people here that have played this game for 14, 14, 12 and 9 years (the noob) are deciding if we're going to continue playing or not. Yes it's that bad. So if you are going to continue to play please continue reading.To all players on live servers. If you're unaware of the GB changes that have already taken place on Beta you can search this blog as there are many posts but here is a quick and easy guide as to what happened.
https://forgeaddicts.blogspot.com/2026/03/great-buildings-change-embargo-has.html
https://forgeaddicts.blogspot.com/2026/03/results-of-gb-changes.html
On that post you will see which GB's are getting new tiers and which ones are not getting tiers yet.
You will also get a snapshot of what the new bonuses will be to make it easy to decide what GB's you want to keep, build or delete.
To summarize:
GB name - silver tier bonus - gold tier bonus
GE boosts
Statue of Zeus - multiplies blue defense GE - multiplies blue attack GE *This is not just a addition like plus 24 blue defense this is take your blue GE defense and multiply by 1.6 type of thing. So the stronger you already are the larger the bonus you receive
Colosseum - blue defense GE - blue attack GE
St. Mark's Basilica - red defense GE - red attack GE
Deal Castle - red and blue defense GE - red and blue attack GE
Alcatraz - multiplies red defense GE - multiplies red attack GE *This is not just a addition like plus 24 blue defense this is take your blue GE defense and multiply by 1.6 type of thing. So the stronger you already are the larger the bonus you receive
Château Frontenac - red defense GE and previous era goods - red attack (base attack)
Arctic Orangery - red attack GE AND current era goods - red defense (base defense)
Seed Vault - blue defense GE AND guild goods - red attack and defense (base attack)
The Blue Galaxy - blue attack GE AND FP's - blue attack and defense (base)
GbG boosts
Cathedral of Aachen - multiplies blue defense GbG- multiplies blue attack GbG *This is not just a addition like plus 24 blue defense this is take your blue GbG defense and multiply by 1.6 type of thing. So the stronger you already are the larger the bonus you receive
Lotus Temple - red defense GbG - red attack GbG
The Arc - blue attack GbG AND FP's - blue defense (base defense)
The Kraken - multiplies red defense GbG- multiplies red attack GbG *This is not just a addition like plus 24 blue defense this is take your blue GbG defense and multiply by 1.6 type of thing. So the stronger you already are the larger the bonus you receive
Terracotta Army - blue defense GbG - blue attack GbG
Himeji Castle - red and blue defense GbG - red and blue attack GbG
Observatory - blue defense GbG - blue attack (base)
QI boosts
Castel del Monte - blue defense QI - blue attack QI
The Virgo Project - red defense QI - red attack QI
other
Space Carrier - coin boost AND goods - supply boost AND guild goods
If you have one of these GB's or plan to build one and keep it then immediately open it to lv 400. If you can start to level them to lv 101 or 201 or 301 or 400. The reason you want to go to 101 instead of 100 is to take advantage of the next tier bonuses.
If you don't see a GB above then it's not getting tiers yet. If you plan to keep it then open it to lv 200 and again level it to 101 not 100.
If you see a GB that you would like at lv 400 but it's garbage at lower tiers like the Virgo Project, Kraken etc. then you may want to consider not building them at all. It's better to have a few high-level GB's than a bunch of low-level ones and the cost to level to the top tiers will make GB's at low level underperform simple event buildings.
When this comes to live server you will not get a lot of notice so start unlocking levels now and get on with the process of levelling them.
If you're in a guild that limits how many GB's you can post then find a new guild that doesn't hinder your growth.
When the official announcement comes this post will make a lot more sense but for now get to work unlocking levels.
This is not a game that will die a natural death. It appears some people wish to drown it in a bathtub. Unfortunately those people are decision makers. Fortunately for us the old original crew that work there are not happy about these changes and the leaks are pouring in.
To ensure we do not put any of them at risk we will not be elaborating or answering specific questions about the road map. We will prioritize protecting sources over breaking news. We just wanted to get the information out ASAP so people won't be left hanging when the changes come.
*Update: The GB code is being updated so FoE helper won't work for taking spots on other people's GB's. It will still work for posting your GB's.
Monday, April 6, 2026
Anniversary Event Shenanigans?
Are you playing the Anniversary Event?
Are you completely up to date on the world prize progress?
Do you find it odd that the gold league is about 2x ahead even though you're ahead of the world prize rewards?
I can't prove anything but this seems really off. If I was a conspiracy type of person I'd say they set the silver and gold league scores as a pacer to get people to spend diamonds to chase those rewards.
Sure hope that I'm wrong about that as it has some very negative implications.
It would explain why mere seconds after the event opened the numbers for the leagues were set to something that isn't possible.
I'm not going for gold league so I'm not that invested in this event but something feels...off.
Thursday, April 2, 2026
QI town for very advanced player (costs diamonds) guest contributor
This is a town for players that are ok spending their diamonds in QI instead of GbG and events.
Special thanks for guest contributor this week. Our former guild master turned mentor and friend Crash Cart but she goes by different names on other servers. This is her settlement. Because we are getting these screen shots mailed at various times it's best to copy this for next season instead of trying to start it this season. She's just sending in the screenshots. All the spelling errors are mine.
Buy 12 expansions. One goods expansion and 11 with shards. Costs 1,650 diamonds plus whatever impediments you have to clear.
There are not enough coin to fill-out the rest of the settlement.
1st Harvest
First delete houses and place churches until happiness is at 150%
Then collect coin. Then remove houses and some churches while placing breweries. Keep happiness at 150%. When you can no longer place any more breweries then collect supplies.
Flat mode to make it easier to follow
After supplies are harvested then build catapult camp, make 50 catapults, delete camp.
Build three alchemists.
Delete breweries and place churches. From here on out we will be maximizing quantum actions.
Remember to come back in an hour so the game registered the completed alchemists.
I took out one more church and added four houses so instead of making 594 chrono I'll make over 600 chrono. That seems to be a good trade.
Second harvest we'll get 315 chrono from lower tiered buildings and 339 from three alchemists.
Start rotation by deleting churches and placing estate houses.
If you find you are short of coin or supplies you can put more estate houses or breweries in but I prefer maximizing quantum actions.
We are going to build a bakery so instead of having tanneries we're going to replace those with breweries. We want as many 20% boosts as possible to maximize the increased production of the bakery which we build and rush it.
Remember if at any time you feel you need to prioritize chrono, coin or supplies you can forgo the churches for a collection. Next season I will be trying that for all my early collections to see if I can complete settlement early and which plan gives more progress at the end.
This should be routine at this point. Remove some churches and place estate houses making sure to keep above 150% happiness.
Fill the settlement and dealer's choice if you want to maximize quantum actions or put in some estate houses and leave in some breweries.
- 2 bakeries
- 1 clapboard house
- 1 doctor
- 1 goods expansion (390 goods)
I went with putting churches in to maximize QA. If you want to you can remove all the churches and place houses or breweries (depending on what you're short on) and let that cook over the next 10 hrs. When it's ready to collect look at our very 1st collection where you remove a building and add a church until you reach 150% happiness. You will get more chrono and coin OR supplies depending on what you built but less QA. I'm all about the QA but you do you.
- 48 doctors
- 6 cartographers
- 2 pillory
- 28k chrono
- 9456000 coin
- 8160000 supplies
- cannon camp
- 3 doctors
- fill rest of the space with estate houses
- two doctors
- a ropery
- then fill the rest of the space with houses
When good building is finished buy the 580 goods and 700 goods expansions. Delete the goods camp as we have all 8 goods expansions.
- remove all breweries and place houses to maximize chrono if you're short
- remove all breweries and place churches so you can rotate crops if you're short on coin and supplies
- put in a mix of houses, leave some breweries and place some doctors for a mix of everything.
Flat mode makes it easier to se we have room for one more cartographer and seven pillories. As we have more than enough coin and supplies we'll just add from the next two collections of the clapboard houses.
collect the 6 clapboard houses
Monday, March 30, 2026
Anniversary Event live server tasks
Tasks for Anniversary event
- pay coins
- build 5 decorations your age OR 6 age below
Now the tasks split so you can potentially do two at a time. But honestly it's easier to just do the quests than to line them up.
3. 15min production AND pay supplies4. build 1 production facility your age OR 2 age below AND spend FP
5. defeat small army OR solve simple negotiation And gather supplies
6. 4hr production AND pay supplies
milestone reward of MKI selection kit
7. pay X goods your age OR Y goods age below AND 5 min productions
8. collect OR donate goods AND buy 2 FP
9. build cultural building your age OR 2 age bellow AND spend FP
10. defeat small army OR moderate neg AND 15 min productions
11. 4hr production AND collect goods
12. visit 10 friend tavern OR solve simple neg AND make population enthusiastic
13. resolve 5 conflicts GE OR buy 7 FP
14. resolve 5 conflicts GE OR buy 7 FP (we were told this would change but it's here in the final paquet so we're publishing it.
15. spend FP OR donate goods AND make population enthusiastic
16. build 3 residential buildings your age OR gather supplies
17. resolve 6 encounters GE OR moderate negotiation
18. recruit 2 units your age OR 3 units previous age
19. win X fights without loss OR 8hr productions AND 1hr productions
20. exchange 3 items AD OR 4hr productions AND collect goods
21. build 2 residential buildings your age or 3 age below AND buy 5 FP
22. win X fights without loss OR solve complex neg AND spend FP
milestone reward 110 energy
23. defeat small army OR moderate neg AND collect goods
24. 4 decorations of your age OR 6 age below AND collect goods
25. 5 incidents OR 10 productions of any duration of your age
26. 2 boosts in friend's tavern OR spend FP AND pay supplies
27. 1 cultural building your age OR 2 age below AND gain population
28. win X fights without loss OR collect 1200 tavern silver AND 4hr productions
29. win X fights in a row OR solve complex neg
30. spend 400 tavern silver OR buy 7 FP AND gain population
31. spend 400 tavern silver OR spend FP on GB's AND build 3 decorations your age OR 4 age below
32. win X fights without loss OR gain happiness AND spend FP
At this point the dual rush quests end and it's just single rush quests
33. 5 incidents OR exchange 2 items in AD
34. pay goods or your age OR age below
35. 15min production AND collect coins
36. win X fights without loss OR donate goods AND complete 1hr productions
37. activate 1 boost in tavern OR spend FP AND buy 7 FP
38. win fights OR build military barrack of your age AND 4hr production
39. trade 4 items AD OR defeat small army AND collect goods
40. defeat med army OR solve complex neg AND 5min production
Milestone reward portrait and MK I selection kit
end of rush quests
Daily quests are single quests. You get 160 energy for each quest.
- swap 4 items AD OR 4hr prod
- collect goods OR donate goods AND gather supplies
- win fights OR collect 1200 tavern silver AND spend FP
- defeat med army OR moderate neg AND 15min productions
- build 1 production your age OR 2 age below AND gain happiness
- recruit 5 units your age OR moderate neg AND pay supplies
- defeat med army OR collect 2000 tavern silver AND pay goods of your age OR age below
- 1hr prod AND collect coin
- resolve 7 encounters GE OR neg sector on continent map. (auto completes if you have completed GE or have completed continent map)
- spend 400 tavern silver OR 24hr productions AND buy 5 FP (milestone reward of 450 energy on April 9)
- defeat units OR solve complex neg
- complete task OR visit 15 friend tavern AND 5min productions
- build production your age OR 2 age below AND spend FP
- build cultural building your age OR 2 age below AND gain population
- win X fights without loss OR moderate neg AND pay coins
- donate goods OR 8hr prod
- pay goods of your age OR below AND collect coins
- 2 boosts in tavern OR win X fights without loss AND pay supplies
- build goods building your age OR collect goods AND 4hr prod
- 3 items AD OR 8hr prod AND pay goods of your age OR age below
- April 20 defeat units OR moderate neg AND spend FP
Viking Event on Beta April 2 - 23, 2026
Embargo until "end of March" not a specific day. Hold remaining until lifted.
We can finally talk about the controversial axe throwing event and there are some changes this year so pay attention.Event currency is called "Fate Amulets"
- quests
- daily challenge
- incidents
- purchase with diamonds
- Muninn coins
- Geri Coins.
Pay Fate Amulets to throw axes. Each axe thrown grants two grand prize progress.
You are playing against your hood. So you are competing for the good prizes on the wheel but remember not everyone sees value in what you see so they may refresh the wheel when you almost have what you want or they could just be griefing because they're bitter a-holes. That variable is why people hate this mechanic.
There is a daily task mini-game that involves you using event currency (throwing axes) to complete mini-quests. There are six a day. Once you complete the first three the next three rewards are doubled.
That means you need to manage your event currency. Your incentive is to complete all six tasks when you play the mini-game. If you can't do that daily then you are better-off skipping a day and getting all six the next day than you are getting three completed daily.
We'll see how the balance works on Beta but in testing there was nowhere near enough currency to even do it every other day.
Only throw axes to complete those mini-quests. Pay attention as some of those quests will ask to refresh and throw X axes and some will just say throw X axes. Some of the quests will say claim X so be dam sure that the X they're looking for is still on the wheel.
You can throw 1, 3 or 5 axes at a time. You get the best grand prize progress by throwing three axes at once.
- 1 axe gives 2 grand prize progress
- 3 axes gives 7 grand prize progress
- 5 axes gives 11 grand prize progress
If you refresh board it also throws an axe of whatever quantity is selected.
If you throw 5 axes and there are only 3 prizes remaining on the wheel then you'll get 2 on the next wheel with the automatic refresh.
Be careful. In testing when I had a quest to throw 5 axes and there were only 4 on the wheel the quest did NOT complete as it acted as a refresh. I do not know if that was intended or a bug that will be fixed. Obviously if you're doing that quest just don't be cute with it and make sure there are enough prizes on the wheel.
Prizes on the wheel
- green border is a common prize and claimable four times each
- silver border is a rarer prize and has two claim
- gold border is the rare prize and only available once per wheel
Rewards
Main event building is Valkyrie Tower.
Nine levels. The 9th level makes the silver level (Valkyrie Spire) lv 10 which then makes the lv 11 Valkyrie Sanctum
Valkyrie Sanctum
- lv 11
- 6x5 requires road
- houses allies
- 82,000 population
- 100,000 happiness
- 280% red GbG attack
- 280% red attack and defense
- 275 FP
- 30 copper blueprints
- 3 of 100 fragments of Odin selection kit
Odin selection kits give a choice of
- Mimir's spring
- Freki's Lair
Mimir's Spring
- 3x2 no road required
- demands 45,000 population
- 95% blue attack and defense GbG
- 18,000 medals
- 65 FP
- 70 guild goods
Ascended Mimir's Spring
- 3x2 no road required
- decays after 30 days
- demands 45,000 population
- 255% blue attack and defense GbG
- 24% attack and defense QI
- 4% coin boost QI
- 10 quantum goods at incursion start
- 27,000 medals
- 179 FP
- 100 guild goods
Freki's Lair
- 4x2 no road required
- demands 45,000 population
- 95% red attack and defense GbG
- 180,000 supplies
- 95 goods of your age
- 90 goods of previous age
Ascended Freki's Lair
- 4x2 no road required
- decays after 30 days
- demands 45,000 population
- 360% red attack and defense GbG
- 12% red attack and defense QI
- 4% quantum supply boost
- 6 quantum units at start
- 340,000 supplies
- 240 goods of your age
- 240 goods of previous age
Gold league building
Mastery of Dvergar
- 4x5 it does require road
- houses allies
- 220% red and blue attack and defense GbG
- 290% red and blue attack and defense GE
- 30% red and blue attack and defense QI
- 362 FP
- 20 of 150 fragments of Valkyrie Sanctum Golden Selection kit
Dreki Totem
- 3x3 no road required
- houses allies
- demands 40,000 population
- 22,000 happiness
- 55% red and blue attack and defense
- 52 FP
- 40 goods of next age
Ascended Dreki Totem
- 3x3 no road required
- will decay after 30 days
- houses allies
- demands 40,000 population
- 27,000 happiness
- 90% red and blue attack and defense
- 1-2% FP boost
- 1-2% goods boost
- 85 FP
- 45 goods of next age
can be obtained in wheel of fate or event store
Huginn Tale Hut
- lv 1
- 4x4 requires road
- demands 40,000 population
- 84% red and blue attack and defense GbG
- 160 FP
- 3 of 30 fragments finish special productions
Huginn Tale Hut
- lv 2
- 4x4 requires road
- demands 40,000 population
- 195% red and blue attack and defense GbG
- 280 FP
- 8 of 30 fragments finish special productions
- 6 of 1,000 fragments of ascended Njord's Fjordstorm Harbor Upgrade Kit
(You need two of these for a perpetual Ascended Njord's Fjordstorm)
Available exclusively in event store
What building will be brought back from the dead?
Fjordstorm Harbor
To review
Fjorstorm Warf goes to lv 10 that makes silver upgrades
lv 11 is Fjorstorm dockyard which makes gold level
lv 12 is Fjordstorm Harbor
Njord's Fjordstorm Harbor
- lv 13 not sure if they're calling this platinum or not
- 7x4 no longer requires road
- houses allies
- 110,000 happiness
- 290% blue attack and defense
- 290% blue defense GbG
- 290% blue defense GE
- 790,000 coins
- 300 goods of your age
- 250 goods of previous age
- 255 FP
- 3 of 100 fragments of Skuddeholm Selection Kit
- 50 fast units of your age
- 40 fast units of next age (if your next age is Mars or Venus this is pretty good)
Ascended Njord's Fjordstorm Harbor
- lv 14
- 7x4 no longer requires road
- houses allies
- will decay after 90 days
- 200,000 happiness
- 340% blue attack and defense
- 555% blue defense GbG
- 555% blue defense GE
- 200 QA produced
- 8000 QA storage
- 1,420,000 coins
- 500 goods of your age
- 450 goods of next age
- 450 FP
- 3 of 100 fragments of Skuddeholm Selection Kit
- 70 fast units of your age
- 65 fast units of next age (if your next age is Mars or Venus this is pretty good)
Eternal Market Fragments
Grand prize lane 600
bronze league and above 200
Main questline 300
total 1100
Allies
Eric Bloodaxe Lv 110% red attack GbG
15% red attack and defense GE
25% red defense
Queen Gunnhild lv 1
10% blue attack GbG
15% blue attack and defense GE
25% blue defense
QI Settlement Conversion Tool
This tool is a tab on our Master Spreadsheet click here to go to it directly. Instructions: Enter your...





