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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Tuesday, April 7, 2026

Attention live server players about your GB's...

We got a sneak peak at the road map for FoE through 2027.  Out of respect to our source we're going to be very careful about what we say.  Out of respect to our other connections at Inno Games we will respect their internal embargo and allow them to stagger their announcements and launch their changes however they wish.

Our reaction to the road map which included the final version of the GB changes was...

Yes it's different than what we have on Beta right now but not different enough to make it ok.  It still may change.  Nothing is final until it's final but as of right now it's bad.  Bad enough that you have four people here that have played this game for 14, 14, 12 and 9 years (the noob) are deciding if we're going to continue playing or not.  Yes it's that bad.  So if you are going to continue to play please continue reading.

To all players on live servers.  If you're unaware of the GB changes that have already taken place on Beta you can search this blog as there are many posts but here is a quick and easy guide as to what happened.

https://forgeaddicts.blogspot.com/2026/03/great-buildings-change-embargo-has.html

https://forgeaddicts.blogspot.com/2026/03/results-of-gb-changes.html

On that post you will see which GB's are getting new tiers and which ones are not getting tiers yet.

You will also get a snapshot of what the new bonuses will be to make it easy to decide what GB's you want to keep, build or delete.

To summarize:

GB name - silver tier bonus - gold tier bonus

GE boosts

Statue of Zeus - multiplies blue defense GE - multiplies blue attack GE *This is not just a addition like plus 24 blue defense this is take your blue GE defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Colosseum - blue defense GE - blue attack GE

St. Mark's Basilica - red defense GE - red attack GE

Deal Castle - red and blue defense GE - red and blue attack GE

Alcatraz - multiplies red defense GE - multiplies red attack GE *This is not just a addition like plus 24 blue defense this is take your blue GE defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Château Frontenac - red defense GE and previous era goods - red attack (base attack)

Arctic Orangery - red attack GE AND current era goods - red defense (base defense)

Seed Vault - blue defense GE AND guild goods - red attack and defense (base attack) 

The Blue Galaxy - blue attack GE AND FP's - blue attack and defense (base)

GbG boosts

Cathedral of Aachen - multiplies blue defense GbG- multiplies blue attack GbG  *This is not just a addition like plus 24 blue defense this is take your blue GbG defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Lotus Temple - red defense GbG - red attack GbG

The Arc - blue attack GbG AND FP's - blue defense (base defense)

The Kraken - multiplies red defense GbG- multiplies red attack GbG  *This is not just a addition like plus 24 blue defense this is take your blue GbG defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Terracotta Army - blue defense GbG - blue attack GbG

Himeji Castle - red and blue defense GbG - red and blue attack GbG

Observatory - blue defense GbG - blue attack (base)

QI boosts

Castel del Monte blue defense QI - blue attack QI

The Virgo Project red defense QI - red attack QI

other

Space Carrier - coin boost AND goods - supply boost AND guild goods

If you have one of these GB's or plan to build one and keep it then immediately open it to lv 400.  If you can start to level them to lv 101 or 201 or 301 or 400.  The reason you want to go to 101 instead of 100 is to take advantage of the next tier bonuses.

If you don't see a GB above then it's not getting tiers yet.  If you plan to keep it then open it to lv 200 and again level it to 101 not 100.

If you see a GB that you would like at lv 400 but it's garbage at lower tiers like the Virgo Project, Kraken etc. then you may want to consider not building them at all.  It's better to have a few high-level GB's than a bunch of low-level ones and the cost to level to the top tiers will make GB's at low level underperform simple event buildings.

When this comes to live server you will not get a lot of notice so start unlocking levels now and get on with the process of levelling them.

If you're in a guild that limits how many GB's you can post then find a new guild that doesn't hinder your growth.

When the official announcement comes this post will make a lot more sense but for now get to work unlocking levels.

This is not a game that will die a natural death.  It appears some people wish to drown it in a bathtub.  Unfortunately those people are decision makers.  Fortunately for us the old original crew that work there are not happy about these changes and the leaks are pouring in.

To ensure we do not put any of them at risk we will not be elaborating or answering specific questions about the road map.  We will prioritize protecting sources over breaking news.  We just wanted to get the information out ASAP so people won't be left hanging when the changes come.

*Update:  The GB code is being updated so FoE helper won't work for taking spots on other people's GB's.  It will still work for posting your GB's.

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Monday, April 6, 2026

Anniversary Event Shenanigans?

 Are you playing the Anniversary Event?

Are you completely up to date on the world prize progress?


Do you find it odd that the gold league is about 2x ahead even though you're ahead of the world prize rewards?


I can't prove anything but this seems really off.  If I was a conspiracy type of person I'd say they set the silver and gold league scores as a pacer to get people to spend diamonds to chase those rewards.

Sure hope that I'm wrong about that as it has some very negative implications.

It would explain why mere seconds after the event opened the numbers for the leagues were set to something that isn't possible.

I'm not going for gold league so I'm not that invested in this event but something feels...off.









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Thursday, April 2, 2026

QI town for very advanced player (costs diamonds) guest contributor

 This is a town for players that are ok spending their diamonds in QI instead of GbG and events.

Special thanks for guest contributor this week.  Our former guild master turned mentor and friend Crash Cart but she goes by different names on other servers.  This is her settlement.  Because we are getting these screen shots mailed at various times it's best to copy this for next season instead of trying to start it this season.  She's just sending in the screenshots.  All the spelling errors are mine.


Buy 12 expansions.  One goods expansion and 11 with shards.  Costs 1,650 diamonds plus whatever impediments you have to clear.

There are not enough coin to fill-out the rest of the settlement.

1st Harvest

First delete houses and place churches until happiness is at 150%


Then collect coin.  Then remove houses and some churches while placing breweries.  Keep happiness at 150%.  When you can no longer place any more breweries then collect supplies.


Flat mode to make it easier to follow


After supplies are harvested then build catapult camp, make 50 catapults, delete camp.

Build three alchemists.

Delete breweries and place churches.  From here on out we will be maximizing quantum actions.



Remember to come back in an hour so the game registered the completed alchemists.


I took out one more church and added four houses so instead of making 594 chrono I'll make over 600 chrono.  That seems to be a good trade.

Second harvest we'll get 315 chrono from lower tiered buildings and 339 from three alchemists.

2cnd Collection

Remove some churches and place with estate houses

Collect coin.
Remove the estate houses we just built and place breweries.
Then remove churches and replace with breweries until removing more would drop happiness below 150%  Always check happiness before collecting.

Collect supplies then delete all the breweries we just built.
With all the empty space it's easy to rearrange the settlement so I place the buildings I'm going to keep for a while up near the town hall so the alchemists go there then I add three more.
I also build a ropery.  Now normally I would build honey then gunpowder then ropery last but moving forward I'm not going to build honey or gunpowder.  While I start with 30 of each goods and didn't want to waste them the reality is the inefficiency of building three types of goods buildings just isn't worth it.  So ropery goes in and will stay a while.

Then fill the space with churches and if there's room add a house.
Come back in an hour so the alchemists register as complete and depending on coin and supply start building goods expansions.

After goods building is done I'm making two expansions, putting two more churches in there and putting down two houses to fill the space.
The layout is now less efficient than it can be so during next rotation when there is lots of space I'll change the setup.

3rd collection

Start rotation by deleting churches and placing estate houses.
Collect coin.
Delete estate houses and some churches.  Place breweries until you can't place anymore without dropping happiness below 150%

Collect supplies.  Now I'm going to rearrange the settlement to make it more practical.
We have over 1k chrono alloy so we have a choice to build a bakery or clapboard house.  I prefer the house first and then build bakery next but it's just a choice.  We're no longer building intermediate buildings like alchemist.  I rushed the clapboard house and bought another goods expansion.


If you find you are short of coin or supplies you can put more estate houses or breweries in but I prefer maximizing quantum actions.

4th collection
Remove some churches and place some estate houses being careful not to drop happiness below 150%

collect coins then delete the houses we just built.
Remove some churches and houses to place breweries until you can't place any more without dropping happiness below 150%

We are going to build a bakery so instead of having tanneries we're going to replace those with breweries.  We want as many 20% boosts as possible to maximize the increased production of the bakery which we build and rush it.
Get two more goods expansions and fill the remaining space.


Flat mode to make it easier.

Remember if at any time you feel you need to prioritize chrono, coin or supplies you can forgo the churches for a collection.  Next season I will be trying that for all my early collections to see if I can complete settlement early and which plan gives more progress at the end.

5th collection

Remove some churches and place estate houses remembering to keep happiness above 150%
Collect coins and delete the houses we just built.  Remove some churches and place breweries in the space making sure to keep happiness above 150%
Collect supplies.  Remove the breweries we just built.
Build two bakery and rush them.  
Now for this next collection we will put in more houses.  We are going to be buying some expensive goods expansions and putting some doctors and another clapboard house in so we need the coin and chrono a bit more than the QA for this next collection.
We still have plenty of churches as we're not forgetting about QA.

6th collection

This should be routine at this point.  Remove some churches and place estate houses making sure to keep above 150% happiness.
Collect coins.
Remove houses and churches to fit in breweries.  Again keeping happiness above 150%

Collect supplies.
Remove the breweries.
Place one bakery, one clapboard house and one doctor.
Buy another goods expansion.

Fill the settlement and dealer's choice if you want to maximize quantum actions or put in some estate houses and leave in some breweries.
This should be Saturday night or early Sunday morning for you.  Still on map four so the fighting is easy.  The enemy only has a 50% fight boost which is what a forgotten temple gives.  Everyone should be doing 80 GE every week and if you do that on trial five or higher then you have a forgotten temple.

I don't put in any decorations but if you need to now would be the time to start adding decorations with every collection.  I still have 345 chrono unused from the last collection as I don't put in intermediate buildings anymore like alchemist so it's best to just use that remainder on the next collection but if you need decorations you should have the chrono to do it.

Our settlement is going to get very strong, very fast now that we have four bakeries and two clapboard houses each making 375 chrono.  Additionally we will be adding some doctors which will allow us to delete more churches, place more estate houses and more breweries as we rotate our crops.
This should be a key moment when building settlement.

One word of caution when building doctors.  While they're great for generating QA at this point we are going to build for happiness.  What that means is we are going to intentionally not build as many as we can because we need to be able to delete churches for our crop rotations.  If you don't have the ability to put in 20% buildings it will greatly hinder your ability to generate coin but especially supplies.  So many players have a hard time with supplies because of this.  Especially for people with tiny settlements.

The goal right now is to generate coin, supply and chrono so you have enough to build all the troops you need and convert the entire settlement to doctors.  If you partially convert your settlement and restrict the space you need to rotate crops it will take longer to convert the settlement.  So sacrifice some QA now as the priority is that quick conversion.

Just a reminder for this season we're only building the ropery so we have a lot of goods we can donate at any time.  It's best to do this on harder maps so you can save some troops but really just use the goods whenever an opportunity arises.  So if your guild has infinite nodes open and there's a goods node lower down that you can dump the goods on then go for it.

7th collection
Rotate crops.  Remove some churches and place houses making sure to keep happiness at 150%

Collect coins
Remove the houses and some churches and place breweries.

Collect supplies.
Remove breweries.
Place 
  • 2 bakeries
  • 1 clapboard house
  • 1 doctor
  • 1 goods expansion (390 goods)
Fill space with churches

8th collection
Rotate crops.  Remove some churches and place houses making sure to keep happiness at 150%

Collect coins
Remove the houses and some churches and place breweries.

Collect supplies.
Remove breweries.
Place 
  • 3 clapboard houses
  • 3 doctors
  • get the 480 goods expansion
Remove the ropery.  The next expansions are too expensive but if you have a surplus of coin and supply later you can always build another.

Remodel the settlement to make sure the clapboard houses (near town hall) are separated from other houses.  You don't want to accidentally delete.

The reason for the clapboard houses is because we want the smallest amount of space taken up by houses that will also give enough population for our bakeries.
We also want enough happiness so we can remove more churches when rotating crops.
I hope when you look at this settlement you see groups of 6x6 clusters.



I went with putting churches in to maximize QA.  If you want to you can remove all the churches and place houses or breweries (depending on what you're short on) and let that cook over the next 10 hrs.  When it's ready to collect look at our very 1st collection where you remove a building and add a church until you reach 150% happiness.  You will get more chrono and coin OR supplies depending on what you built but less QA.  I'm all about the QA but you do you.

9th collection
With all the doctors we planted last collection we have a lot of happiness now so our crop rotations will cover a lot more territory.

Rotate crops.  Remove some churches and place houses making sure to keep happiness at 150%

Collect coins
Remove the houses and some churches and place breweries.
As you can see the field in which we are now rotating crops is huge.  With five doctors we now have enough happiness for a full supplies rotation and our only limit is population.

I built this settlement in this shape deliberately so I can fill the space with as many doctors as possible and only using cartographers and pillories when I can't fill the space with doctors.
So when this settlement is changed over to culture buildings it will have 
  • 48 doctors
  • 6 cartographers
  • 2 pillory
That has a total cost of 
  • 28k chrono
  • 9456000 coin
  • 8160000 supplies


A simple spreadsheet makes the calculations easier.  I also keep track of chrono refunded because there will be plenty of coin and supplies.
So given that I already have 5 doctors I will only need 4 collections to completely change over or transition the settlement to nothing but culture buildings.

Keep in mind we still have not built our cannon camp and made 400 troops.  We're still using the original 40-60 catapults from the 1st collection.

So we have a few options here.

We can remove all the breweries we just placed and put churches back in.  We can maximize our QA per hour and that is what I normally do

Instead of doing that I'm going to do something a little different.  I'm going to build the cannon camp now and build 400 troops and then delete the camp just to make my numbers more predictable for the rest of the QI season.

So place
  • cannon camp
  • 3 doctors
  • fill rest of the space with estate houses
There is still 3k+ chrono alloy available to spend but we're going to save it until the settlement conversion.
*Note the three doctors were placed after this screenshot

We don't need the coin we're just doing this for the extra chrono.
After the next collection we'll delete the cannon camp after making 400 units and then build a ropery again.  I want to use all the extra coin and supplies we have to get more expansions.
Without additional expansions I will only get 23,900 QA per hour.  

If this works out then we can get more doctors and less cartographers in.  That would increase the QA per hour with only a tiny chrono increase.

After the next collection you'll have to decide if you want to place more doctors and take-out the alchemists and all the breweries or not.

10th collection

With 8 doctors happiness is no longer an issue so collect coins.
Remove houses and place breweries.
Collect supplies.
Make all the cannons you feel you'll need for the rest of QI.  I stop at 400 then delete cannon camp.
Delete the breweries and place....up to you.  Churches or houses again.

I decided to place
  • two doctors
  • a ropery
  • then fill the rest of the space with houses




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Monday, March 30, 2026

Anniversary Event live server tasks

 


Tasks for Anniversary event
There will be no Rival Quests

  1. pay coins
  2. build 5 decorations your age OR 6 age below

Now the tasks split so you can potentially do two at a time.  But honestly it's easier to just do the quests than to line them up.

3. 15min production AND pay supplies
4. build 1 production facility your age OR 2 age below AND spend FP

5. defeat small army OR solve simple negotiation And gather supplies

6. 4hr production AND pay supplies

milestone reward of MKI selection kit

7. pay X goods your age OR Y goods age below AND 5 min productions

8. collect OR donate goods AND buy 2 FP

9. build cultural building your age OR 2 age bellow AND spend FP

10. defeat small army OR moderate neg AND 15 min productions

11. 4hr production AND collect goods

12. visit 10 friend tavern OR solve simple neg AND make population enthusiastic

13. resolve 5 conflicts GE OR buy 7 FP

14. resolve 5 conflicts GE OR buy 7 FP (we were told this would change but it's here in the final paquet so we're publishing it.

15. spend FP OR donate goods AND make population enthusiastic

16. build 3 residential buildings your age OR gather supplies

17. resolve 6 encounters GE OR moderate negotiation

18. recruit 2 units your age OR 3 units previous age

19. win X fights without loss OR 8hr productions AND 1hr productions

20. exchange 3 items AD OR 4hr productions AND collect goods

21. build 2 residential buildings your age or 3 age below AND buy 5 FP

22. win X fights without loss OR solve complex neg AND spend FP

milestone reward 110 energy

23. defeat small army OR moderate neg AND collect goods

24. 4 decorations of your age OR 6 age below AND collect goods

25. 5 incidents OR 10 productions of any duration of your age

26. 2 boosts in friend's tavern OR spend FP AND pay supplies

27. 1 cultural building your age OR 2 age below AND gain population

28. win X fights without loss OR collect 1200 tavern silver AND 4hr productions

29. win X fights in a row OR solve complex neg

30. spend 400 tavern silver OR buy 7 FP AND gain population

31. spend 400 tavern silver OR spend FP on GB's AND build 3 decorations your age OR 4 age below

32. win X fights without loss OR gain happiness AND spend FP

At this point the dual rush quests end and it's just single rush quests

33. 5 incidents OR exchange 2 items in AD

34. pay goods or your age OR age below

35. 15min production AND collect coins

36. win X fights without loss OR donate goods AND complete 1hr productions

37. activate 1 boost in tavern OR spend FP AND buy 7 FP

38. win fights OR build military barrack of your age AND 4hr production

39. trade 4 items AD OR defeat small army AND collect goods

40. defeat med army OR solve complex neg AND 5min production

Milestone reward portrait and MK I selection kit

end of rush quests

Daily quests are single quests.  You get 160 energy for each quest.

  1. swap 4 items AD OR 4hr prod
  2. collect goods OR donate goods AND gather supplies
  3. win fights OR collect 1200 tavern silver AND spend FP
  4. defeat med army OR moderate neg AND 15min productions
  5. build 1 production your age OR 2 age below AND gain happiness
  6. recruit 5 units your age OR moderate neg AND pay supplies
  7. defeat med army OR collect 2000 tavern silver AND pay goods of your age OR age below
  8. 1hr prod AND collect coin
  9. resolve 7 encounters GE OR neg sector on continent map. (auto completes if you have completed GE or have completed continent map)
  10. spend 400 tavern silver OR 24hr productions AND buy 5 FP (milestone reward of 450 energy on April 9)
  11. defeat units OR solve complex neg
  12. complete task OR visit 15 friend tavern AND 5min productions
  13. build production your age OR 2 age below AND spend FP
  14. build cultural building your age OR 2 age below AND gain population
  15. win X fights without loss OR moderate neg AND pay coins
  16. donate goods OR 8hr prod
  17. pay goods of your age OR below AND collect coins
  18. 2 boosts in tavern OR win X fights without loss AND pay supplies
  19. build goods building your age OR collect goods AND 4hr prod
  20. 3 items AD OR 8hr prod AND pay goods of your age OR age below
  21. April 20 defeat units OR moderate neg AND spend FP
reward for complete all quests is portrait and 100 Eternal Market fragments



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Viking Event on Beta April 2 - 23, 2026

 

Embargo until "end of March" not a specific day.  Hold remaining until lifted.

We can finally talk about the controversial axe throwing event and there are some changes this year so pay attention.

Event currency is called "Fate Amulets"

  • quests
  • daily challenge
  • incidents
  • purchase with diamonds
Event store is "Fjord Market"

Like previous events there are two event store currencies.
  • Muninn coins
  • Geri Coins.
Geri Coins is the premium currency and what most people will be targeting on the wheel.  When you collect this from wheel you gain two grand prize progress.

Store automatically refreshes at reset and can be refreshed once per day for free with additional refreshes costing muninn coins.

Pay Fate Amulets to throw axes.  Each axe thrown grants two grand prize progress.



You are playing against your hood.  So you are competing for the good prizes on the wheel but remember not everyone sees value in what you see so they may refresh the wheel when you almost have what you want or they could just be griefing because they're bitter a-holes.  That variable is why people hate this mechanic.

There is a daily task mini-game that involves you using event currency (throwing axes) to complete mini-quests.  There are six a day.  Once you complete the first three the next three rewards are doubled.

That means you need to manage your event currency.  Your incentive is to complete all six tasks when you play the mini-game.  If you can't do that daily then you are better-off skipping a day and getting all six the next day than you are getting three completed daily.

We'll see how the balance works on Beta but in testing there was nowhere near enough currency to even do it every other day.

Only throw axes to complete those mini-quests.  Pay attention as some of those quests will ask to refresh and throw X axes and some will just say throw X axes.  Some of the quests will say claim X so be dam sure that the X they're looking for is still on the wheel.

You can throw 1, 3 or 5 axes at a time.  You get the best grand prize progress by throwing three axes at once.

  • 1 axe gives 2 grand prize progress
  • 3 axes gives 7 grand prize progress
  • 5 axes gives 11 grand prize progress

If you refresh board it also throws an axe of whatever quantity is selected.



If you throw 5 axes and there are only 3 prizes remaining on the wheel then you'll get 2 on the next wheel with the automatic refresh.

Be careful.  In testing when I had a quest to throw 5 axes and there were only 4 on the wheel the quest did NOT complete as it acted as a refresh.  I do not know if that was intended or a bug that will be fixed.  Obviously if you're doing that quest just don't be cute with it and make sure there are enough prizes on the wheel.

Prizes on the wheel

  • green border is a common prize and claimable four times each
  • silver border is a rarer prize and has two claim
  • gold border is the rare prize and only available once per wheel

Rewards

Main event building is Valkyrie Tower.

Nine levels.  The 9th level makes the silver level (Valkyrie Spire) lv 10 which then makes the lv 11 Valkyrie Sanctum


Valkyrie Sanctum

  • lv 11
  • 6x5 requires road
  • houses allies
  • 82,000 population
  • 100,000 happiness
  • 280% red GbG attack
  • 280% red attack and defense
  • 275 FP
  • 30 copper blueprints
  • 3 of 100 fragments of Odin selection kit


Odin selection kits give a choice of

  • Mimir's spring
  • Freki's Lair



Mimir's Spring

  • 3x2 no road required
  • demands 45,000 population
  • 95% blue attack and defense GbG
  • 18,000 medals
  • 65 FP
  • 70 guild goods


Ascended Mimir's Spring

  • 3x2 no road required
  • decays after 30 days
  • demands 45,000 population
  • 255% blue attack and defense GbG
  • 24% attack and defense QI
  • 4% coin boost QI
  • 10 quantum goods at incursion start
  • 27,000 medals
  • 179 FP
  • 100 guild goods



Freki's Lair

  • 4x2 no road required
  • demands 45,000 population
  • 95% red attack and defense GbG
  • 180,000 supplies
  • 95 goods of your age
  • 90 goods of previous age



Ascended Freki's Lair

  • 4x2 no road required
  • decays after 30 days
  • demands 45,000 population
  • 360% red attack and defense GbG
  • 12% red attack and defense QI
  • 4% quantum supply boost
  • 6 quantum units at start
  • 340,000 supplies
  • 240 goods of your age
  • 240 goods of previous age


Gold league building


Mastery of Dvergar

  • 4x5 it does require road
  • houses allies
  • 220% red and blue attack and defense GbG
  • 290% red and blue attack and defense GE
  • 30% red and blue attack and defense QI
  • 362 FP
  • 20 of 150 fragments of Valkyrie Sanctum Golden Selection kit



Dreki Totem

  • 3x3 no road required
  • houses allies
  • demands 40,000 population
  • 22,000 happiness
  • 55% red and blue attack and defense
  • 52 FP
  • 40 goods of next age



Ascended Dreki Totem

  • 3x3 no road required
  • will decay after 30 days
  • houses allies
  • demands 40,000 population
  • 27,000 happiness
  • 90% red and blue attack and defense
  • 1-2% FP boost
  • 1-2% goods boost
  • 85 FP
  • 45 goods of next age

can be obtained in wheel of fate or event store



Huginn Tale Hut 

  • lv 1
  • 4x4 requires road
  • demands 40,000 population
  • 84% red and blue attack and defense GbG
  • 160 FP
  • 3 of 30 fragments finish special productions



Huginn Tale Hut 

  • lv 2
  • 4x4 requires road
  • demands 40,000 population
  • 195% red and blue attack and defense GbG
  • 280 FP
  • 8 of 30 fragments finish special productions
  • 6 of 1,000 fragments of ascended Njord's Fjordstorm Harbor Upgrade Kit

(You need two of these for a perpetual Ascended Njord's Fjordstorm)

Available exclusively in event store


What building will be brought back from the dead?

Fjordstorm Harbor

To review

Fjorstorm Warf goes to lv 10 that makes silver upgrades

lv 11 is Fjorstorm dockyard which makes gold level

lv 12 is Fjordstorm Harbor


Njord's Fjordstorm Harbor

  • lv 13 not sure if they're calling this platinum or not
  • 7x4 no longer requires road
  • houses allies
  • 110,000 happiness
  • 290% blue attack and defense
  • 290% blue defense GbG
  • 290% blue defense GE
  • 790,000 coins
  • 300 goods of your age
  • 250 goods of previous age
  • 255 FP
  • 3 of 100 fragments of Skuddeholm Selection Kit
  • 50 fast units of your age
  • 40 fast units of next age (if your next age is Mars or Venus this is pretty good)



Ascended Njord's Fjordstorm Harbor

  • lv 14
  • 7x4 no longer requires road
  • houses allies
  • will decay after 90 days
  • 200,000 happiness
  • 340% blue attack and defense
  • 555% blue defense GbG
  • 555% blue defense GE
  • 200 QA produced
  • 8000 QA storage
  • 1,420,000 coins
  • 500 goods of your age
  • 450 goods of next age
  • 450 FP
  • 3 of 100 fragments of Skuddeholm Selection Kit
  • 70 fast units of your age
  • 65 fast units of next age (if your next age is Mars or Venus this is pretty good)


Eternal Market Fragments

Grand prize lane 600

bronze league and above 200

Main questline 300

total 1100


Allies

Eric Bloodaxe Lv 1

10% red attack GbG

15% red attack and defense GE

25% red defense


Queen Gunnhild lv 1

10% blue attack GbG

15% blue attack and defense GE

25% blue defense








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Attention live server players about your GB's...

We got a sneak peak at the road map for FoE through 2027.  Out of respect to our source we're going to be very careful about what we say...

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