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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Monday, March 30, 2026

Anniversary Event live server tasks

 


Tasks for Anniversary event
There will be no Rival Quests

  1. pay coins
  2. build 5 decorations your age OR 6 age below

Now the tasks split so you can potentially do two at a time.  But honestly it's easier to just do the quests than to line them up.

3. 15min production AND pay supplies
4. build 1 production facility your age OR 2 age below AND spend FP

5. defeat small army OR solve simple negotiation And gather supplies

6. 4hr production AND pay supplies

milestone reward of MKI selection kit

7. pay X goods your age OR Y goods age below AND 5 min productions

8. collect OR donate goods AND buy 2 FP

9. build cultural building your age OR 2 age bellow AND spend FP

10. defeat small army OR moderate neg AND 15 min productions

11. 4hr production AND collect goods

12. visit 10 friend tavern OR solve simple neg AND make population enthusiastic

13. resolve 5 conflicts GE OR buy 7 FP

14. resolve 5 conflicts GE OR buy 7 FP (we were told this would change but it's here in the final paquet so we're publishing it.

15. spend FP OR donate goods AND make population enthusiastic

16. build 3 residential buildings your age OR gather supplies

17. resolve 6 encounters GE OR moderate negotiation

18. recruit 2 units your age OR 3 units previous age

19. win X fights without loss OR 8hr productions AND 1hr productions

20. exchange 3 items AD OR 4hr productions AND collect goods

21. build 2 residential buildings your age or 3 age below AND buy 5 FP

22. win X fights without loss OR solve complex neg AND spend FP

milestone reward 110 energy

23. defeat small army OR moderate neg AND collect goods

24. 4 decorations of your age OR 6 age below AND collect goods

25. 5 incidents OR 10 productions of any duration of your age

26. 2 boosts in friend's tavern OR spend FP AND pay supplies

27. 1 cultural building your age OR 2 age below AND gain population

28. win X fights without loss OR collect 1200 tavern silver AND 4hr productions

29. win X fights in a row OR solve complex neg

30. spend 400 tavern silver OR buy 7 FP AND gain population

31. spend 400 tavern silver OR spend FP on GB's AND build 3 decorations your age OR 4 age below

32. win X fights without loss OR gain happiness AND spend FP

At this point the dual rush quests end and it's just single rush quests

33. 5 incidents OR exchange 2 items in AD

34. pay goods or your age OR age below

35. 15min production AND collect coins

36. win X fights without loss OR donate goods AND complete 1hr productions

37. activate 1 boost in tavern OR spend FP AND buy 7 FP

38. win fights OR build military barrack of your age AND 4hr production

39. trade 4 items AD OR defeat small army AND collect goods

40. defeat med army OR solve complex neg AND 5min production

Milestone reward portrait and MK I selection kit

end of rush quests

Daily quests are single quests.  You get 160 energy for each quest.

  1. swap 4 items AD OR 4hr prod
  2. collect goods OR donate goods AND gather supplies
  3. win fights OR collect 1200 tavern silver AND spend FP
  4. defeat med army OR moderate neg AND 15min productions
  5. build 1 production your age OR 2 age below AND gain happiness
  6. recruit 5 units your age OR moderate neg AND pay supplies
  7. defeat med army OR collect 2000 tavern silver AND pay goods of your age OR age below
  8. 1hr prod AND collect coin
  9. resolve 7 encounters GE OR neg sector on continent map. (auto completes if you have completed GE or have completed continent map)
  10. spend 400 tavern silver OR 24hr productions AND buy 5 FP (milestone reward of 450 energy on April 9)
  11. defeat units OR solve complex neg
  12. complete task OR visit 15 friend tavern AND 5min productions
  13. build production your age OR 2 age below AND spend FP
  14. build cultural building your age OR 2 age below AND gain population
  15. win X fights without loss OR moderate neg AND pay coins
  16. donate goods OR 8hr prod
  17. pay goods of your age OR below AND collect coins
  18. 2 boosts in tavern OR win X fights without loss AND pay supplies
  19. build goods building your age OR collect goods AND 4hr prod
  20. 3 items AD OR 8hr prod AND pay goods of your age OR age below
  21. April 20 defeat units OR moderate neg AND spend FP
reward for complete all quests is portrait and 100 Eternal Market fragments



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Viking Event on Beta April 2 - 23, 2026

 

Embargo until "end of March" not a specific day.  Hold remaining until lifted.

We can finally talk about the controversial axe throwing event and there are some changes this year so pay attention.

Event currency is called "Fate Amulets"

  • quests
  • daily challenge
  • incidents
  • purchase with diamonds
Event store is "Fjord Market"

Like previous events there are two event store currencies.
  • Muninn coins
  • Geri Coins.
Geri Coins is the premium currency and what most people will be targeting on the wheel.  When you collect this from wheel you gain two grand prize progress.

Store automatically refreshes at reset and can be refreshed once per day for free with additional refreshes costing muninn coins.

Pay Fate Amulets to throw axes.  Each axe thrown grants two grand prize progress.



You are playing against your hood.  So you are competing for the good prizes on the wheel but remember not everyone sees value in what you see so they may refresh the wheel when you almost have what you want or they could just be griefing because they're bitter a-holes.  That variable is why people hate this mechanic.

There is a daily task mini-game that involves you using event currency (throwing axes) to complete mini-quests.  There are six a day.  Once you complete the first three the next three rewards are doubled.

That means you need to manage your event currency.  Your incentive is to complete all six tasks when you play the mini-game.  If you can't do that daily then you are better-off skipping a day and getting all six the next day than you are getting three completed daily.

We'll see how the balance works on Beta but in testing there was nowhere near enough currency to even do it every other day.

Only throw axes to complete those mini-quests.  Pay attention as some of those quests will ask to refresh and throw X axes and some will just say throw X axes.  Some of the quests will say claim X so be dam sure that the X they're looking for is still on the wheel.

You can throw 1, 3 or 5 axes at a time.  You get the best grand prize progress by throwing three axes at once.

  • 1 axe gives 2 grand prize progress
  • 3 axes gives 7 grand prize progress
  • 5 axes gives 11 grand prize progress

If you refresh board it also throws an axe of whatever quantity is selected.



If you throw 5 axes and there are only 3 prizes remaining on the wheel then you'll get 2 on the next wheel with the automatic refresh.

Be careful.  In testing when I had a quest to throw 5 axes and there were only 4 on the wheel the quest did NOT complete as it acted as a refresh.  I do not know if that was intended or a bug that will be fixed.  Obviously if you're doing that quest just don't be cute with it and make sure there are enough prizes on the wheel.

Prizes on the wheel

  • green border is a common prize and claimable four times each
  • silver border is a rarer prize and has two claim
  • gold border is the rare prize and only available once per wheel

Rewards

Main event building is Valkyrie Tower.

Nine levels.  The 9th level makes the silver level (Valkyrie Spire) lv 10 which then makes the lv 11 Valkyrie Sanctum


Valkyrie Sanctum

  • lv 11
  • 6x5 requires road
  • houses allies
  • 82,000 population
  • 100,000 happiness
  • 280% red GbG attack
  • 280% red attack and defense
  • 275 FP
  • 30 copper blueprints
  • 3 of 100 fragments of Odin selection kit


Odin selection kits give a choice of

  • Mimir's spring
  • Freki's Lair



Mimir's Spring

  • 3x2 no road required
  • demands 45,000 population
  • 95% blue attack and defense GbG
  • 18,000 medals
  • 65 FP
  • 70 guild goods


Ascended Mimir's Spring

  • 3x2 no road required
  • decays after 30 days
  • demands 45,000 population
  • 255% blue attack and defense GbG
  • 24% attack and defense QI
  • 4% coin boost QI
  • 10 quantum goods at incursion start
  • 27,000 medals
  • 179 FP
  • 100 guild goods



Freki's Lair

  • 4x2 no road required
  • demands 45,000 population
  • 95% red attack and defense GbG
  • 180,000 supplies
  • 95 goods of your age
  • 90 goods of previous age



Ascended Freki's Lair

  • 4x2 no road required
  • decays after 30 days
  • demands 45,000 population
  • 360% red attack and defense GbG
  • 12% red attack and defense QI
  • 4% quantum supply boost
  • 6 quantum units at start
  • 340,000 supplies
  • 240 goods of your age
  • 240 goods of previous age


Gold league building


Mastery of Dvergar

  • 4x5 it does require road
  • houses allies
  • 220% red and blue attack and defense GbG
  • 290% red and blue attack and defense GE
  • 30% red and blue attack and defense QI
  • 362 FP
  • 20 of 150 fragments of Valkyrie Sanctum Golden Selection kit



Dreki Totem

  • 3x3 no road required
  • houses allies
  • demands 40,000 population
  • 22,000 happiness
  • 55% red and blue attack and defense
  • 52 FP
  • 40 goods of next age



Ascended Dreki Totem

  • 3x3 no road required
  • will decay after 30 days
  • houses allies
  • demands 40,000 population
  • 27,000 happiness
  • 90% red and blue attack and defense
  • 1-2% FP boost
  • 1-2% goods boost
  • 85 FP
  • 45 goods of next age

can be obtained in wheel of fate or event store



Huginn Tale Hut 

  • lv 1
  • 4x4 requires road
  • demands 40,000 population
  • 84% red and blue attack and defense GbG
  • 160 FP
  • 3 of 30 fragments finish special productions



Huginn Tale Hut 

  • lv 2
  • 4x4 requires road
  • demands 40,000 population
  • 195% red and blue attack and defense GbG
  • 280 FP
  • 8 of 30 fragments finish special productions
  • 6 of 1,000 fragments of ascended Njord's Fjordstorm Harbor Upgrade Kit

(You need two of these for a perpetual Ascended Njord's Fjordstorm)

Available exclusively in event store


What building will be brought back from the dead?

Fjordstorm Harbor

To review

Fjorstorm Warf goes to lv 10 that makes silver upgrades

lv 11 is Fjorstorm dockyard which makes gold level

lv 12 is Fjordstorm Harbor


Njord's Fjordstorm Harbor

  • lv 13 not sure if they're calling this platinum or not
  • 7x4 no longer requires road
  • houses allies
  • 110,000 happiness
  • 290% blue attack and defense
  • 290% blue defense GbG
  • 290% blue defense GE
  • 790,000 coins
  • 300 goods of your age
  • 250 goods of previous age
  • 255 FP
  • 3 of 100 fragments of Skuddeholm Selection Kit
  • 50 fast units of your age
  • 40 fast units of next age (if your next age is Mars or Venus this is pretty good)



Ascended Njord's Fjordstorm Harbor

  • lv 14
  • 7x4 no longer requires road
  • houses allies
  • will decay after 90 days
  • 200,000 happiness
  • 340% blue attack and defense
  • 555% blue defense GbG
  • 555% blue defense GE
  • 200 QA produced
  • 8000 QA storage
  • 1,420,000 coins
  • 500 goods of your age
  • 450 goods of next age
  • 450 FP
  • 3 of 100 fragments of Skuddeholm Selection Kit
  • 70 fast units of your age
  • 65 fast units of next age (if your next age is Mars or Venus this is pretty good)


Eternal Market Fragments

Grand prize lane 600

bronze league and above 200

Main questline 300

total 1100


Allies

Eric Bloodaxe Lv 1

10% red attack GbG

15% red attack and defense GE

25% red defense


Queen Gunnhild lv 1

10% blue attack GbG

15% blue attack and defense GE

25% blue defense








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Thursday, March 26, 2026

Anniversary Event 2026 beta to live server changes are complete

 We'll just list them from the information sheet that will go live sometime tomorrow.

Anniversary Task Improvements

Restructured task difficulty tiers so tasks feel more achievable and can be completed more frequently:

  • The old Hard tasks have been removed entirely
  • Medium tasks are now Hard tasks - same conditions, but on the Hard slot
  • Easy tasks are now Medium tasks - same conditions, but on the Medium slot
  • A new, even simpler Easy task has been added

Adjusted task rewards to reflect the higher task completion rate across all task difficulties:

  • Grand Prize progress per task:
  • Easy 40 → 30
  • Medium 60 → 35
  • Hard 80 → 40

Research Coins per task:

  • Easy 1 → 1
  • Medium 3 → 2
  • Hard 9 → 4

Lowered reroll costs to make rerolling more accessible:

  • Medium tasks: 0 (Free) → 10 (cap)
  • Hard tasks: 0 (Free) → 10 → 20 → 30 (cap)

Colorless Piece Improvements

Doubled Grand Prize progress from all Colorless Pieces. Grand Prize progress is earned each time you free a locked Colorless Piece on the board, so this change makes using Prismatic Essences more rewarding:

  • Level 1: 4 → 8 Grand Prize progress
  • Level 2: 8 → 16 Grand Prize progress
  • Level 3: 12 → 24 Grand Prize progress
  • Level 4: 16 → 32 Grand Prize progress

World Challenge Improvements

  • Expanded the World Challenge from 10 levels to 20 levels
  • World levels now progress more easily
  • All Anniversary tasks now contribute 1 progress to the World Challenge Task. Previously, Easy/Medium/Hard tasks gave 1/2/4 progress, which meant you had to carefully manage the order you collected rewards to avoid losing overflow progress
  • Completing a World Challenge Task now requires 14 progress (up from 12). Because tasks across all tiers are now completed much more frequently due to the Anniversary Task improvements, you will accumulate World Challenge progress faster despite the slightly higher threshold
  • Increased the task reward at max world level from 1 to 2 Network Coins

Grand Prizes, Silver & Golden Event Pass Changes

Replaced Viaticum Lighthouse and Airship rewards (Selection Kits and all tiers of Upgrade Kits) in the Grand Prizes with:

  • World's Fair Selection Kits
  • One Up Kit
  • Mass Self-Aid Kit
  • Finish All Supply Productions
  • Store Building Kit
  • Renovation Kit

Increased Historical Allies fragment rewards from 250 to 500 fragments (Tamar of Georgia and David Soslan) and used the freed-up reward slots for additional World's Fair Selection Kits

  • Network Vault Changes
  • Removed Finish All Special Productions from the Network Vault
  • Adjusted Eternal Market Platinum Selection Kit Fragments:
  • Changed from 100 fragments for 10 Network Coins (limit of 1) to 10 fragments for 1 Network Coin (limit of 10). The overall amount and cost stays the same, but allowing you now to buy exactly as many as you need
  • Increased cost for the One Down Kit to 3 Network Coins (limit of 35)
  • Added 4,000 Forge Points for 1 Network Coin (limit of 100)
  • Added 6,750 Goods of Current Era for 1 Network Coin (limit of 100)
  • Added Anniversary Boosters to the Network Vault:
  • 5 Gem Mines for 1 Network Coin (limit of 10)
  • 2 Gem Pickaxes for 1 Network Coin (limit of 10)
  • 1 Prismatic Essence for 1 Network Coin (limit of 10)
What does all this mean?  It means the balancing on beta showed people were not making enough progress on the world event so things got easier and cheaper in the store.  It's also cheaper to reset the board so do not go crazy spawning pieces trying to clear the board just use currency (energy) to reset it.

The maximum one-down kits you can get is 35 if you need those.  Keep in mind SASH players that a new age is coming out so once it does those one-down kits are no longer needed unless you're using multiple one-downs on an event building to get it to a certain age.  Like if you're in SASH and need OF goods to level the AO when the GB update hits.

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Anniversary Event on live server March 30, 2026

 

The beta write-up is here.

We have the information packeted for the event but were told to expect a few changes for live server so we'll edit and add-in quests and such when they're confirmed.  We got some angry feedback when we put what we knew in at the time and changed it before it went to live server.  It seems that since we don't have notifications when things change some people read the post and don't get the changes unless they come back so we're going to try it this way.  Post what we know won't change and update when we have confirmation on the other stuff.  Feel free to yell at us in the comments if you don't like this and we'll change back.  

It's the merge game 

But instead of getting keys for chests and using skill and strategy to maximize the daily special 

we now get this.


This is the item store mechanic.  The old system of combining key parts and getting as many parts as you can while only playing 2-3 boards and using 8-12 generated pieces per board is gone.  The strategy of setting up boxes to get double the reward is gone.  You'll still get 2x rewards once per day from the event store mechanic but there's no strategy about cycling the boxes or anything like that.  There's no strategy about storing level 2 key sets to combine with a blank level 2 to make a lv3 etc.  Once you combine the keys on the new system it automatically transforms into a random colorless gem.  The board does reset once a day for free but DOES NOT automatically reset at server reset.

So this is the new strategy.  We are not trying to maximize keys per board.  We are now trying to clear boards.  So if you have green lv 1 with bottom key you can either combine that with a green lv 1 with top key which will be consumed immediately and a colorless gem replaces it OR...

You can combine that lv1 bottom key with another lv1 bottom key making a lv 2 bottom key.  Combine that with another lv2 bottom key to make a lv3 bottom key.  Combine that with another lv3 bottom key making a lv4 gem with a bottom key.

Then do the same thing with the gems with the top key part until it's also lv4.  Then combine them which consumes it instantly and gives you a random blank gem.

The blank gems are nice but it's better to consume as many keys as you can because when your board is almost empty you will have lots of blank gems that are level 3 or 4 that you can't use.

Also, any gem you spawn does not have any key part.

We tried both strategies and it's better to unlock as many gems as you can with the same type of key fragment than it is to combine gems with different fragments and consuming them immediately.

As you unlock gems you will complete the tasks.  Now here is the important part.  The first task is easy it's always just unlock X gems.  The second task can be easy but can be insane as well.  The third task is usually (but not always hard).  So everyday you want to complete at least the first two tasks and get the double rewards.  You will not be able to complete the third task daily unless you want to buy a lot of event currency.

Now one thing to know is it's harder to unlock lv1 pieces than it is for lv 4 or lv 3 pieces so if you get a second quest that says open six lv 1 red pieces then reroll it.  Same for the third quest.  If you reroll a quest you will lose any progress you had so if you're going to reroll then do it immediately.  Don't start unlocking gems first.  It may be cheaper to pay energy to reset the board than to just keep spawning gems and hoping to get the right ones.  In fact if all you see on the board is lv1 gems and they don't have a pairing (top or bottom keys) it may be best to just reset.

Unlocking gems gives you progress on the prize bar and event store currency.

Completing prizes gives you progress on the world challenge and a different event store currency.



The regular event store will have the random discount mechanic and the ability to buy premium store currency.  You can buy the special boosts in the regular store and surely some content creators will tell you to do that but we can't justify doing that.

The premium store will not have any discount mechanic.  It will though have a one down kit.  There are a lot of campers in SASH that want one and don't want to buy the event pass to get one so here you go.

The building to give you fragments for a perpetual ascended world's fair is called the "Palace of Liquid Light) has two levels and is purchased in this premium store.

The rest is a copy/paste from the Beta post and will edit when the rest is confirmed.


Spawn movable gems.  Cost 10 energy (event currency).  These spawned gems can be used to unlock locked gems or combine with other gems to make it stronger.

Gems: 

The board is filled with gems locked behind glass and a free gem that can be moved.  You can match the free gem with a locked gem of the same color and level.

You can create more free gems by using the spawner button.  It takes event currency "energy" to spawn a moveable gem.



Once you match a gem it breaks the glass and levels up.  (You can also match free gems to level up and free higher level gems behind glass.)  

Unlocking gems advance the prize bar and you get a small prize.

Locked gems have a key part.  There are only two variables.  If you match gems with complementary key parts (color, level and type all match) it creates a full key.


New this year is we will not be collecting, storing and spending keys.

When you combine a gem so it has a top and bottom key part (form a full key) the key is consumed immediately (along with the gem).  In it's place there will be a colorless gem (with no key).  This colorless gem can be combined with any color gem and level up when merged.

We did not like the change as it took away player agency to use keys when they liked a daily prize but those are gone to and replaced with the store so it makes sense.

There are three boosters.


Gem Mines Booster spans free gems so you are not using event currency.


Gem Pickaxe Booster breaks a higher level gem into two lower level pieces.  This is very handy when you have a lv4 gem unlocked and two lv3 gems behind glass for example.  When you break it in two it retains the key or key fragment it had originally.


Prismatic Essence Booster turns all gems of a single color into colorless gems.  These gems can merge with any color.  Once they are merged they take on the new color so they then can be put in the converter.

You will always have three active tasks.  Easy, medium and hard.  These tasks are designed to get you to use more event currency and thus buy more currency.


Completing tasks rewards are store currency, world challenge progress and grand prize progress.

Tasks do not reset at server reset and there is no limit to the amount of tasks you can do.

When the board resets (at server reset) the tasks are still there.  Unclaimed rewards will be collected automatically.  When you complete a task there is no strategic advantage in not collecting it immediately.

Double rewards are back so the first easy, medium and hard task pays double the rewards.  That's double store item currency and double grand prize progress.

World prize progress is not doubled.

If your medium and/or hard task sucks and you can't beat it you can reroll it.  You get one free reroll per day and additional rerolls cost event currency that goes up with each use.  If you were partially done a task and then reroll you do not get partial credit.


All quests will be at the bottom of this page when they become available.

World event is back.  It had placeholder graphics so this was what it looked like last year.


Now called World Challenge

There is a separate store for world challenge progress.
Those two stores replace daily specials.
Regular event store will have the familiar features of daily refresh or purchase additional refresh.  Random discounts, daily limits on some items etc.

World Challenge store will not have a refresh, no discounts and a hard limit on some items.


We could not confirm if the "Chamber of Quantum Transcendence" would be available in the event shop.  









Rewards:

Main event building has eight levels, then silver level nine, then a choice of two golden level ten versions.



Mk lll Purified Anomaly Extractor

  • lv 10
  • 3x6 road required
  • houses ally
  • 235% blue attack and defense
  • 400% blue attack and defense GE
  • 546,000 coins
  • 170 FP
  • 170 goods
Random production
  • 25% 520 FP
  • 75% 4 fragments of Iris Meridian Selection Kit (100 needed)


Mk III Null Anomaly Extractor
  • lv 10
  • 3x6 road required
  • houses ally
  • 235% red attack and defense
  • 400% red attack and defense GE
  • 546,000 coins
  • 170 FP
  • 170 goods
Random production
  • 25% 832 goods
  • 75% 4 fragments of Iris Meridian Selection Kit (100 needed)

So just pick red with additional goods or blue with additional FP




Iris Glass Gardens
  • 4x2 no road required
  • 90% blue attack and defense GbG
  • costs 40,000 population
  • 160,000 supplies
  • 70 goods of previous age
  • 70 goods age above
Random production:
  • 50% 8 fast units your age
  • 50% 8 fast units of next age



Ascended Iris Glass Gardens
  • 4x2 no road required
  • decays after 30 days
  • 32% blue attack QI
  • 25,000 quantum supplies at incursion start
  • 10 quantum goods at incursion start
  • 360% blue attack and defense GbG
  • costs 40,000 population
  • 320,000 supplies
  • 170 goods of previous age
  • 170 goods age above
Random production:
  • 50% 16 fast units your age
  • 50% 16 fast units of next age (if player is in the most current age this changes to 22 current age fast units)

Meridian Sun Dial
  • 3x3 no road required
  • 100% red attack and defense GbG
  • costs 45,000 population
  • 18,000 medals
  • 100 FP
random production:
  • 50% 10 artillery units of your age
  • 50% 10 artillery units of next age (changes to 12 current age if player is in the most current age)



Ascended Meridian Sun Dial
  • 3x3 no road required
  • decays after 30 days
  • 400% red attack and defense GbG
  • 36% red attack QI
  • 25,000 quantum coins at incursion start
  • 5 quantum units at incursion start
  • costs 45,000 population
  • 36000 medals
  • 290FP
random production:
  • 50% 20 artillery units of your age
  • 50% 20 artillery units of next age (changes to 24 current age if player is in the most current age)

Gold League reward

Vortex Arena
  • 4x3 and does require road
  • houses ally
  • 100% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 2% bonus to all goods production
  • 1,350,000 coins
  • 20 fragments of Mk III Anomaly Extractor golden selection kit (requires 150 fragments)

World Challenge Item Store

Palace of Liquid Light lv 1
  • 4x6 requires road
  • houses ally
  • 120% red and blue attack and defense GbG
  • 5% red and blue attack and defense QI
  • 65,000 population
  • 97,500 happiness
  • 364 FP
  • 3 fragments of United World Expo upgrade kit (requires 1000)





Palace of Liquid Light lv 2
4x6 requires road
houses ally
285 % red and blue attack and defense GbG
10 % red and blue attack and defense QI
104,000 population
156,000 happiness
494 FP
12 fragments of United World Expo upgrade kit (requires 1000)

One lv2 will support an ascended upgrade every 84 days so you can have one ascended World's fair perpetually so long as you have a lv2 palace of liquid light.  Since this building doesn't cost population pairing these buildings is a perfectly fine strategy.





World's Fair upgrades.
The original world's fair was ten levels.  In order to level up to silver, then gold, then platinum and then ascended you need all the selection kits in the event.  The buildings do NOT make selection kits for the next level.



World Expo
  • lv 11
  • 6x4 requires road
  • houses ally
  • 28,600 population
  • 325,000 coins
  • 100 FP
  • 150 goods



Hopeful World Expo
  • lv 12
  • 6x4 requires road
  • houses ally
  • 36,400 population
  • 390,000 coins
  • 200 FP
  • 300 goods
random production:
  • 50 % 2 fragments of finish all supply productions
  • 50 % 3 fragments of reno kit


Harmonious World Expo
  • lv 13
  • 6x4 no road required
  • houses ally
  • 7 % red and blue attack and defense QI
  • 44,200 population
  • 455,000 coins
  • 300 FP
  • 450 goods
random production:
  • 50 % 3 fragments of finish all supply productions
  • 50 % 4 fragments of reno kit

United World Expo
  • lv 14
  • Ascended, decays after 90 days
  • 6x4 no road required
  • houses ally
  • 15% red and blue attack and defense QI
  • 200 QA per recharge cycle
  • 8000 Quantum storage
  • 44,200 population
  • 520,000 coins
  • 400 FP
  • 600 goods
  • 3 % FP boost
  • 1 % goods boost
random production:
  • 50 % 4 fragments of finish all supply productions
  • 50 % 5 fragments of reno kit


Eternal Market fragments:
grand prize lane 800
bronze league and above 100
questline 100
world challenge 100
Total 1,100



Historic Allies:

Gustavus Adolphus Lv. 1 - RARE

  • 10 % blue attack and defense GbG
  • 15 % blue attack and defense GE
  • 25 % blue attack and defense 


Tomoe Gozen Lv. 1 - RARE

  • 10 % red attack and defense GbG
  • 15 % red attack and defense GE
  • 25 % red attack and defense 

World's fair upgrade

Edit: There are some last minute changes to these buildings.  Not major but the random production is being nerfed.  We're going to wait until there's an official announcement to see if there are more changes.
It's not much but it decreases the fragments from four to two of finish all supply productions, increases from two to three fragments of reno kit in the Hopeful World Expo

In Harmonious World Expo it drops finish all supply production fragments from six to three.

In the ascended United World Expo it drops finish all supply production fragments from ten to four and drops reno kit fragments from ten to five.

So to be clear the base building has 10 levels.
Then there's a silver upgrade
Then there's a golden upgrade
Then there's the platinum upgrade pictured here so this is lv 13
Then there's an ascended upgrade lv 14 and you get the fragments for this upgrade from Palace of Liquid Light


Main Event building.  Give a choice of red fight boost plus goods OR blue fight boost plus FP

Gold league building

Allies:
Gustavus Adolphus

Gustavus Adolphus, king of Sweden from 1611 to 1632 CE, transformed his army through disciplined infantry, aggressive cavalry coordination, and light mobile artillery, shaping a new combined-arms style of war. In the Thirty Years’ War he secured a decisive victory at Breitenfeld in 1631 before falling in battle at Lützen in 1632, immortalized as the Lion of the North.
10% blue attack and defense GbG
15% blue attack and defense GE
25% blue attack and defense

Tomoe Gozen

Tomoe Gozen, legendary samurai of late 12th-century Japan, served Minamoto no Yoshinaka in the Genpei War, celebrated for fearless mounted combat and unmatched archery. Her deeds surrounding Yoshinaka’s last stand at the Battle of Awazu in 1184 forged her legacy as one of the samurai age’s most enduring warrior icons.

10% red attack and defense GbG
15% red attack and defense GE
25% red attack and defense

We did add these buildings into the Master Spreadsheet but here is the comparison with the St Patty's day buildings that is currently on live server




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Anniversary Event live server tasks

  Tasks for Anniversary event There will be no Rival Quests pay coins build 5 decorations your age OR 6 age below Now the tasks split so you...

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