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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Sunday, April 12, 2026

QI settlement with 3 shard expansion start. Small fight boost from main city and nothing else. Everyone can do this settlement. WIP

This settlement is for people who will only purchase three shard expansions at the start and no more for the duration of the season.  All other expansions will be goods.  It's simply how to get more out of less.

If you're in a guild and there are just some people that refuse to play or say they don't understand well here is a step by step, paint by numbers way to play QI and help your guild.  If anyone has less than 5k progress when QI ends they really need to explain themselves.

If you see anyone donating in the first four QI maps they need a talking to.  The only exception is the goods donation.  We start with five types of goods.  We're only using ropes so donating the rest are fine but don't do it in the first 4 maps.  Wait until you can't win fights anymore then donate the goods while you start building decorations.  

Everyone should have some type of fight boost even if it's only a forgotten temple.  Once the garrisons are taken down you will then have a 150% fight boost.  This should be good enough for the first 4-5 maps.  Do not build decorations before you have to as that slows down your settlement building.

If you're in a guild that doesn't take garrisons down first or fast move to a good guild.  Seriously.  Strong fighters don't need garrisons down first but people with little fight boost do.  If they don't take down garrisons they just don't care about the smaller players in the guild.  They also hurt themselves by keeping small players on the sidelines.  Seriously it's fine to change guilds.

Scenario:

The main city doesn't give any coin, supply, QA storage or QA generation.  The main city gives 374 red attack and 354 red defense so we will be building decorations for this city because we fight!  

We shall go on to the end. We shall fight in QI, we shall fight on the garrisons and strongholds, we shall fight with growing confidence and growing strength against the bosses, we shall defend our settlement, whatever the cost may be. We shall fight on the side nodes, we shall fight on the infinite nodes, we shall fight in the mini-boss and all the nodes in-between; we shall never surrender.

Winston Churchill was a big QI fan apparently.


 QI start

Setting up our settlement just follow the picture here.  We will focus on coin buildings as a way to generate coin that we need to "rotate the crops" but also for easy chrono alloy.  It's better to just have 6-9 multistory houses and the rest estate houses but you won't start with enough coin to do that.  Estate houses cost more.




1st collection

slowly remove houses and build churches with the space.  Work in 6x6 tiles.  9 houses remove replace with 4 churches until happiness is 150%.  Never collect anything if happiness is below 150%

That's what it looks like at 150% happiness.
collect coins
place breweries
combination of removing houses and churches so you keep happiness above 150% but also have enough population for the breweries.
This is what it looks like
Now collect supplies

You'll notice you have a lot more coin than supplies.  We need more because we're "rotating the crops".  That means the big empty field you see in the photo below is where we alternate houses, supply buildings and churches to maximize return using the same space for multiple resources.
Adding the breweries right before collecting supplies almost tripled the supply production of the tannery.

remove all the breweries and two of the tanneries.  Remove all the churches as well.
You now have over 400 chrono alloy so we can build 2 alchemists

That's what it looks like after deleting all those buildings and adding two alchemists
Now we fill the rest of the space with houses.  We're going to forgo getting some QA and try to max chrono in this build.
Here's the settlement after putting houses in



The rotation of buildings all require coins so we're focusing on that.  The houses also will give us more chrono because they have a smaller footprint than the supply buildings that give the same chrono so it's just simply more.

Come back in one hour so the game recognizes the alchemists and the timer starts on them.

Second collection

I'll show the rotating crops again step by step one more time.
Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%


Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%


Then collect supplies.

Remove all breweries and churches.
If you need more troops build a catapult camp and as many units you need then delete.
Delete two tanneries and build three alchemists.

Fill the rest of the space with estate houses.

From here on out we only build temporary tier 1 buildings like breweries and estate houses or tier 3 buildings like clapboard houses and bakeries.  We're not wasting resources on tier 2 buildings like alchemists and apartments.  If you use this method we're showing you there is no need and doing so will slow you down.

Third collection

Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%
Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%
Then collect supplies.

Remove all breweries and churches.
If you need more troops build a catapult camp and as many units you need then delete.

You now have a choice.  We have generated over 1k chrono from that last collection so you can build a clapboard house or a bakery to go with our theme of maxing chrono production.

Instead I'm going to build two doctors.  The reason is we will get better coin and supply return if we can reach 150% happiness faster when rotating crops.
So build 2 doctors and fill the rest of the space with estate houses.


Fourth collection

Thanks to the doctors our settlement is a lot closer to being happy so we'll get more of a return as we begin.
Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%


Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%
Then collect supplies.

Remove all breweries and churches.
If you need more troops build a catapult camp and as many units you need then delete.

By putting those doctors in early not only do we increase our QA per hour but our coin and supplies increased by at least 2x and we still generated over 1k chrono.  So now we can build either a clapboard house or bakery.  I prefer a clapboard house first because that will super boost our coins with all the 20% estate houses boosting it.

So place one clapboard house and fill the rest of the space with estate houses.
I would normally rush the first clapboard house and first bakery but for this playthrough the focus is on players that want to minimize shard use so they can open all boxes at the end of the incursion. 

5th collection

Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%

Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%

Then collect supplies.

Remove all breweries add a bakery.  You'd really benefit from rushing this first bakery but for this run through we're not doing that.
Fill the rest of the space with estate houses as we're still maxing chrono.

We'll build another bakery next collection and both will be moved under the other supply buildings so we're going to rearrange a bit now to satisfy the OCD.

You should have plenty of coin and supplies and that will start to increase moving forward so next collection we'll build a goods building as well.

6th collection

For people not keeping track of collection numbers this should be late Saturday night or early Sunday morning.
Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%
Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%

Now we're going to collect the supplies a little differently.  
Collect a tannery, delete it and build a brewery.
Repeat for the second tannery.
Now we collect the rest of the supplies.

Now we're going to clear the field of the extra breweries and some of the houses.
We generated almost 1500 chrono from the last collection so build another bakery and a ropery.
Then fill the rest of the field with estate houses.
Now just because you have 200+ chrono doesn't mean you should spend it on a tier 2 building.  Just save it for the next collection.  Remember after collection 2 we do not build tier 2 buildings.

After an hour get 3 goods expansions.  You should have enough coin and supply to get four but make sure you have enough stock to work your settlement.

I put churches in the new space.  Lets generate some QA while we wait for the next collection.  If you're struggling to fight then this is where you can put your first decoration in as we have more than 200 chrono to spare.

7th collection
This would be mid to late Sunday for most people and either the end of map 4  to help you keep track of collections.  Are you using all your actions?  You should be around 1800-1900 actions.  Some will be more if they start QI right on time.  Some will be a lot more if they play every 10hrs instead of twice a day.  You'll be able to get a few more collection but this is a lazy walkthrough for people with little QI boost from main city.  If we can get the stragglers in the guild to follow this guide and play twice a day that's enough.

With the churches we built our settlement is at 150% happiness so just collect coins.

Remove houses and churches and place breweries until we can't place more without dropping bellow 150% happiness.

Collect supplies.
get two more goods expansions
remove all the breweries we just built.
build another bakery
build another doctor

Fill the rest of the settlement with estate houses.

Remember to build and delete catapult camp when you need more troops.  If you need to build decorations we have over 400 chrono so you can build some now.  

Your progress should be about 2k (a little more), on map 4, after using QA when collecting is over.

8th collection

Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%


Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%
I also replaced 6 estate houses with multistory houses to have enough population for one extra brewery.

Collect supplies.
Remove all the breweries  and the multistory houses we put in as temporary population.  And remove 3 more multistory houses.

Build:
one bakery
one clapboard house
one doctor

Fill the rest of the field with estate houses.



Just to give a baseline your QI progress should be at about 2400 right.
As a reminder even though we have over 200 chrono to spend we are NOT putting in tier 2 buildings we're saving it for tier 3 buildings.
We have enough resources to get another goods expansion but we'll get that after collection 9.  It's important to make sure we have enough working capital or in this case coins/supplies to do what we need to do as we rotate our crops.

For people not using this 20% exploit or rotating the crops I hope by now you see the value in playing QI this way.  I still recommend rushing these supply buildings if you're not adverse to spending shards but you should see that even if you don't you can still put-up good QI numbers.




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City planning after the GB changes

 

We've been getting a lot of questions about which GB's to build, which to level and which to delete.  The only honest answer is it depends on how you play.  That sounds like a cop-out but it's honest.  This game isn't one-size fits all.

A casual Bob the builder type of player that logs-in, collects, takes spots on the 1.9 threads, adds to their own and posts their own GB's, maybe chat a bit, possibly do some GE, GbG and QI but just a token amount then comes back the next day.  This player will have different needs than a hard core, hyper competitive 1000 attrition fighter.  Yes they're playing the same game but they have vastly different needs so one size does not fit all.

So given that there will be exceptions to everything that follows here is the general view of the GB's as they appear on Beta right now.  There will be minor tweaks before coming to live server but nothing major in terms of boosts.

Disclosing our bias.  We value buildings and boosts based on scarcity.  You see it in how we talk about buildings and how the master spreadsheet values buildings.  

So with the first round of GB upgrades what should be apparent is there are a lot of ways to get GB boosts.  Now with GE so long as you're completing 80 encounters in trial 6 or higher you are getting all the diamonds and all the fragments for Forgotten Temple.  If you play trial 55 you will get fragments for Ancient Temple but not enough to place one continuously and it's not near as good as the Forgotten Temple.

We're eventually going to get Rival quests between events to get us more but that's for another day.  For now it should be easy to see why we don't really value GE boosts on par with base boosts, QI boosts and GbG boosts.  They're just not as valuable even if they were scarce.  And they're not.

*Note we are talking about main worlds here.  There will be a note about diamond worlds at the end as they have entirely different priorities.

GE boosts

Statue of Zeus - multiplies blue defense GE - multiplies blue attack GE *This is not just a addition like plus 24 blue defense this is take your blue GE defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Colosseum - blue defense GE - blue attack GE

St. Mark's Basilica - red defense GE - red attack GE

Deal Castle - red and blue defense GE - red and blue attack GE

Alcatraz - multiplies red defense GE - multiplies red attack GE *This is not just a addition like plus 24 blue defense this is take your blue GE defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Château Frontenac - red defense GE and previous era goods - red attack (base attack)

Arctic Orangery - red attack GE AND current era goods - red defense (base defense)

Seed Vault - blue defense GE AND guild goods - red attack and defense (base attack) 

The Blue Galaxy - blue attack GE AND FP's - blue attack and defense (base)

So if you have any of these GB's and like them for their base levels like the BG then the extra GE bonus is....fine.  No reason to level it past what the base bonus gives you now.  If your AO is lv 201 then your crit chance is capped at 50.  Levels 300-400 give base red defense which is good but are you going to spend millions of FP on that?  I would hope not.

CF if you can get it to level 400 now is ok.  If you're in SASH those previous era goods are valuable and from lv 300-400 you get base red attack.  That's good.  What's not good is the cost to do that.

No if you want base attack or GbG boosts which are more valuable than the GE boosts then we're looking elsewhere for GB's to level.

QI boosts

Castel del Monte blue defense QI - blue attack QI

The Virgo Project red defense QI - red attack QI

If you looking to boost your QI fighting stats then you have a red and blue option.

CdM at lv 201 gives a red attack and defense boost (base) of 730% and 600 FP.  That's solid.  

At lv 400 it gives the same 730% base red fight boost plus 600 FP as before and now adds 200 blue attack and defense.  For blue fighters this is well worth building and levelling to 400.

Virgo Project on the other hand is garbage.  It will offer the QI boosts but for red fighters but the base boosts are garbage.  There's no way to justify paying the cost to level this building when you can just put in some ascended side-buildings or gold league buildings instead.  You are better off if you're red QI fighter just getting those boosts elsewhere.

GbG boosts

Cathedral of Aachen - multiplies blue defense GbG- multiplies blue attack GbG  *This is not just a addition like plus 24 blue defense this is take your blue GbG defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Lotus Temple - red defense GbG - red attack GbG

The Arc - blue attack GbG AND FP's - blue defense (base defense)

The Kraken - multiplies red defense GbG- multiplies red attack GbG  *This is not just a addition like plus 24 blue defense this is take your blue GbG defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Terracotta Army - blue defense GbG - blue attack GbG

Himeji Castle - red and blue defense GbG - red and blue attack GbG

Observatory - blue defense GbG - blue attack (base)

Now we get to the meat of the discussion.  There are a lot of options for GbG boosts but not a lot of red base and/or GbG boosts.  Lots of blue though.

So we favor CoA and Kraken.  If you play GbG then build both and level to 400.  Both of these buildings multiply base numbers so they are the only future-proof GB's (along with BG).  We will continue to see fight boost inflation and these GB's will be better over time.

Arc is obviously good and it gets better as it gets bigger but that doesn't mean you should level it past 180 or past 201.

TA and Observatory.  Both good.  

TA lv 400 red and blue attack and defense 500%, blue attack GbG 6900%, blue defense GbG 3750%

obs lv 400 blue attack and defense 250%, guild goods, blue attack base 2300%, blue defense GbG 1000%, 2.5M coins

Obviously the TA is better but also a lot more expensive.

HC got a lot better.  First 10 victories have a 50% chance of giving spoils of war.  The reward has been increased.  Not enough to build it normally but if you go to lv 400 you get 10.2M supplies, 2800% red and blue GbG defense, 5200 % red and blue GbG attack.

Now the Lotus Temple.  First 200 levels are complete garbage.  150k happiness and 2.7M coins.  Then if you level to 400 you get 10400% red attack GbG and 5600% red GbG defense.  Obviously that's really good but you have to walk through sewage to get to that final destination.

So as you know this game limits city space so you are forced to make choices.  That's part of everything we do and it's no different now.  If you have the resources to build and level all of them go ahead but if choices have to be made I suggest the following.

Build the CoA and Kraken.  Then be selective if you want a third GbG GB.  You already have an Arc and Obs so you may just want to level them higher as it won't take up any more city space.  HC and TA are both good.

But what about red?  This is where you become strategically selective.  

You target buildings like Boo'lean Masquerade and ignore buildings that give blue attack.  You shape your city in such a way where you get all the boosts but the GB's do the heavy lifting on blue boosts while event buildings lean towards red.  A lot of buildings will provide both red and blue but when it's just blue, if you follow the above strategy maybe pass on that event building or the event entirely.  Just a thought.

Hope this answers the variety of questions we've received about what to build but in the end it's just an opinion.  Happy to hear yours or how we're wrong.



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Saturday, April 11, 2026

QI Settlement Conversion Tool

 




This tool is a tab on our Master Spreadsheet click here to go to it directly.

Instructions:
Enter your amounts in the green boxes 

box
1 Go to your town hall before a QI starts and record how much QA are generated from buildings in your main city.
2,3,4 What is your goal when your settlement is finished.  How many of these buildings will you end up with?
5,6,7 How many of these buildings do you currently have?
For box 1 you can add this at any time but don't double add.  Your town hall will show buildings in your settlement so to avoid mistakes just get the amount before QI starts.
For boxes 2,3,4 you can project how many of these buildings you will end up with by measuring the settlement. 
For people that have to build decorations then place the decorations around doctors so ideally the decorations will be in places you would have used cartographers or pillories.
Always prioritize doctors over cartographers and pillories.

Boxes 5,6,7 are for what you CURRENTLY HAVE in your settlement.  As you sell these buildings you get a return.  We're factoring that return amount so you can convert your settlement faster.
The faster you can convert your settlement into a QA generating machine the better you'll do in QI.
If you use this tool you will be able to see the exact moment you can remove all your coin and supply buildings.
What will normally happen is players will have a surplus of coins but are short on supplies.
Wait until you have enough supplies before converting your settlement.
Once you have enough coin and supplies you can convert settlement even if you're short of chrono alloy.
Just keep a few clapboard house in settlement to generate chrono then fill-out your settlement as you can.
The moment you convert your settlement you should be doubling your QA per hour so obviously the goal is to do that as soon as possible.

Boxes 8,9,10 enter how many of these buildings you currently have.
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Thursday, April 9, 2026

FoE Helper is working again! Rejoice

 The way it worked for me was to completely remove the extension then reinstall it.  Refresh page and like magic everything is good in the world....well, maybe not that.

Big thanks to the FoE Helper crew you make this game a lot easier to play.

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Tuesday, April 7, 2026

Attention live server players about your GB's...

We got a sneak peak at the road map for FoE through 2027.  Out of respect to our source we're going to be very careful about what we say.  Out of respect to our other connections at Inno Games we will respect their internal embargo and allow them to stagger their announcements and launch their changes however they wish.

Our reaction to the road map which included the final version of the GB changes was...

Yes it's different than what we have on Beta right now but not different enough to make it ok.  It still may change.  Nothing is final until it's final but as of right now it's bad.  Bad enough that you have four people here that have played this game for 14, 14, 12 and 9 years (the noob) are deciding if we're going to continue playing or not.  Yes it's that bad.  So if you are going to continue to play please continue reading.

To all players on live servers.  If you're unaware of the GB changes that have already taken place on Beta you can search this blog as there are many posts but here is a quick and easy guide as to what happened.

https://forgeaddicts.blogspot.com/2026/03/great-buildings-change-embargo-has.html

https://forgeaddicts.blogspot.com/2026/03/results-of-gb-changes.html

On that post you will see which GB's are getting new tiers and which ones are not getting tiers yet.

You will also get a snapshot of what the new bonuses will be to make it easy to decide what GB's you want to keep, build or delete.

To summarize:

GB name - silver tier bonus - gold tier bonus

GE boosts

Statue of Zeus - multiplies blue defense GE - multiplies blue attack GE *This is not just a addition like plus 24 blue defense this is take your blue GE defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Colosseum - blue defense GE - blue attack GE

St. Mark's Basilica - red defense GE - red attack GE

Deal Castle - red and blue defense GE - red and blue attack GE

Alcatraz - multiplies red defense GE - multiplies red attack GE *This is not just a addition like plus 24 blue defense this is take your blue GE defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Château Frontenac - red defense GE and previous era goods - red attack (base attack)

Arctic Orangery - red attack GE AND current era goods - red defense (base defense)

Seed Vault - blue defense GE AND guild goods - red attack and defense (base attack) 

The Blue Galaxy - blue attack GE AND FP's - blue attack and defense (base)

GbG boosts

Cathedral of Aachen - multiplies blue defense GbG- multiplies blue attack GbG  *This is not just a addition like plus 24 blue defense this is take your blue GbG defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Lotus Temple - red defense GbG - red attack GbG

The Arc - blue attack GbG AND FP's - blue defense (base defense)

The Kraken - multiplies red defense GbG- multiplies red attack GbG  *This is not just a addition like plus 24 blue defense this is take your blue GbG defense and multiply by 1.6 type of thing.  So the stronger you already are the larger the bonus you receive

Terracotta Army - blue defense GbG - blue attack GbG

Himeji Castle - red and blue defense GbG - red and blue attack GbG

Observatory - blue defense GbG - blue attack (base)

QI boosts

Castel del Monte blue defense QI - blue attack QI

The Virgo Project red defense QI - red attack QI

other

Space Carrier - coin boost AND goods - supply boost AND guild goods

If you have one of these GB's or plan to build one and keep it then immediately open it to lv 400.  If you can start to level them to lv 101 or 201 or 301 or 400.  The reason you want to go to 101 instead of 100 is to take advantage of the next tier bonuses.

If you don't see a GB above then it's not getting tiers yet.  If you plan to keep it then open it to lv 200 and again level it to 101 not 100.

If you see a GB that you would like at lv 400 but it's garbage at lower tiers like the Virgo Project, Kraken etc. then you may want to consider not building them at all.  It's better to have a few high-level GB's than a bunch of low-level ones and the cost to level to the top tiers will make GB's at low level underperform simple event buildings.

When this comes to live server you will not get a lot of notice so start unlocking levels now and get on with the process of levelling them.

If you're in a guild that limits how many GB's you can post then find a new guild that doesn't hinder your growth.

When the official announcement comes this post will make a lot more sense but for now get to work unlocking levels.

This is not a game that will die a natural death.  It appears some people wish to drown it in a bathtub.  Unfortunately those people are decision makers.  Fortunately for us the old original crew that work there are not happy about these changes and the leaks are pouring in.

To ensure we do not put any of them at risk we will not be elaborating or answering specific questions about the road map.  We will prioritize protecting sources over breaking news.  We just wanted to get the information out ASAP so people won't be left hanging when the changes come.

*Update:  The GB code is being updated so FoE helper won't work for taking spots on other people's GB's.  It will still work for posting your GB's.

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Monday, April 6, 2026

Anniversary Event Shenanigans?

 Are you playing the Anniversary Event?

Are you completely up to date on the world prize progress?


Do you find it odd that the gold league is about 2x ahead even though you're ahead of the world prize rewards?


I can't prove anything but this seems really off.  If I was a conspiracy type of person I'd say they set the silver and gold league scores as a pacer to get people to spend diamonds to chase those rewards.

Sure hope that I'm wrong about that as it has some very negative implications.

It would explain why mere seconds after the event opened the numbers for the leagues were set to something that isn't possible.

I'm not going for gold league so I'm not that invested in this event but something feels...off.









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Thursday, April 2, 2026

QI town for very advanced player (costs diamonds) guest contributor

 This is a town for players that are ok spending their diamonds in QI instead of GbG and events.

Special thanks for guest contributor this week.  Our former guild master turned mentor and friend Crash Cart but she goes by different names on other servers.  This is her settlement.  Because we are getting these screen shots mailed at various times it's best to copy this for next season instead of trying to start it this season.  She's just sending in the screenshots.  All the spelling errors are mine.


Buy 12 expansions.  One goods expansion and 11 with shards.  Costs 1,650 diamonds plus whatever impediments you have to clear.

There are not enough coin to fill-out the rest of the settlement.

1st Harvest

First delete houses and place churches until happiness is at 150%


Then collect coin.  Then remove houses and some churches while placing breweries.  Keep happiness at 150%.  When you can no longer place any more breweries then collect supplies.


Flat mode to make it easier to follow


After supplies are harvested then build catapult camp, make 50 catapults, delete camp.

Build three alchemists.

Delete breweries and place churches.  From here on out we will be maximizing quantum actions.



Remember to come back in an hour so the game registered the completed alchemists.


I took out one more church and added four houses so instead of making 594 chrono I'll make over 600 chrono.  That seems to be a good trade.

Second harvest we'll get 315 chrono from lower tiered buildings and 339 from three alchemists.

2cnd Collection

Remove some churches and place with estate houses

Collect coin.
Remove the estate houses we just built and place breweries.
Then remove churches and replace with breweries until removing more would drop happiness below 150%  Always check happiness before collecting.

Collect supplies then delete all the breweries we just built.
With all the empty space it's easy to rearrange the settlement so I place the buildings I'm going to keep for a while up near the town hall so the alchemists go there then I add three more.
I also build a ropery.  Now normally I would build honey then gunpowder then ropery last but moving forward I'm not going to build honey or gunpowder.  While I start with 30 of each goods and didn't want to waste them the reality is the inefficiency of building three types of goods buildings just isn't worth it.  So ropery goes in and will stay a while.

Then fill the space with churches and if there's room add a house.
Come back in an hour so the alchemists register as complete and depending on coin and supply start building goods expansions.

After goods building is done I'm making two expansions, putting two more churches in there and putting down two houses to fill the space.
The layout is now less efficient than it can be so during next rotation when there is lots of space I'll change the setup.

3rd collection

Start rotation by deleting churches and placing estate houses.
Collect coin.
Delete estate houses and some churches.  Place breweries until you can't place anymore without dropping happiness below 150%

Collect supplies.  Now I'm going to rearrange the settlement to make it more practical.
We have over 1k chrono alloy so we have a choice to build a bakery or clapboard house.  I prefer the house first and then build bakery next but it's just a choice.  We're no longer building intermediate buildings like alchemist.  I rushed the clapboard house and bought another goods expansion.


If you find you are short of coin or supplies you can put more estate houses or breweries in but I prefer maximizing quantum actions.

4th collection
Remove some churches and place some estate houses being careful not to drop happiness below 150%

collect coins then delete the houses we just built.
Remove some churches and houses to place breweries until you can't place any more without dropping happiness below 150%

We are going to build a bakery so instead of having tanneries we're going to replace those with breweries.  We want as many 20% boosts as possible to maximize the increased production of the bakery which we build and rush it.
Get two more goods expansions and fill the remaining space.


Flat mode to make it easier.

Remember if at any time you feel you need to prioritize chrono, coin or supplies you can forgo the churches for a collection.  Next season I will be trying that for all my early collections to see if I can complete settlement early and which plan gives more progress at the end.

5th collection

Remove some churches and place estate houses remembering to keep happiness above 150%
Collect coins and delete the houses we just built.  Remove some churches and place breweries in the space making sure to keep happiness above 150%
Collect supplies.  Remove the breweries we just built.
Build two bakery and rush them.  
Now for this next collection we will put in more houses.  We are going to be buying some expensive goods expansions and putting some doctors and another clapboard house in so we need the coin and chrono a bit more than the QA for this next collection.
We still have plenty of churches as we're not forgetting about QA.

6th collection

This should be routine at this point.  Remove some churches and place estate houses making sure to keep above 150% happiness.
Collect coins.
Remove houses and churches to fit in breweries.  Again keeping happiness above 150%

Collect supplies.
Remove the breweries.
Place one bakery, one clapboard house and one doctor.
Buy another goods expansion.

Fill the settlement and dealer's choice if you want to maximize quantum actions or put in some estate houses and leave in some breweries.
This should be Saturday night or early Sunday morning for you.  Still on map four so the fighting is easy.  The enemy only has a 50% fight boost which is what a forgotten temple gives.  Everyone should be doing 80 GE every week and if you do that on trial five or higher then you have a forgotten temple.

I don't put in any decorations but if you need to now would be the time to start adding decorations with every collection.  I still have 345 chrono unused from the last collection as I don't put in intermediate buildings anymore like alchemist so it's best to just use that remainder on the next collection but if you need decorations you should have the chrono to do it.

Our settlement is going to get very strong, very fast now that we have four bakeries and two clapboard houses each making 375 chrono.  Additionally we will be adding some doctors which will allow us to delete more churches, place more estate houses and more breweries as we rotate our crops.
This should be a key moment when building settlement.

One word of caution when building doctors.  While they're great for generating QA at this point we are going to build for happiness.  What that means is we are going to intentionally not build as many as we can because we need to be able to delete churches for our crop rotations.  If you don't have the ability to put in 20% buildings it will greatly hinder your ability to generate coin but especially supplies.  So many players have a hard time with supplies because of this.  Especially for people with tiny settlements.

The goal right now is to generate coin, supply and chrono so you have enough to build all the troops you need and convert the entire settlement to doctors.  If you partially convert your settlement and restrict the space you need to rotate crops it will take longer to convert the settlement.  So sacrifice some QA now as the priority is that quick conversion.

Just a reminder for this season we're only building the ropery so we have a lot of goods we can donate at any time.  It's best to do this on harder maps so you can save some troops but really just use the goods whenever an opportunity arises.  So if your guild has infinite nodes open and there's a goods node lower down that you can dump the goods on then go for it.

7th collection
Rotate crops.  Remove some churches and place houses making sure to keep happiness at 150%

Collect coins
Remove the houses and some churches and place breweries.

Collect supplies.
Remove breweries.
Place 
  • 2 bakeries
  • 1 clapboard house
  • 1 doctor
  • 1 goods expansion (390 goods)
Fill space with churches

8th collection
Rotate crops.  Remove some churches and place houses making sure to keep happiness at 150%

Collect coins
Remove the houses and some churches and place breweries.

Collect supplies.
Remove breweries.
Place 
  • 3 clapboard houses
  • 3 doctors
  • get the 480 goods expansion
Remove the ropery.  The next expansions are too expensive but if you have a surplus of coin and supply later you can always build another.

Remodel the settlement to make sure the clapboard houses (near town hall) are separated from other houses.  You don't want to accidentally delete.

The reason for the clapboard houses is because we want the smallest amount of space taken up by houses that will also give enough population for our bakeries.
We also want enough happiness so we can remove more churches when rotating crops.
I hope when you look at this settlement you see groups of 6x6 clusters.



I went with putting churches in to maximize QA.  If you want to you can remove all the churches and place houses or breweries (depending on what you're short on) and let that cook over the next 10 hrs.  When it's ready to collect look at our very 1st collection where you remove a building and add a church until you reach 150% happiness.  You will get more chrono and coin OR supplies depending on what you built but less QA.  I'm all about the QA but you do you.

9th collection
With all the doctors we planted last collection we have a lot of happiness now so our crop rotations will cover a lot more territory.

Rotate crops.  Remove some churches and place houses making sure to keep happiness at 150%

Collect coins
Remove the houses and some churches and place breweries.
As you can see the field in which we are now rotating crops is huge.  With five doctors we now have enough happiness for a full supplies rotation and our only limit is population.

I built this settlement in this shape deliberately so I can fill the space with as many doctors as possible and only using cartographers and pillories when I can't fill the space with doctors.
So when this settlement is changed over to culture buildings it will have 
  • 48 doctors
  • 6 cartographers
  • 2 pillory
That has a total cost of 
  • 28k chrono
  • 9456000 coin
  • 8160000 supplies


A simple spreadsheet makes the calculations easier.  I also keep track of chrono refunded because there will be plenty of coin and supplies.
So given that I already have 5 doctors I will only need 4 collections to completely change over or transition the settlement to nothing but culture buildings.

Keep in mind we still have not built our cannon camp and made 400 troops.  We're still using the original 40-60 catapults from the 1st collection.

So we have a few options here.

We can remove all the breweries we just placed and put churches back in.  We can maximize our QA per hour and that is what I normally do

Instead of doing that I'm going to do something a little different.  I'm going to build the cannon camp now and build 400 troops and then delete the camp just to make my numbers more predictable for the rest of the QI season.

So place
  • cannon camp
  • 3 doctors
  • fill rest of the space with estate houses
There is still 3k+ chrono alloy available to spend but we're going to save it until the settlement conversion.
*Note the three doctors were placed after this screenshot

We don't need the coin we're just doing this for the extra chrono.
After the next collection we'll delete the cannon camp after making 400 units and then build a ropery again.  I want to use all the extra coin and supplies we have to get more expansions.
Without additional expansions I will only get 23,900 QA per hour.  

If this works out then we can get more doctors and less cartographers in.  That would increase the QA per hour with only a tiny chrono increase.

After the next collection you'll have to decide if you want to place more doctors and take-out the alchemists and all the breweries or not.

10th collection

With 8 doctors happiness is no longer an issue so collect coins.
Remove houses and place breweries.
Collect supplies.
Make all the cannons you feel you'll need for the rest of QI.  I stop at 400 then delete cannon camp.
Delete the breweries and place....up to you.  Churches or houses again.

I decided to place
  • two doctors
  • a ropery
  • then fill the rest of the space with houses

When good building is finished buy the 580 goods and 700 goods expansions.  Delete the goods camp as we have all 8 goods expansions.  

11th collection
Collect coins
Remove estate houses and place breweries.
If you have to replace some estate houses with multistorey houses to increase population to place more breweries.

Collect supplies.
Now there's a lot of option.  You can
  1. remove all breweries and place houses to maximize chrono if you're short
  2. remove all breweries and place churches so you can rotate crops if you're short on coin and supplies
  3. put in a mix of houses, leave some breweries and place some doctors for a mix of everything.
I have plenty of coin and just enough supplies so I'm going to make sure I have enough chrono to completely change-over my settlement with my 12th collection.  I may leave a few clapboard houses to generate chrono if I'm short but change over the rest of the settlement.

So I added 12 more doctors, and fill the rest with houses.

12th collection
Tuesday night or Wednesday morning should be your terminal collection.  At that point you should have enough coin, supply and chrono to change-over the remainder of your settlement into just culture buildings.  
I'll be about 1500 chrono short so instead of putting in 5 of the 6 pillories I will leave in 5 clapboard houses for one more collection.

Collect coins
remove houses and place breweries
collect supplies
remove breweries and now it's time to convert the settlement into a QA machine.

Because we purchased all the goods expansions we're going to leave the six clapboard houses in to generate chrono alloy for two more turns but take-out all the other housing and supply buildings as we have plenty of coin and supply.


Flat mode makes it easier to se we have room for one more cartographer and seven pillories.  As we have more than enough coin and supplies we'll just add from the next two collections of the clapboard houses.

So now we'll generate 24-25k actions per hour but if you have nothing in our main city to boost QA then you'll generate 19-20k actions per hour.

13th collection

collect the 6 clapboard houses
build cartographer
build 6 pillories while removing clapboard houses


All that remains is one single clapboard house
For next collection delete the clapboard house and replace with pillory and settlement will have completely transitioned into a QA generating machine.  
I'm just over 25k QA/hr and GbG will start tomorrow so all I have to do for QI is just use my actions.  GE is done, QI is in easy mode and now we can focus on GbG.  

Manage your time, avoid burnout and have fun.  Since there is no need to send in screen shots anymore I bid you all a good day and good luck in QI.

Thanks to the contributors of this blog for asking and allowing me to contribute.
Yuri (the artist formerly known as Crash Cart)

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QI settlement with 3 shard expansion start. Small fight boost from main city and nothing else. Everyone can do this settlement. WIP

This settlement is for people who will only purchase three shard expansions at the start and no more for the duration of the season.  All ot...

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