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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Tuesday, November 3, 2026

GB changes coming to live server Nov 5, 2026

 This isn't us saying it it's Inno's announcement.  

https://support.innogames.com/kb/ForgeOfEmpires/en_DK/7009

We were not going to post about it.  We got the head's up on Halloween and at that time the values for SHS were still not final.  After getting the official announcement well it's still not final but we know for sure the bonus type has changed.

Look they've retracted announcements before so I will believe this after it's been on live server for a year or two.  





This is just a lie.

For copper buildings or copper tiers on buildings that will have a gold tier you can still use 1.9 and 2.0 threads.  But to use 2.0 threads on these buildings you can't do it with a lv 180 Arc it has to be lv 201

At lv 180 you can do 1.99 but not 2.0 without loss.

For gold tiers you can do 1.9 that is true.  In order to do that you need a lv 500 Arc, a lv 500 ShS and to have completed the tech tree in SAD age.  Some players will get there eventually but is it realistic to say you can do 1.9 on gold tiers in the next few years?  Probably not.

Can you do 2.0 on gold tiers?  As of right now there is no mechanism in place that would allow any player to contribute 2.0 on a gold tier building without a loss.

So what should people on live servers do right now to prepare for the change?

Get Arcs to level 201, delete the GB's you don't want to keep as the drop in ranking points will be higher after the change happens.

Open GB levels will revert to build level plus one so people that have been paying attention and have already opened levels will get the costs to open refunded.

People who aren't paying attention will celebrate this GB change and will focus on FP cost to level.  FP will not be the bottleneck.

If you want to level Traz to 500 ok the 756 million FP will take a while.  If your daily collection is 100k/fp/day it will take 20.7 years to level it.  You can do it.  I have faith in you but that's still not the bottleneck.  You will need almost 24 million goods.  Now some of us produce a lot of goods daily but let's say you're doing about 50k goods/day that will take less than 2 years so it's all good right?  No, it's goods of that era.  Go to your markets right now and find people trading PE goods I'll wait.  Even if you trade 2 SAD era goods for 1 PE good the players in PE can't support the market demand.

Ok so you put a goods producing building like the calendar reward for the winter event and make it PE era.  Ok that works but it only works because you'll have 20 years worth of collections.  You'll also need 4.5 billion medals.  That's with a B billion.

So when you look at any of these GB's and you see how nice it is at lv 500 you need to understand you will most likely never see that in your city.  This game will be in maintenance mode and servers shut down long before that happens.  I'm sure a few of you will do it but you're the exception not the rule.


So of the 21 buildings that will receive the gold tier which ones are good if you were gifted lv 500 right now.

Bad:

Zeus - GE boosts

Colosseum - military ally boost, high cost for trivial difference

St. Mark's Basilica - goods boost multiplier.  Not nothing but can't justify the cost when there are better options

CdM - can't justify taking past 201.  The minor fight boost (red attack QI) is hard to justify.  Will revise when we see the final numbers.

Deal castle - same situation as CdM but for blue attack QI.  Again will revise when we see the final numbers as these two GB's have changed in the last few days.

Royal Albert Hall - this is the GB that will get people wasting resources to build when they can put one or two buildings in city of the age they need and replace this completely.

CF - this will be hit or miss.  It's good for helping level allies and if you're in lower ages to get the diamond rewards when levelling up.  If you're in the most current age then it may be worth keeping if it's a high level but I can't justify building and levelling it.

Lotus Temple - still useless

Kraken - what they did to this GB is game design malpractice.  It's trash now delete before the update so it doesn't hurt your ranking score as much.

TA - don't level past 200 if you have one at all.  GE boosts.

HC - can't justify the cost when there are better options

VP - don't build and tear down if you have one

SC - It's a lot easier now than it's every been to get special goods.  Special goods have also lost their importance as it's no longer needed to level GB's.  The only real use for SC now is to power level, tear down and repeat while going through AF and OF.  For anyone in the most current age this is a tear down building.

Obs - keep it for guild goods Don't level it.



Good:

CoA - multiplier for red attack GbG

Traz - multiplier red attack GbG and static bonus red and blue attack and defense GbG.  Make room and start levelling it.

Arc was nerfed.  That sucks.  You still need it and it's worth getting it to lv 201 before the update and keep levelling it after.

AO - one of the best GB's in the game and it will remain so.  The enhanced crit hit will be a tease for players camping on lower ages and using higher age units.  Players camping in TE, using Hover Tanks and getting crit hits will love this.

Seed Vault - used to be only good for diamond cities.  I have yet to see enhanced helping hands work for diamond rewards so pump the brakes and let's see how this plays out.  It will also give blue defense GbG.  It's in the good category for now but let's wait to build and see what the numbers are.

BG - The QI boost is almost (almost) irrelevant.  It's one of the best GB's without the new boosts.  New boosts works on first collected buildings in settlement.  Settlement is only up 10/14 days.  For the first few days the first collected buildings are houses you're deleting to put churches in.  You aren't collecting clapboard houses or bakeries until your settlement is euphoric.  Depending on how you play QI you may only get a few days worth of double collections so hard to justify raising the level for the QI bonus.

ShS - build and level it


That's 14 bad and 7 good GB's with a couple TBD as the final form is still not known.


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Saturday, October 24, 2026

New QI side buildings

 

Neo Carousel 

  • lv 1 3x3 requires road
  • 188 % red attack base
  • 73 % blue attack base
  • 261 % blue defense base
  • 10,460 happiness
  • 4,870 medals
  • 117 goods


Neo Carousel 

  • lv 2 3x3 no road required
  • 236 % red attack base
  • 92 % blue attack base
  • 328 % blue defense base
  • 13,920 happiness
  • 5,610 medals
  • 128 goods

Neo Harmony Arbor

  • lv 1 2x4 requires road
  • 94 % red attack and defense GE
  • 135 % blue attack
  • 67 % red and blue attack and defense GbG
  • 43 FP
  • 72 goods


Neo Harmony Arbor

  • lv 2 2x4 no road required
  • 109 % red attack and defense GE
  • 172 % blue attack
  • 87 % red and blue attack and defense GbG
  • 54 FP
  • 86 goods

Master spreadsheet has already been updated with these new buildings.  

The neo carousel lv 2 is good enough to go in city but it's not much of an improvement over neo fashion boutique lv 2.

The Harmony Arbor is weaker while appearing to be stronger.  It also clearly illustrates why the traditional value chart had to be changed.

Below you see the traditional value per tile in green.

In red you see those values but with GE and blue QI stripped out.

In blue you see those values but with GE and red QI stripped out.

In this case there was no QI boost so you just see the difference when you take-out the GE boosts which can make bad buildings look ok until you adequately compare them.

Neo Carousel lv1535353
Neo Carousel lv2777777
Neo Harmony Arbor lv1725252
Neo Harmony Arbor lv21027474

If someone is reading this and does value GE boosts that was not a dig at you.  For most established players on a main city GE boosts are irrelevant and so is the green value tab.  This QI update clearly demonstrates the value of removing GE boosts when determining what building to go for.

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Winter Event for Beta

 embargo until 24th

Begins on Beta server Oct 26 and ends November 27, 2026

This is a copy/paste from previous Winter events with the following elements.

  • -shuffle board
  • -super board
  • -calendar
  • - predatory piggy bank mechanic that should be avoided at all costs

The shuffle board is pretty simple.

Event currency is wooden bells which you get from completing quests (and there are a lot of quests) and collecting incidents.  It costs 10 wooden bells to visit a house and there are 16 houses on the board.

Each normal board will have a:

  • show 2
  • double payout
  • shuffle
  • snowman part OR key for calendar

We don't like any type of shuffle mechanic as it removes skill and strategy and substitutes dumb luck instead.  There is still some strategy involved but it is mostly luck.  Not all but mostly.

Super Board


You need to collect three snowman parts on regular boards and your next board will be a super board.

Do not unlock the superboard unless you have enough currency to clear it completely and do so BEFORE reset.  If the board is opened AND it is not complete by reset your super board will be reset to a regular board.

If your strategy is to get into gold league then your strategy should be to play as many superboards as possible which means targeting snowman parts.  So if that is your strategy that may mean skipping days where the normal board is showing a key instead of snowman piece.

Super boards have:

  • 2-4 progress points per house
  • 2 - show 2
  • 2 - double rewards
  • no shuffle

Boosters:

snowball blast clears ordinary rewards.  What it does not clear is show 2, double rewards, shop coins, keys or snowman parts.  It does clear shuffle.

toy radar exposes the special tiles.  (shuffle, show two and double rewards).  It does not show key or snowman parts.

sleigh combo - doubles the next reward.  This stacks with double rewards so you can get 4x whatever you are targeting and is perfect for snowball parts.  It's good to keys two but you only get one full key and 3 parts if you hit it with a 4x reward.

A solid strategy is to use the snowball blast on normal boards where you're trying to find the key or snowman part and avoid the shuffle.

Use the toy radar and sleigh combo on super boards to maximize rewards.

The following abomination of an event mechanic is the Piggy Bank

It's a scam designed to get new players to spend diamonds.  You have to spend diamonds on one or the other prizes (or both for more diamonds!) and they collect in the piggy bank at the bottom.  Once that bank is full you can then buy the prizes with more diamonds.  The previous diamonds was just to select the prizes they are not yours.  Oh no for that dear player you need to spend more diamonds.  Just avoid it and we won't talk about it again until it pops up in the spring.

Calendar


Whenever you play the boards you can get one full key per day.  If your goal is to complete the calendar then a solid strategy is to play daily and once you get a key then stop playing until after reset.  You need five key parts to make one full key so it's really not worth chasing key parts.  Use your currency on full keys.

Just so you know about 1/5 boards will have a key and the rest have snowman parts.  So you may be spending a lot of currency just to get a board with a key on it.

Event shop

two currencies one for each shop.  Premium currency only found on super board.

lantern coins can only hold 20 so check the base shop daily for discounts and don't hit that cap.  Daily purchase limit, one free manual refresh, refreshes daily and the discounts rotate.

starlight coins are the premium coin, no cap and no discount.  Items will refresh weekly.  If there is something that you like and you have the coins for it then spend it.

Leagues

same as usual for events now

Rival challenges are back for this event and the rewards are mostly boosters for the boards.

REWARDS


The master spreadsheet has been updated to include the rewards buildings from the Winter Event.

This is the first event since the Arthur event where the gold league and calendar event buildings are worth chasing.  Unlike the Arthur event the main building is meh so the Arthur event still is king for now.  The other downside to the reward buildings in this event is the population costs.  

So the main event building makes fragments for the Peppermint Confectionery.  The base level of that building is not great but the ascended version is outstanding.  Problem is the population cost for just one building may be prohibitive and certainly multiple are not feasible.  So what does it matter if you have 50 of the base lv1 versions in inventory?  If the main building was better this could have been an excellent event.  As it stands right now if I had to chose gold league or calendar completion I'd have to go with calendar to maintain one ascended main building.  That's a shame because the Arthur event had it all and it was fun.  We could use more fun in this game.  Ok on with the rewards.

Main event building is Tidings Press Tower lv 8 which makes silver fragments

Radiant Tidings Press Tower is the silver lv 9 version and it makes the gold fragments

Gilded Tidings Press Tower is the golden lv 10 version and it does NOT make platinum or ascended selection kits.  So let's start with that.

Gilded Tidings Press Tower

  • lv 10 Golden level
  • 4x4 requires road
  • houses military ally
  • 40,530 population
  • 60,800 happiness
  • 71 % red and blue attack and defense base AND GbG
  • 325,710 coin
  • 635,290 supplies
  • 207 FP
  • 286 prev age goods
  • Random:
  • 10 % chance of 11 of 15 frag finish all supply
  • 90 % chance of 3 of 100 frag Mint & Mistletoe selection kit


Majestic Tidings Press Tower

  • lv 11 Platinum level
  • you need to get the platinum upgrades separately the golden version does not make
  • 4x4 no road required
  • houses military ally
  • 42,670 population
  • 64,000 happiness
  • 81 % red and blue attack and defense base AND GbG
  • 347.430 coin
  • 677.650 supplies
  • 230 FP
  • 306 prev age goods
  • Random:
  • 10 % chance of 15 of 15 frag finish all supply
  • 90 % chance of 4 of 100 frag Mint & Mistletoe selection kit


There are two variants of the ascended version



Tidings Broadcasting Tower

  • lv 12 ascended variant one
  • 90 days
  • 4x4 no road required
  • houses military ally
  • 42,670 population
  • 64,000 happiness
  • 81 % red and blue attack and defense base AND GbG
  • 30 % red attack QI
  • 8,000 Qstorage
  • 2 % FP boost
  • 347.430 coin
  • 677.650 supplies
  • 230 FP
  • 306 prev age goods
Random:
  • 10 % chance of 15 of 15 frag finish all supply
  • 10 % chance of 20 of 30 frag finish special productions
  • 80 % chance of 6 of 100 frag Mint & Mistletoe selection kit

Tidings Globe Tower

  • lv 12 ascended variant two
  • 90 days
  • 4x4 no road required
  • houses military ally
  • 42,670 population
  • 64,000 happiness
  • 81 % red and blue attack and defense base AND GbG
  • 30 % blue attack QI
  • 200 QA
  • 1 % goods boost
  • 347.430 coin
  • 677.650 supplies
  • 230 FP
  • 306 prev age goods

Random:

  • 10 % chance of 15 of 15 frag finish all supply
  • 10 % chance of 26 of 30 frag finish special productions
  • 80 % chance of 6 of 100 frag Mint & Mistletoe selection kit


Side Buildings:


Peppermint Confectionery

  • lv 1
  • 4x4 no road required
  • costs 170,670 population
  • 164 % blue attack and defense base AND GbG
  • 173,710 coin
  • 508,240 supplies
  • 331 FP
  • 105 goods



Ascended Peppermint Confectionery

  • lv 2 30 days
  • 4x4 no road required
  • costs 170,670 population
  • 408 % blue attack and defense base AND GbG
  • 80 % red attack QI
  • 25,000 supply at QI start
  • 5 Qunits
  • 347,430 coin
  • 1,016,470 supplies
  • 2 % FP boost
  • 828 FP
  • 262goods

Mistletoe Mansion
  • lv 1
  • 4x4 no road required
  • costs 170,670 population
  • 164 % red attack and defense base AND GbG
  • 338,820 supplies
  • 347,430 coins
  • 74 FP
  • 489 goods


Ascended Mistletoe Mansion
  • lv 2 30 days
  • 4x4 no road required
  • costs 170,670 population
  • 408 % red attack and defense base AND GbG
  • 80 % blue attack QI
  • 25,000 Q coins at incursion start
  • 10 Q goods at incursion start
  • 677,650 supplies
  • 694,860 coins
  • 184 FP
  • 1,227 goods


Gold league building
Frostbell (spelling error will make it to beta) Firehouse
  • 4x6 and requires road
  • 145 % red and blue attack and defense base AND GbG
  • 25 % red and blue attack and defense QI
  • 6 % FP boost
  • 5 % goods boost
  • 130 FP
  • 260 goods
  • 20 of 150 frag for golden selection kit of Tidings Tower

Calendar reward building

Homeward Bus Stop Diner
  • 6x4 requires road
  • 255 % red and blue attack and defense base AND GbG
  • 25 % red and blue attack and defense QI
  • 780 FP
  • 1,560 goods same age
  • 1,170 prev age goods
  • 12 of 1,000 frag for ascended tidings press tower upgrade kit.  You will be able to keep one perpetual ascended building.


Snowbank Savings
  • can be obtained from calendar reward and/or gold league reward
  • 4x4 requires road
  • costs 192,000 population
  • 180 % red and blue attack and defense
  • 245 % red and blue attack and defense GbG
  • 78,750 medals
  • 270 FP
  • 360 next age goods
Random rewards:
  • 30 % variable amount 13-45 of 30 frag needed to make finish special production
  • 70 % chance of 40 next age units.  Equal chance for any of them.
Eternal Market
  • grand prize 700
  • bronze league 100
  • main questline 100
  • item store 100
  • calendar reward 100
total 1,100 or 1,000

Allies:


Earnest Shackleton
  • not listed but we were told he would require scientific housing
  • common 20 prev age goods
  • uncommon 35 goods
  • rare 26 FP
  • epic 31 FP
  • legendary 36 FP

Margaret I of Denmark
  • military housing
  • common 5% blue attack GbG
  • uncommon 10 % red attack base
  • rare 6 heavy units your age
  • epic 15 % red attack and defense
  • legendary 17 % chance to grant power shot to 200 heavy units

Once again the best avitar is hidden behind the golden pass.


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Thursday, October 8, 2026

All the GB's in their final form.

 

Nerfed but still good.

Build to lv 201


A must have for diamond worlds but it's expensive to level for that small blue attack GbG multiplier.


I don't see a reason to level this beyond 201


CF was once one of the best GB's in the game.  For anyone in the most current age this is a delete GB.

Massive nerf to what used to be the best GB in the game and it didn't have to be this way.  They could have just added additional contribution boosts but instead they took away our existing boosts.  On live servers right now if you take spots on a level 101 GB and you have a level 180 Arc you can take them at 2.0.  After this "upgrade" you will need a level 500 arc and can only contribute at 1.4
This is bad.  This will cause chaos on the levelling threads.
They also nerfed the contribution bonus for copper tier.  lv 180 Arc no longer gives 2.0 I think you have to get it to level 194 but get to lv 201 just to be safe.


The decreased need for special goods makes this GB obsolete.


Inno changed this from blue attack and defense QI to red attack QI.  This one GB change is evidence that the devs do not play this game.  They didn't just drop the defense and keep the blue attack they made it no longer functional.  People don't fight red and blue in QI.  It's a segregated attack so the people building this for blue QI boosts are screwed.  No player would make this change.


This is now back to a completely useless GB.  Inno has done a bait and switch on this one and it's unforgiveable.  Players have rushed to build this in anticipation of the change and Inno just did a rug-pull.



This is interesting but I can't really see anyone building this to level 500.  They also nerfed the number of charges and chance to get double rewards.


If they gave a massive goods boost but let you chose the era then this would have been interesting.  So GB's requiring goods of that era to open levels I could have seen something like this (or other GB's that give goods) being used to alleviate that need.  But they didn't so this is a never build GB.

For Traz the 15% is the multiplier and the 750% is the base boosts.  This is the clear winner.  To be honest the Colosseum should have gotten this upgrade instead of Traz.


Getting AO to level 201 is a for sure but going beyond that?  Players in the most recent age will have no use for that boost.
So the difference between a level 401 Colosseum and a level 500 is 10k medals?  Ok will get right on that.  Inno give me a reason to build this beautiful GB.  This prestige upgrade is fail.

So the difference between a level 201 and level 500 deal castle is 4% multiplier for blue QI attack.  300 level for 4%.  Seriously who's idiot cousin came up with this?


So the difference between lv 201 and lv 500 is 2% multiplier to blue attack GbG, an increase of 5% to the chance of getting a spoils of war and 5 extra charges.  Again, 300 levels for that?

Science ally boost is interesting but this is a never build and tear-down if you have one GB


Waste of space


If you build a lv 500 Arc and lv 500 ShS you can get 1.9 contributions again.  Yah!  The fight boost multiplier is capped at 5% at level 201 so answer honestly.  Will you add 300 more levels for that contribution boost?


If you have a lv 201 you have no reason to level it further.  If you don't have a TA then it's not worth building.


Garbage GB.  My QI defense boost is 2,200 which is overkill already.  This would add 110 at level 500.  You're better-off adding a couple of decorations to your settlement if you need the boost.


Buildings not getting a gold level:






Cosmic Catalyst no longer needs special goods to level.  A rare positive change.


Flying Island is so pretty and a complete waste of space.  








Not worth building


I would like this more if I could chose what age those goods were but it's a little boost.

A little boost from what live server has now.

A boost from what's on live server now.





Just so everyone knows this used to produce 200 troops at level 100.  They did increase the fight boost though.

























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GB changes coming to live server Nov 5, 2026

 This isn't us saying it it's Inno's announcement.   https://support.innogames.com/kb/ForgeOfEmpires/en_DK/7009 We were not goin...

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