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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Sunday, March 15, 2026

Some additional information not previously disclosed about the GB changes

 


So we got some feedback from readers that don't want us to just edit in new information because if they've already read the post they'll miss it unless they go back to find the comment section.  Ok fair enough so we're going to have some posts like this that would have been just added to an older post but is now a stand-alone post.

It appears the recruitment bonus from guild level no longer applies to GB's.  Previously for a lv 100 guild you'd reduce the recruiting time of units from Traz or SW by 40%.  Now it's nothing.  Just a flat 24hrs to collect.

HC and SC rewards have also increased by a lot.  We're still working out the changes and I doubt it makes a difference for people deciding to build or not to build but should still be noted as it doesn't appear anywhere as far as I can tell.

That's it.  Not a lot of news but now it isn't buried in a post you've already read.  Take care.

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QI guides


 We keep getting asked if we have a QI guide or recommend one.  There is a good guide available here.  Clicking on that picture takes you to that site as well.  It's not ours or to be honest it's not what we do but it's good.

Look we all start QI with different bonus from main city.  Some of us start QI with enough fight boost to defeat bosses on Map 12 and some start with nothing.

Some start QI generating enough QI goods to open two goods expansions immediately and most don't.

Some start with extra coin and supply and some don't have any any QI bonus in city.

I don't know how you can have one all encompassing guide that works for everyone.  If there is a demand for it we'll make a guide for low-to-mid QI players (little to no boosts in main city) and one for advanced players with lots of boosts and willing to buy expansions using shards and diamonds.

So broad strokes.  If you are not exploiting the 20% boost some buildings give right before collection then you're playing QI wrong.

So take a peek at the photo above.  We have more expansions in our settlements but if using a small settlement then this works.  That's how your settlement should look when QI starts.

Your settlement will be very unhappy but that's ok.  You collect and delete houses until there is room to place a church.  When there is room you place the church and continue collecting and deleting houses.

When looking at your settlement just look at 6x6 grids.  Those grids can have 4 churches, or 4 breweries or 9 houses.  So work with one 6x6 grid at a time until your happiness is 150% and now receiving a full bonus when collecting.  When that happens collect the rest of your houses (coin collection).  

Then you delete more houses and place breweries.  Again work in a 6x6 grid.  As you remove houses you'll see you no longer need as many churches so you can replace some (not all) with more breweries.

Once you can no longer add any breweries AND your happiness is 150% then you collect supplies.

Using this method you should have 500-600 chrono alloy.  Usually less than 600 but more than 500.  It really depends on your settlement size.  Open at minimum of 4 expansions at start.  The more expansions you open the better your settlement can be.  Whatever shard expansions you plan to open do so immediately.  Don't add as you go along.  You do that with goods expansions not shards.  If you're going to spend then do so immediately.  On the flip side of that if you're going to buy extra actions then wait until map 12 if you donate or the latest map you can fight.  So if you tap-out on map 10 then use the extra turns then.

We cannot emphasize this point enough.  You are far better-off using your shards and diamonds buying additional expansions than you are buying extra turns.  If you're going to spend then do it smart.

That allows you to place two alchemists.  Remember to open settlement 1hr after placing alchemist.  It takes 1hr to build and then 10hrs to collect but those 10hrs do not start until you login to your account after it's completed building.  This simple mistake slows down settlement building.

So what will your settlement look like after you've made this one very important first collection?

2 alchemists, 6 multistorey houses (all in one 6x6 grid) then dealer's choice of 4-9 multistorey houses.  What about all the rest of that space?  You build churches.  Fill all the rest of the space and if there is room then place more houses.

The rationale is the churches will generate QA for ten hours.  Then when it's time to collect you do what we did before.  This time we remove churches and place estate houses and stop before the happiness drops below 150%.  Then collect coins.

Remove the extra houses you just built and place breweries.  Like we did before replace churches with breweries until you can't place anymore without dropping happiness below 150%.  Then collect supplies.

Essentially what we're doing is using settlement space to generate QA instead of letting houses and supply buildings mature to harvest in 10hrs.  The 20% boost buildings (breweries and estate house) boost what we already have in city and generate more than just putting in some tannery or more multistorey houses.

Once you understand this concept you can play QI on easy mode.  That's it, that's the secret sauce.  Once you get used to a large portion of your settlement being a temporary canvas that you rotate churches, estate houses and breweries everything else is easier.  

So after this second collection you build two or three more alchemists.  Repeat the steps listed above.

Third collection you should have 1k+ chrono.  Build a bakery and rush it.  You're winning the race for chrono and have lots of coin and supply.  If you have 1200 chrono then build a beekeeper.  You're remembering to come back in an hour right?  This time for the goods building.  Make your goods and buy however many expansions as you can.  Don't make more goods than you need.  Then delete the beekeeper and put another church in there.  Get another 9 hours of QA production in that space.

By fourth collection (Saturday morning) people that do not have strong fight boosts may want to consider buying decorations.  One or two group of trees or tower ruins depending on if you fight red or blue should be enough right now.  Don't build the 1x1 decorations at this stage.  It's too costly and you need that chrono, coin and supplies elsewhere.

*Just a note about fighting in QI.  When your guild takes down the garrisons you get a fight bonus.  So even if you personally have zero QI fight bonus from city you will have 100.  On the first 4 maps that's more than enough.  Everyone should have a Forgotten Temple which gives another 50%.  There is no reason anyone should be donating coins and/or supplies in the first 4 maps.  Those nodes should have zero contributions.  If you have zero fight boosts and have to wait for garrisons to be taken that's fine.  As long as your QA bar isn't full you are generating actions.  You have lots of time.  That means guilds that freak-out when players are at zero a few hours into the game need to understand that some players have no choice but to wait.  With all the buildings in the game now that have QI boosts it's hard to imagine an active player starting QI with zero.

Building troops?  If you have decent fight boosts you can get to map 8-9 only using 20-30 catapults.  If you have the coin and supply when QI starts and want to make it easy then build catapult camp then delete when you feel you have enough.  You probably will not have enough coin and supply to build-out your original settlement though.  If you don't get enough chrono alloy in that first collection you will be behind.  The better strategy is use the troops you get at incursion start to just make sure your QA bar won't be full by your first collection.  After your first collection then build camp, make troops and delete.  After that first collection you should have enough coin and supplies to function.

Once you understand the concept of using those 20% boosts right before collection and using the space to generate QA between collections this gets very easy.  Just try to balance coin/supply (clapboard house/bakery) as you build-out your settlement.

To make it very clear.  QI is a settlement resource management mechanic.  It's not a fighting mini-game.  That's just incidental because it's more efficient to reuse troops than it is to donate.  Donating your settlement (coins and supply) hurts you and your guild in later maps because you don't generate QA and you don't have the ability to use all your QA.  

The goal of QA is thus.

Generate chrono alloy early.

Use space to generate QA in-between collections.

Generate enough chrono, coin and supplies to finish my settlement.

A finished settlement is all culture buildings.  So settlement is filled with doctors and then cartographers and pillory when a doctor can't fit.  That also means you have enough cannons to take you to the end.  I like to keep 1k chrono as a reserve in case my 400 troops get depleted.  I haven't had to do that yet.

The faster you can convert your settlement the more QA you generate.  The more QA you generate the more progress you can make.

Target the 13th to 14th collection as the time to remove all supply, military camp and houses and convert to culture buildings.  That's Wednesday night or Thursday morning.  That means instead of generating 12-14k QA/hr you're generating 17-22k.

Keep in mind that people who do not have strong QA fight boosts will need to have a lot of decorations in their settlement.  Every tile used on a decoration means less culture buildings and less QA generated.

If you're in a QI focused guild there are plenty of avenues to get QI fight bonus.  If you're a newer player or prefer to focus on GbG and/or GE then you are foregoing progress in QI because your city prioritizes other mechanics.  Just know that going into it.

Lastly a few notes about QI buildings in main city.  If you want to have one goods expansion available to you when QI starts you need 30 goods of that type.  You start with 20 of each type so that means 10 more.  So if you have a building that provides 10 goods at incursion start that is 2 of each good so you'd need five of these buildings.  Having 50 extra goods at incursion start allows you to use the 4th good type and is an advantage.  Now to use the 5th good type you need to unlock a goods expansion with 60 goods.  Many people do this by having 200 extra goods at incursion start.  We don't support this.  That is a waste of city space and a poor choice of QI boost.  We also don't like the buildings that give a % boost to coin and supply.  Consider all the brewery and estate houses we will build before collection.  The tiny amount from the QI building is city is nothing.  Instead focus on coins at incursion start and/or coins and supply.  Ascended snowdrop gardens are great.  The ascended kits are in every event.  It doesn't cost population or happiness and it gives FP and fight boost for main city as well as fight boost, coin and supply for QI.  They're easy to get and are a wonderful option for all these junky events.

So that's the concept.  If people really need it we can do screen caps but it's a pain in the butt so if it's not needed we won't bother.

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Historic Allies upgrade should come to Beta server shortly.

 


What you're looking at is the resource needed to upgrade allies.  It's called a, "Valor token".  When you use this resource or currency you ascend allies to a higher rarity.  Once ascended it unlocks additional abilities.

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Saturday, March 14, 2026

Viking Event on Beta

 We were asked not to post what we have until the balancing on the buildings/rewards is finished.  The packet we had which will surely be leaked at some point because the code is already in the game on Beta may be changed.

There's really nothing to prep for this event so we'll just post everything when the rewards are confirmed or the day before it goes to Beta with an "as is" type of warning.  We didn't get to test much as the axe throwing mechanic was broken in testing.

From what we were told the rewards had to be adjusted to reflect the new GB reality we now live in.  That indicates to me the FP and goods rewards will be scaled up.

I know the ascended version of Fjordstorm Harbor for sure was scaled up so hold tight.  You'll get the information and pretty pictures shortly.

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Friday, March 13, 2026

GB changes delayed and will be changed before coming to live server

 

We don't know what or how it will be changed.  We were told one of the changes was to let the Arc boost for FP work on any level but cap the boost for BP at level 200.

Costs to level and open levels are being looked at.  So this is all good news but we're not done yet.  Get your angry butt to the forums and discord and let them know what you think the changes should be.  You know, people that actually play the game!

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Thursday, March 12, 2026

Some updates and a call to action

 

There's a call to action for all players who oppose the GB changes as they stand now and also an update for beta players regarding the world prize.

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Site update not FoE related

 

Ok so it should be obvious to all that we're not web designers.  We don't care all that much about making things look pretty.  After some feedback about the site not looking pretty, and dated, and lame and not great on mobile we took more hours than it should have to try ALL the templates available.  Then we discovered 800 other templates and decided to stop.

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Wednesday, March 11, 2026

Tinfoil hat conspiracy

 

Just wanted to break-up the doom and gloom of the GB update and at least mention the colossal shit-show that is the Anniversary Event.

They should just go back to the old system.  It would be easy to do.  Just sub-out the daily prize with store currency.

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Tuesday, March 10, 2026

GB's update may make major changes before going to live server

 


Ok so we like to give the player base a head's up on what is going to happen.  We're just players.  We love and hate this game probably like a lot of you.  We're not on the payroll and have no obligation to sugar coat things in fear of losing a sponsorship.  Always be wary of any source that is.

We don't break embargo and we protect our sources because retaliation is real so there are times where we hold back information that might be good for the player base to have in advance.  I say all that because when talking about the GB update you need to know why we're at the place we are now with GB's.

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Monday, March 9, 2026

Yet another small update on the new GB changes

 Not a big update just a FYI.  The folks at Inno were very surprised that people on beta unlocked 400 levels and completely bypassed the new levelling system.  Who could have possibly seen this coming?

They're also taking a look at both the cost to open levels and the cost of FP to level.  We're not done yet.

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Results of the GB changes

Edit: For anyone upset that this site was down for a period of time today we apologize.  This post alone has had just under 17k visitors in the first 12 hours and blogger is not set-up for that.  We were also notified that if we want to keep this blog they will start putting ads on it.  Thank you for using this site as one of your resources.  We're not asking anyone to click on an ad when they eventually come.  Just enjoy the site as you were before.  Again sorry for the downtime it should be resolved now. 

So the GB changes have gone live on Beta.  


If you play on the app you will eventually see it but the app is currently broken so go to browser.  On browser you will get a lot of 

Just keep refreshing and you'll get there.

The too long didn't read is...

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Friday, March 6, 2026

Update to the GB update coming to Beta March 9, 2026

 

If you have not read the original post click this link and read it first.  This post is an update to some of the questions we had and will be a condensed too long didn't read type of explanation of the new GB system.

So off the top this is a huge caveat.  There is some scrambling behind the scenes about what to do with GB's that are on the upgrade list and either unlocked to level 400 or actually upgraded to level 400.  This system was designed to slow GB levelling and offer players long-term goals with steep costs and FP/goods sinks to fix the game economy.  Right now there is a HUGE exploit.  They know about it.  We've talked directly to them and asked specifics about it.  To be honest it's disappointing how discombobulated and poorly planned this roll-out is.  They asked we not publish the exploit when we got the final packet containing all the upgrades to GB's but it's out there so we're going to talk about it.

Update:  As of noon Saturday March 7 there are no changes to the plan.  Get those GB's to lv 400 if they're getting tiers and 200 if they're not.

So for people on live server

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Monday, March 2, 2026

Great Buildings change embargo has lifted

 The long wait has been painful but we go the got ahead to publish so here it is. 

We've laid this out as if you were not familiar with the previous changes that were pulled after the fan base revolted so this is geared towards a brand new player with no previous knowledge of what happened.

Their will be Prestige Tiers for GB's

When you level a GB the effect (boost, output whatever) increases until a set cap is reached.  So lv 100 for SASH GB's, lv 180 for Arc etc.  

With the introduction of tiers players can

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Anniversary Event 2026 on Beta server March 3-24, 2026


Delayed for balancing changes.  You can see the edit below to the world fair buildings.  Announcement coming shortly.  Should be on Beta March 3.  Still pending more changes.

To see our WIP post during the testing you can see it here.  And another post here as it was nearing launch on Beta.  You can see how much it's changed in just a short period of time.

We will probably just copy/paste it here anyways because we're lazy and the information is accurate but not in a pretty format.

Note the event store is more complicated than previous events.  We will wait until it goes live on Beta where we can capture more images as it's easier to show than to explain.

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Saturday, February 28, 2026

Updated Master Spreadsheet

 To go to the spreadsheet click here


It now includes the new GbG buildings and the Anniversary Event buildings that will be on Beta next week.

We're working on ways to make the master spreadsheet better and are looking for user input.

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GbG Championship 2, 2026

 


Starting March 5 on Beta

We're posting this "as is" because we expect these rewards may change and now there's a record before the change.

The Master Spreadsheet has already been updated to include these buildings.

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Tuesday, February 24, 2026

Site updates



We're going to be updating the master spreadsheet "value" and would like your feedback.

While value is subjective we are still trying to objectively apply values to all boosts so players can rate a building by what it provides on a per square return.

We look at buildings as belonging to one of three categories.

1) Quality of life

2) Specific need

3) return per square

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Monday, February 23, 2026

FoE forums

 We were sent some copy/paste items from the FoE forums.  We don't use the forums or the discord so this was new to us.  Essentially the person who wrote to us was asking if the FoE team was lying to them on the forums.


The above is the official statement for the person who was at the time the go to community manager.

The below was a response to that.


None of us will be heading over to the official forums to partake in this controversy.  I believe you have to register to participate and we favor anonymity so people can just be honest.
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Anniversary Event for Beta (start date TBD) We think March 2, 2026 it start on Beta

 Consider this write-up a WIP as they're still finalizing some of the boosts after testing was completed.

Delayed for balancing changes.  You can see the edit below to the world fair buildings.  Announcement coming shortly.  Should be on Beta March 3.  Still pending more changes.

To see our WIP post during the testing you can see it here.  We will probably just copy/paste it here anyways because we're lazy and the information is accurate but not in a pretty format.

Note the event store is more complicated than previous events.  We will wait until it goes live on Beta where we can capture more images as it's easier to show than to explain.

Research & Network Coins

Earn Research Coins by completing Anniversary tasks. Earn Network Coins from the World Challenge.

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Some additional information not previously disclosed about the GB changes

  So we got some feedback from readers that don't want us to just edit in new information because if they've already read the post t...

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