Halloween Event now on Beta Sept 26 - October 17

 


Halloween Event bares no resemblance to last year but is a reskin of the 2023 Summer Event.

The mechanic is "Wheel of Fortune"


Your hood shares the wheel and you fight for prizes.  Hopefully they don't refresh the wheel just as you're about to get the prize you want.

REMEMBER TO TICK THE BOX THAT SAYS, "SKIP ANIMATION"!!!!!

There are three tiers of prizes green, silver and gold.  Green prizes can be won four times.  There are four bars and you can see when one prize is won.  Silver can be won twice and gold only one time.

What's the best strategy?

  • Do all the rush quests right away so you have lots of inventory.
  • There are two rivals so if you plan on doing them just save your currency for those days.
  • Cancel animations.
  • Wait until the prize you want is on the board.
  • Use as many knives as you can all at once.
  • You are competing against your hood for prizes so if you play during off-hours it will be to your advantage.  If you play when a rival quest is active just expect someone from your hood to snipe all the good prizes on the wheel.  Or some griefer to refresh the wheel when a good prize is up.

But how is this a reskin?  Well instead of a wheel we get this...


The currency is tickets to buy knives to throw instead of dublons.  


The event will offer silver and gold grand prize lines that advance with the basic line and also has league prizes.

Gold 1% league reward building
Witch's Brew Ride
  • 4x5 no road required
  • 150% red attack and attack def
  • 25% red attack QI
  • 120 FP
  • fragments of main event building selection kit
  • costs 150-4,000 population    **** tool tip is showing positive not negative population so will have to wait to place it to see if Inno's information was wrong or if the tool tip is wrong
  • costs 129-3,095 happiness
  • 3,640 - 259,550  supplies
random production
  • 60% 100 current era goods
  • 40% 25 next era goods

random production

  • 50% 30 fragments of Eerie Thrill Coaster selection kit
  • 30% 5 fragments of silver upgrade
  • 20% 5 fragments of golden upgrade

Considering the nerfed main prize the reward to make more of them is considerably less valuable.


The Abandoned Asylum will get two upgrades bringing it to level 11.  Stats are for SASH

Phantom Abandoned Asylum


  • adds 1 population
  • costs 2730 happiness
  • 400,000 coins
  • 75 FP
  • 50 next era goods
  • 120 goods of your age
  • 70% red attack
  • 10% red attack GE
  • 15% red attack QI  (This may be removed prior to live server)
  • 95% red defense
The silver version gives 10% red attack for QI.

If you are playing this on live server we strongly recommend you do not spend diamonds on this event.  The main prize has been nerfed and they can remove the QI bonus of the abandoned asylum after the event ends.  This is a very shady business practice but Inno has shown they are willing to do it without regard to what the players want.

If you are ok with spending diamonds on event currency and buying the gold pass only to discover the four golden asylums have had the QI boosts removed then go ahead.  In our view it should be safe for live server but don't do it for Beta.


Eerie Nightmare Coaster



Main Event building  lv 10 using SASH stats

  • 7x4 requires road
  • hosts an ally (military - type) (uncommon - rarity)
  • costs happiness (amount has changed so waiting for beta and will update)
  • +2% FP production (excludes GB's)
  • 100% red attack and attack def
  • 20% red attack QI (this may be changed) ***** Confirmed this has been removed completely
  • 259550 supplies
  • 75 FP
  • 6 random units
  • costs 20,820 population  *** confirmed neg pop
  • costs 95,760 happiness
  • gives 8 random units of your age
Random Production
  • 50% 200 current era goods
  • 50% 250 previous era goods

With QI boost removed this building doesn't appear to be worth placing after population and happiness costs are factored in.


Other buildings values will be changed or added at launch on Beta

Nightshade Cemetery

  • 5x2 requires road
  • 55-77% blue attack and def
  • 15% red def for GE
  • costs 100-3000 population  **** tool tip is showing positive not negative population so will have to wait to place it to see if Inno's information was wrong or if the tool tip is wrong
  • costs 129-3095 happiness
  • 40-2500 medals
  • 30 FP
  • 10 Goods
  • 3 fragments of one-up kit
  • 2 random units
Not a very appealing building unless someone has a new city and can handle the pop/happiness hit and they need blue boosts.

Yaga's Roost


  • 5x3 requires road
  • 55-75% red attack and def
  • 20% red attack GbG
  • costs 150-4,000 population  **** tool tip is showing positive not negative population so will have to wait to place it to see if Inno's information was wrong or if the tool tip is wrong
  • costs 129-3,095 happiness
  • +50 quantum actions per recharge cycle
  • 75 FP
  • 25 goods
  • 3 fragments of reno kit
  • 4 random units





Enchanted Elixirs Emporium

  • 4x4 no road required
  • 60-80% blue attack and defense
  • 25% blue attack and defense GE
  • costs 150 - 4,000 population
  • costs 129 - 3,095 happiness
  • 60-3000 medals
  • 30 FP

random production
  • 60% 100 goods of your age
  • 20% 25 goods of next age
  • 20% 10 frag finish special production


Joker's Malevolent Spin

This unit has a base and separate upgrade models.  The Joker's Infernal Spin is the lv 3 version.  We're waiting on confirmation that the upgrade unit will both upgrade lv 1 to lv 2 and upgrade lv 2 to lv 3 or if that will require a separate units to take it from lv 2 to lv 3 causing natural bottlenecking.
Unfortunately it's now confirmed there's a base, silver and golden so three separate units instead of one plus upgrade.

These stats are for lv3.

  • 2x5 no road required
  • 30% red attack
  • 8% red attack GbG
  • 5% red attack GE
  • costs 150 - 1,000 population  **** tool tip is showing positive not negative population so will have to wait to place it to see if Inno's information was wrong or if the tool tip is wrong
  • costs 300 - 1,500 happiness
  • 5,000 - 40,000 supplies
  • 25 FP
  • 25 goods of your aged
  • 45 goods one age below



Event Mechanics:
There is a tutorial and here it is.











The tasks are different from regular quests (which will be added below).


You spend tickets to buy knives.  You then use knives when you like the board.  You then get the things you need to complete the tasks when you hit the good prizes.

Once you complete that task another one replaces it.
You can do six tasks a day.


Ok we already went through the buildings.  What do I need to do to get a fully leveled main prize (you don't need the silver and gold as it will create it's own in time).

At 2100 you get the last piece you NEED to get a fully leveled event building so the real question is what about the silver and gold abandoned asylum pieces that give red QI attack?
As pictured above you need 2200 for the silver and 
2400 progress for the golden version.  But you can also get them in the event pass and that's really how this event is pay to win.


At 3100 with the gold pass you 2 more goldens (total of 3) and at 4700
you can get a 4th one.

The energy rewards have a chest mechanic.




What's in the chests?




Other prizes are goods, finish all supply and if you open all 6 you get enchanted elixirs emporium.








Quests:  Rewards for completing quests are "tickets" which is event currency unless stated otherwise

Milestone rewards at 5- 50 tickets, 15- 100 tickets, 30- 50 fragments of silver Eerie Terror coaster, 40-150 tickets, 56- 50 fragments of golden Eerie Terror coaster

  1. pay coins
  2. spend FP AND gather supplies
  3. defeat very small army OR solve simple neg AND make people enthusiastic
  4. build 1 culture building from your age or 2 age below AND buy 5 FP
  5. 1hr productions of any age  AND gather coins
  6. recruit 5 units from your age OR 5 the age below
  7. gather goods AND complete two encounters by neg OR win 2 battles without losing
  8. donate goods OR spend FP AND gain population
  9. donate goods OR solve simple neg AND 8h production of any age
  10. build 7 decorations of any age AND gather coins
  11. defeat medium army OR solve moderate neg
  12. spend FP
  13. acquire 2 sectors OR finish 24hr productions of any age
  14. gather goods OR donate goods AND gather coins
  15. defeat medium army OR spend 50 FP
  16. visit friends taverns OR defeat units AND pay supplies
  17. 15 min productions of any age AND gain happiness
  18. build 1 production building from your age or 2 the age below AND pay supplies
  19. solve moderate neg OR win 3 battles
  20. collect 5 incidents OR 10 productions of your age AND pay coins
  21. activate 2 boosts in friends tavern OR defeat 26 units AND 15 min production of any age
  22. 4 hr production of any age OR exchange 4 items in AD AND gather supplies
  23. solve 5 encounters in GE OR solve moderate neg AND pay supplies
  24. build goods building from your age OR gather goods AND spend FP
  25. defeat small army OR solve moderate neg AND 15 min production of any age
  26. spend 400 tavern silver OR infiltrate 4 sectors AND motivate 10 buildings
  27. defeat medium army OR solve moderate neg
  28. build 3 residential buildings from your age OR gather supplies AND pay coins
  29. visit 15 taverns OR motivate 30 buildings AND gather goods
  30. donate goods or spend FP AND gain population
  31. 24hr productions of any age AND build 3 production buildings of your age or 4 age below
  32. build 7 decorations of any age AND gain population or happiness
  33. pay coins AND win 5 battles without losing OR spend 60 FP
  34. 24hr productions of any age AND gain population
  35. spend FP AND gather supplies
  36. 5 items in AD OR 24hr productions AND spend FP
  37. win 6 battles OR donate goods AND gain population
  38. collect tavern silver OR solve complex neg
  39. defeat small army OR complete 5 encounters by neg AND gather coins
  40. finish 15 productions from your age or 18 the age below
  41. build 4 decorations your age OR 6 age bellow AND spend FP
  42. spend tavern silver OR 8 hr productions of any age AND buy 5 FP
  43. first difficulty in GE solved OR defeat large army
  44. win 5 battles without losing OR gain happiness AND motivate/polish
  45. build 3 residential buildings your age or 4 bellow AND 5 min productions of any age