Hey remember how the new QI is supposed to balance red fighting, blue fighting and donation nodes?
Well this is level 11 (bonus 325 to both attack and defense). That is ten fight nodes. If all ten are completed then there are three bonus nodes and one of them is a donation node.
My question for Inno Games. What is the real goal for QI? Do you regret putting donation nodes in the game and want to eliminate them? Do you want players to be able to donate early in the QI and then switch to fight later?
Coin/supply management is different for fighters than it is for donate/support role players. It's easy for fighters to build a settlement that is strong enough to fight at this level.
It will be almost impossible for a donator who has used up all their coins/supplies donating in early levels to then convert to a fight settlement.
Let's cut the BS. People who are fighting at this level have a main city with QI fight boosts and the settlement boost supplement those boosts with decorations. Most guilds will only have a minority of members who can do this with the majority of players being support role/donations.
So what's the point of all this? In our view they want people to target QI bonus buildings for the main city instead of just chase the highest red attack GbG boosts like most people are doing now.
What is the anticipated guild reaction? Members who can hit 220+ attrition are valuable but if they only do donation nodes in QI they are less valuable than members who can do 170+ attrition AND can fight levels 10-12 in QI.
We should start recognizing that red attack/attrition numbers are just a penis measuring contest. Well rounded members are more valuable to a guild.