Winter Event starting on Beta server October 29 to November 30, 2024

 

This event has the "shuffle board" mechanic.


Event currency is wooden bells.  They are obtained from quests and incidents.

Wooden bells illuminate houses in the winter village shown above.

Each house opens with 10 wooden bells and has a prize.  With each open house you will also earn 1-2 progress points in the event pass.

Similar to previous shuffle events there will be a super board.  Instead of getting dragon pieces you will get snowman pieces.  Once you have all three the next board will be a super board.

WARNING:  Once you start a superboard you have to complete it before the system resets.  If the super board has started but is not complete at system reset there is a chance you will be frozen out of the event until the next day's reset.  This error is currently being worked on and a fix should be applied soon.  Regardless of the error and upcoming fix you should complete it anyways as you get better prizes and double the progress.

Super board: No shuffle mechanic, has two "show two" and "double payout" prizes.  More on this later.  Each house opened gives 2-4 progress points.

Boosters (mostly obtained through rival quests but we start with one):

snowball blast - this essentiall deletes the prize behind a house but leaves "show two", "double payout" and "snowman parts".  Do not use this on super board.  This item is used best when you are near competion of a regular board but the desired prize is still not discovered and you want to avoid hitting the shuffle before you find the prize.

sleigh combo - this reveals the special rewards (shuffle, show two and double payout).  Similar to the snowball blast strategy do not use on super board.  Unlike the snowball blast this is best used at the start of a new board.  It is to your advantage to know where the shuffle is so you can shuffle immediately after getting the good prizes and not waste currency on the filler prizes.

winter toy inspector - this will open 9illuminate) a house and give double rewards AND reveal two more house rewards.  The strategy for this one is very simple and very profitable if used correctly.  This should only be used under the following conditions.

  1. The daily special you desire is up
  2. You have identified which house has that daily special
  3. you activate the X2 boost first
  4. then you use the winter toy inspector
  5. now select the tile/house with the good prize.
  6. If you do this correctly you can get 4 daily prizes from the one tile.

This event has a piggy bank mechanic.  Just avoid this mechanic.  It's a scam.  I don't care how valuable the prizes may appear to be.  They will be obsolete in 6-8 months andy you'll have nothing but regret in spending all the diamonds it cost to get those prizes.


The one thing I will warn about because people fall for this everytime.  When you pay diamands to pick a prize or take both you don't get those prizes.  They get added to a prize bar that you then also have to pay to get all prizes in the prize bar.  If you are going to play this mechanic then at least make sure the prize bar is full before paying the diamonds.  But still, don't do it.  (The diamond price listed above is not what you will see in the game.)

Calendar Mechanic:


Similar to previous calendar mechanics this is designed to be a diamond sink so player beware.  If you play the event daily (instead of wait for good daily prizes) you have a chance to get a golden key that unlocks one day of the calendar.  Once you receive the golden key then stop until the next day.  Be prepared to buy a lot of event currency because not all boards will have a key.

The best advice is to ignore tha calendar and just play the event when you have a daily special you like.  You will get key fragments after receiving one key and you can combine those fragments to make keys to open up additional days.  Wait until the last day of the event where the content of all the calendar days are known and just pick the best days to open.

This event like all events from now until forever has a league system and a silver and golden event pass option.

There will be three rival challenges.

Prizes:  all figures shown are for motivated buildings

We get a new heroic ally "Boudica" and this one gives a 30% red defense for QI bonus


Main event prize.

Yukitomo Tower lv 10


  • 4x4 requires road
  • 44-65% red attack
  • 44-65% blue attack
  • 450 - 29,790 population
  • Military Ally Room (common)
  • 3,480 - 317,790 medals (getting ready for the next GE level)
  • 46-67 FP
  • 10 rogues
  • one fragment of "Puppy Hauler" selection kit
  • one fragment of "Sleigh Builder" selection kit (yes this has a new level)
  • as of this time this building does NOT produce fragments of the silver upgrade kit.  We will have to see if it does or not when it comes online

Yukitomo Plaza (level 11/silver upgraded version)


  • 4x4 requires road
  • 48-69% red attack
  • 15% red defense for QI
  • 48-69% blue attack
  • 100 QA per recharge cycle
  • 530 - 35,560 population
  • Military Ally Room (common)
  • 3,800 - 347,590 medals
  • 48-69 FP
  • 12 rogues
  • 2 fragments of Puppy Hauler Selection Kit
  • 2 fragments of Sleigh Builder Selection kits
  • As of right now this building does not make fragments for the golden upgrade


Yukitomo Empire (lv 12/golden upgrade)

  • 4x4 requires road
  • 52 - 73 % red attack
  • 15% red defense QI (may be removed for live server)
  • 52 - 73 % blue attack
  • 200 QA per recharge cycle
  • 580 - 38,440 population
  • Military Ally Room (common)
  • 4,130 - 377,380 medals
  • 50-71 FP
  • 14 rogue
  • 3 fragments of Puppy Hauler Selection Kit
  • 3 fragments of Sleigh Builder Selection kits

"Puppy Hauler Selection Kits" make 

  • Holly Hauler
  • Sled Pup Monument

"Sleigh Builder Selection Kits" make

  • Sleigh Builder Deluxe

So let's start there.

Sleigh Builder Deluxe is the upgrade of the regular sleigh builder that people remove once they have jumpin pumkins to replace them with and that should still be the case with the level 2 deluxe.



  • 2x3 no road required
  • 8 - 15 % red attack and defense
  • 8 - 15 % red attack and defence GbG
  • cost 290 - 19,220 population
  • These are inferior to jumpin pumpkins because the 4hr and 8hr productions need a "finish special production" to hurry for rival quests.
  • 5 min and 1hr are coin production but there is no 5 min coin rush.  There is a 1hr coin rush that can be used.
  • The 24hr production is goods and a finish goods production can be used on that but so far the rivals are asking for 4hr and 8hr goods production.


Holly Hauler



  • 4x2 no road required
  • 22-43 % red defense
  • 30-51 % blue defense
  • costs 260-17,080 population
  • 32 goods your age
  • 64 prev age goods
  • 50 treasury goods

random production:

  • 30% 10 fragments of store building
  • 70%  10 fragmenst of 6hr mass supply rush

can be upgraded to Ascended version


Ascended Holly Hauler


  • lasts 30 days then converts back to base building
  • 4x2 no road required
  • 23-65% red defense
  • 35-77% blue defense
  • 4% coin and supply boost (these should be QI boosts but as of this time it did not specify that)
  • costs 260 - 17,080 population
  • 64 goods your age
  • 128 goods prev age
  • 100 treasury goods

random production:

  • 30% 10 fragments of store building  (may increase to 20 for live server)
  • 70%  20 fragmenst of 6hr mass supply rush


Sled Pup Monuments


  • 2x3 no road required
  • 8-19% red attack and defense
  • 8-19% red attack and defense GbG
  • costs 190-12,810 population
  • has an animation of a dog sled that goes around your city if you have animations turned on
  • 15 FP
  • can be upgraded to ascended version
Random production:
  • 50% 12 ranged units
  • 50% 12 artillery units

even the non-ascended version is good for SASH players



Ascended Sled Pup Monument


  • degrades after 30 days to base unit
  • 2x3 no road required
  • 16-37% red attack and defense
  • 16-37% red attack and defense GbG
  • 10 quantum goods at incursion start (may be reduced to 5 for live server)
  • 5 quantum units at incursion start (may be removed completely for live server)
  • costs 190-12,810 population
  • has an animation of a dog sled that goes around your city if you have animations turned on
  • 23 FP
Random Production:
  • 50% 24 ranged units
  • 50% 24 artillery units

Gold League top 1% prize

Starbell Reserve Roastery


  • 2x2 no road required
  • 32% red attack and defense
  • 25% red attack and defense QI
  • 32% blue attack and defense
  • 5% medals boost
  • 1% goods boost
  • 2,210 - 53,380 happiness
  • 1,210 - 110,340 medals
  • 20 fragments of Yukitomo Tower Selection Kit

very underwhelming prize.  I would not be surprised if this was given a boost before live server.


Calendar Prize:

Crystal Cascade

3x4 no road required
25% blue attack and defense QI
1% guild goods boost
5% special goods boost (we asked and we were told this does NOT boost special goods made in colony only what is produced in city so essentially it is useless for most players)
100 goods of your age
100 FP
200 goods age below
250 treasury goods
10 fragments of Yukitomo Tower Selection Kit


Bonus Building:
The Didukh 4 levels.  All are 2x1 and do not require road
Right now it will only be available in the league prizes and the piggy bank which everyone should ignore so just league prizes.

lv1
  • 9% red defense
  • 9% blue defense
  • 30-2,140 population
  • 180-4270 happiness
  • 12 goods
random production:
  • 50% 1 single fragment of Yukitomo Tower Selection Kit
  • 40% 2 whole fragments of mass self-aid kit
  • 10% 6 fragments of finish special production

lv 2

  • 9% red defense
  • 9% blue defense
  • 50-3,200 population
  • 260-6,410 happiness
  • 12 goods
random production:
  • 50% 2 whole fragments of Yukitomo Tower Selection Kit
  • 40% 3 whole fragments of mass self-aid kit
  • 10% 8 fragments of finish special production

lv 3 Didukh Delight

  • 9% red defense
  • 9% blue defense
  • 60-4,270 population
  • 350-8,540 happiness
  • 12 goods
  • 6FP
random production:
  • 50% 4 whole fragments of Yukitomo Tower Selection Kit
  • 40% 4 whole fragments of mass self-aid kit
  • 10% 10 fragments of finish special production

Are you all underwhelmed?  

lv4 Didukh Dreams

  • 9% red defense
  • 9% blue defense
  • 80-5,340 population
  • 440-10,680 happiness
  • 12 goods
  • 6FP
random production:
  • 50% 8 fragments of Yukitomo Tower Selection Kit
  • 40% 5 fragments of mass self-aid kit
  • 10% 12 fragments of finish special production

One last building:
Eternal Market-Tuscan Horizon 10 levels


  • 6x6 no road required
  • 180% red attack
  • 180% blue attack
  • 1,200-80,080 population
  • 180 FP
  • 360 prev age goods
  • fragments obtained from event questline, grand prize lane, leagues, calendar and rival challenges.  In short.  Inno wants you to play all parts of this event to get this prize but there's more......


Eternal Market Noble Horizon level 11

The following has not been confirmed so consider this a place holder for 3 days until the event goes live on beta server

  • decays after 30 days
  • 480 FP
  • 480 goods your age
  • 480 prev age goods
  • 1,800 guild goods
  • 266% red and blue attack and defense
  • 212 % red attack and defense for both GbG and GE
  • positive population

These were flat numbers and did not chage according to player age.  I would not expect this to remain unchaged by the time it goes to live server.

So if you’ve gotten to the end part you’ll have notice that there are a lot of notes on the buildings about what may change.  Inno is still playing around with QI and unfortunately they have no qualms about changing prizes after they’re introduced on Beta and even on Live Server.  We here at FoEAddicts don’t like predatory monetization and detest bait and switch prizes.  Inno games does both.  They also compromise people with platforms that may choose to speak-out on these issues.  You’ll know who those people are when they start disclosing they produce content “in partnership with Inno Games”. 

Fortunately not everyone who works on this game is happy with the changes and some are willing to talk from time to time about what’s happening and more importantly why it’s happening.  Every free-to-play game will have monetization and some are more predatory than others.  Gone are the days when you can passively play an event, get a fully levelled main prize and only the people who wanted multiple-prizes spent money.  Now it seems there are so many game mechanics you don’t know where to start when you login.

This event is especially bad for monetization with both the calendar and piggy back mechanic.  The shuffle mechanic removes most of the skill element and makes it a chance plus buy and spend diamonds mechanic.

As players we won’t view lv10 Yukitomo as fully-levelled because there are two more premium levels.  We all know this.  One way to get the premium levels is via “the didukh” which has four unique levels instead of a selection kit that can make the base or upgrade the next three levels.  That is designed to create natural bottlenecks where players do not have an even number so they end up with spare parts they cannot use.

Fall event saw players with multiple silver upgrades of the autumn vineyard but not enough to make the base level to add the silver upgrade.  These are all choices made to manipulate the player to spend money to increase the base building so they can use the upgrade they already have in inventory.

In most events we have accepted that if we max out the main event building it will eventually make the silver and then the golden upgrades so it will be fully leveled just not right away. 

The buildings that give QI bonus have that line highlighted in blue to make it easy to see.  The calendar prize and gold league prize buildings will retain their QI bonus.  They are the carrot to get players to spend money and win whatever the hell race we are in.

The main event building for levels 11 and 12 (silver and golden upgrades) both give 15% red defense for QI.  We believe that will be removed for live server and stripped out when the event ends for Beta.  Why?  Because there are three buildings that make fragments for the main event building.  We have players with 500-1000 finish special production boosts that can just print selection kits and increase their QI boosts if this remains.  If those boosts make their way to live server and stay there that’s the good outcome but we predict that won’t happen.  What will happen is a lot of people will spend a lot of money to get buildings that make fragments for the main event building specifically for the QI boost.  Then inno in another bait and switch will just take that away.  Bad enough if it happens on Beta server but unethical if it happens on live server.

We have four people maintaining this site now and one is optimistic that inno will do the right thing.  I believe the event will launch on live server December 3 so we’ll see.  Let’s hope we’re wrong on this and Inno isn’t being slimy yeah?  If they are we’re sure popular content creators will provide cover for them and tell their audience how it’s a good thing.

Quests:  We'll update as it goes so there will be a comprehensive list for live server.  Rewards for completing quests is 10 wooden bells unless stated otherwise.

  1. gather coins
  2. spend FP
  3. defeat small army OR solve simple neg AND gather supplies
  4. build residential buildings 2 from your age OR 3 age bellow AND pay supplies
  5. 15min productions AND make people enthusiastic
  6. recruit 4 units from your age or 5 the age below AND pay supplies.  Milestone reward of selection kit.
  7. build 5 decorations your age OR 6 the age below AND gather coins
  8. gather goods OR donate to treasury AND spend FP
  9. 8hr productions
  10. donate goods or solve simple neg AND 4hr productions
  11. acquire 2 sectors OR finish 24hr productions AND gather supplies
  12. win 4 battles OR spend FP AND pay coins
  13. build culture building AND gain population
  14. defeat medium army OR moderate neg AND spend FP
  15. gather goods OR donate treasury AND pay coins
  16. 2 items AD OR defeat small army AND buy 5 FP
  17. collect 750 tavern silver OR win 3 battles
  18. build 1 production building of your age OR 2 age bellow AND pay supplies
  19. Contribute FP to GB OR solve complex neg AND gain happiness
  20. visit 15 taverns OR defeat units AND gather supplies
  21. build 7 decorations AND 1hr productions
  22. collect 5 incidents OR finish 10 productions from YOUR AGE, AND pay coins.  Milestone reward of 50 wooden bells
  23. activate 2 boosts in tavern OR win 4 battles AND gather supplies
  24. 15 min productions
  25. 4hr productions OR 4 items AD, AND gather coins
  26. one culture building your age or two the age bellow AND buy 5 FP
  27. gather goods OR donate to treasury
  28. spend 400 tavern silver OR infiltrate 4 sectors, pay supplies
  29. defeat med army OR moderate neg, AND 5min productions
  30. collect 3 incidents OR contribute FB to GB, AND gather coins
  31. donate goods to treasury OR 24hr productions, AND spend FP
  32. visit taverns OR defeat units, AND pay coins
  33. build 3 residential buildings your age OR gather supplies
  34. defeat small army OR solve moderate neg, AND 1hr productions
  35. gather goods OR donate to treasury, AND spend FP
  36. collect 750 tavern silver OR win 5 battles without losing, AND pay supplies
  37. 3 items in AD OR 8hr productions, AND spend FP.  Get Milestone reward of Yukitomo Tower upgrade kit.  End of Rush Quests
  38. one culture building of your age OR two the age bellow, AND gather supplies
  39. recruit 5 units of any age OR gather goods, AND gather coins
  40. defeat medium army OR solve complex neg
  41. gather goods OR donate to treasury, AND pay coins
  42. 15 productions of your age or 18 the prev age AND spend FP
  43. win 5 battles without losing or gain happiness
  44. 2 boosts in friend tavern OR solve moderate neg, AND 5min productions
  45. collect 3 incidents OR motivate 20 buildings, AND pay supplies
  46. first difficulty in GE OR defeat small army
  47. build 3 residential buildings of your age OR 4 the prev age, AND 15 min productions
  48. defeat med army OR complex neg, AND buy 5 FP
  49. finish X productions your age OR X+Y productions the age bellow, AND gather goods
  50. Build production building of your age or prev age AND gain happiness
  51. defeat med army OR moderate neg, AND spend FP
  52. gather or donate goods
  53. spend 450 tavern silver OR 15 min productions, gather coins
  54. defeat units OR solve complex neg, And spend FP
  55. defeat small army OR exchange 2 items AD, AND pay coins
  56. build a goods building from your age OR gather goods, AND finish each production option once
  57. win battles OR solve moderate neg, AND spend FP
  58. spend tavern silver OR build 3 residential buildings from your age, AND buy 4 FP
  59. collect 4 incidents OR visit friends taverns, AND pay supplies
  60. gather goods OR donate to treasury, AND spend FP
  61. defeat med army OR moderate neg
  62. solve 7 encounters OR acquire 4 sectors
  63. exchange 2 items in AD OR defeat small army, AND gather coins
  64. win 6 battles OR gather goods
  65. spend 600 tavern silver OR infiltrate 3 sectors, AND gain population
  66.  build 2 culture buildings from your age OR 4 prev age, AND gather coins
  67. gather goods OR donate goods, AND 1 hr productions
  68. win 3 battles without losing OR acquire 2 sectors without fighting, AND spend FP
end