The link to the sortable spreadsheet is HERE.
There are some changes made by request and it makes sense to make those changes.
Troops given is now added as a sortable column and they will be incorporated into the "value" of each event building in represented by total troops x2/tiles including road. The x2 may be increased to x4 or more depending on feedback. Once the troop column is fully implemented it's easy to just change the formula. With more and more people deleting Traz it just makes sense to not only value troop production but to find a way to value it accurately. So the x2 is a starting point that will most probably change to a higher amount.
People not in the latest age will also value buildings that give next age troops higher. People without a traz will value buildings that provide rogues specifically higher. Same for SASH players with range units or SAT players with fast units. It would be impossible to factor that type of personal preference into "value" but you are free to do that yourself.
The other change is goods will be devalued. Previously 1 good = 1 FP = 1 fight boost = 15000 population = 15000 happiness
Now 4 goods = 1 FP = 1 fight boost = 15000 population = 15000 happiness
The reason for both changes should be obvious. The good news for people who value buildings using their own metrics the first tab in the spreadsheet is just the raw numbers. You can sort by whatever metric you wish. If you download the spreadsheet you can also change how "value" is calculated to it can perfectly reflect your play style.