For long-time players this event will be very familiar.
The "Candy Crush" mechanic is the same as previous years with a bit of a twist.
Some behind the scenes stuff. We were asked not to release this information prior to the official forge announcement and have decided to not post anything until just prior to the event coming to live server. Then we received a number of messages that the event is live on Beta and there was no information posted.
This is the official forge page for the event on Beta.
https://innogam.es/FoE-WILD25-BETA
So we decided to make this page live so Beta players can have this information. Surely the information is out there somewhere and nobody here cares where you get the info. This site is free, you do not need to register an account, there are no ads and never will be.
Event Currencies:
Wildlife Coins earned by daily login, quests, incidents and cash shop.
Tickets to open boards. You start with 4 tickets and if there are less than 4 tickets in your ticket bar then you will get a new one every 8 or 10 hrs. The time to accumulate a ticket has fluctuated prior to the beta release so we'll see. Regardless once the ticket bar is full you stop accumulating tickets so don't let it get full.
Pop blocks to move paws down. Make chests when you pop 5 or more boxes at once. 9 boxes gets you the largest chest so trying to match more than 9 is a waste. Frankly making chests is itself a waste if there are paws on the board. The goal is to get as many paws as possible and making chests is just something that happens along the way.
While tickets are what you use to open boards; the wildlife coins are what you use to buy boosters.
The boosters have reverted back to what they used to be.
- Hammer-removes 1 block. Only use to get paws not chests
- Leafy line- removes an entire horizontal line. This is great when you have a bunch of prizes one step away from the bottom and none of the neighboring blocks match.
- Lightning - removes all blocks of a color. This is primarily used during the Rival quests to make chests of a certain color.
Only buy the larger packs when buying boosts.
Each level gives 25 moves and you can buy 5 more moves. Don't do this unless you can get 2 or more paws for sure with 5 more moves.
New this year is "Ticket Multiplier"
Inno recognizes that this event is more time demanding than other events so the Ticket Multiplier is their solution. How does this work? Well instead of using one ticket to open a board you can use two or three. You play the board as per normal but you double or triple the prizes and quest line progression. Essentially the board you play will be doubled or tripled but so will the amount of boosters used.
The golden ticket is back which allows you to play as many boards as you want in a 5 min time limit. Some people do really well with this golden ticket and some only do 2-3 boards. One strategy is to make sure you start a fresh board before the timer runs out. You can then finish that board at your leisure.
There will be two rival challenges for this event. These rival challenges will require you use a lot of tickets so here is a strategy you may want to use.
Do not rush the rush quests. Only do the rush quests until it gives a ticket as a reward then stop. When rival starts you can claim that when all the tickets in your bar are gone. Then continue to do rush quests until you get another ticket prize and stop meaning it is left unclaimed.
Do not claim the tickets earned on the grand prize progress bar until you need them.
You can also prime the boards so when Rivals start you have one board open with 25 moves remaining and three tickets in your ticket bar with the fourth coming in right after Rival starts. That gives you five tickets (4 on the board and one open) plus however many you have on the grand prize bar.
Prizes:
Grand Prize is Shika Shrine lv9, silver is Momiji Shrine, gold is Momiji Dori Shrine
For anyone familiar with Kyoto here is a photo. The building is also spelled incorrectly in game. Lastly this should have been an autumn building as the fall colors is what brings the tourists in.
at night with the lights in fallwithout lights
9 base levels plus silver and golden upgrades for 11 total levels. The level 9 makes the silver and the silver makes the gold so we're only going to talk about that.
Momijidori Shrine
lv 11
8x3 requires road
- 56-77% blue attack and attack defense
- 34-55% blue attack and attack defense GbG
- 54-75% blue attack and attack defense GE
- 720 - 47,650 population
- 2,950 - 71,460 happiness
- 3,780 - 270,130 supplies
- 3 frag of Zen Harmony selection kits
random 1:
- 10% 508 prev age goods
- 40% 128 prev age goods
- 40% 128 next age goods
- 10% 508 next age goods
random 2:
- 90% large FP pack
- 10% 40x large FP pack
Read that as 49 FP/day
Available in Silver Event Pass
Koi Pond production building. All production times can be sped up with supply boosts
- 2x3 no road required
- 7-18% blue attack and defense
- 10-21% blue attack and defense GbG
- Costs population 290 - 19,220
Ascended Koi Pond (30 days)
- 2x3 no road required
- 12% red attack QI
- 16-37% blue attack and attack defense
- 22-43% blue attack and attack defense GbG
- 4% coin and supply boost
- 20,000 Quantum coins and supplies at incursion start
- Costs population 290 - 19,220
Available in Gold event pass:
Usagi Bonbori Gate
- 3x1 no road required
- 1-12% red attack GbG
- 1-12% red attack and attack defense
- 4-15% red attack and attack defense GE
- Costs population 100 - 6,410
- 3 frag finish goods production
Random Production:
- 88% 5 goods
- 11% 50 goods
- 1% 500 goods
Gold League prize
Inari Grand Shrine
- 3x5 no road required
- 90% blue attack and attack defense
- 120% blue attack and attack defense GbG
- 25% blue attack and attack defense QI
- gives 9,930 happiness
- 105 FP
- 135 goods
- 900 guild goods
- 20 fragments of Momijidori Shrine Golden selection kit
Mountain Reserve gets an upgrade
The 7th level of the base mountain reserve has three options when going level 6-7
Those three options will now have a golden upgrade
Serene Moose Mountain
- 4x6 requires road
- 15% red and blue attack for QI
- 200 QA per recharge
- 44-104% coin boost
- 44-107% supply boost
- gives 830 - 55,520 population
- gives 3,440 - 83,270 happiness
- 4,020 - 705,470 coins
- 3,860 - 275,430 supplies
- 310-28,690 medals
- 130 FP
- 130 goods of your age
- 130 goods of prev age
- 260 guild goods
Serene Bear Mountain
- 4x6 requires road
- 44-107% blue attack and attack defense
- 44-107% blue attack and attack defense GbG
- 15% blue attack and attack defense QI
- 200 QA per recharge
- gives 420 - 27,760 population
- gives 1,720 - 41,630 happiness
- 30 - 2,870 medals
- 26 FP
- 52 goods
Serene Eagle Mountain
- 44-107% red attack and attack defense
- 44-107% red attack and attack defense GbG
- 15% red attack and attack defense QI
- 200 QA per recharge
- gives 420 - 27,760 population
- gives 1,720 - 41,630 happiness
- 30 - 2,870 medals
- 26 FP
- 52 goods
Eternal Market - Noble Horizon upgrade
- 6x6 no road required
- 180% red and blue attack
- gives 1,600 - 106,770 population
- 180 FP
- 180 goods
- 360 prev age goods
Rush Quests:
- gather goods
- build 5 decorations your age OR 6 the prev age
- pay coins
- 1hr productions
- gather goods OR donate goods, AND pay supplies
- recruit 1 unit of your age OR 2 the prev age, AND gather supplies
- defeat units OR solve moderate neg, AND gain happiness
- 5 min productions 26 times, AND pay coins
- 3 culture building your age OR 4 prev age, AND gather supplies
- gather OR donate goods, make people enthusiastic
- 2 boosts in tavern OR build 2 production buildings, AND collect 2 incidents
- 2 items AD OR solve any quest, AND pay goods
- buy 5 FP OR solve moderate neg, AND gather coins
- collect 750 tavern silver OR win 7 battles, AND 4hr productions