Click here for the spreadsheet
There will be a change in the way we evaluate buildings in
the “value” column.
With the influx of more buildings that provide military
units it is no longer hyper-valued as it was previously. So instead of taking the number of units
divide by tiles including roads and multiplying by two we will simply remove
that multiplication by two part. So
military units are still valued they are not valued as they were previously.
We are also making a change to both population and
happiness. The previous formula was to
take the pop or happiness provided in SASH and divide per tile including road
and then dividing by 1000. So every 1k
pop (or happiness) per tile would increase the “value” of that building by
1. We are now dividing by 1.5k instead
of 1k.
Lastly we removed the columns that were put in so people
could plan their cities for niche activities.
For example red GbG fighting only.
The game now uses red and blue fighting interchangeably in all aspects
(GE, GbG, QI) with some exceptions like only red fighting on continent map and
only blue for city defense.
FP value calculations will remain the same in that 1FP per
tile including roads is still one value point.
What we have to account for is the now multiple buildings that give a %
increase to FP rewards from city collection like the Eco Sanctum and Forgotten
Temple. So while some players have very
low FP from city collection some have 17k+.
One player in my guild has a city full of Eco’s and makes at least 5x
that. So what base amount of FP should
we use to calculate the %? We decided on
10k. That will be far too low for most
and far too high for some so we can adjust it later if needed.
Good of all ages are added but exclude guild goods then divided
by tile including roads and will now be divided by 20 instead of 10. Good will always be valued but their value
changes over time. In a new age there is
more demand but after feedback and consideration we have decided to slightly
devalue goods which in turn raised the value of fighting boosts for building
evaluation.
We have also added two columns for goods and FP to take into
account the new bonus structure on event buildings that add a % to city
collection. So you’ll see the raw value
as a %, the estimated number of goods (or FP) then the regular goods (or FP) as
per normal. The estimated amount of
goods boost is based on a city collection of 15k.
For value calculations we will add the estimated amounts
with the regular amounts.