New sortable spreadsheet with all buildings in the game as of 3/26/25

 Click here for the spreadsheet



There will be a change in the way we evaluate buildings in the “value” column.

With the influx of more buildings that provide military units it is no longer hyper-valued as it was previously.  So instead of taking the number of units divide by tiles including roads and multiplying by two we will simply remove that multiplication by two part.  So military units are still valued they are not valued as they were previously.

We are also making a change to both population and happiness.  The previous formula was to take the pop or happiness provided in SASH and divide per tile including road and then dividing by 1000.  So every 1k pop (or happiness) per tile would increase the “value” of that building by 1.  We are now dividing by 1.5k instead of 1k.

Lastly we removed the columns that were put in so people could plan their cities for niche activities.  For example red GbG fighting only.  The game now uses red and blue fighting interchangeably in all aspects (GE, GbG, QI) with some exceptions like only red fighting on continent map and only blue for city defense.

FP value calculations will remain the same in that 1FP per tile including roads is still one value point.  What we have to account for is the now multiple buildings that give a % increase to FP rewards from city collection like the Eco Sanctum and Forgotten Temple.  So while some players have very low FP from city collection some have 17k+.  One player in my guild has a city full of Eco’s and makes at least 5x that.  So what base amount of FP should we use to calculate the %?  We decided on 10k.  That will be far too low for most and far too high for some so we can adjust it later if needed.

Good of all ages are added but exclude guild goods then divided by tile including roads and will now be divided by 20 instead of 10.  Good will always be valued but their value changes over time.  In a new age there is more demand but after feedback and consideration we have decided to slightly devalue goods which in turn raised the value of fighting boosts for building evaluation.

We have also added two columns for goods and FP to take into account the new bonus structure on event buildings that add a % to city collection.  So you’ll see the raw value as a %, the estimated number of goods (or FP) then the regular goods (or FP) as per normal.  The estimated amount of goods boost is based on a city collection of 15k. 

For value calculations we will add the estimated amounts with the regular amounts.