History Event is now the Viking Event
Wheel of fortune mechanic with axes instead of knives. You and your neighbors compete for the good prizes on the board.Earn Viking coin through quests, incidents, daily challenges and event pass.
Use coins to spin the wheel. Throw axes and purchase rune chests.
You can throw multiple axes.
Every time you throw an axe you get 10 points and 5 runes (formerly energy tokens).
Once all three energy bars runes are filled you can collect a reward. You again have the ability to rebalance. The rune you have the most of will swap with the rune you have the least of. The cost for swaps increase with every rebalance. It resets at midnight daily.
There are two paths to getting prizes.
Gain grand prize progress by throwing axes plus bonus 5 points for collecting runes from a single slot.
There are three powerful runes with a limited rune storage. Once the storage is full you can no longer get additional prizes.
Use collected runes to unlock reward chests. The first chest is free and you can use Viking coins to open the rest.
Rewards:
Fjordstorm Wharf lv 10 makes silver upgrade to Dockyard which then makes golden upgrade to Harbor.
Since the level 10 makes it's own upgrades we'll only deal with the lv12 golden version
Fjordstorm Harbor (golden version)
- lv 12
- 7x4 requires road
- houses a rare military ally
- 159 - 180% red and blue defense
- 219 - 240% red and blue defense GbG and GE
- gives 50% coin production
- 4,270 - 750,000 coins
- 4,130 - 100,000 happiness
- 139 - 160 FP
- random rewards:
- 20% 100 FP
- 40% 100 fast troops
- 40% 75 next age fast troops
Emberfang Totem
- 3x3 no road required
- 10% red attack and defense
- 25% red attack and defense GbG
- costs 270 - 18,000 population
- 130 - 12,000 medals
- 10 FP
Random rewards
- 25% 20 fragments of finish special production
- 30% 15 fragments of one up kit
- 45% 5 fragments of self-aid kit
Ascended Emberfang Totem 30 days
- 3x3 no road required
- 50% red attack and defense
- 90% red attack and defense GbG
- 25% red attack and defense QI
- 5% medals
- 10,000 quantum coins at start
- 20,000 quantum supplies at start
- 3% quantum coins
- 5 quantum units at start
- costs 270 - 18,000 population
- 130 - 12,000 medals
- 65 FP
Random rewards
- 25% 20 fragments of finish goods production
- 30% 15 fragments of renovation kit
- 45% 15 fragments of mass self-aid kit
Skuddeholm Stead
- 4x3 no road required
- costs 360 - 24,000 pop
- gives 990 - 24,000 happiness
- 30% blue attack and defense GbG
- 10% blue attack and defense GE
- 3,500 - 250,000 supplies (x2 when motivated)
- 25 goods your age
- 25 goods prev age
- 50 guild goods
Ascended Skuddeholm Stead
- 4x3 no road required
- costs 360 - 24,000 pop
- gives 990 - 24,000 happiness
- 125% blue attack and defense GbG
- 100% blue attack and defense GE
- 25% blue attack and defense QI
- 2% guild goods
- 20,000 quantum coins at start
- 5% quantum coins
- 10 quantum goods at start
- 5 quantum units at start
- 3,500 - 250,000 supplies (x2 when motivated)
- 75 goods your age
- 75 goods prev age
- 150 guild goods
Herringstead
- 5x4 no road required
- 50% red attack QI
- 50% blue defense GE
- 140% red and blue attack and defense
- 160 goods
- 200 goods prev age
- 50 goods next age
- 20 fragments of main event building (Harbor golden selection kit)
Drakkar Pyre
- 4x4 no road required
- gives 270 - 18,000 population
- 100% red and blue attack and defense
- 25% red and blue attack and defense GE
- 5 - 10 goods
- 150 goods prev age
- random production
- 15% 32 fragments of finish special production
- 25% 20 fragments of finish goods production
- 60% 20 fragments of finish all supply production
Berserkers Aim
- lv 1
- 3x3 no road required
- gives 80 - 5,000 pop
- 5 FP
- Random Production
- 40% 40 goods
- 10% 20 goods next age
- 50% 20 blueprints
Berserkers Wrath
- lv 2
- 3x3 no road required
- gives 230 - 15,000 pop
- 25 FP
- 20 prev age goods
- Random Production
- 50% 50 goods
- 40% 25 goods next age
- 10% 20 blueprints
- 4x5 requires road
- gives 150 - 10,000 pop
- gives 3,100 - 75,000 happiness
- 29 - 50% red attack
- 10% coins
- 850 - 150,000 coins (x3 when motivated)
- random production:
- 30% 70 FP
- 50% 50 goods
- 20% 75 goods prev age
- 4x5 requires road
- gives 300 - 20,000 pop
- gives 6,200 - 150,000 happiness
- 129 - 150% red attack
- 25% red attack QI
- 20% coins
- 1,710 - 300,000 coins (x3 when motivated)
- 5 next age goods
- random production:
- 30% 125 FP
- 50% 75 goods
- 20% 100 goods prev age
- 4x5 requires road
- houses rare ally
- gives 600 - 40,000 pop
- gives 8,270 - 200,000 happiness
- 159 - 180% red attack
- 50% red attack QI
- 50% coins
- 3,700 - 650,000 coins (x3 when motivated)
- 50 next age goods
- random production:
- 30% 200 FP
- 50% 150 goods
- 20% 200 goods prev age
Embargo bellow this point detailed post until March 26, 2026