Care for Tomorrow Event 2025 coming to Beta June 17, 2025

 

Embargo until June 16, 2025

There are massive adjustments made during the event on Beta and there are planned changes for live server as well.  Please use the live server version of this event page and not this beta version.

Note:  The final stats of both Eco Hub upgrades may change when it hits Beta.  From what we're hearing they may add back the FP and goods that were taken away.  We will update when the event comes online.

Edit: Goods of the next age were added back into the Eco Nexus and Eco Utopia

Edit July 2: FP has been added back and % of FP increase has been adjusted so as of today the Eco Nexus platinum upgrade is indeed better than the Eco Sanctum.  Thanks to all the people who sent in tickets to complain about this issue.
Now all the people that have received the following message....

Thank you for contacting the Forge of Empires Support team.

Except Forge Points production, all other boosts and productions provided by Eco Nexus are higher than in Eco Sanctum.
Please keep in mind, that Forge Points boost depends on the Age of the building, and in the current highest Age it is doubled compared to Eco Sanctum.

I hope this helps, but please do not hesitate to contact me should you need further assistance.


Have been vindicated and have made the game slightly better.  End of update

Announcement at 5:15 AM July 2, 2025

Care for Tomorrow Event: Mid-Event Balancing Changes
A big thanks for everyone who shared a feedback with us. We've prepared a balancing changes to the Event, so please read it carefully, as it is a bit long:

Rebalancing of the Forest Sentinel and its upgrades
Population removed on all levels (was 75000 on Forest Guardian)
Added :defending_all:  in GBG (up to 260% on Forest Guardian)
Added :defending_all:  in GEX (up to 390% on Forest Guardian)
Increased Guild Goods production (from 165 to 330 on Forest Guardian)

Originally the building was intended to have a strong synergy with the Eco Hub and its upgrades. In order to make the Forest Sentinel and its upgrades more appealing to a broader audience, we decided on rebalancing the building. While the Population synergy got removed, we hope that you still like the Forge Point synergy the Forest Sentinel and its upgrades provide.

Rebalancing of the Eco Nexus
Added FP production (up to 148 in SASH)
Adjusted FP Boost (to 3% in BA - 4% in SASH, from previously 1%-6%)
Reduced Population demand (down to 54000 in SASH, from previously 85000)

Rebalancing of the Eco Utopia
Adjusted FP Boost (to 9% in BA - 12% in SASH, from previously 1%-12%)

Originally those upgrade were intended to offer an interesting choice for players, based on your long-term strategy for their city's FP production. Most of you voiced the feedback that you feel like the Eco Nexus is a downgrade compared to the Eco Sanctum. With this rebalancing we want to make sure that the Eco Nexus feels like a proper upgrade for everyone and has a broad appeal for all of our players. On top of that we want to make sure that the Eco Utopia still offers a long-term strategy choice and at the same time feels like a valuable upgrade from the Eco Nexus.
Rebalancing of Eco Tokens
Removed all non Eco Token rewards from the World Rewards and replaced them with Eco Tokens (total available Eco Tokens from World Rewards increased to 2250, from previously 500)
Adjusted Eco Tokens from the World Challenge Task (to 3-18, from previously 13-18)

Additional Content for the Eco Store
The following rewards have been added to the Eco Store:
Eco Nexus Platinum Selection Kit
Eternal Market Platinum Selection Kit Fragments (Limit on Beta will be different than on Live, due to already claimed Fragments)
Themistocles Fragments
Septimia Zenobia Fragments
Nano-Nurture Flower Tower
Ascended Nano-Nurture Flower Tower Upgrade Kit
Terra Tea Lounge
Ascended Terra Tea Lounge Upgrade Kit
Ascended Green Guardians Market
Ascended Earth's Eden
Ascended Koi Pond Upgrade Kit
Ascended Usagi Bonbori Gate Upgrade Kit
Ascended Blueberry Field Upgrade Kit
Ascended Whispering Well Upgrade Kit
Ascended Helianthus Arboretum Upgrade Kit
Ascended Emberfang Totem Upgrade Kit
Ascended Skuddeholm Stead Upgrade Kit
Ascended Captain's Coconut Paradise Upgrade Kit
Ascended Pirate's Parrot Perch Upgrade Kit
Finish Special Production
Finish All Special Productions
Finish Goods Production
Finish All Goods Productions
6h Mass Supply Rush
Finish All Supply Productions

We've decided to put more emphasis on getting Eco Tokens from the World Rewards compared to gaining Eco Tokens from the World Challenge Tasks. With this change, we've increased the overall availability of Eco Tokens by over 50%. The additional content in the Eco Store will allow you to spend yours hard earned Eco Tokens on the rewards you are most interested in by offering a huge variety of different rewards.

As always, let us know what you think in ⁠⁠❗beta-feedback and discuss the changes with your fellow players in ⁠🍃beta-event-discussion!
Your Forge of Empires Team 



This event has the combining mechanic and world challenge we are all familiar with.

For those not familiar the TLDR is this.  As you progress you get individual rewards and global rewards.  The global rewards are based on server progress so if you're on a dead server then you won't get much.  If you're on a newer or more active server you can expect maximum rewards.  The global rewards are based on the server reaching milestones and only those who have contributed to those milestones can claim rewards so playing daily is key here.

Individual rewards are won when you as a player reach certain milestones.

Like all previous Care events your individual progress is capped at 15 meaning you have to claim those rewards before continuing the event.  If you decide to continue without claiming the rewards all further progress is lost.  There should be a pop-up to tell you to claim your reward so don't ignore it.



The event mechanic is the combination/merge mechanic that we should all know by now.

Event currency is workers.

Spawning new pieces consumes workers.

Spawn new pieces to unlock pieces behind glass.

Match/merge pieces of the same type and level to level them up.

Collecting key parts and assemble keys to open chests.  Remember the first chest opened after server reset is double rewards so make sure to prime the best chest to maximize that double reward.

The boosters for this event can be obtained in the rival challenges.  

Boosters:

Cell multiplier spawns free pieces


cell divider splits one piece into two identical lower level pieces


rainbow essence will transform pieces into generic colors that can be matched with any piece of that level









There will be 19 rival challenges of four quests each.  Just make sure to not play a board until the rival challenge is up that day but do play every day to at least get the double reward chest.


The new pay to win mechanic....The Eco Store!!!!!  Yeah!!!!

EDIT:  The ability to purchase Eco Tokens with diamonds directly have been removed so this event is just to get players used to going to the cash shop for free currency.  The ability to purchase the special currency will be added for later events.


Eco Tokens will be introduced.  You obtain them by completing world challenge tasks or buying them.  You can then exchange the eco tokens for items in the store.

For people considering spending money on eco tokens please be aware that this special currency expires when the event is over so be very cautious about purchasing anything.

Leagues are back as per normal

People on less active servers will have a better chance of getting gold and silver league without spending diamonds.

Rewards

All the reward buildings have already been added to the master spreadsheet to make it easy to compare with each other and all existing buildings in the game.  Click HERE for the master spreadsheet.

The main event building is the Forest Sentinel that has 9 levels which then makes the silver lv 10 Forest Warden which then makes the golden Forest Guardian at lv 11.

Forest Guardian

  • 5x4 requires road
  • houses Rare historical ally
  • 1,130 - 75,000 population
  • 480 - 44,000 medals
  • 180 FP
  • 165 guild goods
  • 5 fragments of finish goods production
  • 3 fragments of Nano Terra Selection kit

Balance adjustment:

Removed population and added blue attack up to 260% GbG and up to 390% GE

doubled guild goods to 330

Nano Terra Selection kit includes Nano-Nurture Flower Tower and Terra Tea Lounge

Nano-Nurture Flower Tower


  • 2x4 no road required
  • 28- 70% red and blue  GE attack boost
  • costs 240 - 16,000 population
  • 910 - 160,000 coin
  • 35 goods
  • 35 prev age goods
  • 80 guild goods


Ascended Nano-Nurture Flower Tower 30 days

  • 2x4 no road required
  • 56 - 140 % red and blue  GE attack boost
  • 30 % red defence QI
  • 10 quantum goods at incursion start
  • costs 240 - 16,000 population
  • 1,820 - 320,000 coin
  • 85 goods
  • 85 prev age goods
  • 160 guild goods


Terra Tea Lounge

  • 1x2 no road required
  • 9 - 20 % blue defense GbG and GE
  • costs 60 - 4,000 population
  • 280 - 20,000 supply
  • 14 FP
  • 20 guild goods


Ascended Terra Tea Lounge 30 days

  • 1x2 no road required
  • 19 - 40 % blue defense GbG and GE
  • 10 % blue defense QI
  • 4% coin boost QI
  • 4% supply boost QI
  • costs 60 - 4,000 population
  • 560 - 40,000 supply
  • 28 FP
  • 40 guild goods


Gold League reward

Whispers of the Firmament

  • 4x5 no road required
  • 75% red and blue attack and defense
  • 125% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 5% guild goods
  • 150 FP
  • 80 goods from next age
  • 20 fragments of Forest Guardian Golden Selection Kit


Exclusive building that is only available from the Eco store

Garden of United Visions lv1 and lv2


lv 1

6x5 requires road

1,170 - 78,000 population

4,840 - 117,000 happiness

60% red and blue attack and defense

96% red and blue attack and defense GE\

5% red and blue attack and defense QI

234 FP

3 fragments of Eco Utopia upgrade kit (1000 fragments needed)




lv2

6x5 requires road

1,950 - 130,000 population

8,060 - 195,000 happiness

100% red and blue attack and defense

192% red and blue attack and defense GE\

10% red and blue attack and defense QI

390 FP

12 fragments of Eco Utopia upgrade kit (1000 fragments needed)



Eco Hub gets platinum and ascended upgrades

Eco hub has 7 levels which makes a silver level which then makes a golden lv 9

Eco Nexus lv 10 platinum level


  • 6x6 no road required
  • 4,130 - 100,000 happiness
  • 1 - 6 % FP boost
  • costs 1,280 - 85,000 population
  • 490 - 45,000 medals
  • 200 next age goods  (amount to be adjusted for live server)
  • 30 random next age units
  • Random Production:
  • 75% 4 fragments of Earth's Guardians Selection kit
  • 25% 28 Fragments of finish special production
Rebalance changes:
FP added up to 148 in SASH
FP boost changed from 1-6% to 3-4%
Population cost reduced to 54,000 in SASH

obtained from grand prizes, silver pass, world challenge and league


Eco Utopia lv 11 ascended level 90 days

  • 6x6 no road required
  • 8,270 - 200,000 happiness
  • 1 - 12 % FP boost
  • costs 1,280 - 85,000 population
  • 980 - 90,000 medals
  • 400 goods of the next age (amount to be adjusted for live server)
  • 60 random next age units
  • Random Production:
  • 75% 4 fragments of Earth's Guardians Selection kit
  • 25% 28 Fragments of finish special production
Rebalance adjustment FP boost changed from 1-12% to 9-12%
As of now they have still not added the FP production back to the Utopia and it may not be added back for live server.  They feel the jump from 4% on the Nexus to 12% on Utopia is sufficient to be an upgrade.


obtained from golden pass (not confirmed where else)


Eternal Market fragments

  • Grand Prizes 700
  • world challenge 200
  • questline 100
  • leagues 100
  • Total 1100

Eternal Market - Cyber Horizon

  • 6x6 no road required
  • 144 % red and blue attack and defense GE and GbG
  • 210 % red and blue attack and defense
  • 15 % red and blue attack and defense QI
  • 3,610 - 240,240 population
  • 468 FP
  • 540 goods
  • 540 prev age goods



Two historical allies available

900 fragments from grand prize lane

200 fragments from world challenge

Septimia Zenobia lv 1 Rare



  • 25% red attack
  • 25% red defense GE
  • 25% red attack GbG


Themistocles lv 1 rare


  • 25% blue attack
  • 25% blue defense GE
  • 25% blue attack GbG

This event will be controversial to say the least.  So let's break it down.
The Eternal Market Cyber Horizon upgrade is awesome and should be attainable for players that play daily for free (not spend diamond).

I don't like that you only get 100 of the 1000 fragments needed from the questline.  I can remember when completing quests were the main part of an event.  Now it's just something you do to get event currency.

Player should be playing daily to maximize board efficiency and get double chest rewards every day.  Set a daily budget and don't chase the rival rewards if it will cost you a lot of event currency.

The main event building is underwhelming to say the least.  Inno is trying to shift the attack boosts away from the buildings and onto the historic allies and that's not a bad idea per se but it is bad when the main event building won't be placed in advanced cities.  

So starting an event knowing in advance that the main building isn't worth placing in my city is very demotivating.  Good thing the eternal market is worth the effort.

For blue QI fighters the ascended terra tea lounge is interesting as it gives blue fight boost and 4% coin and supply boost.

The gold league building is good but the problem is it makes fragments for a not very good main building.  So again the only motivation to play is the eternal market  upgrade but....

The pay to win store will sell garden of united visions and the lv2 looks really good.  It will be interesting to see how much of that eco currency we can get for free.  I do know there will be a limit of the number of these buildings a player can buy.  It can ensure a perpetual ascended Eco Hub.

And that brings us to the last thing worth talking about in this event.  The platinum upgrade is worth chasing if you have eco sanctums in your city.  I produce about 18k FP/day in my city and adding a few 6% boosts is pretty insane.  

The event has not started on Beta yet but you should know that the Eco buildings (both of them) may be changed prior to launch.  They may be adding back the FP and goods that were taken away.