Care for Tomorrow Event 2025 coming to Beta June 17, 2025

 

Embargo until June 16, 2025

Note:  The final stats of both Eco Hub upgrades may change when it hits Beta.  From what we're hearing they may add back the FP and goods that were taken away.  We will update when the event comes online.

Edit: Goods of the next age were added back into the Eco Nexus and Eco Utopia

This event has the combining mechanic and world challenge we are all familiar with.

For those not familiar the TLDR is this.  As you progress you get individual rewards and global rewards.  The global rewards are based on server progress so if you're on a dead server then you won't get much.  If you're on a newer or more active server you can expect maximum rewards.  The global rewards are based on the server reaching milestones and only those who have contributed to those milestones can claim rewards so playing daily is key here.

Individual rewards are won when you as a player reach certain milestones.

Like all previous Care events your individual progress is capped at 15 meaning you have to claim those rewards before continuing the event.  If you decide to continue without claiming the rewards all further progress is lost.  There should be a pop-up to tell you to claim your reward so don't ignore it.



The event mechanic is the combination/merge mechanic that we should all know by now.

Event currency is workers.

Spawning new pieces consumes workers.

Spawn new pieces to unlock pieces behind glass.

Match/merge pieces of the same type and level to level them up.

Collecting key parts and assemble keys to open chests.  Remember the first chest opened after server reset is double rewards so make sure to prime the best chest to maximize that double reward.

The boosters for this event can be obtained in the rival challenges.  

Boosters:

Cell multiplier spawns free pieces


cell divider splits one piece into two identical lower level pieces


rainbow essence will transform pieces into generic colors that can be matched with any piece of that level









There will be 19 rival challenges of four quests each.  Just make sure to not play a board until the rival challenge is up that day but do play every day to at least get the double reward chest.


The new pay to win mechanic....The Eco Store!!!!!  Yeah!!!!

EDIT:  The ability to purchase Eco Tokens with diamonds directly have been removed so this event is just to get players used to going to the cash shop for free currency.  The ability to purchase the special currency will be added for later events.


Eco Tokens will be introduced.  You obtain them by completing world challenge tasks or buying them.  You can then exchange the eco tokens for items in the store.

For people considering spending money on eco tokens please be aware that this special currency expires when the event is over so be very cautious about purchasing anything.

Leagues are back as per normal

People on less active servers will have a better chance of getting gold and silver league without spending diamonds.

Rewards

All the reward buildings have already been added to the master spreadsheet to make it easy to compare with each other and all existing buildings in the game.  Click HERE for the master spreadsheet.

The main event building is the Forest Sentinel that has 9 levels which then makes the silver lv 10 Forest Warden which then makes the golden Forest Guardian at lv 11.

Forest Guardian

  • 5x4 requires road
  • houses Rare historical ally
  • 1,130 - 75,000 population
  • 480 - 44,000 medals
  • 180 FP
  • 165 guild goods
  • 5 fragments of finish goods production
  • 3 fragments of Nano Terra Selection kit


Nano Terra Selection kit includes Nano-Nurture Flower Tower and Terra Tea Lounge

Nano-Nurture Flower Tower


  • 2x4 no road required
  • 28- 70% red and blue  GE attack boost
  • costs 240 - 16,000 population
  • 910 - 160,000 coin
  • 35 goods
  • 35 prev age goods
  • 80 guild goods


Ascended Nano-Nurture Flower Tower 30 days

  • 2x4 no road required
  • 56 - 140 % red and blue  GE attack boost
  • 30 % red defence QI
  • 10 quantum goods at incursion start
  • costs 240 - 16,000 population
  • 1,820 - 320,000 coin
  • 85 goods
  • 85 prev age goods
  • 160 guild goods


Terra Tea Lounge

  • 1x2 no road required
  • 9 - 20 % blue defense GbG and GE
  • costs 60 - 4,000 population
  • 280 - 20,000 supply
  • 14 FP
  • 20 guild goods


Ascended Terra Tea Lounge 30 days

  • 1x2 no road required
  • 19 - 40 % blue defense GbG and GE
  • 10 % blue defense QI
  • 4% coin boost QI
  • 4% supply boost QI
  • costs 60 - 4,000 population
  • 560 - 40,000 supply
  • 28 FP
  • 40 guild goods


Gold League reward

Whispers of the Firmament

  • 4x5 no road required
  • 75% red and blue attack and defense
  • 125% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 5% guild goods
  • 150 FP
  • 80 goods from next age
  • 20 fragments of Forest Guardian Golden Selection Kit


Exclusive building that is only available from the Eco store

Garden of United Visions lv1 and lv2


lv 1

6x5 requires road

1,170 - 78,000 population

4,840 - 117,000 happiness

60% red and blue attack and defense

96% red and blue attack and defense GE\

5% red and blue attack and defense QI

234 FP

3 fragments of Eco Utopia upgrade kit (1000 fragments needed)




lv2

6x5 requires road

1,950 - 130,000 population

8,060 - 195,000 happiness

100% red and blue attack and defense

192% red and blue attack and defense GE\

10% red and blue attack and defense QI

390 FP

12 fragments of Eco Utopia upgrade kit (1000 fragments needed)



Eco Hub gets platinum and ascended upgrades

Eco hub has 7 levels which makes a silver level which then makes a golden lv 9

Eco Nexus lv 10 platinum level


  • 6x6 no road required
  • 4,130 - 100,000 happiness
  • 1 - 6 % FP boost
  • costs 1,280 - 85,000 population
  • 490 - 45,000 medals
  • 200 next age goods  (amount to be adjusted for live server)
  • 30 random next age units
  • Random Production:
  • 75% 4 fragments of Earth's Guardians Selection kit
  • 25% 28 Fragments of finish special production

obtained from grand prizes, silver pass, world challenge and league


Eco Utopia lv 11 ascended level 90 days

  • 6x6 no road required
  • 8,270 - 200,000 happiness
  • 1 - 12 % FP boost
  • costs 1,280 - 85,000 population
  • 980 - 90,000 medals
  • 400 goods of the next age (amount to be adjusted for live server)
  • 60 random next age units
  • Random Production:
  • 75% 4 fragments of Earth's Guardians Selection kit
  • 25% 28 Fragments of finish special production

obtained from golden pass (not confirmed where else)


Eternal Market fragments

  • Grand Prizes 700
  • world challenge 200
  • questline 100
  • leagues 100
  • Total 1100

Eternal Market - Cyber Horizon

  • 6x6 no road required
  • 144 % red and blue attack and defense GE and GbG
  • 210 % red and blue attack and defense
  • 15 % red and blue attack and defense QI
  • 3,610 - 240,240 population
  • 468 FP
  • 540 goods
  • 540 prev age goods



Two historical allies available

900 fragments from grand prize lane

200 fragments from world challenge

Septimia Zenobia lv 1 Rare



  • 25% red attack
  • 25% red defense GE
  • 25% red attack GbG


Themistocles lv 1 rare


  • 25% blue attack
  • 25% blue defense GE
  • 25% blue attack GbG

This event will be controversial to say the least.  So let's break it down.
The Eternal Market Cyber Horizon upgrade is awesome and should be attainable for players that play daily for free (not spend diamond).

I don't like that you only get 100 of the 1000 fragments needed from the questline.  I can remember when completing quests were the main part of an event.  Now it's just something you do to get event currency.

Player should be playing daily to maximize board efficiency and get double chest rewards every day.  Set a daily budget and don't chase the rival rewards if it will cost you a lot of event currency.

The main event building is underwhelming to say the least.  Inno is trying to shift the attack boosts away from the buildings and onto the historic allies and that's not a bad idea per se but it is bad when the main event building won't be placed in advanced cities.  

So starting an event knowing in advance that the main building isn't worth placing in my city is very demotivating.  Good thing the eternal market is worth the effort.

For blue QI fighters the ascended terra tea lounge is interesting as it gives blue fight boost and 4% coin and supply boost.

The gold league building is good but the problem is it makes fragments for a not very good main building.  So again the only motivation to play is the eternal market  upgrade but....

The pay to win store will sell garden of united visions and the lv2 looks really good.  It will be interesting to see how much of that eco currency we can get for free.  I do know there will be a limit of the number of these buildings a player can buy.  It can ensure a perpetual ascended Eco Hub.

And that brings us to the last thing worth talking about in this event.  The platinum upgrade is worth chasing if you have eco sanctums in your city.  I produce about 18k FP/day in my city and adding a few 6% boosts is pretty insane.  

The event has not started on Beta yet but you should know that the Eco buildings (both of them) may be changed prior to launch.  They may be adding back the FP and goods that were taken away.