QI new age in development

 

Are you getting bored of QI?  Things getting too easy?  Are you able to auto-battle map 12 without putting any decorations in your settlement?  Well some good and bad news is on the way.

There's a new middle-ages QI in development.  As you know there are three middle-ages in the game (early, high and late) and this QI may not limit it's assets to just one of those ages.  They're playing around with the settlement and nothing is off the table including having euphoria from roads or not needing roads at all.  

What if non-optimal military buildings give euphoria while optimal buildings cost euphoria?

What if the fog of war returns on the map?  What if we have multiple branching paths and some are blocked by impediments?  Right now we have maximized efficiency for QI.  Everyone knows to take out the garrisons, then strongholds, then bosses for both red and blue.  Mixing red and blue was always a bad idea as guild members would get stuck just like we do now on the bosses sometimes but it happened more often and it was a quit point for a lot of players so bringing it back would be a mistake.  But what if we clear a couple of red nodes only to find an avalanche has blocked the path and we have to take an alternate path to the garrison?  Everything is possible but not likely.  Why?

Because major changes are hard and take time.  The new age is still not completed, Guild Conquest has been shelved until 2027, the GB update will start rolling out in stages.  There is a lot being worked on already so what do you think is more likely?

1) a reskin of QI with a new age

2) a new QI age with massive changes

It's good that it's being worked on/tried out/spit balled but my money is on reskin just like all the space ages.  It's easy, it takes less time, there are less game breaking errors it just makes more sense.

The fog of war aspect in particular is shot down easily.  Before people in most of the world open QI that season all of us on Japan servers will already have the fog figured out and shared.

No the goal is to make fighting QI harder and less boring.  If people can auto-battle map 12 now without adding decorations in settlement then why would they spend diamonds getting QI boosts from gold league prize in events?  And that's the real motivation.

QI is by far the most rewarding game mechanic in FoE.  In terms of time spent playing and number of clicks per day vs. the reward buildings it's unmatched.  You may have noticed though that the prize structure of QI has been nerfed quite a lot.  The QI pass was a really good value when it started and now it's not worth buying at all.  The regular prize line of QI (non-gold pass) has also been nerfed.  It's  better value now to open boxes at the end of QI than it is to spend shards on more QA.  It shouldn't be like that.  That's bad for guilds.  We shouldn't incentivize players not doing more actions.