To go right to the spreadsheet click here
We have added the new GbG buildings of the next championship starting on June 26, 2025 on beta. They are highlighted in orange and can just be seen here if you don't want to use the spreadsheet.The value table has been adjusted again to reflect the value
and scarcity of the reward given.
Troops
value is now number of troops (of any age) divided by tiles including roads and
further divided by 10.
There are two reasons for this. The first is we now have a lot of buildings providing troops so we’re simply getting more of them. The second is with the new GbG changes players will have half the fights they had previously thus lowering the demand for troops. Both these factors have devalued the troop reward and that is now reflected in the value tab. Obviously there will be niche cities that value troops differently. So if a player is long-term camping in TE and getting next age Hover Tanks from FE they will value the buildings that give next age troops more. On the spreadsheet all troops of any age are given the same value for simplicity.
QI fight boosts
have never been properly reflected in the value tab and we’re aiming to fix
that. Just adding the raw number to the
total doesn’t give the value of QI fight boosts justice.
Here’s what we’re thinking.
The top tier of GbG fighters have 15k plus fight boosts for say red
attack. The top tier of QI fighters have
about 500 fight boosts if they are a red fighter for red attack. Base city stats not decorations from settlement or boost potions.
So if a fighter had 15k red attack, red defense, blue attack
and blue defense that’s 60k fight boost to be in the top tier but many have a
lot more than that.
A QI fighter only needs to focus or red or blue not
both. So say 600 attack and 400 defense
to be in the top tier but again nowhere near the top of the top tier.
So an argument can be made that for a red QI fighter each
fight bonus for QI is equivalent to 60
for GbG boosts but only if it’s the color they use. So a building with blue QI boost would take
up valuable space in a player city if they are a red fighter while GbG fighters
need both.
So we are going to be using a multiplier of 30 for all QI
boosts and players can then self-select red or blue according to their city
strategy. We could justify a multiplier
of 60 but opted with 30 as it already propels QI buildings to the top of the
value chart.
GE fight
boosts need to be looked at. We’re
finding this a situational value depending on the structure of a player
city. So if a player can easily
auto-battle GE Trial 30 does adding additional GE fight boosts do anything for
that player? No not really. The value column is meant to help players determine
in a qualitative manner what building is better than the other?
FoE is offering a lot of GE boosts as they ramp-up to add
more trials of a harder difficulty but for a lot of us GE boosts just have no
value as trial 30 is ridiculously easy.
So the solution is to remove GE fight boosts completely from
the value table and add a separate value table that adds it back in for players
that need it. If the new GE trials are
sufficiently hard that advanced players will desire additional fight boosts
then the tab that includes those fights boosts in the rewards will be the most
accurate value. For now players have a
choice of which tab suits them best.
Three tabs:
Alphabetical order with accurate raw numbers and you decide how you value them.
Value including GE Trial boosts
Value excluding GE Trial boosts