Updated master spreadsheet

 To go right to the spreadsheet click here



We have added the new GbG buildings of the next championship starting on June 26, 2025 on beta.  They are highlighted in orange and can just be seen here if you don't want to use the spreadsheet.
Or you can click here for the write-up of the new GbG buildings

The value table has been adjusted again to reflect the value and scarcity of the reward given.

Troops value is now number of troops (of any age) divided by tiles including roads and further divided by 10.

There are two reasons for this.  The first is we now have a lot of buildings providing troops so we’re simply getting more of them.  The second is with the new GbG changes players will have half the fights they had previously thus lowering the demand for troops.  Both these factors have devalued the troop reward and that is now reflected in the value tab.  Obviously there will be niche cities that value troops differently.  So if a player is long-term camping in TE and getting next age Hover Tanks from FE they will value the buildings that give next age troops more.  On the spreadsheet all troops of any age are given the same value for simplicity.

QI fight boosts have never been properly reflected in the value tab and we’re aiming to fix that.  Just adding the raw number to the total doesn’t give the value of QI fight boosts justice.

Here’s what we’re thinking.  The top tier of GbG fighters have 15k plus fight boosts for say red attack.  The top tier of QI fighters have about 500 fight boosts if they are a red fighter for red attack.  Base city stats not decorations from settlement or boost potions.

So if a fighter had 15k red attack, red defense, blue attack and blue defense that’s 60k fight boost to be in the top tier but many have a lot more than that.

A QI fighter only needs to focus or red or blue not both.  So say 600 attack and 400 defense to be in the top tier but again nowhere near the top of the top tier.

So an argument can be made that for a red QI fighter each fight bonus for QI  is equivalent to 60 for GbG boosts but only if it’s the color they use.  So a building with blue QI boost would take up valuable space in a player city if they are a red fighter while GbG fighters need both.

So we are going to be using a multiplier of 30 for all QI boosts and players can then self-select red or blue according to their city strategy.  We could justify a multiplier of 60 but opted with 30 as it already propels QI buildings to the top of the value chart.

GE fight boosts need to be looked at.  We’re finding this a situational value depending on the structure of a player city.  So if a player can easily auto-battle GE Trial 30 does adding additional GE fight boosts do anything for that player?  No not really.  The value column is meant to help players determine in a qualitative manner what building is better than the other?

FoE is offering a lot of GE boosts as they ramp-up to add more trials of a harder difficulty but for a lot of us GE boosts just have no value as trial 30 is ridiculously easy.

So the solution is to remove GE fight boosts completely from the value table and add a separate value table that adds it back in for players that need it.  If the new GE trials are sufficiently hard that advanced players will desire additional fight boosts then the tab that includes those fights boosts in the rewards will be the most accurate value.  For now players have a choice of which tab suits them best.

Three tabs:

Alphabetical order with accurate raw numbers and you decide how you value them.

Value including GE Trial boosts

Value excluding GE Trial boosts

As always the best way to use this spread sheet is to download a copy.

Then allow editing.
Then highlight the buildings that are currently in your city.
Then highlight the buildings you have in inventory.
Use different colors to make life easy.

Then either use one of the value tables we provide to sort them or adjust them however you like.  Want to make a 50 blue QI attack boost worth x100 instead of times 30 go for it.  Want to go back to the old system where you just use red attack+red attack GbG and nothing else then go for it.

Decide what you value and how you value it then sort by that personalized value.
Then with all the highlights you made using what you have in your city and inventory you can see what should be the first buildings to be removed and the first buildings in inventory that you should place.

When looking at event buildings in a current event or one coming up (we're always one event ahead to make it easy) you can then determine what to go for in an event by your own personal value.