Embargo post until Aug 22, 205
Event runs from Aug 25 to September 15, 2025 on Beta server.
The St. Patrick's day event mechanic is back.
This event should be familiar to all FoE players unless they are very new so we won't spend a lot of time on the mechanics.
There are some changes and the first change is the task window.
The task and the completion reward is now displayed.
The names have changed so instead of festival, shipyard, hats, flowers, cake, drinks and fireworks we have...
- Banquet Hall
- carriage
- spices emporium
- juice emporium
- farm
- bakehouse
- gourmet butchery
You open these "shops" and hire overseers using "gemstones" which is the event currency.
The goal is to avoid creating a bottleneck so be careful when piking what level of overseer you use.
Boosters:
- king's chronometer - fast forward production by two hours
- royal seal of advancement - upgrade overseers without spending gemstones
- monarch's edict of provisions - discount of number of feast provisions required to progress to the next banquet. (Can only use one per banquet)
When you complete tasks you get an instant reward and progress toward the grand prize. 25 tasks completion grants one prize on the grand prize lane.
You do not have to complete all tasks and you should not complete all tasks if you wish to play efficiently. The goal is to complete enough to advance the grand prize lane while boosting the town so it generates enough feast provisions to move to the next town (next banquet).
The first town (banquet) is a tutorial and only needs 1 million feast provisions to move to the next banquet. All other banquets require 8.4 quadrillion.
When you select the option to move to the next banquet you will see six reward chests.
The first chest is free to open and you'll need to spend gemstones to open more. If you select open all you will get a discount.
If you do open all chests you will get a bonus prize.
The event shop is back.
The currency is "sacred seals"Prizes:
Click HERE for the updated spreadsheet to compare and contrast all the event buildings
Main event building has eight levels. The 8th level makes a silver upgrade and the silver upgrade makes a golden upgrade so we'll just focus on that.
Main Event Prize is Mercantile Waystation
- lv 10
- 6x4 requires road
- houses rare ally
- 1,050 - 70,000 population
- 255- 260% red defense GbG
- 252 - 255% blue attack GbG
- 3,820 - 273,000 supply
- 2,850 - 700,000 coin
- 195 FP
- 3 fragments of froggy frontiers selection kit
Froggy Frontiers selection kit includes
- Ribbit Retreat
- Nomad's Nook
Players should know that big changes to QI are coming so you are going to see a sharp increase of QI boosts. Blue QI fighters will love the ascended versions of these buildings.
Ribbit Retreat
- 4x2 no road required
- 75 - 80% red defense GE
- 75 - 80% blue defense GE
- costs 240 - 16,000 population
- gives 830 - 20,000 happiness
- 180 - 20,000 medals
- 90 FP
Ascended Ribbit Retreat
- 4x2 no road required
- will decay after 30 days
- 185 - 190% red defense GE
- 185 - 190% blue defense GE
- 32% blue attack QI
- 20,000 QI coins at incursion start
- 20,000 QI supplies at incursion start
- 10 quantum units at incursion start
- costs 240 - 16,000 population
- gives 1,820 - 44,000 happiness
- 350 - 32,000 medals
- 200 FP
Nomad's Nook
- 3x3 no road required
- 35 - 40% red attack and defense GbG
- costs 270 - 18,000 population
- gives 200 - 18,000 medals
- 80 FP
- 6 range units of the next age
Ascended Nomad's Nook
- 3x3 no road required
- will decay after 30 days
- 35 - 85% red attack and defense GbG
- 45% blue defense QI
- 5% QI coins
- 5% QI supplies
- 20 QI goods at incursion start
- costs 270 - 18,000 population
- gives 390 - 36,000 medals
- 200 FP
- 13 range units of the next age
Gold League Prize
Soakhaven Lodge
- 5x4 no road required
- 200% red and blue attack and defense GE
- 25% red and blue attack and defense QI
- 260 FP
- 120 goods of the next age
- 20 fragments of mercantile waystation golden selection kit
Town Completion Reward
Raftway harbour lv1
- 3x4 road required
- 73 - 78% red and blue attack and defense GbG
- 73 - 78% red and blue attack and defense GE
- costs 1,520 - 101,250 population
- 65 FP
- 49 goods
- 65 goods of the previous age
- 4 fragments of finish special production
Raftway harbour lv2
- 3x4 road required
- houses ally of any age
- 125 - 130% red and blue attack and defense GbG
- 125 - 130% red and blue attack and defense GE
- increase QA capacity by 1,000
- costs 1,520 - 101,250 population
- 108 FP
- 81 goods
- 108 goods of the previous age
- 8 fragments of finish special production
The Fiore Village is getting three upgrades.
Base Fiore Village has 10 levels
Silver Upgrade - Evergreen Fiore Village
- lv 11
- 4x6 road required
- 38 - 80 % red attack and defense
- 20 % blue attack QI
- 21 - 34 % coin boost
- 300 - 20,000 population
- 1,360 - 33,000 happiness
- 2,040 - 357,900 coin
- 40 - 4,000 medals
- 50 FP
- 100 goods
- 150 guild goods
gold upgrade - Everbloom Fiore Village
- lv 12
- 4x6 road required
- 58 - 100 % red attack and defense
- 38 - 80 % red attack and defense GbG
- 40 % blue attack QI
- 23 - 36 % coin boost
- 350 - 23,000 population
- 1,450 - 35,000 happiness
- 2,280 - 400,920 coin
- 180 - 16,000 medals
- 85 FP
- 150 goods
- 200 guild goods
platinum upgrade - Everblossom Fiore Village
- lv 13
- 4x6 road required
- houses rare historic ally
- 72 - 135 % red attack and defense
- 62 - 125 % red attack and defense GbG
- 50 % blue attack QI
- 27 - 40% coin boost
- 200 QA recharge per cycle
- 380 - 25,000 population
- 1,570 - 38,000 happiness
- 2,250 - 500,000 coin
- 350 - 32,000 medals
- 175 FP
- 250 goods
- 250 guild goods
Eternal Market - Golden Horizon
- lv 9
- 6x6 no road required
- 214 % red and blue attack and defense
- 216 % red and blue attack and defense GbG
- 216 % red and blue attack and defense GE
- 20 % red and blue attack and defense QI
- 4,410 - 293,630 population
- 540 FP
- 600 goods
- 600 prev age goods
Eternal Market Fragments
- 600 grand prize lane (all lanes including gold and silver)
- 200 bronze league and above
- 300 questline
1,100 available need 1,000 for upgrade
Historical Allies
Shajar al-Durr
- lv 1 Rare
- 25 % red attack and defense GbG
- 25 % blue defense GbG
- 25 % blue attack GbG
Saladin
- lv 1 Rare
- 25 % blue attack and defense GbG
- 25 % red defense GbG
- 25 % red attack GbG
Once you build a bakehouse the next quest is hire a lv2 baker which we won't do and just move past the tutorial and into town/banquet/variant two.
You'll notice that there are two buildings yet to be built and I'm out of tasks. You do not have to babysit these lazy towns.
For the tutorial town it only costs 1M provisions. You can also see here there's a box to the left to use a booster to reduce the price.
The seals are used in the event shop as special event currency. Then there are also trash prizes along with the seals. That's why we advocate to either only open the free box or open all.
Now you can buy more boxes or move to the next town. Do not buy the higher price boxes. The skill aspect of this event is balancing your need to buy overseers and the ability to buy boxes. If going for gold or trying to push the prize line then you may only buy boxes on the last day just to use up currency. If playing the lazy method you time town completions to match your ability to buy all boxes.