embargo until 8/25/25
comeback after embargo lifts
Update to add changes 8/28/2025
Quantum actions have reverted to the old system. It seems they didn't realize that changing QA was an effective nerf on many event buildings players had in their cities and available in events now. So instead of changing the characteristic of many event items to un-nerf them it was just easier to revert the QA system to what it was before. You know since there was no real reason to change it other than some fail-hard who doesn't play the game thought it would be a good idea because big number=better or something like that.
After a long wait we can finally lift the embargo and publish the new QI! Just so you know this is not the last change but maybe the last change this year with another major change to follow. (Hint Trials)
This is coming out to Beta and expect many changes before it reaches live server. It's really hard to balance any mechanic that involves guilds on any type of test server that doesn't have guilds.
So the next iteration of QI will combine Early, High and Late Middle ages. Because they are combining all these ages the troop donation nodes will be removed.
Buildings will be in tiers. (Get used to this as the new GB's will use something similar). Lots of new things to discuss so let's start with....
Chrono Alloy:
This is a new special resource that will be needed to build higher tier buildings. Chrono Alloy will expire per season just like the coin and supplies.
You obtain chrono alloys by collecting from town hall and producing it in residential and production buildings.
Remember that Middle Ages encompasses three in-game ages with three district asset varieties. The people who adapt quickly and learn how to make a good settlement will have a much easier time in later QI maps. This is where tiers come into play.
Buildings from each era are divided into tiers. Tier 1 buildings don't require chrono alloy to build so these get built first. You will have to balance coin/supply boosts with chrono production.
Higher tier buildings have more production capacity but cost more. The higher the tier the more chrono it costs to build it.
So that's buildings in the same era but you also have to account for buildings in different eras. Residential buildings from EMA have the highest base value.
LMA residential buildings have more coin production but less chrono production.
You got that? Three ages all with three tier levels.
Goods buildings:
There will be five total goods buildings.
- Copper
- Honey
- Bricks
- Rope
- Gunpowder
You select these as you do now (pick 3) but with five options and different costs to build. (Hint don't pick bricks, rope and gunpowder.)
Military Buildings:
You will have access to ALL military buildings from these three eras but you have to choose three types of military buildings.
- light
- ranged
- fast
- heavy
- artillery
Once you select your types then all buildings of those types from all ages become available. (Hint for players with good fight boosts. The higher age unit may not be your best choice. HMA treb tested better than LMA cannon because of the range advantage but your mileage may vary)
Residential, Production (supply), cultural and decorations:
As before you do not have to preselect these but now you have a lot of options. Just remember tier 2 and tier 3 require chrono alloys.
QA capacity:
Increased from 100,000 to 300,000
Sorry to anyone that got the event items that increased capacity as this is an effective nerf to those items
Quantum Actions:
Quantum action regeneration has increase (base value before boosts) from 5,000/hr to 15,000 per hour
Once again this is effectively a nerf to the event buildings that boosted QA
Movement cost has not been finalized as of this writing. We were told it may not change at all but if it does it would be reasonable to expect 275-350 to move one node.
QA cost of fight/donation has increased from 3,500 to 10,000
Quantum Store: because of course there's a quantum store
That's not even a complaint at this point it's just expected. The good thing about the coin/store mechanic that is now being used for everything is it's very easy to scale once the original balancing is done. Like say if you were going to implement QI Trials or something. Just saying.
The other good thing is you can choose your rewards instead of getting random things you may not want or need. For example the GE boosts in the current QI are outstanding but they sit in inventory because I'm chasing more GbG boosts.
Lunar Coins:
New currency for the Quantum Store. Be careful as there is a max amount you can have a one time. If you reach this amount any further lunar coins you collect will go poof just like GvG. Sorry that still a sore spot?
We did not get a straight answer on when these lunar coins expire. We were told they would expire before the next championship and also they would expire before the next season. Both statements cannot be true but we'll know for sure way before this comes to live server and the same day it's released on Beta.
Have you purchased all your quantum expansions and are wondering what to do with all the quantum medals you now have?
Yeah me neither so keep hoarding them because the expansions are more valuable than what I'm about to say.
You can use quantum medals to purchase items in the quantum store. But don't do that. Save them for expansions. Seriously. Think of me as your sober friend telling you it's a bad idea to drive drunk from the bar.
The quantum incursion season store will refresh with every season.
All the building fragments we get now from QI nodes have been removed and can now be found in the QI store. Some options are limited but will refresh for the next season.
When you donate or fight a node you can (% chance) get the following
- coins
- supplies
- shards
- medals
- FP
Building fragments can still be found in end of season rewards, ranking rewards and quantum pass rewards are still here but the Neo Colossus is gone! What! But I have like 40 of them and was hoping to make more!
Well no worries partner because you can still get older fragments (at a discount) at the QI store.
Speaking of discounts...if something never had a regular price how can it be discounted? Why dear sir I feel I've been manipulated.
New Rewards:
The Neo Bazaar
- 5x4 requires road
- 125 - 175% blue and red attack and defense
- 100 - 130 FP
- 1 random unit chest (this is low key a really good reward)
- 10 fragments of Neo Fashion Boutique selection kit
the unique thing about this building is instead of a silver, gold and platinum option it allows player choice which is always a good thing. It branches out and allows the player to pick one of two options
Neo Lunar Emporium
- 5x4 no road required
- gives GbG bonuses TBD as of this writing
Neo Solara Emporium
- 5x4 no road required
- gives GE bonuses TBD as of this writing
Neo Clocktower lv2 (lv1 data is still TBD)
- 2x3 no road required
- 24 - 54% red attack
- 52 - 116% blue attack
- 29 - 40% red and blue attack and defense GbG
- 15 - 20 FP
- 60 - 64 next age goods
- 6 fragments of finish all supply productions
Neo Menagerie lv2 (again lv1 TBD at time of writing)
- 3x4 no road required
- 96 - 216% red defense
- 125 - 281% blue defense
- 100 - 130% red and blue attack and defense GE
- 60 FP
- 10 fragments of self-aid kit
- 1 random unit chest