Link to the master spreadsheet can be found here
Changing the Value rating of Event Buildings
We base value primarily on scarcity and how advantageous it
is in the game.
All mentions of number of tiles includes roads.
Troops:
We’re decreasing the value of troops because there are so
many sources of troops now that it just isn’t as valuable.
It’s going from number of troops/tile/10 to
Number of troops/tile/20
QI boosts:
QI fight boosts were previously given a (times 30)
multiplier to reflect the scarcity and importance of having QI fight boosts in
your city. We’re removing the multiplier
entirely for now. It may be adjusted
later to reflect community feedback.
GE boosts:
The raw numbers remain unchanged but for “value” we halved
the GE boosts as they are less valuable.