Here's the link to the master spreadsheet.
Find the tab at the bottom labelled, "New QI Settlement Buildings".
We have listed all the buildings by type and listed the new costs and rewards. The changes are significant as it has changed the meta.
If you're one of the people that complain when we spoil events as it robs you of the joy of discovering and exploring the mechanic then why are you reading this?
The new meta buildings are highlighted and we justify it by value per square. So supply and culture has a new meta.
Goods are the same but you will have to delay when you can build them due to new chrono cost. Honey, gunpowder and ropes are still the ones to select.
Decorations are a compromise as they were before. You have boost per square but when factoring the cost to build then boost per square may not be right for you. If you don't have a lot of fight boost in your main city then it appears the old strategy works best. Build four to six of the 2x2 single color fight boosts early then 1x1 single color by map eight or nine. That allows you to build a strong settlement, fight and maximize settlement space.
Fighting is interesting. The traditional cannons vs. everything may not be the best strategy. Enemy heavy units are nasty and can wreck the squishy artillery units. We started experimenting with 4 heavy, 4 artillery on later maps and it worked really well. In our view it's worth the cost of 2 cartographers (same settlement space) to fight with those mixed units.
If you play on Beta you are using this new rebalanced system now.
If you play on live server you may see this rebalance on Christmas Day.
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