Beta version is here
As of Jan 12, 2026 there are no changes from Beta to live server. There was one change about midway through beta and this summary is accurate.
It's the same as previous events with a few changes so we'll highlight those changes as we go.
You start with four tickets and they will regenerate until your ticket bar is full again with four. We believe it's one ticket per eight hours but they will not confirm this so will update when it comes out.
Edit Dec 8: Confirmed that it's still 8hr/ticket regen time.
There will be a grand prize line with additional silver and gold if you want to pay cash for more baby!
Entrance Tickets - used to start a new board. You get 25 turns per board. Pop blocks. The bigger the cluster the better the reward. Drop paws to advance the grand prize bar. When chests drop you get items and flutter coins.
Golden Tickets - five minutes of playing a board without using regular ticketsSafari Supplies - replaced daily specials with event store. Refreshes daily and you get one manual refresh for free. Discounts are shuffled randomly. Some slots only unlock when conditions are met. That means if you hoard your event currency you'll have less items to chose from in the store. Store will remain open for two days (we think) after event ends and that includes refresh.
Flutter Coins - currency to spend in event store
Rival unlocks one quest per day for 19 days. Get boosters from completing rival quests. This mechanic is designed to get you to use your event currency. You don't get a rival quest until the second day and you won't get one on the last day. If you want to do 19 rival quests on the last day you can but here is a better method.
Strategy:
You can have one board open and four tickets on the ticket bar. Starting on the second day of the event time your ticket regeneration so that your ticket bar gets full when you login after the rival starts. This strategy give you the most free moves so you can complete all rivals. When you get a rival quest that says you need to pop 16 red or blue boxes of/cluster of 5 or something like that. If you partially complete a quest like you opened 14 boxes you can just complete the rest when more tickets generate. In other words. You don't have to buy tickets to complete the rival quests is you take the above advice.
Rewards:
The Master Spreadsheet has been updated with Wildlife Event buildings. You will find them on the bottom of the alphabetical order and value tabs to make it both easy to find and easy to edit if they change before coming to live server. There is also a separate tab just for this event and the buildings are sorted by value there.
The ascended buildings are good as per usual but also temporary. Of the non-temporary buildings the Sacred Flamingo Paradise is the best building in this event. Even slightly better statistically than the gold league building. Don't be shocked if it gets nerfed before coming to live server.
You can get the upgrade from league rewards, gold pass and safari supplies so use that currency wisely.
Main Event Prize is...
Elephant Rehabilitation Center LV 9 or (Centre if the same UK lady is localizing for English servers)
nine levels for main building that makes silver upgrade
Elephant Conservation Wing (silver upgrade LV 10) is the 10th level and it makes the gold upgrade
Elephant Great Reserve (golden)
- Lv 11
- 5x4 requires road
- houses ally of any rarity
- 540 - 36,000 population
- 280 red attack and defense GbG
- 200 red attack and defense GE
- 380 - 35,000 medals
- 200 FP
- 3 frag of safari reserve selection kit
- 200 guild goods
Savannah Camp
- 2x2 no road required
- 32 % blue attack and defense
- 32 % blue attack and defense GE
- cost 300 - 20,000 population
- 50 - 5,000 medals
- 40 FP
- 2 fragments of Majestic Animal Crossing upgrade kit
Ascended Savannah Camp (30 days)
- 2x2 no road required
- 42 % blue attack and defense
- 42 % blue attack and defense GE
- 20 % blue attack and defense QI
- 20,000 QI coins at incursion start
- 5 QI units at incursion start
- cost 300 - 20,000 population
- 50 - 5,000 medals
- 45 FP
- 30 fragments of Majestic Animal Crossing upgrade kit
Hippo Lagoon
- 2x2 no road required
- 54 % red defense GbG
- 54 % blue attack GbG
- cost 300 - 20,000 population
- 50 - 5,000 medals
- 45 FP
- 2 fragments of Radiant Flamingo Paradise upgrade kit
Ascended Hippo Lagoon (30 days)
- 2x2 no road required
- 60 % red defense GbG
- 60 % blue attack GbG
- 25 % red defense QI
- 20,000 QI supplies at incursion start
- 2% QI supply boost
- 5 QI goods at incursion start
- cost 300 - 20,000 population
- 50 - 5,000 medals
- 60 FP
- 30 fragments of Radiant Flamingo Paradise upgrade kit
Gold League Reward
Sacred Tortoise Springs
- 4x4 no road required
- 150 % red and blue attack and defense
- 100 % red and blue attack and defense GE
- 20 % red and blue attack and defense QI
- 200 FP
- 5 frag of elephant reserve golden selection kit (main building golden version)
- 5 frag of safari reserve selection kit
Older building upgrades
Animal Crossing base building lv9
Serene Animal Crossing lv 10 (gold)
Harmonious Animal Crossing
- lv 11
- 6x3 no road required
- houses ally of any rarity
- 5 % blue attack and defense QI
- 94 - 115 % red and blue attack and defense
- 450 - 30,000 population
- 2,480 - 60,000 happiness
- 2,280 - 400,000 coins
- 260 - 24,000 medals
- 50 FP
- 33 - 75 goods
- 75% 50 prev age goods
- 25% 50 next age goods
Majestic Animal Crossing Ascended 90 days
- lv 12
- 6x3 no road required
- houses ally of any rarity
- 25 % blue attack and defense QI
- 229 - 250 % red and blue attack and defense
- 600 - 40,000 population
- 4,130 - 100,000 happiness
- 2,560 - 450,000 coins
- 330 - 30,000 medals
- 250 FP
- 108- 150 goods
- 75% 200 prev age goods
- 25% 200 next age goods
Flamingo Habitat base is lv 11
Serene Flamingo Habitat lv 12 silver
Serene Flamingo Paradise 13 golden
Sacred Flamingo Paradise 14 platinum
- lv 13
- 5x4 no road required
- houses historical ally of any rarity
- 45 - 150 % red attack and defense
- 95 - 200 % red and attack and defense GbG
- 5 % red attack and defense QI
- 2,910 - 70,490 happiness
- 45 - 150 FP
- 145 - 250 goods
- 95 - 200 next age goods
Random Production:
- 50 % 16 frag of habitats journey selection kit
- 25 % 16 frag of alligator swamp upgrade kit
- 25 % 16 fragments of tapir trails upgrade kit
Radiant Flamingo Paradise ascended 90 days
- lv 14
- 5x4 no road required
- houses historical ally of any rarity
- 205 - 310 % red attack and defense
- 245 - 350 % red and attack and defense GbG
- 25 % red attack and defense QI
- 3,400 - 82,260 happiness
- 245 - 350 FP
- 295 - 395 goods
- 245 - 345 next age goods
Random Production:
- 50 % 30 frag of habitats journey selection kit
- 25 % 30 frag of alligator swamp upgrade kit
- 25 % 30 fragments of tapir trails upgrade kit
Eternal Market - no new levels. From here on out you get fragments to build it up or ascend it.
Fragments:
- 850 - grand prize lane
- 150 - bronze league (and above)
- 100 - quests
Total 1,100
Historical Allies:
Tamar of Georgia
- lv 1 rare
- 25% blue defense
- 25% blue attack GbG
- 25% blue attack and defense GE
David Soslan
- lv 1 rare
- 25% red defense
- 25% red attack GbG
- 25% red attack and defense GE
Rush Quests:
- collect goods
- build 5 decorations of your age OR 6 age bellow
- pay coins
- 1hr productions
- collect goods OR donate goods AND pay supplies
- recruit 1 unit of your age OR 2 age bellow AND gather supplies
- defeat units OR moderate neg AND gain happiness
- 5 min productions AND pay coins
- build 3 culture buildings your age OR 4 age bellow AND gather supplies
- collect goods OR donate goods AND make population enthusiastic
- 2 boosts in tavern OR build 2 production facilities of your age AND collect 2 incidents
- 2 items AD OR complete a task AND pay goods your age
- buy 5 FP OR moderate neg AND collect coins
- collect 750 tavern silver OR win X fights AND 4hr productions
- defeat small army OR moderate neg AND gain population
- units of your age OR collect goods
- pay supplies AND pay coins
- spend FP AND gather supplies
- build 4 production of your age OR 5 age bellow AND 1hr productions
- motivate/polish 30 AND pay supplies
- pay coins AND collect goods
- buy 7FP OR collect 1000 tavern silver
- visit 12 friend tavern OR collect 4 incidents AND collect coins
- 2 encounters GE fight OR collect goods AND 2 encounters neg OR buy 7 FP
- 6 incidents OR 4 items AD
- solve complex neg OR win X fights AND pay supplies
- recruit 2 units your age OR 3 prev age AND pay coins
- build 1 goods building your age OR 2 age bellow
- 2 encounters GE without lose OR moderate neg AND pay coins
- 2 items AD OR 4hr productions AND spend FP
Daily Tasks:
Jan 14 win fights OR moderate neg AND pay supplies
15 buy 10 FP AND build 2 cultural buildings of your age OR 3 age bellow
16 motivate/polish 25 buildings OR pay goods
17 3 incidents OR infiltrate 2 sectors AND pay supplies
18 build 1 production facility your age OR 2 age bellow AND collect coins
19 collect goods OR donate goods AND gain population
20 spend FP AND pay supplies
21 build 2 goods buildings your age OR collect goods AND 15min productions
22 recruit 4 units your age OR 5 age bellow AND collect coins
23 1hr productions AND make population enthusiastic
24 defeat medium army OR solve complex neg
25 2 items AD OR defeat small army AND build 5 decorations your age OR 6 age bellow
26 spend FP OR gain happiness AND 1hr productions
27 collect 750 tavern silver OR solve complex neg AND collect coins
28 15min productions your age OR 18 age bellow AND collect goods
29 pay goods of your age OR more of age bellow
30 solve first level GE OR win X fights
31 6 incidents OR 4hr productions AND spend FP
Feb 1 build 1 culture building your age OR 2 age bellow AND 1hr productions
2 two boosts in tavern OR win X fights AND pay coins
3 conquer 3 sectors on map OR defeat units
Rival Tasks:
- spend 1 ticket AND collect 10 paws
- collect 3 chests in one move AND win 5 fight without lose
- collect 4 green or yellow chest with 2 stars AND recruit 4 prev age units
- collect 12 paws AND collect 4 chest in one move
- collect 8 red or orange chests with 3 stars AND use extra move one time
- pop 50 green or yellow tiles AND finish 10 24hr productions your age
- collect 3 chests of same color in one move AND win 15 fight without lose
- collect 15 paws AND solve very complex neg
- collect 10 red or yellow chests with 4 stars AND use extra move 1 time
- pop 75 red or orange tiles AND finish 15 24hr productions of your age
- collect 4 chests in one move AND one 8hr goods production of your age or prev age
- collect 10 red or yellow chests with 5 stars AND use extra move 1 time
- collect 5 chests of same color in single move AND recruit 8 prev age units
- pop 100 green or yellow tiles AND win 20 fights without lose
- collect 5 chests in one move AND finish 20 24hr productions (any age)
- collect 10 green or orange chest with 5 star AND use extra move 1 time
- pop 100 red or orange tiles AND one 8hr goods production of your age or bellow
- collect 6 chests in one move AND use extra move 1 time
- collect 12 red or yellow chest with 6 star AND win 20 fights without lose
if daily specials were removed and replaced with event store then is the Daily Prizes list something from last year that you need to delete? also rival looks like last year and needs delete or update.
ReplyDeleteYou are absolutely correct. We were given the rival list (and daily prize list) and didn't check the date. It was for last year's event. We asked for and received the list for this year and have updated the post.
ReplyDeleteThe daily prize should have been a huge red flag but the next event (St Patty's day) has daily prizes so we didn't catch it. Thank you.