Casino wheel is gone but it does have a shuffle. Here's the quick and dirty on this event.
-It has a calendar system which is a diamond sink. Friendly advice. Look on this site or click this link for the Care Event 2024 which is the event after this one. It's much better to spend diamonds on that event.
For people who played this on Beta they've
tuned the available keys downward to make it impossible to complete without
spending diamonds
-There's another mechanic that lets you buy prize lines with
diamonds.
So I ignore the above two mechanics and now talk about the
game.
This is a super easy event to play as you can hoard event
currency to the last day if you want. In
my view none of the daily prizes are top notch so if someone wanted to play
every day to get a calendar key that is a totally fine way to get extra
calendar prizes even if you don't intend to spend diamonds to complete the
calendar.
For people who have diamond worlds there is a wishing well
on the calendar so either play it that day or get enough keys to open that box.
For people who are short some selection kits this is a good
event to get the missing pieces.
Where I believe this event shines is for people who don’t
produce a mass self-aid kit a day.
Motivated/polished (polivated) buildings give you more
stuff. The maximum polivatiion any
player can receive per day is 300 (80 hood, 80 guild, 140 friends) and nobody gets
that. Developed cities with tiny event
buildings can now exceed 400 buildings that need polivation or you’re missing
out. As an example on my main city as a
test I use mass self-aid right after collection and it aids 418 buildings and
boosts FP output from 1905 to 4244. When
I do it right before collection it usually goes from 3100 ish to 4244.
For goods right before collection it goes from 6800 ish to
11209.
So if using a mass self-aid kit right before collection
(after receiving polivation from hood, guild and friends) it gives over 1k FP
and over 4k goods.
To get a mass self-aid kit per day you need 10 lv2
Nutcrackers. To get the nutcrackers you
need the chocolatery event buildings.
That’s where this event shines. If you don’t have these buildings you can get
the selection kits by playing the board when it’s a daily special.
There is a special event currency you get in the rival quest
line to double the reward. You can also
get a 2x’s tile on the board and they stack so you can get 4 selection kits at
once if you play the mechanic correctly.
The main event prize gives population and happiness which
can offset some of the better offspring event buildings that cost population
and happiness to place.
So while this event building isn’t my favorite it can be a
support building to other things you want in your city.
End of the day this is as casual as it goes for an
event. Daily players can do just as well
as super active players.
The other advantage to this event is bronze league to gold league will have a building that makes the main building as a reward. It's scaled and the higher leagues offer the better option. But bronze league players still get a version. That's pretty good.
Edited to add as there have been questions.
Dragon board is a special board.
You collect three (I think) pieces on normal boards. When you have a full dragon your NEXT board is a dragon board. You do not chose when it's activated it's just the next board. Obviously do not activate it until there's a daily prize you like OR if you're going for calendar and have not received the daily key then go ahead and activate it. If you have received the daily key then do it the next day.
Dragon boards have much better prizes including two - see two items, daily specials and two double rewards. If you're going for a daily special this is where you want to use the rival items to see two items on board and if you see daily prize and x'2 tile then
1) click the x'2 tile
2) select the double reward from the rival quest rewards
3) then select daily special in that order
if you do the rival double reward first you cannot get 4x's daily special.
Strategy for cannon ball. It destroy tile but not 2x's, daily special or key tiles. If it destroys shuffle then you must uncover all tiles to move to next board or wait until reset.
So you can destroy all tiles if you want and all that will be remaining is 2x's, show 2 and daily special. That leaves you a 1/3 chance you'll get the show 2 first. I don't like those odds.
If you're going for daily specials or key fragments then here is a better way.
Play boards until you expose the 2x's reward. If the show 2 has already been used then you can fire away with cannon balls until there is only one tile remaining. That is the main prize. While 2x's reward is active then select double prize from rival quest currency then daily special to get 4x's the reward.
It's easier on dragon boards but the problem is using cannon balls destroy good prizes so I don't recommend using it there.
Last note and this may no longer apply to live server as it was already fixed on Beta but bugs are bugs and this is a big one.
If you play a board and get the daily special or key (or key fragments) you don't have to finish the board. It will reset at midnight game time and you get a fresh board. Don't waste tiles after you already have the prize you want.
But here's the bug. If you play a dragon board it's best to complete it fully. The prizes are worth it generally but more important is the bug. On Beta players that started the dragon board and did not complete it before system reset were locked out of the event for days. It should be fine for live server but I'd suggest being safe and not doing that. Good luck in the event.
Remember all the timed production quests in the rival challenges are now same age so blacksmiths won't cut it.
Available Daily Prizes (not in order as they appear)
1 Epic 2024 Summer Kit
2 300% Att for Att. GBG, 1 hr
3 300% Att for Att. GBG, 2 hrs
4 400% Att for Att. GBG, 30 min
5 400% Att for Def. GE, 30 min
6 400% Def for Att. GBG, 30 min
7 400% Def for Def. GE, 30 min
8 Animal Crossing Selection Kit
9 Archdruid Trees Selection Kit
10 Athlon Abbey Selection Kit
11 Buccaneers Bay Upgrade Kit
12 Buccaneers Hideouts Selection Kit
13 Cartographers House
14 Chocolatery Selection Kit
15 Druid Hut Selection Kit
16 Finish Special Production
17 Golden Orrery Selection Kit
18 Governor's Villa Selection Kit
19 Heroes Tavern Selection Kit
20 Hideouts Reach Selection Kit
21 Mass Self Aid Kit
22 One Up Kit
23 Privateers Boathouse Selection Kit
24 Renovation Kit
25 Stage of Ages
26 Store Building
27 Summerhold Manor Selection Kit
28 Sunflower Oil Press Selection Kit
29 Tarot Card Caravans Selection Kit
30 The Ship Selection Kit
31 Trading Post Selection Kit
32 Viceroy's Villa Upgrade Kit
33 Windmill Farm Selection Kit
Main event prize: All numbers are Space Age Titan and motivated
Crimson Dragon's Breath (lv9 Dragon's breath then silver dragon's breath then Crimson so 11 levels total) the base Dragon's breath makes silver fragments, the silver makes the crimson so if you only get the base building you'll get the crimson in time.
- 6x4 requires road
- 26,000 population
- 39,000 happiness
- 26% red attack
- 52% red attack GbG
- 39% red defense
- 65% red defense GbG
- 26% coin production
- 390,000 coins
- 35 FP
- 104 same age goods
- Fragments:
- 50% chance to get 6 treasure dragon's roar selection kits (requires 100 fragments) (kit contains lv1 of Golden Dragon Gong and lv1 of Zheng's Golden Bell)
- 25% to get 6 Golden Dragon Gong Upgrade Kits (requires 100 fragments)
- 25% to get 6 golden Zheng's golden Bell Upgrade kit (requires 100 fragments)
Golden Dragon Gong 3 levels
can get from calendar chest, league rewards, silver pass and rival challenges
1x1 requires road
Lv2 Golden Dragon Gon
- costs 1500 population
- 8% red attack GbG
- 16% blue defense GE
- 5 same age goods
- 5 FP
- 10 guild goods
- 1 fast unit of NEXT AGE so depending on your current age this is either good or worthless
- can be upgraded to Ascended Golden Dragon
Ascended Golden Dragon
- costs 1500 population
- 8% red attack GbG
- 16% blue defense GE
- 4% blue attack in QI
- 1% quantum coins
- 7 same age goods
- 7 FP
- 15 guild goods
- 2 next age fast units
- after 10 days it decays into a lv2
Zheng's Golden Bell 3 levels no road required
obtained from calendar chest, league rewards, gold pass, rival challenges
Zheng's Golden Bell lv 2
- 1x1 no road
- cost 1000 population
- 10% red defense in GbG
- 14% blue attack in GE
- 2 FP
- 3 NEXT ERA goods
- can be upgraded to Ascended
Ascended Zheng's Golden Bell
- cost 1000 population
- 3% red attack in QI
- 13% red defense in GbG
- 17% blue attack in GE
- 1% quantum supplies
- 2 FP
- 5 next age goods
- will decay after 10 days into a lv2
The Jade Booty Bar
only available from league rewards
- 4x3 no road required
- 96% red attack and defense GbG
- 25% red defense QI (hello diamond spenders step right up)
- 84% blue attack and defense GbG
- 60% coin
- 72 FP
- 96 same age goods
- 20 fragments of Crimson Dragon's Breath Golden selection kit (150 required) so 82.5 days without Blue Galaxy charges to make a fully-leveled event building.
Captain Bao's Warehouse
obtained from completing calendar mechanic
- 3x4 no road required
- 84% red attack and defense GE
- 96% blue attack and defense GE
- 25% blue attack for QI (hello once again diamond spenders!)
- 60% supply boost
- 108 same age goods
- 120 goods of lower age (could be one or 3 ages below some changes being made at time of posting)
- 96 FP
- 10 Silver dragon's breath silver selection kit (yes both silvers were needed in that description) (150 fragments required)
Sailmaker's Workshop (4 levels two of them with unique names which I hate just call it level 4 so it's easy to find in inventory) At time of posting they do not require roads but that may change when it goes live. All are 2x2
obtained from treasure maps (don't buy treasure maps it's a scam), calendar rewards, league rewards and rival challenges
lv1 is sailmaker's workshop
- gives 10,000 happiness
- 22 red attack GE
- 31 blue attack GE
- 30,000 supplies
- 40 lower age goods
- 60% chance of 5 dragon's breath selection kits (150 required)
- 40% chance of 3 finish special production fragments
lv2 is sailmaker's workshop
- gives 10,000 happiness
- 22 red attack GE
- 31 blue attack GE
- 30,000 supplies
- 40 lower age goods
- 60% chance of 5 dragon's breath selection kits (150 required)
- 40% chance of 3 finish special production fragments
- and the difference from lv1 to lv2 is it also gives 9 FP
Lv3 Sailmaker's Studio
- gives 10,000 happiness
- 22 red attack GE
- 31 blue attack GE
- 30,000 supplies
- 40 lower age goods
- 60% chance of 5silver dragon's breath selection kits (150 required)
- 40% chance of 3 finish special production fragments
- 9 FP
- 20 current age goods
- so the difference between this and the lv2 is 20 current age goods and the fragments are for the silver selection kit
Lv 4 Sailmaker's Atelier
- gives 10,000 happiness
- 22 red attack GE
- 31 blue attack GE
- 30,000 supplies
- 40 lower age goods
- 60% chance of 5 crimson dragon's breath selection kits (150 required)
- 40% chance of 3 finish special production fragments
- 9 FP
- 20 current age goods
- adds 25% red attack GbG
- adds 28% blue attack GbG
- and gives crimson instead of silver fragments
Calendar prizes
Embargo June 11, 2024
This may change but here's the list
1. Finish All Special Productions
2. Ascended Golden Dragon Gong
3. 400% attack for attacking army boost in GbG
4. Viceroy Villa Upgrade
5. 500 Goods
6. Finish All Special Productions
7. One Up Kit
8. Golden Dragon Gong Selection
9. Cartographer's House
10. 150 FPs
11. Buccaneer's Bay Upgrade Kit
12. 400% Defense for GE
13. Finish All Special Productions
14. Epic Summer Selection Kit
15. Zheng's Golden Bell Selection Kit
16. Cartographer's House
17. 750 Goods
18. Finish all Supply Production
19. Store building
20. Finish All Special Productions
21. 25o fps
22.Treasure Dragon's Roar Selection Kit
23. Skull Cave
24. 400% defense for attacking army boost in GbG
25. Dragon's Breath Selection Kit
26. 1000 Goods
27. Finish all Special Production
28. Reno Kit
29. Wishing Well
30. 400 Attack for Defending Armies in GE
31. Ascended Zheng's Golden Bell
32. Finish all Special Production
Questline:
MAIN QUESTS quests with ***** can be prepped in advance
1 pay 1867.2k coins
2 pay 1152k supply
3 defeat a small army or solve a moderate negotiation
4 comp a 1-hr prod 24 times *********
buy 5fp
5 gather 900k supply
gather 1275k coins
6 collect 5 incidents OR comp 10 prods of own age ********
pay 1867.2k coins
7 recruit 3 units of own or 4 of prev age ********
pay 960k supply
8 build 2 goods bldgs of own age OR gather 300 goods
9 defeat a medium army or contribute 84 fps to GBs
gather 200 goods
10 comp 12 prod from own or 18 from prev age *********
240 goods OR donate 320 to treas
spend 42fp
12 win 8 battles without losing OR donate 320 goods
13 build 7 decs
pol 30 OR gather 800k supps
14 comp a 4-hr prod 24 times **************
pay 18 of one or another good
15 recruit 3 units of own or 4 of prev age *******
pay 18 of one or another good
16 comp a 15-min prod 24 times *************
gather 1020k coins
17 build 1 prod bldgs of own or 2 of prev age
pay 1440k supps
18 solve 5 GE encounters OR solve a moderate negotiation
pay 2800.8k coins
19 spend 500 silver OR buy 10fp
comp a 1-hr prod 14 times **********
20 scout a province OR defeat a large army
xchange 2 items OR comp an 8-hr prod 10 times
gather 1M supplies
22 win 16 battles OR comp a 24-hr prod 12 times
23 gather 240 goods OR donate 320 to treas
gain 25k happiness
24 visit 15 taverns OR defeat a small army
pol 45 OR solve a moderate negotiation
25 solve a moderate negotiation OR defeat 63 units
pay 960k supps
26 acquire 2 sectors by fighting OR donate 400 goods
27 collect 3 incidents OR exchange2 items **********
gather 300 goods
28 defeat a small army or solve a moderate negotiation
pay 35 of one or another good
29 build 1 goods bldg of own age OR gather 300 goods
gather 1700k coins
30 gain control over a province OR solve 12 GE
31 comp 15 prod from own or 18 from prev age *******
spend 42fp
32 defeat 63 units OR donate 480 goods
33 activate 2 boosts OR defeat a med army
pay 1440k supps
34 comp a 4-hr prod 18 times ********
buy 3fp
35 recruit 3 units of own or 4 of prev age *******
36 gather 500 goods OR donate 320 to treas
gather 600k supps
37 win 12 battles OR collect 1200 silver
spend 42fp
38 defeat a medium army or solve a moderate negotiation
comp a 15-min prod 18 times *******
39 exchange 4 items OR comp an 4-hr prod 12 times *****
40 recruit 5 of own age OR solve a moderate negotiation ******
41 defeat a medium army OR collect 2k silver
pay 35 of one or another good
42 comp a 1-hr prod 24 times *********
gather 1770k coins
43 fight 7 GE OR neg 2 sectors
44 spend 400 silver OR comp a 24-hr prod 12 times
buy 5fp
45 defeat 63 units OR solve a complex negotiation
46 collect 3 incidents OR visit 15 taverns *******
comp a 5-min prod 24 times *********
47 build 1 prod bldgs of own or 2 of prev age
spend 63fp
48 recruit 3 units of own or 4 of prev age ********
49 gather 500 goods OR donate 320 to treas
gather 500k supply
50 win 12 battles OR collect 1200 silver
spend 42fp
51 defeat a medium army or solve a moderate negotiation
comp a 15-min prod 18 times **********
52 exchange 4 items OR comp an 4-hr prod 12 times *******
53 recruit 5 of own age OR solve a moderate negotiation *******
pay 1440k supply
54 defeat a medium army OR collect 2k silver
pay 35 of one or another good
55 ? plan is to have this quest interact with event board but leaving this ? as a placeholder until it's final
comp a 1-hr prod 24 times *********
56 fight 7 GE OR neg 2 sectors
57 spend 400 silver OR comp a 24-hr prod 12 times
buy 5fp
58 open 1 shuffle on the board
comp a 1-hr prod 5 times ********
59 spend 400 silver
plan is to have this quest interact with event board but leaving this ? as a placeholder until it's final
60 defeat 63 units OR solve a complex negotiation
61 collect 3 incidents OR visit 15 taverns
comp a 5-min prod 24 times ********
62 build 1 prod bldgs of own or 2 of prev age
spend 63fp
63 recruit 3 units of own or 4 of prev age *******
64 gather 500 goods OR donate 320 to treas
gather 600k supply
65 collect 1200 silver OR win 12 battles
spend 42fp
66 defeat a medium army or solve a moderate negotiation
comp a 15-min prod x times *******
67 exchange 4 items OR comp an 4-hr prod 12 times ******
68 recruit 5 units of own age OR solve a moderate negotiation
pay 1440k supply