We will release this post on Sept 1 because there are current rebalancing issues taking place and we don't want to make a lot of edits after posting. Here are the balancing changes during Beta Here is the beta version We will update the changes as they come here and post the final version the day before launch. -extended duration of event -Rival Challenge increased to 19 days for live server (was 16 days on Beta). Will start earlier and finish later than the Beta version -Rush increased to 19 from 16 due to extension of event -Quest order changed to increase difficulty. Earlier quests in the first few days will be harder -Quests that required the player to use event currency to purchase extra moves after the player has used 25 moves on the board have decreased from two to one instance -one additional "collect X jars of the same color in a single move" quest was added -two more production quests added -one complete x battles without losing quest added -added 100 sacks ...