Click here for the spreadsheet There will be a change in the way we evaluate buildings in the “value” column. With the influx of more buildings that provide military units it is no longer hyper-valued as it was previously. So instead of taking the number of units divide by tiles including roads and multiplying by two we will simply remove that multiplication by two part. So military units are still valued they are not valued as they were previously. We are also making a change to both population and happiness. The previous formula was to take the pop or happiness provided in SASH and divide per tile including road and then dividing by 1000. So every 1k pop (or happiness) per tile would increase the “value” of that building by 1. We are now dividing by 1.5k instead of 1k. Lastly we removed the columns that were put in so people could plan their cities for niche activities. For example red GbG fighting only. The game now uses re...