//]]>

I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Sunday, April 12, 2026

QI settlement with 3 shard expansion start. Small fight boost from main city and nothing else. Everyone can do this settlement. WIP

This settlement is for people who will only purchase three shard expansions at the start and no more for the duration of the season.  All other expansions will be goods.  It's simply how to get more out of less.

If you're in a guild and there are just some people that refuse to play or say they don't understand well here is a step by step, paint by numbers way to play QI and help your guild.  If anyone has less than 5k progress when QI ends they really need to explain themselves.

If you see anyone donating in the first four QI maps they need a talking to.  The only exception is the goods donation.  We start with five types of goods.  We're only using ropes so donating the rest are fine but don't do it in the first 4 maps.  Wait until you can't win fights anymore then donate the goods while you start building decorations.  

Everyone should have some type of fight boost even if it's only a forgotten temple.  Once the garrisons are taken down you will then have a 150% fight boost.  This should be good enough for the first 4-5 maps.  Do not build decorations before you have to as that slows down your settlement building.

If you're in a guild that doesn't take garrisons down first or fast move to a good guild.  Seriously.  Strong fighters don't need garrisons down first but people with little fight boost do.  If they don't take down garrisons they just don't care about the smaller players in the guild.  They also hurt themselves by keeping small players on the sidelines.  Seriously it's fine to change guilds.

Scenario:

The main city doesn't give any coin, supply, QA storage or QA generation.  The main city gives 374 red attack and 354 red defense so we will be building decorations for this city because we fight!  

We shall go on to the end. We shall fight in QI, we shall fight on the garrisons and strongholds, we shall fight with growing confidence and growing strength against the bosses, we shall defend our settlement, whatever the cost may be. We shall fight on the side nodes, we shall fight on the infinite nodes, we shall fight in the mini-boss and all the nodes in-between; we shall never surrender.

Winston Churchill was a big QI fan apparently.


 QI start

Setting up our settlement just follow the picture here.  We will focus on coin buildings as a way to generate coin that we need to "rotate the crops" but also for easy chrono alloy.  It's better to just have 6-9 multistory houses and the rest estate houses but you won't start with enough coin to do that.  Estate houses cost more.




1st collection

slowly remove houses and build churches with the space.  Work in 6x6 tiles.  9 houses remove replace with 4 churches until happiness is 150%.  Never collect anything if happiness is below 150%

That's what it looks like at 150% happiness.
collect coins
place breweries
combination of removing houses and churches so you keep happiness above 150% but also have enough population for the breweries.
This is what it looks like
Now collect supplies

You'll notice you have a lot more coin than supplies.  We need more because we're "rotating the crops".  That means the big empty field you see in the photo below is where we alternate houses, supply buildings and churches to maximize return using the same space for multiple resources.
Adding the breweries right before collecting supplies almost tripled the supply production of the tannery.

remove all the breweries and two of the tanneries.  Remove all the churches as well.
You now have over 400 chrono alloy so we can build 2 alchemists

That's what it looks like after deleting all those buildings and adding two alchemists
Now we fill the rest of the space with houses.  We're going to forgo getting some QA and try to max chrono in this build.
Here's the settlement after putting houses in



The rotation of buildings all require coins so we're focusing on that.  The houses also will give us more chrono because they have a smaller footprint than the supply buildings that give the same chrono so it's just simply more.

Come back in one hour so the game recognizes the alchemists and the timer starts on them.

Second collection

I'll show the rotating crops again step by step one more time.
Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%


Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%


Then collect supplies.

Remove all breweries and churches.
If you need more troops build a catapult camp and as many units you need then delete.
Delete two tanneries and build three alchemists.

Fill the rest of the space with estate houses.

From here on out we only build temporary tier 1 buildings like breweries and estate houses or tier 3 buildings like clapboard houses and bakeries.  We're not wasting resources on tier 2 buildings like alchemists and apartments.  If you use this method we're showing you there is no need and doing so will slow you down.

Third collection

Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%
Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%
Then collect supplies.

Remove all breweries and churches.
If you need more troops build a catapult camp and as many units you need then delete.

You now have a choice.  We have generated over 1k chrono from that last collection so you can build a clapboard house or a bakery to go with our theme of maxing chrono production.

Instead I'm going to build two doctors.  The reason is we will get better coin and supply return if we can reach 150% happiness faster when rotating crops.
So build 2 doctors and fill the rest of the space with estate houses.


Fourth collection

Thanks to the doctors our settlement is a lot closer to being happy so we'll get more of a return as we begin.
Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%


Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%
Then collect supplies.

Remove all breweries and churches.
If you need more troops build a catapult camp and as many units you need then delete.

By putting those doctors in early not only do we increase our QA per hour but our coin and supplies increased by at least 2x and we still generated over 1k chrono.  So now we can build either a clapboard house or bakery.  I prefer a clapboard house first because that will super boost our coins with all the 20% estate houses boosting it.

So place one clapboard house and fill the rest of the space with estate houses.
I would normally rush the first clapboard house and first bakery but for this playthrough the focus is on players that want to minimize shard use so they can open all boxes at the end of the incursion. 

5th collection

Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%

Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%

Then collect supplies.

Remove all breweries add a bakery.  You'd really benefit from rushing this first bakery but for this run through we're not doing that.
Fill the rest of the space with estate houses as we're still maxing chrono.

We'll build another bakery next collection and both will be moved under the other supply buildings so we're going to rearrange a bit now to satisfy the OCD.

You should have plenty of coin and supplies and that will start to increase moving forward so next collection we'll build a goods building as well.

6th collection

For people not keeping track of collection numbers this should be late Saturday night or early Sunday morning.
Collect and remove houses one at a time working on 6x6 tiles at a time.  When there's room add a church.  One 6x6 section holds 9 houses or 4 churches.  Keep doing this until your happiness is 150%
Then collect coins.

Now remove a combination of houses and churches and put as many breweries in as you can.  Keep happiness at 150%

Now we're going to collect the supplies a little differently.  
Collect a tannery, delete it and build a brewery.
Repeat for the second tannery.
Now we collect the rest of the supplies.

Now we're going to clear the field of the extra breweries and some of the houses.
We generated almost 1500 chrono from the last collection so build another bakery and a ropery.
Then fill the rest of the field with estate houses.
Now just because you have 200+ chrono doesn't mean you should spend it on a tier 2 building.  Just save it for the next collection.  Remember after collection 2 we do not build tier 2 buildings.

After an hour get 3 goods expansions.  You should have enough coin and supply to get four but make sure you have enough stock to work your settlement.

I put churches in the new space.  Lets generate some QA while we wait for the next collection.  If you're struggling to fight then this is where you can put your first decoration in as we have more than 200 chrono to spare.

7th collection
This would be mid to late Sunday for most people and either the end of map 4  to help you keep track of collections.  Are you using all your actions?  You should be around 1800-1900 actions.  Some will be more if they start QI right on time.  Some will be a lot more if they play every 10hrs instead of twice a day.  You'll be able to get a few more collection but this is a lazy walkthrough for people with little QI boost from main city.  If we can get the stragglers in the guild to follow this guide and play twice a day that's enough.

With the churches we built our settlement is at 150% happiness so just collect coins.

Remove houses and churches and place breweries until we can't place more without dropping bellow 150% happiness.

Collect supplies.
get two more goods expansions
remove all the breweries we just built.
build another bakery
build another doctor

Fill the rest of the settlement with estate houses.

Remember to build and delete catapult camp when you need more troops.  If you need to build decorations we have over 400 chrono so you can build some now.  

Your progress should be about 2k (a little more), on map 4, after using QA when collecting is over.













Share:

0 comments:

Post a Comment

All comments auto moderated. Please be civil and avoid naughty boo-boo words. The bot doesn't like them.

QI settlement with 3 shard expansion start. Small fight boost from main city and nothing else. Everyone can do this settlement. WIP

This settlement is for people who will only purchase three shard expansions at the start and no more for the duration of the season.  All ot...

BTemplates.com

Search This Blog

Translate

Pages - Menu

Pages - Menu

Most Viewed