I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Showing posts with label FoE. Show all posts
Showing posts with label FoE. Show all posts

Monday, January 15, 2024

Wildlife Event 2024 just the strategy part of the guide


 

Wildlife Event 2024

This is not going to be an in-depth guide as this event mechanic is well-known at this point.  There is on bit of strategy I have yet to see from other people.

This event like all events have rush quests then daily quests after that.  The event lasts for a month so there really is no hurry.  All the event quests can be done in one day.  Three days if you don’t want to use supply rush speed ups.  The live version of the event is easier than the Beta where many people struggled to get the main prize.

There will also be three rounds of Rival quests, each lasting two days during this event.

I will post all the quests including the Rival quests at the end here.  The quests that can be prepared in advance will be highlighted in yellow to make it very easy.

This event has a simple use a ticket to play a board mechanic.  You start with 4 tickets which is the most the bar can hold and when it’s less than 4 you accumulate one ticket every 8 hours.  That means playing a minimum of 3 boards per day regardless of what the daily special is.

When the Rival quests pop  up you only have 2 days before it disappears and you don’t get any notice.  Those quests will require you to use tickets to complete them.

The only real strategy in this event is maximizing ticket efficiency to get the good daily prize.  There’s a few ways to do that.

1)      Every third rush or daily quest rewards you with a ticket.  Once you complete that quest objective don’t collect the reward.  Just leave it until a good daily prize is up.

2)      Have a plan in advance in regards to what daily prizes you will be spending tickets on.  You cannot hoard until the end so you’re going to have to be more flexible on this.

3)      Do the daily challenges as you can get event currency, tickets or golden tickets.  You have to claim these so you’re probably going to be playing boards with suboptimal daily quests.

4)      The rival quests are easier on live server by a wide margin.  One of the tools in the game allows you to eliminate one color from the board.  I’d recommend using this tool when the quests ask you to collect x number of 6 star boxes.  By eliminating one of the colors it makes completing this quest easy.  Remember when they ask for a 6 star box it has to be exactly 6.  Getting a 7 will not count.  Rival will also ask you to extend boards multiple times which uses event currency.  Normally extending boards is not recommended and playing extra boards on a day where the daily prize is bad is also not recommended.  But if you want to do the Rival quest line then read the rival quests at the bottom of this page and see how much event currency you’ll need to save to do it.

5)      This last part I have yet to see anyone explain.  How can you have 5 tickets at once?  Ok the ticket bar will hold 4 tickets max.  Golden tickets are separate and those stack so not included here.  The strategy is to do 3 boards a day always leaving one ticket in the ticket bar.  Leave two if you login frequently.  That will give you flexibility for the rival quests.  But if you have a bad daily special what you can do is after you switched daily prizes if still bad then start a board but don’t play it.  You have used that ticket and it will be replaced in 8hrs.  Your turns will remain when the server resets for the next daily prize.  If that’s not good then switch it but regardless of what it is then you have to play that board.  So you can have 4 tickets in your bar and one opened but not playing.  Try to time it so the 4th ticket shows up after reset so you can do those 5 tickets, plus the prize you won on the quests that you didn’t collect, plus the golden tickets plus all the other rush and daily tickets you get.  When there is a good daily prize you can set it up to have lots of tickets to try and get it.

Other than that, enjoy the candy crush game.

Last advice and this goes with any event building that makes silver upgrade fragments and then golden upgrade fragments for itself.  Do not use selection kits to upgrade it to silver or gold.  Save those selection kits to make more event buildings and let that leveled event building make its own silver and gold upgrades.


Here is a quick ranking to see the new event buildings (in blue) and how they stack up to existing event buildings now so you can decide what to go for.

For full spreadsheet click here

30 Grape Stomping Festival lv 2
26 Spectral Steed's Phantom Carriage
26 Sweet Gingerbread Cottage
25.5 Flowering Bougainvillea Tree
21 Garden of Eternal Dreams
19 Trailside Smithy
11.35 Aegean Couples Resort
10.29 Jester's Stage
9.33 Shroom Throne
8.45 Laboratory of Monstrosities Golden (lv 10)
8.33 Sunhaven Palace
8 Golden Wonderland Pyramid
7.36 Serene (golden) Flamingo Paradise
7.29 Key Master's Workshop - Lv. 4
6.67 Granny Aurora's Apple Tree
6.58 golden Ted's Choc
6.4 Nutcracker lv2
5.65 golden Ketebo Candy
4 Cartographer's House
3 Nutcracker Guardhouse
2.85 Ted's Choc
2.58 Ketebo Candy
24.67 Santa's Spectacular Showtime
16.8 Elfie's Cream and Nog Emporium lv4
9 Monster Ranch's Nightmare Box
7.09 Buccaneers Bay
2.73 Archdruid Hut
FP+Current age goods+combined attack boost per tile including roads Building
18.57 Aligator Swamp lv2
14 Tapir Trails lv2
13.57 Capy's Winter Holida Spa
13.4 Batsy Bar's Ectoplasmic Elixirs
12.83 Feta Farm
11.2 Donkey Enclosure
11.2 Golden Goal Gyros
10.05 Serene (golden) Animal crossing
8.8 Rhododendron Field - Lv. 2
8.67 Magical Winter Snow Globe
8.6 Giant Kapok
8.32 Azure Athlon Abbey
8.2 Sparkborn Stormpire lv4
8 Hidden Goods
7.8 Cider Garden
7.31 Grilling Grove
7.23 Panda Shrine
7.1 Phantom Tower of Conjunction
6.8 Himalayan Firs - Lv. 2
6.78 Monster Wares' Terror Boutique
6.75 Wisteria Windmill
6.64 Legendary Lodge
6.5 Raccoon Hideout
5.93 Sun Temple - Lv. 9
5.52 Yggdrasil - Lv. 9
5.41 Arcane Tarot Card Caravan (golden)
5.33 Tree of Silence
5 PY-R8 Marauder
4.92 Viceroy's Villa
4.73 Pizzeria
4.67 Tree of Vitality
4.59 Shinto Temple - Lv. 9
4.45 Athlon Abbey - Lv. 10
4.43 Tower of Whispering Horrors
4.38 Bear Mountain
4.33 Royal Tower of Conjunction
4.18 Eagle Mountain
4.06 Buccaneer's Boathouse
4.05 Panda Reserve - Lv. 9
4 Blood Lilies
4 Sentinel Outpost - Lv. 2
3.75 serpent spikes
3.67 Deadman's Boathouse

Below are all the rush quests, then daily quests, then the Rival quests.  Only the yellow highlighted quests can be prepared in advance.

Main Questline

 

Quest 1:

Diane: "Gather some (20 - 260) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 2:

Diane: "Build 5 decorations from your age OR Build 6 decorations from the previous age"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 3:

Diane: "Pay some (2,000 - 3,517,200) coins"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 4:

Diane: "In a production building, finish an 1-hour production some (3 - 20) times"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 5:

Diane: "Gather some (30 - 390) goods, e.g. from goods production buildings or by trading OR Donate some (40 - 360) goods to the guild treasury" and "Pay Some (1,400 - 1,680,000) supplies"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 6:

Diane: "Recruit 1 unit from your age OR Recruit 2 units from the previous age" and "Gather some (500 - 1,100,000) supplies"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 7:

Diane: "Defeat some (10 - 50) Units OR Solve this moderate negotiation" and "Gain some (230 - 40,000) happiness"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 8:

Diane: "In a production building, finish a 5-minute production some (4 - 29) times" and "Pay Some (2,000 - 3,517,200) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 9:

Diane: "Build 3 culture building of your age OR Build 4 culture buildings from the previous age" and "Gather some (400 - 880,000) supplies"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 10:

Diane: "Gather some (60 - 780) goods, e.g. from goods production buildings or by trading OR Donate some (60 - 540) goods to the guild treasury" and "Make people enthusiastic"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 11:

Diane: "Activate 2 boosts in the Friends Tavern OR Build 2 production buildings from your age" and "Collect 2 incidents"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 12:

Diane: "Exchange 2 items in the Antiques Dealer building OR Solve any other quest" and "Pay some (4 - 32) selected[2] goods from your age"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 13:

Diane: "Buy 5 Forge Points OR Solve this moderate negotiation" and "Gather some (1,000 - 1,600,000) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 14:

Diane: "Collect 750 Tavern Silver OR Win some (2 - 9) battles" and "Finish a 4-hour production some (2 - 13) times in a production building"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 15:

Diane: "Defeat this small army OR Solve this moderate negotiation" and "Gain some (30 - 21,000) total population"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 16:

Diane: "Recruit 2 units from your age OR Gather some (32 - 416) goods, e.g. from goods production buildings or by trading"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 17:

Diane: "Pay some (2,800 - 3,360,000) supplies" and "Pay some (3,000 - 5,275,800) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 18:

Diane: "Spend some (10 - 43) Forge Points" and "Gather some (1,000 - 2,200,000) supplies"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 19:

Diane: "Build 4 production buildings from your age OR Build 5 production buildings from the previous age" and "In a production building, finish a 1-hour production some (3 - 20) times"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 20:

Diane: "Motivate or polish 30 buildings of other players" and "Pay some (2,800 - 3,360,000) supplies"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 21:

Diane: "Pay some (5,000 - 8,793,000) coins" and "Gather some (24 - 312) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 22:

Diane: "Buy 7 Forge Points OR Collect 1,000 Tavern Silver"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 23:

Diane: "Visit 12 Friends Taverns OR Collect 4 incidents" and "Gather some (2,500 - 4,000,000) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 24:

Diane: "Complete 2 encounters by fighting OR Gather some (52 - 676) goods, e.g. from goods production buildings or by trading" and "Complete 2 encounters by negotiating OR Buy 7 Forge Points"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 25:

Diane: "Collect 6 incidents OR Exchange 4 items in the Antiques Dealer building"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 26:

Diane: "Solve this complex negotiation OR Win some (4 - 18) battles" and "Pay some (2,100 - 2,520,000) supplies"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 27:

Diane: "Recruit 2 units from your age OR Recruit 3 units from the previous age" and "Pay some (2,400 - 4,220,600) coins"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 28:

Diane: "Build 1 goods building of your age OR Build 2 goods buildings from the previous age"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 29:

Diane: "Complete 2 encounters without losing OR Solve this moderate negotiation" and "Pay some (3,000 - 5,275,800) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 30:

Diane: "Exchange 2 items in the Antiques Dealer building OR In a production building, finish a 4-hour production some (4 - 26) times" and "Spend some (18 - 81) Forge Points"

Reward: Wildlife Ticket 1 Entrance Ticket and a Portrait 628 Portrait of Zambezi

 

 

 

Daily Questline

 

 

Quest 31 (16th January):

Diane: "Win (3 - 14) battles OR Solve this moderate negotiation" and "Pay some (2,100 - 2,520,000) supplies"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 32 (17th January):

Diane: "Buy 10 Forge Points" and "Build 2 culture buildings from your age OR Build 3 culture buildings from the previous age"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 33 (18th January):

Diane: "Motivate or polish 25 buildings for other players OR Pay some (5 - 45) selected[2] goods from your age" and "Gather some (20 - 260) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 34 (19th January):

Diane: "Collect 3 incidents OR Infiltrate 2 sectors" and "Pay some (2,200 - 2,688,000) supplies"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 35 (20th January):

Diane: "Build 1 production building from your age OR Build 2 production buildings from the previous age" and "Gather some (1,500 - 2,400,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 36 (21st January):

Diane: "Gather some (36 - 468) goods, e.g. from goods buildings or by trading OR Donate some (40 - 400) goods to the guild treasury" and "Gain some (45 - 31,500) total population"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 37 (22nd January):

Diane: "Spend some (14 - 65) Forge Points" and "Pay some (1,400 - 1,680,000) supplies"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 38 (23rd January):

Diane: "Build 2 goods buildings from your age OR Gather some (30 - 390) goods, e.g. from goods buildings or by trading" and "In a production building, finish a 15-minute production some (3 - 20) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 39 (24th January):

Diane: "Recruit 4 units from your age OR Recruit 5 units from the previous age" and "Gather some (1,500 - 2,400,000) coins"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 40 (25th January):

Diane: "In a production building, finish an 1-hour production some (4 - 26) times" and "Make people enthusiastic"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 41 (26th January):

Diane: "Defeat this medium-sized army OR Solve this complex negotiation"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 42 (27th January):

Diane: "Exchange 2 items in the Antiques Dealer building OR Defeat this small army" and "Build 5 decorations from your age OR Build 6 decorations from the previous age"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 43 (28th January):

Diane: "Contribute some (16 - 70) Forge Points to Great Buildings OR Gain some (460 - 80,000) happiness" and "In a production building, finish an 1-hour production some (4 - 26) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 44 (29th January):

Diane: "Collect 750 Tavern Silver OR Solve this complex negotiation" and "Gather some (1,000 - 1,600,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 45 (30th January):

Diane: "Finish 15 productions in production buildings from your age OR Finish 20 productions in production buildings from the previous age" and "Gather some (? - 312) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 46 (31st January):

Diane: "Pay some (5 - 45) selected[2] goods from your age OR Pay some (7 - 59) selected[3] goods from the previous age" and "In a production building, finish a 15-minute production some (3 - 20) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 47 (1st February):

Diane: "Have the first difficulty in the Guild Expedition solved OR Win some (5 - 23) battles"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 48 (2nd February):

Diane: "Collect 6 incidents OR Finish a 4-hour production some (3 - 20) times in a production building" and "Spend some (12 - 54) Forge Points"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 49 (3rd February):

Diane: "Build 1 culture building from your age OR Build 2 culture buildings from the previous age" and "In a production building, finish an 1-hour production some (2 - 13) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 50 (4th February):

Diane: "Activate 2 boosts in the Friends Tavern OR Win some (3 - 13) battles" and "Pay some (5,000 - 8,793,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 51 (5th February):

Diane: "Acquire 3 sectors OR Defeat some (20 - 100) Units"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 52 (6th February):

Diane: "In a production building, finish a 1-hour production (? - 26) times" and "Spend (? - 70) Forge Points"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 53 (7th February):

Diane: "Collect 750 Tavern Silver OR Solve this complex negotiation" and "Win (? - 12) battles without losing"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 54 (8th February):

Diane: "Gather (? - 312) goods, e.g. from goods buildings or by trading" and "Recruit (? - 8) units from your age"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 55 (9th February):

Diane: "Pay some (5 - 45) selected[2] goods from your age OR Pay some (7 - 59) selected[3] goods from the previous age" and "Build 5 buildings from your age"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 56 (10th February):

Diane: "Have the first difficulty in the Guild Expedition solved OR Win (? - 23) battles" and "Win (? - 5) battles without losing"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 57 (11th February):

Diane: "Spend (? - 54) Forge Points" and "Gain (? - 63,000) total population"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 58 (12th February):

Diane: "In a production building, finish a 1-hour production (? - 13) times" and "Win (? - 12) battles without losing"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 59 (13th February):

Diane: "Activate 2 boosts in the Friends Tavern OR Win (? - 13) battles" and "Pay (? - 8,793,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 60 (14th February):

Diane: "Acquire 3 sectors OR Defeat (? - 100) units"

Reward: Wildlife Ticket 1 Entrance Ticket and a Portrait 635 Portrait of Leo

 

 

 

 

 

 

 

Rival Quests

Quest 1:

Baron Alaric Ironsoul: "Pop 15 Blue Tiles in the level"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 2:

Baron Alaric Ironsoul: "Buy 5 Forge Points" and "Pop 15 Red Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 3:

Baron Alaric Ironsoul: "Spend 70 Forge Points" and "Use 1 Hammer booster in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 4:

Baron Alaric Ironsoul: "Delete 4 units from your unit pool" and "Spend 1 ticket to play a level"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 5:

Baron Alaric Ironsoul: "Collect 2 Red Chests with 4 stars OR Collect 2 Blue Chests with 4 stars"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 6:

Baron Alaric Ironsoul: "Collect 2 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 7:

Baron Alaric Ironsoul: "Collect 2 Blue Chests with 6 stars OR Collect 2 Red Chests with 6 stars" and "Win 5 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 8:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 1 time"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 9:

Baron Alaric Ironsoul: "Pop 30 Green Tiles in the level"

Reward: Wildlife Ticket 2 Entrance Tickets

Quest 10:

Baron Alaric Ironsoul: "Buy 10 Forge Points" and "Pop 30 Yellow Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 11:

Baron Alaric Ironsoul: "Spend 100 Forge Points" and "Use 1 Leafy Line booster in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 12:

Baron Alaric Ironsoul: "Delete 5 units from your unit pool" and "Spend 1 ticket to play a level"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 13:

Baron Alaric Ironsoul: "Collect 2 Yellow Chests with 4 stars OR Collect 2 Green Chests with 4 stars"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 14:

Baron Alaric Ironsoul: "Collect 3 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 15:

Baron Alaric Ironsoul: "Collect 2 Green Chests with 6 stars OR Collect 2 Yellow Chests with 6 stars" and "Win 8 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 16:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 1 time"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 17:

Baron Alaric Ironsoul: "Pop 45 Yellow Tiles in the level"

Reward: Wildlife Ticket 3 Entrance Tickets

Quest 18:

Baron Alaric Ironsoul: "Buy 15 Forge Points" and "Pop 45 Orange Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 19:

Baron Alaric Ironsoul: "Spend 150 Forge Points" and "Use 1 Lightning booster in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 20:

Baron Alaric Ironsoul: "Delete 7 units from your unit pool" and "Pop 45 Yellow Tiles in the level"

Reward: Wildlife Coin 30 Wildlife Coins

Quest 21:

Baron Alaric Ironsoul: "Collect 2 Orange Chests with 4 stars OR Collect 2 Yellow Chests with 4 stars"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 22:

Baron Alaric Ironsoul: "Collect 4 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 23:

Baron Alaric Ironsoul: "Collect 2 Yellow Chests with 6 stars OR Collect 2 Green Chests with 6 stars" and "Win 10 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 24:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 2 times"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 25:

Baron Alaric Ironsoul: "Use 4 Hammer boosters in level"

Reward: Wildlife Ticket 4 Entrance Tickets

Quest 26:

Baron Alaric Ironsoul: "Buy 20 Forge Points" and "Pop 60 Blue Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 27:

Baron Alaric Ironsoul: "Spend 200 Forge Points" and "Use 2 Leafy Line boosters in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 28:

Baron Alaric Ironsoul: "Delete 8 units from your unit pool" and "Pop 60 Green Tiles in the level"

Reward: Wildlife Coin 40 Wildlife Coins

Quest 29:

Baron Alaric Ironsoul: "Collect 4 Blue Chests with 4 stars OR Collect 4 Green Chests with 4 stars"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 30:

Baron Alaric Ironsoul: "Collect 6 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 31:

Baron Alaric Ironsoul: "Collect 2 Green Chests with 6 stars OR Collect 2 Blue Chests with 6 stars" and "Win 12 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 32:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 2 times"

Reward: Wildlife Booster Color Destroyer 1 Lightning

 

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Tuesday, December 5, 2023

How to keep RQ's if long-term camping in FE?

 It's not hard you just have to leave these techs unresearched.


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Sunday, October 1, 2023

Higher Age Units the easy guide

There are plenty of guides out there and most are good.  Some are hard to follow and there are a few that are flat-out wrong.  I'm putting this out because despite all the guides available (including one already on this blog) people still ask how to do it and there is a need for a hand-holding version.  That's not a pejorative it's just the reality that there is a need for a simple and accurate guide.  

Getting troops of a higher age involves pushing the campaign map in a very specific way.  Negotiate some sectors, fight others and completely ignore some.

The other aspect is the tech tree.  Deciding to go for higher age troops means you will leave certain techs unresearched because you will need them later.

Lastly, the third leg of this adventure is working the story quests and side-quests correctly so you do not get blocked.

If you mess up any of these three legs it may be somewhat correctable by forgoing some advanced age troops or by moving to the next age.

You will be getting a lot of side-quests that ask you to research technologies.  Abort those quests.

Higher age troops at any age is an advantage simply because they're stronger.  The sweet spot is getting hoover tank and OF units in Industrial Age and Progressive Era.  There is some debate about which age is better for long-term or forever camping.  

My take is I like fighting with Indy troops (2 howitzer+rogue) better than PE troops (8 artillery).  This guide will be geared towards people aiming to stay in Indy for a very simple reason.  If you get the troops in Indy you are free to age up to PE whenever you want.  If you get tech blocked in Indy then you have to age up to PE to continue and I believe in player choice.  That all said I believe PE gives more of an advantage in a long-term camp.  There is more space, no flying units (helicopters in CE) and no stealth units (Jags in Indy) so OF troops are better, and the battlefield is larger giving your superior range more of an advantage.

So why do people go for advanced age troops?  

You can plant them in your city defense to surprise potential plunderers.  You can use them to get further on the continent map to get more expansion slots.  Lastly, and more importantly you can use them on tough fights like GElv5 or when you are at you attrition max for same age troops in GbG.

The disadvantage of going for advanced age troops?

You will have to lave a lot of techs unresearched.  A lot of those techs will be expansion slots.  If troops die they are lost forever.  In-game mods can and SOMETIMES do give them back to you but do to people exploiting this that will be rare and never twice on the same account.  After every fight a player has the option to used diamonds to heal or repair a damage or lost troop.  If you click fast to the next fight and don't heal then all the work described in this post could be lost forever.  That is why I don't use them until I've hit my max using same age troops.

Ok so let's get started.

Bronze Age:



This map is showing the fastest route to get to Industrial Age map.  I skipped both bonus sections for higher age troops in Iron Age and LMA.  I do not recommend new players do this but experienced players setting up diamond worlds who want to go straight to Colonial Age this works fine.  


Techs to leave unresearched

  • Growing 
  • Craftwork

Available Advance age troops:

  • 2- Legionnaire

How to get them?  Don't worry about it.  Bronze is the tutorial age.  Just skip the above techs and get to Iron age so you can start adding to other people's GB's and getting BP's.  Working to get advanced age troops of the next age is silly when you're just going to age up anyways.

Iron Age:


Techs to leave unresearched

  • Sewerage
  • Agriculture
  • Plowing can be left unresearched but you need it to unlock cultural settlements and you should do that and start doing the Vikings settlements

Available advance age troops:

  • 2-Armored Infantry the heavy units of EMA

On the continent map the EMA bonus quest provinces open up after the Iron Age story quest "Makatba" and you conquer the first EMA bonus sector "Dunkenwald".  

Continue down to Galgenshlucht, Todespass, Steilsturz and finally Tarmelmann where you will be rewarded with the 2 Armored Infantry.



Make sure to leave a military and cultural tech unresearched until you get these troops

EMA:

Techs to leave unresearched

  • Multistorey Houses
  • Casting
  • Apiary
  • Quarries
  • Crop Rotations
  • Fertilization
  • Monarchy

Available advanced age troops

  • none

But wait that's all the goods techs!  How am I supposed to get goods?  Event buildings and GbG my friend.  You shouldn't be in EMA until you have a few fully leveled event buildings.  That means staying in Iron Age for at least 2-3 months and getting a good foundation before aging up to EMA to get the antique dealer.


HMA:

Techs to leave unresearched

  • Town Houses

Available advanced age troops

  • None


LMA:

Techs to leave unresearched

  • Metal Working
  • Aristocracy
  • Optics
  • Pest Control

Available advanced age troops

  • 2-field guns
  • 5-grenadiers
  • 2-musketeers

If you have followed this guide you will have 14 unresearched techs up to this point.  

Near the end of the LMA story quests you will get either "Fight for Freedom" or "Buy Her Freedom".  You have to scout the LMA province "Ravens Creek" to get the two Musketeers.



You can reach these provinces earlier especially if negotiating but this is where working ahead hurts you.  These bonus quests only trigger if you've completed the quest "The Fair Maiden" which is  LMA story quest AND your city is in LMA.  

At that point this bonus questline will take over a RQ slot.

Follow the bonus quests do not work ahead.  You can fight or negotiate but....
DO NOT TAKE GRAND GAP!!!!   That will end the bonus questline.

When you are done both ashcrook and queenshope will be taken but do not completely take both until instructed to do so or you will lose out on three grenadiers

A side note the last quest of this bonus quest line rewards 40 diamonds.  50 if you aborted the "Dungeon or Death Sentence" side-quest.

Colonial Age:

Techs to leave unresearched

  • Porcelain
  • Industrial Goods

Available advanced age troops

  • 3 breech loader
  • 1 howitzer
  • 2 jaeger infantry
  • 1 lancer 
  • 6 rifleman but we're only going for three of them
Techs required
  • 2 military
  • 1 residential
  • 1 production

Map shows the 5 provinces that have to be taken on the Industrial Age Map.
The Industrial Age questline can be triggered while you're still in Colonial Age.  Doing so will result in the loss of a RQ slot.  To avoid this....
  • negotiate the two bottom provinces
  • fight the three top provinces
To get more diamonds....
  • negotiate any sector in the top provinces that have natives as defenders.
The guide that Ubernerd and Mooningcat use show green and red provinces but it's flawed.

The problem is it shows to do three more sectors and one of them is Las Penas.  Taking this province will trigger the bonus questline that cannot be completed until you are in Indy so you will lose a RQ slot.

Why are we only going for three instead of six riflemen?  People may disagree with this point but do this enough and you will see the logic in what I'm about to say.  

Getting all the advanced aged troops is like getting a trophy.  Most of them will sit in your inventory and never be used.  Rifleman is that type of troop.  It's very weak.  It doesn't retaliate with melee hits.  It is a poor choice to use even against grenadiers from the age below.  It is a bad choice when pairing with rogues because it won't retaliate after being converted.  We can talk about this again when the user has an option to pick which troops they will get from a selection of options.

While in Colonial Age you can also gets some braves.  (Remember the native defenders we didn't fight on the map?)  They are more trophies we will never use.

Lastly while in Colonial we can get some Progressive Era units.  Now these are useful.

You should have 12 unresearched techs at this time.

Progressive Era:


I'm going to explain how to get the Rapid Fire Cannon (RFC) while still in Colonial Age because this unit plus rogues is what you will be using on the continent map.

You will need one military tech and then have to progress to Industrial Age to get more troops.

The screen shot above shows the first part of the PE map and it's only these four provinces that matter.  What you do on these first four provinces will determine what advanced age troops you get from this map.

Take the first province of the PE map named "Havre".  It doesn't matter if you fight or negotiate.  To get the RFC you have to fight Uxrow and Omoien provinces.  

You will need to fight these sectors and research a military tech.  By fighting Uxrow and Omoien you will later get two tanks after you age up to Industrial AGE.

This is as far as you can go while your city in in Colonial Age.

If you are still in Colonial Age stop advancing on the continent map until you get to Industrial Age.

Once Uxrow and Omoien are conquered then you can fight or negotiate the rest of PE map but make sure to take Kriegreich first.  Then just follow the quests until the next age.

Techs to leave unresearched

  • none

Available advanced age troops

  • 1 Rapid Fire Cannon while in Colonial Age
  • 2 Tanks
  • 1 armored car
  • 3 conscripts
Techs needed
5 techs, 2 of which are military, 1 decoration.  All of these can be in the first part of the Industrial Age tech tree.

You will also need 3 police stations unlocked later in the Industrial Age cultural tech.  You can hope to win these in events or you can bite the bullet and research it.  Just know that Inno hates you and will give you a bunch of them in the event immediately after you unlock the tech but if you wait it may take years to win them so just just unlock the tech.  This is a reward for you for leaving all those early techs unresearched.


You should still have these seven techs of the Industrial Age unresearched along with the twelve from previous ages for 19 total unresearched techs.

Modern Era:



Techs to leave unresearched

  • none

Available advanced age troops

  • 2 battle tank
  • 7 bazooka teams
  • 2 mechanized infantry
  • 2 paratrooper

Techs needed:

1 tech of any kind.  Now you can unlock one of the early age expansion slots

***If you are short on unresearched techs you can negotiate all of Natsuishu and this will prevent the tech research but also cost you 3 bazooka teams

Player starts in the top green province Inashu and moves counter-clockwise.

Fight all the green and red provinces completely to get the most troops.  The grey provinces can be fought or negotiated.

Side quest "Rin Gozen's Warriors" will give 4 bazooka teams (light units).

After completing Kibakuguchi the player will get 3 more bazooka teams.

Scouting the red provinces gives paratroopers

Toimuro and Hiromaguchi (red provinces) are fight completely and you will get 2 battle tanks (heavy) and 2 mechanized infantry (fast).

You should have 18 unresearched techs at this time

Postmodern Era:

Techs to leave unresearched

  • none

Available advanced age troops

  • 7 commando
  • 5 MG Teams
  • 1 Champion
  • 2 rocket artillery

Techs needed

  • 3 techs not specific

The side quest "guerilla warfare" will be triggered if you've already scouted the PME map and have completed some side-quests.

Complete the following side-quests

  • guerilla warfare
  • supply chain
  • predator



The green provinces are owned by Che.  Only negotiate on these provinces and only completely take one of them, not both.  Around 20 quests in you will be asked to take the second Che province, remember to negotiate only.

This age has a tech blocker that will prevent you from getting troops of a higher age than PME so follow these next steps carefully.

Do not complete the PME story questline.  When you see the quest, "Your Choice: Truth or Dare" just stop.  At the end of this guide we will circle back to the PME questline for some additional troops.


Do not complete or abort that quest.  This is your forever quest and cannot be completed until you age your city up to PME or you are done getting OF troops and want to return the questline back to PME.  Most importantly, DO NOT PAY THE COINS ON THIS QUEST.  This will become important later when we get all the OF troops.

Continue the continent map until you can get to the next age.  By getting to the next age (Contemporary Era) and aborting a side quest that isn't truth or dare we can skip the tech blocker.  Just keep that uncompleted.  Seriously.

Now to get past this tech blocker we are going to get to CE, complete all the provinces except two which we won't even scout then get to TE.

In TE we will conquer two provinces and scout a third then abort a quest that is not truth or dare.

Until we get to that third province in TE just leave all your quests alone.

You should have 15 unresearched techs at this time

Contemporary Era:

Scout the CE map.

Do not scout "salfah" and "suqqah" provinces.  They are the two western provinces that are not scouted here.  Take the rest of the provinces so you can get to the TE map.  Negotiate the first four provinces to increase the diamond reward in the CE questline.


Tomorrow Era:




Completely take Villariba and Torrinhos  then scout "Rio Roxo".  Now we can abort a side-quest that isn't truth or dare.  Seriously do not touch that quest.  Don't make eye contact with it.  It may see it as a sign of aggression and auto-complete.  (kidding, maybe but don't mess with it)

You can go further to the FE map but don't do that.  You'll miss out on a lot of TE troops which most will need to conquer the FE map and this method only requires one more tech.  It's worth it.

Once the story quests are in TE you can then completely take Rio Roxo and get all the troops in TE.  If you take this province first then you will miss out on all those troops.

So in summary here is what will happen.

You abort a side-quest while Rio Roxo is scouted but not conquered.

You will get one CE quest 

Now your quests are caught up and in TE.

Techs to leave unresearched

  • none

Available advanced age troops

  • 2 combat drones
  • 2 anti-material snipers
  • 2 stealth tanks
  • 1 champion of CE

Techs needed

  • 1 tech not specific so grab another expansion slot from early ages
You are free to fight or negotiate this map but I would suggest after you conquer the yellow province you take the province south Bajatai.  You will get your first TE units by choosing this route (2 combat drone).  The quests will instruct you to go north instead of scout the one province south.  Follow the quests north.

Some of the side quests are impossible to complete for example

It's ok to just abort these.

Story quest Mad Miranda will award 2 anti-material snipers
Story quest strike fast, strike hard will award 2 stealth tanks
Story quest back from the dead will award a champion of the contemporary era.
and 44 story quests with only one required tech later we're on to the new continent map.

You should have 14 unresearched techs at this time

Future Era:

Available advanced age troops

  • 4 hover tank
  • 2 rail guns
  • 6 exoskeleton soldiers
  • 2 satellite spotters
  • 2 drone swarms

Techs needed

  • 3 non-specific techs
Ok dear reader you've made it this far so please take this next thing to heart.  You have to negotiate all sectors of Agadar which is the first province.  If you don't negotiate any sector you will only get 1 hover tank instead of 4.  You did a lot of work to get here so don't screw up now.

The order of provinces here is a bit weird so I will use their names and just follow along with your map.

scout Omogba and conquer
scout Esan-Ewu but wait
scout Owopele and conquer
scout Jak.
You will now get a story quest to take Esan-Ewu and it's ok to take all sectors

You must negotiate Jak or it will cost you another tech.  If you are following Mooningcat's guide he doesn't include this part.

If you take Esan-Ewu right away you will miss a quest and the 100 purified water reward.

Continue on the map until you get to Kolaburg.  
Do not take all the sectors until you get the quest "down the rabbit hole".  
If you take Kolaburg before you get this quest you will need one more tech.

Once you scout and take Botuku you can scout Bisoraba and Kalabuye but don't take any sectors.
You will start getting story quests to take sectors of Bisoraba.  Just follow those quests until you have 4 Hover tanks.  Once you have them you are free to take all of Bisoraba and Kalabuye.  If you have negotiated Agadar and Jak but still have not gotten the 4 hover tanks then you have to negotiate Kalabuye as well.  This normally happens when players are instructed to infiltrate a sector but they conquer it instead hoping it will auto-complete.  Don't do that.  Follow the quests.

Scout Fort Buntu.  Fight all sectors until you get 2 satellite spotters and 2 rail guns.  Once you have them you can fight or negotiate as you wish.

You should have 11 unresearched techs at this time


Arctic Future

How are you doing on unresearched techs?  If running low you can negotiate the AF map and save one tech.  It is a very specific path and very specific about what can be fought and what can be negotiated.

If you are not short on techs then just fight all sectors.  None are skippable.

If you need to save one tech then you have to negotiate the first 5 native owned provinces (Nutarniq, Iluliaq, Tuklavik, Ananevut and Qaniit)

You must fight a minimum of one sector in Nilak and Nunataq.


The rest you are free to negotiate or fight and you will save one tech.

Available advanced age troops

  • 14 recon raider
  • 10 battle fortress
  • 11 surrogate soldier

Techs needed

  • 4 non-specific techs
You should have 7 unresearched techs at this time


Oceanic Future:

Some sectors will cost promethium or orichalcum to negotiate so hopefully you can fight all sectors.  It will not change diamond reward or troop reward if you negotiate or fight.

Available advanced age troops

  • 6 CRAB Mech
  • 6 Hydroelectric Eel
  • 2 Mantra
  • 8 Sub Cruiser
  • 4 Turturret (turtles yeah!)

Techs needed

  • 5 non-specific techs
Work the map, follow the quests.  Once you hit the quest "Persuasion" then this wonderful adventure is over.  That quest cannot be completed until you reach OF so you will have that RQ lost forever potentially.

It is now time to complete or abort this quest.


But I have one more reward for you for making it this far.
The last quest that rewards troops or diamonds in this OF adventure is called "Ryan's Goal".
Complete this quest.

The next quests are (in order)
  • Onwards
  • Expanding
  • Unclaimed
  • Seeking
  • Second Chance
  • and the last tech blocker Persuasion

If you have not completed both conditions of truth or dare (gain supplies will be complete but don't pay coin) and you abort this quest before you reach Persuasion then you can get 2 PME Rocket Artillery from the PME storyline.


You should have 2 unresearched techs at this time


Ok dear reader you made it to the end.  You started saving techs in the bronze age and we ended up with two to spare.  You have hover tanks and turtles in Indy!

But what if you didn't save all those techs?

You go to progressive era.  You can get RFC with only three techs and you can slowly use the rest of the techs as you need them.  










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Thursday, September 28, 2023

250 attrition with the new GbG

 

Of course this is using advanced aged troops.  OF turturret vs. PE troops in single wave fight

Red attack 3187 red attack def 1407
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Tuesday, August 1, 2023

Events in FOE a general guide

This is a general guide of how to do common quests.  Every event will have its own currency, mechanics, mini-game and strategies.  The best way to do well in events is to prepare in advance to do quests quickly.

FOE events give event buildings which are like mini-great buildings.  They usually have 7-12 levels.

Events also give special buildings and selection kits to level up older event buildings.  Usually events are well worth doing.

Events will usually have a special currency that you get by logging in every day, completing quests and sometimes from incidents in your city.

Most events will have two strategies.  Go after fully leveled event building or try to maximize a daily special prize.

If you are using a browser you can use FOE helper that automatically calculates which option in the event will get you farther towards the event prize or which option will maximize opportunity to get daily special.

Most events will allow you to hoard the event currency when you complete events and allow you to just play the event mini-game when there is a good daily prize.  Some events will only allow you to collect a certain amount of currency and essentially punish you for hoarding.

I cannot emphasize this enough.  Completing events, especially in early age cities is the best way to get good fast.

Event buildings will usually provide some combination of population, supplies, coin, goods, attack boost, attack defense boost or forge points.  This allows players to remove housing, supply buildings, goods buildings etc from your city for better options like GB’s.

Hacks to complete quests fast:

There will be a specific guide for each event if this guild wants it.  If not then just use the full quest list to find the ones that can be prepped.  Those guides will include a “crib notes” portion.  These are quest that can be prepared in advance to make things go quickly.

For example if you see, “4-1hr” that means quest 4 requires 1 hour productions.

If you see, “2 AD or 8hr” that means you will need to trade 2 items in the antique dealer or have 8 hour productions.  Iron age cities do not have an antique dealer.  EMA and higher cities will ignore the 8hr and just prep the AD with completed trades and leave them uncollected until the quest comes up.  Iron age players will prep blacksmiths with 8 hour productions and leave them uncollected until the quest comes.

Production quest will be produce 4-20 4hr productions or give a specific number.  The quests that give a range will depend on your city’s age.

Some quests will specify the number of productions which makes prepping easy. 

Some quests will specify age.  Be careful with this.  I will specify this in the crib notes if you decide to use those.  The options for the quest is your age or age below or any age.  If no age is listed then just use blacksmiths.

Some quests will be produce x population.  You don’t have to build housing and wait for it to complete.  Build a military building and destroy it right away.  Boom, instant population.

Produce x coins or supplies.  Build more buildings and tear down if there are no supplies or coins to collect.

Produce x goods.  Ok here’s the thing.  Before an event starts we should all be putting trades in the market that are ticked as guild only.  They will be circular trades.

Cloth 100 for Ebony 100

Ebony 100 for Cloth 100

Repeat as often as needed.  Just use goods of the same age so whoever takes them ends up at the same spot they were in before.

Trades for goods one age up or down may just sit there depending on player stock.  Personally I gave away almost all my goods below Industrial age so it would be hard for me to take trades that are not balanced.

Gain x happiness.  Do not build culture buildings and wait for them to finish.  Build decorations that take about 6 seconds, destroy, and build again.  Or use a mass self-aid kit if you have not already.

Quests that ask for units.  Many ways to complete this.  Leave units uncollected from barracks, gov villa, bathhouse or traz is easiest.  You also get units from GE and GbG.  If the quest is just for units and not units of your age or age bellow then you can build spearfighter barracks and units in seconds.  Just remember rogues don't count.

 If you are in space ages and have a colony you can complete quests easy without messing up your city space.  For example building goods or housing or placing an expansion.

You can also use settlements to place an expansion quest.

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Some updates and a call to action

  There's a call to action for all players who oppose the GB changes as they stand now and also an update for beta players regarding the...

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