By request we are providing a guide for people that buy a lot of expansions and want to know if they're doing it right. This will be a scaled up version of the 3 shard 1 goods expansion guide. All the principles are the same. The crop rotations are the same. The concept of using a large field to rotate crops is the same.
So if you're new to the concepts and principles of using the 20% exploit then please visit this guide first as it takes you through it one step at a time. How to begin a settlement, how to collect and what to build.
This guide is taking all those concepts and showing what that can look like with a much, much larger settlement.
All the times are based on EST so East coast USA. If you're in the UK just add 5hrs and when we start messing with daylight savings adjust instead of complain because we change the clocks at different times.
Once again this is submitted by a guest contributor and I'm doing the write-up so any spelling and grammatical errors are mine. All they submitted is the screen caps and the milestones reached when it was captured.
You should know this was not a perfect run and the guest contributor made errors which they have documented. If anyone wants to use this guide they can follow it as it was submitted or recognize the edits made in red and compensate for the errors that were made. The edits start at collection six.
QI starts
QI starts at 3am. Remember you don't begin to generate QA until you enter QI the first time so make a point of doing that ASAP on Thursday morning.
Buying expansions and setting-up the initial buildings. Keep in mind that you will not have enough coin to fill it at first. Buy all the expansions you plan to buy right away anyways.This settlement has 11 shard expansions and 1 goods expansion.
This is from the wiki if you want to keep track of what this would cost.
It costs 3850 shards plus I removed 3 impediments costing 85 shards because I like my settlements clean. Total shard cost is 3935First Collection
Thursday afternoon.
Progress 400+ This number will vary depending on how much QA you produce in your main city so we will give a baseline of where your minimum should be. You should be higher than that.
Hey where did the church come from? We have a % chance to gain coin and supplies when fighting nodes and we gained enough to build one church. We didn't build another house because it wouldn't have finished cooking before it was harvest time so we placed a church to gain a tiny bit of QA and we need to build culture buildings anyways to make our settlement euphoric.
Next we collect from the town hall. You can collect from town hall when your settlement is not happy and it doesn't matter. The amount is the same but it did give enough coins for 3 more churches.
Now we're going to delete some multistory houses and place churches until our settlement is euphoric.
When harvesting don't remove all the houses, place a bunch of churches all at once. Do it one at a time. Wait the 5 seconds for the church to build before deleting the next house. Take advantage of the euphoric plateaus. Repeat until you have a happy settlement.
Settlement is now euphoric.
Collect coin only.
For this next step we will be protecting estate houses and deleting multistory houses so feel free to reposition as needed.
Make room and place breweries. As you delete multistory houses you will have additional euphoria so you can delete churches and place breweries in their place.
This is rotating the crops. Houses --> churches -->breweries
The concept is we're using the exact same settlement space as a field to rotate the crops and take advantage of the 20% boost of the estate houses and breweries.
We're now ready to collect supplies.
We have over 700 chrono, 1.9M coins and 580k supplies
Delete all breweries, tanneries and churches
Build 3 alchemists
Behold our large field!
Fill the space with estate houses.If you need to build catapults then do so now and delete the catapult camp.
I built 20 catapults then replanted the harvest.
We have 123 chrono, 738k coins and 339k supplies remaining.Why plant houses when we need supplies?
We built supply when we set-up the settlement initially so we'll have enough to build alchemists and make some catapults. Now we're trying to maximize chrono. Yes we will have a lot of extra coin after the next collection but we can plant 9 houses in the same space as 4 breweries. Each of those giving the same chrono so we picked the houses for this round.
Second collection
Early Friday morning
Delete houses and place churches until settlement is euphoric.
Then collect coins.Remove houses and churches to place breweries. Make sure to keep settlement euphoric.
Then collect supplies.
Remove all churches and breweries.
Build bakery and rush it.
Build ropery.
Fill rest of the field with estate houses
I put one brewery back in to help fill the space.
We now have 2.4M coins, 532k supplies and 96 chrono Progress 1,220
When goods building is finished start buying goods expansions.
If you are going to collect in exactly 10 hours then put churches in that space. If you come back in an hour and will collect 10 hours from there then build more estate houses but only do this if you can collect your settlement at the same time. Some players set timers and play every 10 hours. The rest of us just play it twice a day. If you're a twice a day player then you can build the houses and squeeze more chrono out of your next harvest.
3rd collection Friday afternoon
OK you will see that we did buy two goods expansions and placed churches there because if we placed anything else it wouldn't have had time to cook so churches it is!
So we're on our third collection and you should know the routine by now. Delete houses and place churches until settlement is euphoric.
This is what it looks like when it's euphoric.
You'll notice we have a huge field to rotate crops in but a lot of that field is take up with churches so we're going to fix that.First collect coins.
Then we rotate the crops to get breweries in. Delete houses and churches to place breweries but keep settlement euphoric. It looks like this.
Now collect supplies.We're going to rush the bakery for 90 shards and bring our chrono harvest over 2k.
Now we're going to build another bakery and two doctors. Adding doctors in early will allow us to use more of our field for coin and supply buildings instead of churches. It will also increase our collections of coin/supply/chrono.
We're going to make sure not to delete doctors (and clapboard houses when we build them) by placing them far away from other like items. Then fill space with estate houses.
Build 130 goods expansion. Place estate houses in it.
Progress is around 1490.
For those waking up in 10hrs (about 2am my time) bless your heart you'll be one collection ahead but our next collection will be in about 16hrs.
Fourth collection
early Saturday morning, map 3, progress 1,970
Remove houses in a 6x6 grid but one at a time and place churches until euphoric.
Collect coins.
Now remove houses and churches to place breweries while keeping euphoric.
Now collect supplies.
Feel free to skip this next step but we're going to spend shards on rushing bakery 3x 95 shards each.
Remove the churches and all but one of the breweries. We're gong to remodel the settlement a little.
Build two more bakeries (4 total)
Build two more doctors (4 total)
Buy 180, 240 and 310 goods expansion
Now fill with estate houses.Now you need to decide if you're going to continue getting goods expansions or not. The next good expansion is 390 and we will be getting that but may stop there so we can convert settlement faster.Fifth collection
Remove houses in a 6x6 grid but one at a time and place churches until euphoric.
Now remove houses and churches to place breweries while keeping euphoric.
Delete all breweries. Don't be like me and accidentally delete an alchemist. We all make mistakes. Not that big of a deal and we're not building another one.
You may be curious as to why we will only have 3 clapboard houses and 4 bakeries in this huge settlement. The answer is we're going to start the conversion process now instead of on Tuesday.
Our field will be smaller. We will no longer need to build any churches so our crop rotations will be simpler and smaller.
We have just under 500 chrono and 5.5M coin and 3.1M supplies. We'll need that to build cannons when it's done cooking.
Keep in mind it's Sunday afternoon and we are half-way though converting our settlement. Our QA/hr is around 15,000
We don't need to build any more troops.
Because our settlement is already euphoric and this is an inverse harvest we collect supplies first.
Now would be a good time to plan for the final settlement conversion by using the conversion tool.
- Don't do an inverse rotation
- Don't miss a collection
- Build 2-3 more clapboard houses
- Don't accidentally delete an alchemist
So this settlement will top-out at 23,340 QA/hr unless I ascend some buildings I was saving for later.
Now I really regret not putting in the extra clapboard houses for the extra chrono as we have more than enough of the other resources.
Now we don't have to rotate crops. Settlement is euphoric and we have more than enough coins and supplies so if you just want to harvest all of it that's fine.
Our settlement is euphoric and we no longer have a field to work so no more crop rotations just collect.
12TH COLLECTION
23,180 QA/hr






Nice guide! How much of the QA posted above the actual settlement produces without your main city boosters?
ReplyDelete