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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Monday, June 16, 2025

Care for Tomorrow Event 2025 coming to Beta June 17, 2025

 

Embargo until June 16, 2025

There are massive adjustments made during the event on Beta and there are planned changes for live server as well.  Please use the live server version of this event page and not this beta version.

Note:  The final stats of both Eco Hub upgrades may change when it hits Beta.  From what we're hearing they may add back the FP and goods that were taken away.  We will update when the event comes online.

Edit: Goods of the next age were added back into the Eco Nexus and Eco Utopia

Edit July 2: FP has been added back and % of FP increase has been adjusted so as of today the Eco Nexus platinum upgrade is indeed better than the Eco Sanctum.  Thanks to all the people who sent in tickets to complain about this issue.
Now all the people that have received the following message....

Thank you for contacting the Forge of Empires Support team.

Except Forge Points production, all other boosts and productions provided by Eco Nexus are higher than in Eco Sanctum.
Please keep in mind, that Forge Points boost depends on the Age of the building, and in the current highest Age it is doubled compared to Eco Sanctum.

I hope this helps, but please do not hesitate to contact me should you need further assistance.


Have been vindicated and have made the game slightly better.  End of update

Announcement at 5:15 AM July 2, 2025

Care for Tomorrow Event: Mid-Event Balancing Changes
A big thanks for everyone who shared a feedback with us. We've prepared a balancing changes to the Event, so please read it carefully, as it is a bit long:

Rebalancing of the Forest Sentinel and its upgrades
Population removed on all levels (was 75000 on Forest Guardian)
Added :defending_all:  in GBG (up to 260% on Forest Guardian)
Added :defending_all:  in GEX (up to 390% on Forest Guardian)
Increased Guild Goods production (from 165 to 330 on Forest Guardian)

Originally the building was intended to have a strong synergy with the Eco Hub and its upgrades. In order to make the Forest Sentinel and its upgrades more appealing to a broader audience, we decided on rebalancing the building. While the Population synergy got removed, we hope that you still like the Forge Point synergy the Forest Sentinel and its upgrades provide.

Rebalancing of the Eco Nexus
Added FP production (up to 148 in SASH)
Adjusted FP Boost (to 3% in BA - 4% in SASH, from previously 1%-6%)
Reduced Population demand (down to 54000 in SASH, from previously 85000)

Rebalancing of the Eco Utopia
Adjusted FP Boost (to 9% in BA - 12% in SASH, from previously 1%-12%)

Originally those upgrade were intended to offer an interesting choice for players, based on your long-term strategy for their city's FP production. Most of you voiced the feedback that you feel like the Eco Nexus is a downgrade compared to the Eco Sanctum. With this rebalancing we want to make sure that the Eco Nexus feels like a proper upgrade for everyone and has a broad appeal for all of our players. On top of that we want to make sure that the Eco Utopia still offers a long-term strategy choice and at the same time feels like a valuable upgrade from the Eco Nexus.
Rebalancing of Eco Tokens
Removed all non Eco Token rewards from the World Rewards and replaced them with Eco Tokens (total available Eco Tokens from World Rewards increased to 2250, from previously 500)
Adjusted Eco Tokens from the World Challenge Task (to 3-18, from previously 13-18)

Additional Content for the Eco Store
The following rewards have been added to the Eco Store:
Eco Nexus Platinum Selection Kit
Eternal Market Platinum Selection Kit Fragments (Limit on Beta will be different than on Live, due to already claimed Fragments)
Themistocles Fragments
Septimia Zenobia Fragments
Nano-Nurture Flower Tower
Ascended Nano-Nurture Flower Tower Upgrade Kit
Terra Tea Lounge
Ascended Terra Tea Lounge Upgrade Kit
Ascended Green Guardians Market
Ascended Earth's Eden
Ascended Koi Pond Upgrade Kit
Ascended Usagi Bonbori Gate Upgrade Kit
Ascended Blueberry Field Upgrade Kit
Ascended Whispering Well Upgrade Kit
Ascended Helianthus Arboretum Upgrade Kit
Ascended Emberfang Totem Upgrade Kit
Ascended Skuddeholm Stead Upgrade Kit
Ascended Captain's Coconut Paradise Upgrade Kit
Ascended Pirate's Parrot Perch Upgrade Kit
Finish Special Production
Finish All Special Productions
Finish Goods Production
Finish All Goods Productions
6h Mass Supply Rush
Finish All Supply Productions

We've decided to put more emphasis on getting Eco Tokens from the World Rewards compared to gaining Eco Tokens from the World Challenge Tasks. With this change, we've increased the overall availability of Eco Tokens by over 50%. The additional content in the Eco Store will allow you to spend yours hard earned Eco Tokens on the rewards you are most interested in by offering a huge variety of different rewards.

As always, let us know what you think in ⁠⁠❗beta-feedback and discuss the changes with your fellow players in ⁠🍃beta-event-discussion!
Your Forge of Empires Team 



This event has the combining mechanic and world challenge we are all familiar with.

For those not familiar the TLDR is this.  As you progress you get individual rewards and global rewards.  The global rewards are based on server progress so if you're on a dead server then you won't get much.  If you're on a newer or more active server you can expect maximum rewards.  The global rewards are based on the server reaching milestones and only those who have contributed to those milestones can claim rewards so playing daily is key here.

Individual rewards are won when you as a player reach certain milestones.

Like all previous Care events your individual progress is capped at 15 meaning you have to claim those rewards before continuing the event.  If you decide to continue without claiming the rewards all further progress is lost.  There should be a pop-up to tell you to claim your reward so don't ignore it.



The event mechanic is the combination/merge mechanic that we should all know by now.

Event currency is workers.

Spawning new pieces consumes workers.

Spawn new pieces to unlock pieces behind glass.

Match/merge pieces of the same type and level to level them up.

Collecting key parts and assemble keys to open chests.  Remember the first chest opened after server reset is double rewards so make sure to prime the best chest to maximize that double reward.

The boosters for this event can be obtained in the rival challenges.  

Boosters:

Cell multiplier spawns free pieces


cell divider splits one piece into two identical lower level pieces


rainbow essence will transform pieces into generic colors that can be matched with any piece of that level









There will be 19 rival challenges of four quests each.  Just make sure to not play a board until the rival challenge is up that day but do play every day to at least get the double reward chest.


The new pay to win mechanic....The Eco Store!!!!!  Yeah!!!!

EDIT:  The ability to purchase Eco Tokens with diamonds directly have been removed so this event is just to get players used to going to the cash shop for free currency.  The ability to purchase the special currency will be added for later events.


Eco Tokens will be introduced.  You obtain them by completing world challenge tasks or buying them.  You can then exchange the eco tokens for items in the store.

For people considering spending money on eco tokens please be aware that this special currency expires when the event is over so be very cautious about purchasing anything.

Leagues are back as per normal

People on less active servers will have a better chance of getting gold and silver league without spending diamonds.

Rewards

All the reward buildings have already been added to the master spreadsheet to make it easy to compare with each other and all existing buildings in the game.  Click HERE for the master spreadsheet.

The main event building is the Forest Sentinel that has 9 levels which then makes the silver lv 10 Forest Warden which then makes the golden Forest Guardian at lv 11.

Forest Guardian

  • 5x4 requires road
  • houses Rare historical ally
  • 1,130 - 75,000 population
  • 480 - 44,000 medals
  • 180 FP
  • 165 guild goods
  • 5 fragments of finish goods production
  • 3 fragments of Nano Terra Selection kit

Balance adjustment:

Removed population and added blue attack up to 260% GbG and up to 390% GE

doubled guild goods to 330

Nano Terra Selection kit includes Nano-Nurture Flower Tower and Terra Tea Lounge

Nano-Nurture Flower Tower


  • 2x4 no road required
  • 28- 70% red and blue  GE attack boost
  • costs 240 - 16,000 population
  • 910 - 160,000 coin
  • 35 goods
  • 35 prev age goods
  • 80 guild goods


Ascended Nano-Nurture Flower Tower 30 days

  • 2x4 no road required
  • 56 - 140 % red and blue  GE attack boost
  • 30 % red defence QI
  • 10 quantum goods at incursion start
  • costs 240 - 16,000 population
  • 1,820 - 320,000 coin
  • 85 goods
  • 85 prev age goods
  • 160 guild goods


Terra Tea Lounge

  • 1x2 no road required
  • 9 - 20 % blue defense GbG and GE
  • costs 60 - 4,000 population
  • 280 - 20,000 supply
  • 14 FP
  • 20 guild goods


Ascended Terra Tea Lounge 30 days

  • 1x2 no road required
  • 19 - 40 % blue defense GbG and GE
  • 10 % blue defense QI
  • 4% coin boost QI
  • 4% supply boost QI
  • costs 60 - 4,000 population
  • 560 - 40,000 supply
  • 28 FP
  • 40 guild goods


Gold League reward

Whispers of the Firmament

  • 4x5 no road required
  • 75% red and blue attack and defense
  • 125% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 5% guild goods
  • 150 FP
  • 80 goods from next age
  • 20 fragments of Forest Guardian Golden Selection Kit


Exclusive building that is only available from the Eco store

Garden of United Visions lv1 and lv2


lv 1

6x5 requires road

1,170 - 78,000 population

4,840 - 117,000 happiness

60% red and blue attack and defense

96% red and blue attack and defense GE\

5% red and blue attack and defense QI

234 FP

3 fragments of Eco Utopia upgrade kit (1000 fragments needed)




lv2

6x5 requires road

1,950 - 130,000 population

8,060 - 195,000 happiness

100% red and blue attack and defense

192% red and blue attack and defense GE\

10% red and blue attack and defense QI

390 FP

12 fragments of Eco Utopia upgrade kit (1000 fragments needed)



Eco Hub gets platinum and ascended upgrades

Eco hub has 7 levels which makes a silver level which then makes a golden lv 9

Eco Nexus lv 10 platinum level


  • 6x6 no road required
  • 4,130 - 100,000 happiness
  • 1 - 6 % FP boost
  • costs 1,280 - 85,000 population
  • 490 - 45,000 medals
  • 200 next age goods  (amount to be adjusted for live server)
  • 30 random next age units
  • Random Production:
  • 75% 4 fragments of Earth's Guardians Selection kit
  • 25% 28 Fragments of finish special production
Rebalance changes:
FP added up to 148 in SASH
FP boost changed from 1-6% to 3-4%
Population cost reduced to 54,000 in SASH

obtained from grand prizes, silver pass, world challenge and league


Eco Utopia lv 11 ascended level 90 days

  • 6x6 no road required
  • 8,270 - 200,000 happiness
  • 1 - 12 % FP boost
  • costs 1,280 - 85,000 population
  • 980 - 90,000 medals
  • 400 goods of the next age (amount to be adjusted for live server)
  • 60 random next age units
  • Random Production:
  • 75% 4 fragments of Earth's Guardians Selection kit
  • 25% 28 Fragments of finish special production
Rebalance adjustment FP boost changed from 1-12% to 9-12%
As of now they have still not added the FP production back to the Utopia and it may not be added back for live server.  They feel the jump from 4% on the Nexus to 12% on Utopia is sufficient to be an upgrade.


obtained from golden pass (not confirmed where else)


Eternal Market fragments

  • Grand Prizes 700
  • world challenge 200
  • questline 100
  • leagues 100
  • Total 1100

Eternal Market - Cyber Horizon

  • 6x6 no road required
  • 144 % red and blue attack and defense GE and GbG
  • 210 % red and blue attack and defense
  • 15 % red and blue attack and defense QI
  • 3,610 - 240,240 population
  • 468 FP
  • 540 goods
  • 540 prev age goods



Two historical allies available

900 fragments from grand prize lane

200 fragments from world challenge

Septimia Zenobia lv 1 Rare



  • 25% red attack
  • 25% red defense GE
  • 25% red attack GbG


Themistocles lv 1 rare


  • 25% blue attack
  • 25% blue defense GE
  • 25% blue attack GbG

This event will be controversial to say the least.  So let's break it down.
The Eternal Market Cyber Horizon upgrade is awesome and should be attainable for players that play daily for free (not spend diamond).

I don't like that you only get 100 of the 1000 fragments needed from the questline.  I can remember when completing quests were the main part of an event.  Now it's just something you do to get event currency.

Player should be playing daily to maximize board efficiency and get double chest rewards every day.  Set a daily budget and don't chase the rival rewards if it will cost you a lot of event currency.

The main event building is underwhelming to say the least.  Inno is trying to shift the attack boosts away from the buildings and onto the historic allies and that's not a bad idea per se but it is bad when the main event building won't be placed in advanced cities.  

So starting an event knowing in advance that the main building isn't worth placing in my city is very demotivating.  Good thing the eternal market is worth the effort.

For blue QI fighters the ascended terra tea lounge is interesting as it gives blue fight boost and 4% coin and supply boost.

The gold league building is good but the problem is it makes fragments for a not very good main building.  So again the only motivation to play is the eternal market  upgrade but....

The pay to win store will sell garden of united visions and the lv2 looks really good.  It will be interesting to see how much of that eco currency we can get for free.  I do know there will be a limit of the number of these buildings a player can buy.  It can ensure a perpetual ascended Eco Hub.

And that brings us to the last thing worth talking about in this event.  The platinum upgrade is worth chasing if you have eco sanctums in your city.  I produce about 18k FP/day in my city and adding a few 6% boosts is pretty insane.  

The event has not started on Beta yet but you should know that the Eco buildings (both of them) may be changed prior to launch.  They may be adding back the FP and goods that were taken away.



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Thursday, June 12, 2025

Summer Event 2025 live server

 

 

This event should be familiar with most FoE players so if you want to skip to the prizes.  This is the famous "shuffle board" mechanic which makes this more luck than skill but not entirely.  We'll discuss strategy as we go.

Event currency:  Doubloons obtained by completing quests and via incidents in your city.  If you are signed up for the newsletter you can get some free event currency there as well.  It costs 10 doubloons to reveal a tile.  And of course you can buy more with diamonds

Anyone who reads this blog should know that we don't advocate spending money on this game.  This blog is mostly geared towards free to play players (FTP) but will show the options if you want to pay to win (PTW).  This game has a few predatory game mechanics and we will talk about them so you know to avoid it.

There are special tiles on the board.

  • Double payout
  • show two
  • shuffle all
  • daily special
  • golden dragon - need three to unlock dragon board
On the super boards (pictured above) there are 2x show two, double payout, daily specials and no shuffle.  Dragon boards gives more progress on the event pass.

Boosters:
  • cannon ball - will destroy non-essential tiles.  It can destroy the shuffle which can be good or bad depending on strategy.  More on that later
  • bounty amplifier - doubles the next reward AND reveals two tiles
  • spyglass - reveals the hidden special rewards
Boosters are obtained by completing rival quests.

Rival Challenges:
There will be 30 daily (24hr) challenges each with four tasks.  These are designed to get players to play boards daily.  They're easy to complete but you may be better off not doing any of the rivals.  We'll discuss more in the strategy section.

Calendar:


Boards will either have a dragon 

or a key 

If you've already obtained the key it will have key parts.  It takes four key parts to make one full key.

Completing the calendar fully gives you the following

More on this in the strategy section but if you want the "Queen Anne's Legacy" event building you will need to spend a lot of diamonds to get it.  The TLDR is it will be cheaper to just pay diamonds for the missing days than to buy currency and play more boards.  But if you want both the gold league prize and the calendar prize then you're better off playing more boards.  Just secure a line of credit prior to the event starting.


Treasure map dealer:

Whenever you win special prizes on the board you will get a choice of one of two random prizes.  Or you can pay diamonds to select both.  Your choice or choices will then take up the eight slots seen here as scrolls.  Once the eight scrolls are filled you will no longer get the chance to chose between two prizes when you uncover them on the boards.  So if you want to continue to accumulate them you need to spend 3k diamonds for them and also get the special building "Enchanted Siren's Treasure Rock".

So to make this clear you don't get anything unless you pay 3k diamonds.  Even if you pay diamonds to select both prizes after "winning" them that only puts them in the scroll slot.  Just so we're clear you should avoid this game mechanic completely.  Let the eight slots fill up then ignore it for the remainder of the event.

Leagues are back
  • Bronze will get you the 100 eternal market fragments.  
  • Silver gets you the bronze plus the platinum governor's villa upgrade.
  • Gold gets you the silver and some golden upgrades, a building that makes fragments for the main event building and has some QI bonus and an ascended level of the governor's villa that lasts 90 days.
Strategy Part:
The boards reset daily with server reset.  Rival quests start about 10hrs after reset.  So before the event begins you should decide what your goals are and then play accordingly.
Do you want to get as many daily prizes as possible?
Are you trying to win the gold league?
Are you trying to complete the calendar?

How you answer those questions will determine how you play this event.

Trying to get as many of a specific daily prize.
See what the daily prize is everyday.  Do you like it?  If not switch the prize.  Do you like it now?  If yes the play the boards until your currency runs out.  Complete the daily rival easily.
If no don't spend any currency that day.
You can use the x2 double payout tile and then the bounty amplifier to get 4x the daily special.
When you collect 3 dragon parts your next board will be the dragon board.  Do not start another board until it's the daily prize you want.

Trying to complete the calendar event.

Play the boards everyday.  When rival quests start wait until the rival is up before playing.  It shouldn't matter as you'll end up playing a lot of boards so completing that day's rival quests will be easy but best practice is still best practice and wait until the rival start.  I think the first and last day will have no rival quests but all others will.  Look at the board before you start.  Is there a dragon reward or is there a key on the board.  If it's a dragon board then the goal is to find the shuffle.  If it's a key board then you want to avoid the shuffle until you find the key.
As you play the board you are looking for the calendar key.  All the other stuff is irrelevant.  So if you see the shuffle tile after hitting a "show two" tile that's perfect.  Find the key then stop playing until the board resets.
You do not have to finish the board and it's not in your interest to finish it.  Just let it reset.  Remember the dragon boards have no shuffle and they have good rewards so if you want those rewards you better get them before reset.
If you use FoE helper you can see what is remaining on the board.
To be clear you will not get enough event currency for free to complete the calendar.  If you are a FTP player then go for the best daily special.
It will be cheaper to buy the missing keys with diamonds directly than it would be to buy more currency and play more boards.

Trying to win the gold league


This event does not have to be played daily and players can hoard event currency and use it all on the last day.  If you plan on getting into the gold league and are a FTP player then best to aim for the bronze league and hope to get into silver.  If you are in a guild with players that claim to be in silver and gold leagues without spending diamonds just know they are lying.  There is still a stigma about people that spend money on this game without acknowledging that the high money spenders are the reason this game is free to everyone else.  So understand that FTP players are competing against PTW players for the gold league.  You get the most progress by playing dragon boards so it's not keys you are after it's dragon parts.  So on boards that have a key you are looking for the shuffle to get a dragon part.  On dragon boards you want to avoid the shuffle until you get the dragon part.  Be prepared to buy a lot of event currency and watch the league progress move a lot on the last day.

If you want to complete the calendar AND win the gold league

Play boards everyday until you get the calendar key and also go for the dragon parts on those boards.  You will need a lot of currency so get the credit card out.  If you want to play a bunch of boards on days you like the daily prize then go for it.

Prizes

All prizes have been added to the spreadsheet.  Click here for the updated spreadsheet.
Main Prize - 
Lagoon Hideout 16 levels silver upgrades to
Lagoon Hold (silver) which then upgrades to
Lagoon Stronghold (gold)

Since one upgrades to the other we're only going to deal with the golden version


Lagoon Stronghold
18

  • lv 18 - yes you read that correctly
  • 5x5 requires road
  • houses a rare historical ally
  • gives 950 - 63,250 population
  • 265 - 370 red attack defense GE
  • 265 - 370 blue attack defense GbG
  • 3,080 - 220,000 supplies
  • 170 FP
  • 3 fragments of pirate's paradise selection kit

Pirate Paradise selection kit has two options
  • Captain's coconut paradise
  • pirate parrot perch
Captain's Coconut Paradise


  • 1x3 no road required
  • 1 - 5 % red attack and defense
  • 4 - 25% red attack and defense GE
  • costs 90 - 6,000 population
  • 340 - 60,000 coins
  • 12 FP
  • 18 goods

Ascended Captain's Coconut Paradise 30 days


  • 1x3 no road required
  • 3 - 10 % red attack and defense10
  • 6 - 40% red attack and defense GE
  • 15% red attack and defense QI
  • 20,000 quantum supplies at incursion start
  • costs 90 - 6,000 population
  • 680 - 120,000 coins
  • 12 FP
  • 18 goods
  • 5 fragments of 2h mass supply rush

Pirate's Parrot Perch


  • 1x3 no road required
  • 1 - 6% blue attack and attack defense
  • 5 - 18% blue attack and attack defense GbG  (the tool tip amount is not correct, it shows 30% - 18%)
  • costs 90 - 6000 population
  • 70 - 6000 medals
  • 12 FP
  • 9 goods of prev age

Looks like the incorrect value made it onto the official announcement

Ascended Pirate's Parrot Perch 30 days


  • 1x3 no road required
  • 1 - 6% blue attack and attack defense (may be rebalanced before live server)
  • 5 - 18% blue attack and attack defense GbG  (may be rebalanced before live server)
  • 15% blue attack and attack defense QI
  • 20,000 quantum coins at incursion start
  • costs 90 - 6000 population
  • 130 - 12,000 medals
  • 18 FP
  • 21 goods of prev age
  • 5 fragments of finish goods production

Gold league reward
Blackbeard's Floating Bazaar


  • 5x5 no road required
  • 110% red and blue attack and defense
  • 375% red and blue attack and defense GE
  • 25% red and blue attack and defense QI
  • 250 FP
  • 20 fragments of golden lagoon stronghold selection kit
Calendar reward
Queen Anne's Legacy


  • 6x4 no road required
  • 60% red and blue attack and defense
  • 180% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 5% goods boost
  • 400 FP
  • 12 fragments of pirate king's conquest villa upgrade kit (needs 1,000)

Treasure Maps, League and Calendar reward
This is a predatory prize that has four levels but is also four unique buildings not a base + upgrades

Siren's Rock

Siren's Rock lv1


  • 2x5 and requires road
  • gives 210 - 14,000 population
  • 8 - 14% red attack and defense GbG
  • 29 - 50% red attack and defense GE
  • 850 - 150,000 coin
  • 40 goods
  • 40 goods next age
Random production:
  • 20% 10 fragments of finish special production
  • 80% 2 fragments of Lagoon Hideout Selection Kit

Siren's Rock lv 2

  • 2x5 and requires road
  • gives 240 - 16,000 population
  • 10 - 16% red attack and defense GbG
  • 39 - 60% red attack and defense GE
  • 1,140 - 200,000 coin
  • 50 goods
  • 50 goods next age
Random production:
  • 20% 20 fragments of finish special production
  • 80% 3 fragments of Lagoon Hideout Selection Kit

Siren's Treasure Rock lv3


  • 2x5 and requires road
  • gives 270 - 18,000 population
  • 12 - 18% red attack and defense GbG
  • 49 - 70% red attack and defense GE
  • 1,420 - 250,000 coin
  • 60 goods
  • 60 goods next age
Random production:
  • 20% 30 fragments of finish special production
  • 80% 4 fragments of Lagoon Hideout Selection Kit


Enchanted Siren's Treasure Rock lv4


  • 2x5 and requires road
  • gives 300 - 20,000 population
  • 14 - 20% red attack and defense GbG
  • 59 - 80% red attack and defense GE
  • 1,710 - 300,000 coin
  • 70 goods
  • 70 goods next age
Random production:
  • 20% 40 fragments of finish special production
  • 80% 5 fragments of Lagoon Hideout Selection Kit


The Governor's Villa gets two more upgrades
The base building is 9 levels
the golden upgrade Viceroy's Villa makes lv 10
the platinum upgrade Crown Regent's Villa makes lv 11
the ascended level is Pirate King's Conquest Villa makes lv 12 and decays after 90 days

Crown Regent's Villa lv 11
5x
  • 5x6 no road required
  • 30% blue defense QI
  • 36 - 120% red and blue attack and defense
  • gives 450 - 30,000 population
  • gives 2,480 - 60,000 happiness
  • 2,560 - 450,000 coin
  • 100 FP
  • 250 goods
Random production:
  • 20% 25 light
  • 20% 25 heavy
  • 20% 25 fast
  • 20% 50 ranged
  • 20% 50 artillery
SAV players will love this


Pirate King's Conquest Villa lv 12

  • 5x6 no road required
  • decays in 90 days
  • 30% blue defense QI
  • 72 - 240% red and blue attack and defense
  • gives 450 - 30,000 population
  • gives 2,480 - 60,000 happiness
  • 2,480 - 900,000 coin
  • 100 FP
  • 250 goods
  • 1% goods boost
  • 3% FP boost
Random production:
  • 20% 50 light
  • 20% 50 heavy
  • 20% 50 fast
  • 20% 100 ranged
  • 20% 100 artillery

Eternal Market
Total of 1100 fragments available from event and need 1000 for upgrade
  • 800 grand prize lane
  • 100 calendar
  • 100 questline
  • 100 league
Eternal Market - Aquatic Horizon
  • 6x6 no road required
  • 108% red attack and defense GE
  • 108% blue attack and defense GbG
  • 208% red and blue attack and defense
  • 15% red and blue attack and defense QI
  • gives 3,210 - 213,550 population
  • 432 FP
  • 510 goods
  • 510 prev age goods
Again all the buildings have been added to the spreadsheet so you can compare them to every other building in the game.  Click here for the spreadsheet.

Historical Allies:
There are two rare historical allies you can get from this event.
  • 900 fragments from grand prize lane
  • 200 fragments from calendar

Artemisia of Carla lv1 rare
  • 25% red attack
  • 25% red defense GE
  • 25% red attack GbG

Pompey the Great lv1 rare
  • 25% blue attack
  • 25% blue defense GE
  • 25% blue attack GbG

All quests are from Beta so they may be different for live server!
All quests confirmed and accurate.

Rush Quests:
  1. pay coins
  2. pay supplies
  3. defeat small army or solve moderate neg
  4. complete 1hr productions and buy 5 FP
  5. collect supplies and collect coins
  6. collect 5 incidents OR complete 10 productions of your age AND pay coins
  7. recruit 3 units of your age OR 4 units previous age AND pay supplies
  8. build 2 goods buildings of your age OR collect goods
  9. defeat med army OR contribute FP to GB AND collect goods
  10. complete 11 productions of your age OR 17 prev age
  11. collect goods OR donate goods AND spend FP
  12. win fights without lose OR donate goods
  13. build 7 decorations of any age AND motivate/polish 25 OR collect supplies
  14. complete 4hr productions AND pay goods of your age OR more from prev age
  15. recruit 3 units of your age OR 4 units prev age
  16. complete 15 min productions AND collect coins
  17. build production building of your age OR 2 the prev age AND pay supplies
  18. solve moderate neg OR 5 encounters in GE AND pay coins
  19. spend 500 tavern silver OR buy 10 FP AND complete 1hr productions
  20. explore a province OR defeat large army
  21. exchange 2 items in AD OR 8hr productions
  22. win battles OR complete 24hr productions
  23. collect goods OR donate goods AND gain happiness
  24. visit 15 taverns OR defeat small army
  25. solve moderate neg OR defeat units AND pay supplies
  26.  conquer 3 sectors OR donate goods
  27. collect 3 incidents  OR exchange 2 items AD AND collect goods
  28. defeat small army OR solve moderate neg AND pay goods of your age or prev age
  29. build goods building OR collect goods AND collect coins
  30. gain control of one province on continent map OR solve 12 GE
  31. complete 15 productions of your age OR 18 the age bellow AND spend FP
  32. defeat units OR donate goods
  33. exchange 2 items in AD OR defeat med army AND pay supplies
  34. complete 4hr productions AND buy 3 FP
End of rush quests
Daily Quests:
  1. recruit 3 units from your age OR 4 age bellow
  2. collect goods OR donate goods AND collect supplies
  3. win battles OR collect tavern silver AND spend FP
  4. defeat small army OR solve moderate neg AND complete 15 min productions
  5. exchange 4 items AD OR complete 4hr productions
  6. recruit 3 units your age OR solve moderate neg AND pay supplies
  7. defeat med army OR collect 2000 silver AND pay goods or your age or prev age
  8. complete 1hr productions AND collect coins
  9. spend tavern silver OR complete 24 hr productions AND buy 5 FP
  10. defeat units OR solve complex neg
  11. collect 3 incidents OR visit 15 taverns AND complete 5 min productions
  12. build production of your age OR 2 the age bellow AND spend FP
  13. recruit 3 units of your age OR 4 age bellow
  14. collect goods OR donate goods AND collect supplies
  15. win battles OR collect 1200 tavern silver AND spend FP
  16. defeat med army OR solve moderate neg AND complete 15 min productions
  17. exchange 4 items AD OR complete 4hr productions
  18. recruit 5 units of your age OR solve moderate neg AND pay supplies
  19. defeat med army OR collect 2000 tavern silver AND pay goods of your age or age bellow
  20. complete 1hr production AND collect coins
  21. complete 7 encounters by fight in GE OR negotiate provinces on continent map
  22. spend 400 tavern silver OR complete 24hr production AND buy 5 FP
  23. defeat units OR solve complex neg
  24. collect 3 incidents OR visit 15 taverns AND complete 5 min productions
  25. build production of your age OR 2 the age bellow AND spend FP
  26. recruit 3 units of your age OR 4 the age bellow
  27. collect goods OR donate goods AND collect supplies
  28. win battles OR collect 1200 tavern silver AND spend FP
  29. defeat med army OR solve moderate neg AND complete 15 min productions
  30. exchange 4 items in AD OR complete 4hr productions
  31. recruit 3 units of your age OR solve moderate neg AND pay supplies

Daily Prizes:
Note these are from Beta so don't expect the order to be the same.  Also "raised" is "ascended"
1.  Breath of the dragon selection kit
2nd.  Breath of the dragon silver kit
3rd.  Breath of the dragon gold kit
4th.  Honey dragon scream selection kit
5.  Zheng's golden bell
6.  Workshop of the sail maker Lv.1
7.  Workshop of the sailmaker upgrade kit
8th.  Workshop of the sailmaker silver kit
9.  Workshop of the sailmaker's gold kit
10.  Villa of the Governor Selection Kit
11.  Villa of the Governor Gold Kit
12.  Captain's coconut paradise – Lv. 1
13.  Pirate parrot pole
14.  Epic summer selection kit
15.  Raised reception totem
16.  Raised Skuddeholm site
17th.  Raised Helianthus Arboretum
18th.  Airship selection kit
19th.  Celtic farm selection kit
20th.  Mountain reserve selection kit
21.  Abandoned institution selection kit
22.  Hero tavern selection kit
23.  Raised blueberry field
24.  Raised whispering well
25.  Raised Koi pond
26.  Raised Usagi Bonbori Gate
27.  Skull cave
28.  Raised Festive Gift Truck
29.  Raised sled dog monument
30.  Raised Heiter Grunzer pigsty
31.  Raised Royal Carriage
32.  Raised selection kit

Calendar:
1.  Complete all special productions
2nd.  Captain's coconut paradise
3rd.  Breath of the dragon selection kit
4th.  Golden dragon gong – Lv. 1
5.  Epic summer 2025-Selection kit
6.  20th  Eternal market
7.  100  Artemisia I by Karien Lv. 1
8th.  Complete all special productions
9.  Workshop of the sail maker Lv.1
10.  Golden dragon gong selection kit
11.  Epic summer 2025-Selection kit
12.  20th  Eternal market
13.  100  Pompejus the Great Lv. 1
14.  Complete all special productions
15.  Workshop of the sailmaker upgrade kit
16.  Breath of the dragon silver kit
17th.  Zhengs Golden Bell – Lv. 1
18th.  20th  Eternal market
19th.  100  Artemisia I by Karien Lv. 1
20th.  Complete all special productions
21.  Workshop of the sailmaker silver kit
22.  Zhengs Golden Bell Upgrade Kit
23.  20th  Eternal market
24.  100  Pompejus the Great Lv. 1
25.  Complete all special productions
26.  Workshop of the sailmaker's gold kit
27.  Breath of the dragon gold kit
28.  Villa of the Governor Gold Selection Kit
29.  Epic summer 2025-Selection kit
30.  20th  Eternal market
31.  Raised selection kit
32.  Pirate parrot pole– Lv. 1

Rival Challenges:
There is not a lot to prepare in advance for rival challenges so we won't be posting the daily rivals here.  They will have 4 challenges per day and most involve uncovering tiles.
For example the first rival was
  1. uncover 1 tile
  2. make people enthusiastic AND uncover 2 tiles
  3. complete 5 min productions AND uncover 2 tiles
  4. uncover 2 tiles
So what you should do is wait for the daily rival then play the board.














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QI advanced settlement guide WIP

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