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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Wednesday, September 25, 2024

Anti-cheat methods are slowing you down

 Do you ever get this screen in GbG?


You should only be getting this message when you click on an adjoining sector that your guild does not own.  What Inno has done is inserted this message between waves of a two wave fight in an attempt to thwart people who are using a bot/script/auto clicker or the like.

They have already included pop-ups post-fight to make it impossible to predict the number of times we need to hit the ESC key before pressing A to attack, R to replenish troops and B, B, B, B to get through all the spam windows to finish the fight.

Inno released a statement found here about what they're changing or not changing in GbG.

Maybe they should remove the anti-cheat so non-cheaters don't have to deal with pop-ups because who doesn't love pop-ups?

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Tuesday, September 24, 2024

Updated spreadsheet that shows building values that includes all notable buildings including the Fellowship Event 2024


 You can find the spreadsheet by clicking this link.

There are 6 tabs to pick from.

1) All the buildings in the game up to and including the History Event 2024

2) Notable buildings that are accurate as of Sept 24, 2024.  These include the buildings in the upcoming Fellowship event.  These buildings are in alphabetical order to make them easy to find and are not sorted by "value".  The new buildings are at the top to make it easy to see what to go for in the event.  The new buildings, QI buildings and GB's are all highlighted to make them easy to spot.  All the values are for SAT.  Moving forward all new buildings will be shown in SASH so there will be a mix of SAT and SASH until the older buildings fall-off.  Speaking of which this sheet does not include the buildings that are so outdated they're no longer worth keeping up with them.  If you want to look them up go to the 1st tab.  They're still there but unless they get a major upgrade like the abandoned asylum is getting then they will not be included on future sheets.

Remember this sheet exists so people can compare buildings against each other to see what to store and what to place.  The values will change from age to age but it's not worth the time to do this for every age.

3)  This tab has been heavily requested.  It's buildings sorted for red GbG power.  Remember we're getting a blue GbG map so you may want to factor that into the decision if you're just trying to push red attrition.

4) This is the "value" sort tab.  All buildings are sorted by "value" which factors in all red and blue stats, FP, goods, population and happiness all per square including roads.  This is the tab that should help determine keep, place or store when changing your city.

5) QI buildings tab is just that.  All the buildings we can get in QI sorted by "value".  When determining which path to pick when QI starts just look at the value of the prizes and pick that path.

6) This is the updated list of all the buildings that give QI fight bonus.  Inno has made changes to these buildings.  Some of the changes happened after they were out on Beta and some changes happened after they came to live server which is shady AF.

A lot of work went into making these sheets with four people volunteering their time to do it.  If you find an error please be kind.







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Monday, September 23, 2024

What's new in QI?

 The EMA version of QI won't be coming anytime soon but we will get some new buildings.  I believe they will arrive on Beta Oct 24.

A neo checkmate square

not sure what this one is called

Both have base lv 1 that require roads and lv 2 that is yet to be determined if they require roads or not.

We are also getting a platinum neo colossus.


If anyone is not playing QI I have to ask why because the rewards are really good.





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Guild Expedition "Trials"

 There are five difficulty levels

  1. trivial
  2. low
  3. medium
  4. high
  5. critical

Golden versions of GE buildings coming.  Fountain of Youth is staying and there's a golden version.



Questions yet to be answered...

1) will player chose a difficulty level for themselves or will guild decide?  Our guess is the choice will be done on an individual player basis.

2) Some of the buildings are golden.  Will they be ascended (limited time) or upgraded versions of ones we have now?

3)  How will GE championships be determined?  If a guild selects the trivial difficulty and another selects critical how will that work?  Our best guess is there will be a weighted average instead of raw number of encounters.  I'm sure this will work perfectly and there will be no issues....  /s

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Friday, September 20, 2024

Fellowship Event updated for live server changes to event buildings and strategy.

 Inno has made changes to the event buildings.  They are noted as such.  The changes also change the recommended strategy for this event as well.

Event mechanic is the familiar St Patty's day event that we're all familiar with by now.  The first map/town only requires 1 million feast provisions then use the formula we've used previously.

End of stage chests are back.

Prices increase after each opening or you get a slight discount if you open all.

Of course league prizes are back.


There will be two rival challenges.

So there are a few new things.  This is where we can earn your first historical ally.  



Alexander the Great can live in the timeless junction we get for free or in the main event building "Arcadian Whisperwood Watermill".


What else is new?  Downgrading kits.  Yes the thing we've talked about several times a long time ago is finally here.  It's about time too as we have been accused of spreading misinformation about it.

One Down Kit


This will allow you to decrease the age of a building by one age.  If you've played the last rival quest that required troops of a previous age this little guy is going to make your game easier.

Reversion Kit (downward reno kit)

This will revert the building to Bronze age.  At that point you can age up to the age you need.  What is this used for?  Targeting guild goods of a specific age.

Main Event Building "The Arcadian Whisperwood Watermill"



  • 5x6 requires road
  • 10 levels - lv8 makes lv9 silver, lv9 makes lv10 gold
  • houses a military historical ally
  • 55-66% red defense
  • 77-97% red defense GbG
  • 4300-97500 happiness
  • 330-27630 medals
  • 4100-276250 supplies
  • 125 guild goods
  • ***** blue attack for QI removed Sept 16, 2024
  • random production 
    • 25% 276 FP
    • 75% 220 goods of your age

Escutcheon Estate


  • 4x4 no road required
  • 12-32% red attack GbG
  • 24-64% red defense GbG
  • 18-48% red attack and defense
  • 5 quantum actions per recharge cycle    *** changed to 50 Sept 16. 2024
  • 10 quantum goods at start of incursion  *** removed Sept 16, 2024
  • 5 quantum units at start of incursion     *** removed Sept 16, 2024
  • 450-28000 population
  • 1850-42000 happiness
  • 25 FP
  • 50 next age goods
  • 10 fragments of finish special production
Imperial Skyletter Spire (gold league prize)


  • 4x5 no road required
  • 80% red attack and defense
  • 120% red attack and defense GbG
  • 25% blue attack for QI
  • 7420-500000 supplies
  • 170 FP
  • 375 previous era goods
  • 20 fragments of Arcadian Whisperwood Watermill Golden Selection Kit

Mythical Manor (upgrade to legendary lodge which was the upgrade to the heroes tavern)


  • 5x4 requires road
  • 25-45% red attack GbG
  • 25-35% red and blue attack and defense
  • 280-17600 population
  • 1070-24200 happiness
  • 1770-286000 coins
  • 35 FP
  • 50-110 goods
  • 3 fragments of knights pavilion selection kit (upgrade from old knights pavilion)
  • 30% blue attack QI   **** added Sept 16, 2024

Valiant Knights Pavilion (upgrade from Knight Pavilion)

  • 2x2 requires road
  • 80-5000 population
  • 330-7500 happiness
  • 310-50000 coins
  • 30 goods
  • 45 previous era goods
  • 15 next era goods
  • 8 units

Silver Pass Items
Jolly Oink Pigsty


  • 3x4 no road required
  • 15-20% red attack
  • 20-30% red attack GbG
  • 30-40% blue attack for GbG (yes there will be blue stat fighting on GbG)
  • 18% supply boost
  • 5000 quantum supplies at start of incursion    *** removed Sept 16, 2024
  • negative population 190-1200
  • 1780-120000 supplies
  • 20 FP                                                               *** changed to 25 Sept 16. 2024
  • 50 Goods                                                       *** changed to 60 Sept 16. 2024
  • 60 Previous era goods                                  *** changed to 75 Sept 16. 2024
  • can be upgraded to Ascended version
Ascended Jolly Oink Pigsty 


  • reverts back after 30 days
  • 30-40% red attack          
  • 40-60% red attack GbG
  • 60-80% blue attack GbG
  • 36% supply boost
  • 20000 quantum supplies at start
  • 4% quantum supply boost
  • negative population 190-12000
  • 3560-240000 supplies
  • 40 FP
  • 100 Goods
  • 120 previous age goods
  • ** added 5 quantum units Sept 16. 2024

Gold Pass Items
Royal Carriage

  • 4x3 no road required
  • 30-40% red attack GE                             ** changed to 40-50 Sept 16. 2024
  • 35-40% blue attack and defense            ** changed to 45-50 Sept 16. 2024
  • 50-60% blue attack and defense GE    ** changed to 65- 75 Sept 16. 2024
  • 18% coin boost
  • 5000 quantum coins at start                  *** removed Sept 16, 2024
  • population cost 190-12000
  • 1480-240000 coins
  • 36 FP
  • 18 goods
  • can be upgraded to ascended version

Ascended Royal Carriage 

  • 4x3 no road required
  • 80-100% red attack GE
  • 90-100% blue attack and defense
  • 130-150% blue attack and defense GE
  • 36% coin boost
  • 20000 quantum coins at start
  • 4% quantum coin boost
  • population cost 190-12000
  • 2970-480000 coins
  • 90 FP
  • 45 goods
  • ** added 5 quantum units Sept 16. 2024
  • after 30 days reverts back

Strategy:
The reward boxes you can pick when a town is complete are not very good with the exception of Escutcheon Estate which you can only get from opening all the boxes.  You need event currency to "buy all" the boxes.  As a player you should pick a strategy before you start playing this event.
1) Do as many quests as possible and try to get into 1% gold league or...
2) Get as many Escutcheon Estates as possible.
Trying to do both without buying a lot of currency with diamonds is a bad strategy.  

Strategy two has a lot of positives.
It takes longer to complete your city which gives you as much time as you want to complete quests.  Once you set-up your town (15-20 min) you can just tend to it daily or twice a day and do just fine.  In fact doing this strategy on secondary cities is very easy which is good because the rewards include wishing well/shrink kit fragments.  Lastly but most importantly.  QI advantages are just more valuable than regular rewards because they're more scarce.  
QI rewards are excellent so getting QI advantages and thus doing more QI and getting more QI rewards have a higher pay-off than some more FP/goods/attack in your main city if you're an established player.

Edited to add:  As of the changes made to the buildings in this event it is no longer advisable to target Escutcheon Estates as a strategy.  That's both good and bad.  The good is you no should no longer spend event currency using the "buy all" chests between towns so you can upgrade managers instead.  The bad news is if you want the good rewards you now have to play the st patty's day mechanic.

What we tested in regards to managers for this event is the following.  Remember the first town is a tutorial and you do not need to complete fully but we recommend you do as much as possible before you hit the long quests.  At that time it's ok to skip to town two.  
This game cycles towns 1-3 

Town one:
festival/banquet 4
shipyard/coachman 2
hats/spice 3
flowers/beverage 2
cake/farm 3
drinks/baker 2
fireworks/ butcher 2

Town two:
festival/banquet 3 or 4
shipyard/coachman 3
hats/spice 1
flowers/beverage 3
cake/farm 3
drinks/baker 2
fireworks/ butcher 2

Town three:
festival/banquet 4
shipyard/coachman 3
hats/spice 1
flowers/beverage 2
cake/farm 2
drinks/baker 3
fireworks/ butcher 2

If you're saving event currency then only use lv3 manager on festival/banquet for all towns but this will be a bottleneck and may slow down overall progress if you are going for top 1% league prize.  

Quests:
  1. pay coins
  2. spend FP
  3. build decorations of any age
  4. defeat small army OR solve simple neg
  5. gather goods OR donate goods to treasury AND buy FP
  6. 5 min productions of any age AND gather coins
  7. build residential buildings of your age or age below AND pay supplies
  8. gather goods or donate goods to treasury AND make people enthusiastic
  9. 4hr productions of any age AND gather coins
  10. defeat medium army OR solve complex neg AND pay coins
  11. build culture building from your age or 2 from age below AND 5 min productions of any age
  12. gather goods or donate to treasury
  13. defeat small army OR solve moderate neg AND spend FP
  14. build residential from your age OR gather supplies
  15. collect 3 incidents OR exchange 2 items in AD AND gain happiness
  16. 2 boosts in tavern OR 5 battles AND pay supplies
  17. build production building of your age or 2 age bellow AND gain happiness
  18. 8 hr productions of any age AND gather supplies
  19. aquire two sectors OR finish 24 hr productions of any age
  20. build 2 residential buildings from your age or 3 age below AND pay coins
  21. 4 items AD OR 4 hr productions of any age
  22. win X battles without losing OR donate goods AND buy FP
  23. pay goods
  24. 4 hr productions of any age AND gather goods
  25. spend tavern silver OR infiltrate sectors AND pay coins
  26. build residential buildings from your age OR gather supplies
  27. gain happiness AND spend FP
  28. win X battles without losing OR gain happiness AND 15 min productions of any age
  29. finish X productions your age OR X+2 the age below AND gather supplies
  30. exchange 3 items AD OR 8 hr productions of any age AND spend FP
  31. collect 5 incidents OR contribute FP to GB
  32. gather goods OR donate to treasury AND 15 min productions of any age
  33. defeat X units OR solve complex negotiation
  34. 8 hr productions AND gather goods
  35. visit friends tavern OR motivate/polish AND spend FP
Daily Quests:
  1. gather supplies AND gather coins
  2. visit friends taverns OR motivate/polish AND gain population
  3. build 3 residential buildings of your age or 4 the age below AND spend FP
  4. defeat small army or solve moderate neg AND 15 min production of any age
  5. build 1 production building of your age or 2 the age below AND pay supplies
  6. have the first difficulty in GE solved OR defeat large army
  7. spend FP AND gather coins
  8. build goods building from your age OR gather goods AND 15 min productions of any age
  9. acquire 4 sectors OR solve complex negotiation AND pay supplies
  10.  1hr productions of any age AND make people enthusiastic
  11. Exchange 2 items AD OR defeat small army AND build 5 decorations your age of 6 age below
  12. win 5 battles without losing OR gain happiness AND 8hr productions of any age
  13. collect tavern silver OR win 5 battles AND gather coins
  14. finish 10 productions your age or 12 the age below (number may vary by age) AND gather goods
  15. collect 3 incidents OR infiltrate 2 sectors AND pay supplies
  16. gather goods OR donate goods AND spend FP
  17. aquire 3 sectors OR defeat x units
  18. build 1 culture building of your age or 2 age below AND 1hr production of any age 
  19. activate 2 boosts in friend tavern OR win 4 battles without losing AND pay coins
  20. finish 10 prodctions of your age or 12 age below AND gather goods
End of questline



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Monday, September 9, 2024

Fall Event Rival 2 questline for live server has a lot of changes

 1.  Pop 15 green or white tiles AND pay 200 goods (1 wooden spoon)

2.  Spend 1 wooden spoon (Autumn Vineyard selection kit)

3.  Collect 4 cups AND recruit 10 current Age units (1 fork)

4.  Collect 2 green or white 2-star chests (1 spatula)

5. Use 2 forks AND finish10 1hr productions of any age  (Vagabond Library)

6.  Collect 2 orange or red 3-star chests (1 rolling pin)

7.  Pop 18 green tiles AND complete 4 GE encounters (Improved Jumpin'/Shroom kit - Elite Jumpin' Pumpkin or Royal Shroom Throne)

8.  Collect 5 cups (Autumn Vineyard selection kit)

9.  Pop 20 orange or red tiles AND buy 5 fps (1 fork)

10. Collect 3 red or white 3-star chests (1 wooden spoon)

11. Pop 25 green or white tiles AND spend 100 fps on GB (1 spatula)

12. Use 1 spatula (20 flour sacks)

13. Collect 3 cups AND Finish 10x 1hr productions of your Age (1 wooden spoon)

14. Collect 4 orange or green 4-star chests (1 fork)

15. Pop 25 white tiles AND complete 8 GE encounters (1 spatula)

16. Use extra moves twice (Autumn Vineyard selection kit)

17. Collect 4 cups AND recruit 20 units from your Age (1 rolling pin)

18. Use 1 rolling pin (2 wooden spoons)

19. Collect 5 red or white 4-star chests AND finish 15x 4hr productions of any age (Improved Jumpin' /Shroom selection kit)

20. Pop 35 green or white tiles (30 flour sacks)

21. Pop 30 red tiles AND 10 GE encounters (2 spatulas)

22. Use 1 spatula (Vagabond Library)

23. Collect 6 cups AND complete 12 encounters (2 forks)

24. Use extra moves twice (Autumn Vineyard selection kit

25. Collect 5 orange or green 5-star chests AND complete 14 GE encounters (1 rolling pin)

26. Use 1 rolling pin (3 wooden spoons)

27. Collect 7 cups AND complete 16 GE encounters (3 spatulas)

28. Collect 5 red or white 6-star chests (50 flour sacks)

29. Pop 26 orange tiles AND complete 16 GE encounters

30. Collect 6 green or white 6-star chests (Ascended Vagabond Library)

31. Collect 6 cups AND finish 40x 24hr productions (Autumn Vineyard selection kit)

32. Use extra moves 3 times and win 30 battles without losing (Autumn Vineyard Silver Upgrade)

Milestone rewards 8 quests - 8 forks 16 quests - 3 golden spoons 24 quests - Ascended Vagabond Library upgrade) 32 quests - Platinum Autumn Vineyard upgrade


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Sunday, September 8, 2024

Auto Visit All Taverns



 It's on Beta now and seemed a bit glitchy the other day but works fine now.  Another quality of life improvement.  I wonder how people will find a way to complain about it?

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Wednesday, September 4, 2024

Space Hub research costs

 FP = 118.930

Coins = 1.480.000

supplies = 1.250.000

Special Resources:

  • Dark Matter = 39.284
  • Titan Hydrocarbons = 1.900
  • Jupiter DNA = 900
  • Venus Carbon = 450
  • Asteroid Ice = 450
  • Mars Ore = 450
  • Oralcicum = 2.400
  • Promethium = 2.400

Titan Goods:

  • Compressed matter caps = 6.500
  • Isolated molecules = 8.100
  • Experimental data = 7.300
  • Liquid Binder = 7.300
  • Upcycled Hydrocarbons = 7.300

SASH Goods:

  • Dark Energy batteries = 38.042
  • Deep Space Data = 38.020
  • Hypersleep Modules = 38.077
  • Oxygen Pills = 38.192
  • Silver Crystals = 39.095
I think the low amount of previous age special goods and only requiring SAT and SASH goods will make the need for synthesizers and hoarding previous age goods a non-factor moving forward.  This was a pleasant surprise.  It also fits with Inno's preferance that all players move towards the most current age.  Less roadblocks, more movement.

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QI advanced settlement guide WIP

 This is not THE DEFINITIVE guide to playing QI.  This is just A guide so do what works best for you. This guide will show 8 expansions purc...

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