We got a sneak peak at the road map for FoE through 2027. Out of respect to our source we're going to be very careful about what we say. Out of respect to our other connections at Inno Games we will respect their internal embargo and allow them to stagger their announcements and launch their changes however they wish.
Our reaction to the road map which included the final version of the GB changes was...
Yes it's different than what we have on Beta right now but not different enough to make it ok. It still may change. Nothing is final until it's final but as of right now it's bad. Bad enough that you have four people here that have played this game for 14, 14, 12 and 9 years (the noob) are deciding if we're going to continue playing or not. Yes it's that bad. So if you are going to continue to play please continue reading.To all players on live servers. If you're unaware of the GB changes that have already taken place on Beta you can search this blog as there are many posts but here is a quick and easy guide as to what happened.
https://forgeaddicts.blogspot.com/2026/03/great-buildings-change-embargo-has.html
https://forgeaddicts.blogspot.com/2026/03/results-of-gb-changes.html
On that post you will see which GB's are getting new tiers and which ones are not getting tiers yet.
You will also get a snapshot of what the new bonuses will be to make it easy to decide what GB's you want to keep, build or delete.
To summarize:
GB name - silver tier bonus - gold tier bonus
GE boosts
Statue of Zeus - multiplies blue defense GE - multiplies blue attack GE *This is not just a addition like plus 24 blue defense this is take your blue GE defense and multiply by 1.6 type of thing. So the stronger you already are the larger the bonus you receive
Colosseum - blue defense GE - blue attack GE
St. Mark's Basilica - red defense GE - red attack GE
Deal Castle - red and blue defense GE - red and blue attack GE
Alcatraz - multiplies red defense GE - multiplies red attack GE *This is not just a addition like plus 24 blue defense this is take your blue GE defense and multiply by 1.6 type of thing. So the stronger you already are the larger the bonus you receive
Château Frontenac - red defense GE and previous era goods - red attack (base attack)
Arctic Orangery - red attack GE AND current era goods - red defense (base defense)
Seed Vault - blue defense GE AND guild goods - red attack and defense (base attack)
The Blue Galaxy - blue attack GE AND FP's - blue attack and defense (base)
GbG boosts
Cathedral of Aachen - multiplies blue defense GbG- multiplies blue attack GbG *This is not just a addition like plus 24 blue defense this is take your blue GbG defense and multiply by 1.6 type of thing. So the stronger you already are the larger the bonus you receive
Lotus Temple - red defense GbG - red attack GbG
The Arc - blue attack GbG AND FP's - blue defense (base defense)
The Kraken - multiplies red defense GbG- multiplies red attack GbG *This is not just a addition like plus 24 blue defense this is take your blue GbG defense and multiply by 1.6 type of thing. So the stronger you already are the larger the bonus you receive
Terracotta Army - blue defense GbG - blue attack GbG
Himeji Castle - red and blue defense GbG - red and blue attack GbG
Observatory - blue defense GbG - blue attack (base)
QI boosts
Castel del Monte - blue defense QI - blue attack QI
The Virgo Project - red defense QI - red attack QI
other
Space Carrier - coin boost AND goods - supply boost AND guild goods
If you have one of these GB's or plan to build one and keep it then immediately open it to lv 400. If you can start to level them to lv 101 or 201 or 301 or 400. The reason you want to go to 101 instead of 100 is to take advantage of the next tier bonuses.
If you don't see a GB above then it's not getting tiers yet. If you plan to keep it then open it to lv 200 and again level it to 101 not 100.
If you see a GB that you would like at lv 400 but it's garbage at lower tiers like the Virgo Project, Kraken etc. then you may want to consider not building them at all. It's better to have a few high-level GB's than a bunch of low-level ones and the cost to level to the top tiers will make GB's at low level underperform simple event buildings.
When this comes to live server you will not get a lot of notice so start unlocking levels now and get on with the process of levelling them.
If you're in a guild that limits how many GB's you can post then find a new guild that doesn't hinder your growth.
When the official announcement comes this post will make a lot more sense but for now get to work unlocking levels.
This is not a game that will die a natural death. It appears some people wish to drown it in a bathtub. Unfortunately those people are decision makers. Fortunately for us the old original crew that work there are not happy about these changes and the leaks are pouring in.
To ensure we do not put any of them at risk we will not be elaborating or answering specific questions about the road map. We will prioritize protecting sources over breaking news. We just wanted to get the information out ASAP so people won't be left hanging when the changes come.
*Update: The GB code is being updated so FoE helper won't work for taking spots on other people's GB's. It will still work for posting your GB's.






Well shit this don't sound good.
ReplyDeleteWhat about unlocking all of them all the way? Why 200 and 400 only? Who know's what's ahead of us, maybe we should unilize all prints we gathered so far... just a thought.
ReplyDeleteAnything above level 200 for non-tiered GB's or above 400 for the tiered GB's will be reverted back to 200/400 and I don't believe there's a mechanism in place to refund the BP's.
Deleteany idea on when or estimate timeline on when the NEW GB SYSTEM will come out on LIVE SERVER? I been playing for like 15 yrs. Nothing new I see on the BETA SERVER about the NEW GB SYSTEM
ReplyDeleteHey again... any way I can be part of your forgeaddicts.blogspot.com and get the inside information too?
DeleteNo firm date. One source said about 3 weeks the other more like two months.
DeleteYou are a part of this site. You read and participate in comments. I can even offer a free subscription :-)
Free subscription? if you like to get in touch and talk more you can email me at bensoho8@gmail.com or pm me on discord at knightlight4893
DeleteOh I was trying to be funny. When people used to write-in complaining I offered subscription refunds so it was just an extension on that. If you're looking to join the team there really isn't a need right now. We post generally less than once a week and there are four of us sharing one account.
DeleteWill GBs be possible to level in a reasonible timeframe if FPs from inventory locked in to high cost spots for long periods without quick return. What is the point of possible tiers above gold if GBs cant be leveled to gold max 400 within a gamers lifetime?
ReplyDeleteThere's still time before it is implemented and there is significant push-back from the people who created and play this game against the people in positions of power that are leading this change.
DeleteBut if everything stays as it is right now then start looking at FoE as a legacy game. Something you can pass down to future generations. One day your great grand kid can visit your grave with a tear in his eye and say we did it grandpa. Our AO is finally level 400.
After lv 200 I think you'll see people just self-level or use swap threads. Contributions from other players is so tiny compared to the owner's contribution cost that it's almost irrelevant.
To be honest the biggest issue won't be how long someone takes to roll-over their GB. The issue will be do they quit the game and never level their GB. That has always been a possibility but it will be far, far more likely after this change. It really is sad but it's not too late to course correct so we'll see.
"One day your great grand kid can visit your grave with a tear in his eye and say we did it grandpa. Our AO is finally level 400." This made me laugh so hard xD
DeleteYou mention, "Update: The GB code is being updated so FoE helper won't work for taking spots on other people's GB's. It will still work for posting your GB's.". Is there a workaround or another tool to use? I noticed the change this morning.
ReplyDeleteI think if you send a report to FoE they will auto reply something to the effect that they're looking into it and hope to resolve it soon.
DeleteInno and FoEhelper have frenemy type of relationship. Inno knows that the helper app/extension is good for their game. If they were smart they would incorporate the features into their game.
FoE Helper knows they need to play nice with Inno so people using their app/extension don't get banned as that happened with other apps that no longer exist. There are things that FoE helper could do and did do but no longer do because they comply with what Inno wants.
So here's how it works. Foe Helper reads the data sent to the player by analyzing JSON files and HTML code in the browser's network tab.
By changing how GB's function i.e. the tiers system there is a further check that is server side authorative not client side authorative.
So the way arc works on a GB above lv 200 and now the hard level cap of 200 or 400 required game code to change even if those changes are not in the game yet. Those changes are server side.
All that means is the processing for client side is processing is performed locally on the user's device which is all FoE does and can do.
So if FoE can't pull accurate data from other people's GB's that's not an Inno problem and I know for a fact that they don't see it as a problem so the courtesy auto reply is meaningless.
Long answer short though I believe FoE helper will be able to function as it did before after the changes come to live server. Give them about a week.
This doesn't compute since FOE Helper worked in beta for at least the first couple of weeks with the new GB update in place.
DeleteI don't remember which patch broke the ability for helper to read the GB but I also remember it working right after the change.
ReplyDeleteI don't know if it was reading something it wasn't supposed to and foehelper put a stop to it or inno moved an expected line to a different location so the hook has nothing to read and the app just hangs.
I do know when it was working on Beta that the contribution amounts were accurate but the amount needed to secure spots was way off. Not sure if that's related or not but FoE Helper does have a message board so it would be interesting if they're addressing this at all?
I'm fairly confident that it isn't an app malfunction or limitation of the app but I wouldn't expect the fix until after the final version of whatever they plan to do comes out on live server and them give them a week.
OBS & Zeus GBs have small footprint space - lower base silver/ gold tier bonus, compared to higher age GBs with large footprint space - higher base silver/ gold tier bonus. Is both OBS & Zeus FP leveling costs proportionally far lower than higher age large space footprint GBs?
ReplyDeleteObservatory to go from level 102-103 costs 23,640 FP but only 1 copper and 1 silver BP. No goods cost. I have to imagine that cost is a vertical line in a bar graph as it gets higher.
ReplyDeleteReading between the lines here, it sounds like all this can mean they intend to roll levels back (hence the comment about Virgo/Kraken being garbage at lower tiers, and to consider not building them at all). It was also mentioned it's better to have a few high level GB's than a several lower ones, which could also mean because after being rolled back, it'll be near impossible to get them up to any relevant or effective level if they are split up versus having 1 or 2 really really high ones. Nowhere on this post did I see anything about anyone keeping the level they are when this transitions (only that it's really bad). This change may be the "different from beta, but not enough to make it ok" part that was mentioned at the beginning of the post. The fact that 4 long time veterans to the game are considering quitting over it, talking a month after the last official post, it would have to be something this stupid on a change from beta to be so passionate about it now. It could be a little more complex than that, such as rolling back a proportional amount to one of the targeted milestone points (101, 201, 301 etc). Maybe I'm way off base here, but I'm just saying it would make sense based on what was said in the semi-vague update post.
ReplyDeleteThey also said "If you don't see a GB above then it's not getting tiers yet. If you plan to keep it then open it to lv 200 and again level it to 101 not 100". That is consistent with what was said here because non tiered GB's would not generally matter whether it was 100 or 101 because it has no added effects (unless things were being rolled back to those specific milestone points in some way, or another)
DeleteYeah, and they also said " If you can start to level them to lv 101 or 201 or 301 or 400. The reason you want to go to 101 instead of 100 is to take advantage of the next tier bonuses.". I agree that 101 (and 201) would enter the next tiers, but why mention 301 or 400 that doesn't? And why the "or" between each milestone number, unless there is a very specific reason to hit one of those milestones...versus saying leveling into those range of anywhere in between those numbers? That does seem to add up, with the thoughts they intend to downgrade levels back towards those specific milestone numbers.
DeleteIf it goes down this way, that's like taking an already horrendous update and then pouring gasoline on it and lighting it on fire just for fun to watch the game burn. That would be insult to injury to anyone that is somewhere in between those numbers to waste their time and FP trying to get some of that new tiered stuff. Unless someone managed to get something over 301, which probably isn't very many people.
DeleteThe single and most destructive thing that Inno can do, is downgrade peoples levels. I find it hard to believe they would consider doing that unless they truely wanted to end this game soon. Nobody wants to see that happen, no matter how it's spun to try and justify it.
DeleteNot going to get into everything but want to say there is no proposal to "roll back" levels other than the 200 and 400 caps already discussed.
DeleteThere are still multiple proposals and ways for this to go but a roll back was not in any of them. Nobody is getting downgraded.
The issue is how the GB's are getting levelled and specifically the costs to do it.
The Virgo/Kraken (using the examples from the comment) are garbage below lv 200 but valuable at lv 400. The issue is if players can't level them to those higher levels then there's no point of building them now.
And that goes for all GB's that don't have good base levels now. So Arc is good now and is good after the update. So anyone with a lv 180 Arc still has a lv 180 Arc but with FP and blue attack GbG. It's expensive to level so if a player earns 5k FP a day it will take two months to go from 180 to 181 for a tiny return.
If you're trying to get your AO to level 201 to get the 50% crit chance currently the last level costs about 120k FP. Under the new system it will be well over 2 million. So a smaller player getting 5k FP/day will take well over a year to raise it by one level. A big player getting 50k/day will take a month and a half for one level. And that's not factoring in the goods costs of any GB which to me is the biggest barrier.
So having a long-term stretch goal of getting a GB to lv 400 is good. It should not be easy and it should take time. The problem is if you don't see progress happening at a reasonable time scale then it doesn't feel like you've accomplished anything.
On beta players with larger GB's trying to go up one level now know the feeling of just dumping their daily collections down a black hole hoping that their grand kids may one day get their AO to lv 400. That doesn't feel good. If you collect all your city and have 40k FP, dump them all into one GB and see....nothing then it feels like nothing.
Look I don't want to be all doom and gloom but none of the proposals are good but there is a less bad one and it's not too late. The code that's injected into the live server now is different than what's on beta.
If you remember when GElv5 was first introduced on beta and it was ridiculously hard then nerfed you should be hoping for that here as well.
But if we see that nerf on Beta understand this. You'll have less than two weeks from the beta nerf to live server change because at that point all the balancing is final and they're just looking for stability.
I hope this helps.
Good to know, that GB rollbacks aren't on the table, because that was one of my biggest concerns based on the original post. If all concerns of this original post was all directed that sheer costs and nothing else, that isn't any different really than what we knew last month when it hit beta, aside from whatever minor fluctuations they may have on "how much" cost to increase. The talk of seeing the roadmap and all that just recently, doesn't sound like it's different than it appeared for the past month other than the finalization plans confirming the update still sucks on high costs like we knew last month.
Deletewell, i wasnt reading between the lines but now that you have done it for me, combined with their comment about this post making more sense later, im getting bothered. i have many GBs between 200-300 and unable to rush them to 301 as a safe harbor. (even picking one such as my fav AO will cost ~46MM additional FPs with 2x arc bonus to reach 301) a downgrade of these efforts regardless of refund, would break my trust and therefore interest in further play.
ReplyDeleteWell, they were specific in this article that even their own website moderators may quit over it, and others are more likely to quit the game after these changes than level GB's. So it all adds up to be this type of serious magnitude to happen, outside of the simple cost hikes that we've already known about for the past month. They did specify that the roadmap has it working differently than it did in beta. This would be a change from beta, and not in a good way.
DeleteNo roll backs but FP and goods required will make high level GB's unattainable. If you can unlock higher levels before the update hits then you only have the FP cost to deal with.
DeleteThe reason we're saying level to 101 not 100 (or 201 not 200 etc) is so you get the next tier open and all the bonuses that come with that. So an observatory at lv 200 gives
blue attack and defense
guild goods
coin (starting at lv 101)
blue defense GBG (starting at lv 101)
All the numbers go up as you level the GB but once you go to lv 201 you immediately get 111% blue attack as it enters gold tier.
So all these boosts go up as you level. I may not be phrasing this the best way maybe a native English speaker can phrase it better and I copy you. All my colleague was saying in the original post was to open the next tier if you can to get the next tier bonus. So don't sit on lv 100 open the silver tier at 101. Does that make sense?
One of the key takes that I commented about, was the part when your colleague mentioned on "non tier" to make sure you take it to 101 (NOT 100, specifically in the original post). That part threw me off a lot, thinking it was connected to a concerned post about them rolling levels back to those specific 101 201 etc markers, because for "non tier" it will make almost no difference whatsoever whether it's at 101 versus 100 for what we know. After your clarification today, it doesn't sound like there is anything significantly different than the beta release then in terms of costs still being high, and levels migrating over level for level. The only thing it sounds like that might be different is costs slightly fluctuating (but ultimately still high) based on what you said. You knew that costs were high when you reported the GB update a month ago though, so I just thought it was weird that this post sounded like a very significant change in migration was about to happen (outside of just cost fluctuations in terms of fp goods etc). We also knew a month ago that you can unlock GB's ahead of time in beta and they remain unlocked after the transition. The only thing I haven't mentioned is the possibility of a hard nerf on the GB effects themself that might of angered the mods here, but that would honestly be a surprising change considering almost everyone would agree these GB's significantly need to be buffed, not nerfed.
DeleteFor GB's that are not getting tiers in this update it's still important to get them to 101 instead of 100 if people want to get the next tier bonus without paying the next tier cost.
DeleteSo the principle remains even if the benefit isn't gained immediately.
The issue is the SAT and SASH GB's that have a significant goods cost associated with unlocking higher levels.
In the future, I understand that part if one day they add tiers on the SAT/SASH GB's on the prices going up at that time. But as of beta anyway, the costs on the SAT/SASH GB's on both FP and goods remained the same for the most part as they always have been. And the FP cost on the other era non-tiers also remained about the same cost in FP as they've always been. Unless they are planning to suddenly and dramatically increasing the costs of those too at the time of this update.
DeleteHonestly as of today (live), the costs in both goods, special goods, coins etc the Titan/SASH unlocks are already incredibly expensive that servers are having trouble keeping up with the Titan goods demand as it already is. The goods and special goods required on Catalyst to unlock up to 200 is insane, and unobtainable for most people to unlock in advance.
DeleteI really wish you folks would put a name in so it's easier to reply but to "AnonymousApril 11, 2026 at 8:46 PM
DeleteIn the future,"
When those tiers come in the costs will be higher but you have time. It's not scheduled until 2027 and even then it's late in the year so maybe 2028. Lots of time.
"AnonymousApril 11, 2026 at 8:49 PM
DeleteHonestly as of today (live), the costs in both goods, "
It's funny how the goods market changed things as SASH goods were really hard to come by then over time they became plentiful and it was SAT that became hard.
Agreed they're both plenty expensive. For people that have been in SASH for a long time the special goods are not a problem even without making them in colony. I don't make goods in colony because of the huge cost to make them. Just farm the excavation sites and there should be plenty once research is done and Cosmic Catalyst is level 100. I'm opening all SASH and SAT GB's to 200 but slowly when there is an abundance of goods. I'm not levelling them as they're low priority but opening the levels.
"When those tiers come in the costs will be higher but you have time. It's not scheduled until 2027 and even then it's late in the year so maybe 2028. Lots of time."
DeleteSo Basically as far as getting to 101 ahead of time before increased FP/Goods costs come in (which won't be until tiers are added)...we are looking like 1 1/2 years from now on Titan/SASH tiers? If so then yeah we have a ton of time to both unlock and level up by then before it's a concern. The special goods will likely be the hardest part to get as far as the Catalyst, specifically...but Titan goods are very hard to come by too, to get things unlocked to 200 (hard to believe they plan on increasing the goods higher than they already are later down the road). Pre-Titan stuff I'm not sure on the timetable on other GB's to add tiers (later this year I'm guessing?), but it will be pretty hard to bank much FP ahead of time going into the unknown on what those other tiered bonuses will be, as nobody will be leveling very much anymore after this update goes live.
charlie 20 april replying to addict 12 april 4:08
Deleteare you sure the costs of non-uptiered GBs is not scheduled to increase at this time? ie. sat & sash i was reviewing this site, and it appears to be mapping increases in FPs. [no date referenced]
the charts are nicely done showing where current costs cross projected costs. [i understand he will also layer in the live vs beta goods costs once released by inno.]
in the long run, many not terribly bad but the mid term path to get there is painful. ðŸ˜
https://toolsbyborn.com/gb-wiki/#saturn_vi_gate_hydra/fp-chart
thank you for all you do.
charlie
Sorry for any confusion. The conversations the four of us are having about leaving the game is partially as a result of the GB changes. I don't think people realize just how bad this change is for new players that can't open levels and level relatively cheaply as existing players can now. For new players it will just be unattainable and that will be normal for them. Boosting new players by giving goods or levelling a few times to give them BP will be gone. New players will see high level GB's of existing players and it may be something they cannot achieve even if they play 10+ years.
ReplyDeleteInno has moved to narrow the gap of have and have not players in recent years and this change will expand that divide.
Anything that increases the likely hood of new players giving up or adding quit points is a problem. We need new players or the game dies.
So I don't underestimate the negative effect of the GB changes. They could have just boosted the GB's without increasing the costs. The damage to this game is self-inflicted.
But the larger issue for us was the road map. The monetization, the events, the rivals and how they're handling Guild Conquests.
The GB changes themself in a effect perspective isn't terrible, but they aren't particularly good either. They are "ok" at best. They should be boosted significantly higher than they are, to last longer. The main problem (that i know of anyway), is the increased costs to get there. I agree it hurts new players very badly, but honestly it hurts all players if it's even remotely as high as it is on beta. I would also agree that increasing the costs at all was not necessary, and will surely cause many to quit in itself (both new and old players). I don't know anything about this road map, outside of GB costs increasing as far as what they have lined up for the future. Events and Rivals have been uninteresting for quite some time. Guild Conquest is a big question mark that they never gave much much information about, but I would be surprised if it's designed in a way to cost us massive diamonds to play competitively.
Delete*would not be surprised
DeleteI'm not going to go into great detail and it's way too early anyways as things always change in the development process but I'll give this nugget. GvG was not monetizable and it bore a high cost to maintain a playable server. Some would argue if it was good enough to play or not but it worked and they had no way to make money off of it.
DeleteGuild Conquests will not have that "problem". I'll leave it at that.
In general, this game is a business. Of course things they do, need to find ways generate revenue from it. It can be a free to play game to many if they play in a limited fashion, but they also need to make money for the game to run. There does need to be a little "give and take" though to where it's not completely a pay to win type game (it's already starting to feel that way these days). And it does need to remain somewhat fun to play, or people will just stop playing. The cost of the GB's significantly increasing is a bold move, as it will surely create a lot of people to quit. Maybe they plan to start releasing buildings that give 10X more than they do now over the next year to compensate for the inflated costs. Who knows. I don't know how the event or rivals part of your road map effects people, but I have noticed the costs to buy extra resources have gradually increased over the years already, and I'm sure will continue to. I would fully expect Guild Conquests to be very pay to win for competitive guilds, whenever that is rolled out. Just like the need to rush camps with Diamonds on GbG to try and realistically win for big guilds. As long as people can still play it in general for free if they want to.
ReplyDeleteFree to play games have to have monetization for sure. The issue is we're not talking about paid cosmetics, avatars, FoE plus so paid convenience or even pay to get the gold upgrade instead of getting the base lv 10 that eventually becomes silver which eventually becomes gold. So it's not pay to win but pay to not have to wait or to speed up. I'm fine with all that.
DeleteWe're talking straight-up pay to win or pay to just compete to win.
We're talking about making this a go to shop game instead of play and get things in shop game. The game mechanics are incidental to the goal of getting people to go to the cash shop. It's also become more predatory especially towards new players. Anything that gets new players to feel bad about playing FoE and giving them reasons to quit is bad for the long-term health of the game.
They are acting as if they want to squeeze every dollar they can now, put the game in maintenance mode in two years and then go on to whatever heroes or combination game they're pushing.
GbG is already like that now, and Imagine Guild Conquest will be no different. In GbG you need camps just to not take massive attrition, which is taxing on treasury for many low/mid tier guilds. But taxing on wallets if you want to rush the construction on them to avoid the long wait or to get the hourly extra benefits immediately to try and be competitive. For many big guilds you feel that you need to rush camps, which is where the monetization comes from. You don't "have" to do it...but if anyone wants to end higher rank, or get decent rewards, you basically do. I would assume Guild Conquest will work that way in a similar nature, not forcing anyone to pay, but have to if you want to realistically win (or win significant rewards). I just hope there isn't yet another type of fighting stats separate for Guild Conquest in addition to the already GE, GbG, and QI stats. Because all that is getting annoying in itself. Over time, this game continues to become a cash grab more and more as years progress. It's been a trend for quite a while now. I believe every other game they've made up to now has failed, so why would they focus on anything else at this point? They should put a lot more focus into this one to ensure it's survival. And not just from "how do we make people spend more money" perspective...but maybe start with how to get people to actually enjoy the game more, to stop people from quitting because revenue has been steadily declining even on this game for a while now. The answer to that starts with appealing people to "want" to spend more, or "want" to play this game...not how much more to charge the few that have already been overpaying, in my opinion as it is for this game. I would assume based on your comment at the end, that "maybe" they'll have 1 more era come out between now and the next 2 years and then basically stop any new development on this game (beginning of the end). Sad to hear, but this game has gone on for the past 14 or so years at this point. There is a saying "if it ain't broke don't fix it", but almost everything they try and fix/change these days ends up being very disappointing from a player perspective. I personally can't think of one good thing they've done in the past few years aside from QI (and there are still a lot of people that don't like that). GvG ending sucked. The idea of flat mode was decent, but they didn't allow you to use it in reconstruct mode where most actually do their city changes (which was an epic fail). Almost nobody likes the shops idea. Reducing fights by half in GbG sucked. GbG trials mostly suck (sometimes situationally ok). GE trials suck (so do the new rewards for many people). Historical allies aren't that great because the buildings with slots for the most part aren't great, and very difficult to stay on top of leveling them (they talked about making them better, but we've been waiting for over a year for that to happen). The visit all taverns honestly was one of the best things they've done, and that's just sad.
DeleteHuge caveat is we tested guild conquest a long time ago. I'd have to look it up but well over a year ago and we're well over a year from now until the plan launch. I can't say for certain what it would look like after a minimum of three years just sitting on the warming tray waiting to be served-up to beta players.
DeleteBut the thing we tested which may not be the thing we see on beta had a planned down-time every day so if you're in Australia or North America you would struggle to play it. GvG was a 5 min a day of mayhem then mostly nothing but if you couldn't be on during those 5 min then GvG didn't exist for you.
Guild conquest had 2 windows for mayhem but planed nightly downtime.
The other mechanic I'm sure will change is the Guild Conquest settlement. Having players donate obsolete event buildings to the guild settlement won't work anymore. Now that FoE keeps bringing back old event buildings it wouldn't be safe to donate any of them.
But buying protective shields or offensive power will make it a pure pay to win experience and I'm not interested in that.
You're points about GbG specifically and everything else you said are solid and I agree.
I would rather they fix what's already in the game instead of launching new mechanics.
They seem lately to be paying way too much attention to the back end of how very high end players are doing to slow them down, and not taking time to see how changes like this effect the front end. For years now when players start off, other players can unlock and level a few times on their Arc's, AO's, etc and help give newer players necessary blueprints to be able to get started. But now hardly anyone can afford to level anything at all...so how are these young players going to get enough blueprints at all to get started? And even if they can get some blueprints, how are they going to afford to level anything to get to a point of even remotely being effective on this game within any realistic amount of time? Most players on starting new games lose interest within the first few days, if they feel they aren't getting anywhere on it. The changes to GB's definitely will not help that, if it's going to take them a few months to go up a few levels for minimal gain or advancement into the game.
ReplyDeleteThat's exactly right. The days of, "put one FP on my AO and I'll level it for you" are gone.
DeleteWhen is the launch date?
ReplyDeleteI would imagine that anyone that doesn't get an AO at least close to level 200 before the update, it's pretty much game over if you are a fighter, right?
ReplyDeleteNot game over but if they get it to lv 195 and then the change comes there's going to be a lot of regret about not getting those last few levels in. That may be a quit point for people.
DeleteIf they are not rolling levels back, most would be happy with 195 for the most part. The crit is the main thing good about the AO anyway. And the 1k or so Red attack they lose out on from 201 isn't really a big deal. Unless there is something very specific that we don't know about right now that makes it a bigger deal than it looks right now.
DeleteThanks for the warning and what Guild Conquest may look like. The clan fights (like in GvG) were one of the strong things about this game. But now everything is about spending if you want to win. GBG is build the biggest camps, gem immediately. QI is spend diamonds to do more, etc. I hope they bring out this update broken so we can finally put this game to rest.
ReplyDeleteIf my AO was just a few ticks away from 50% crit it would drive me crazy. Maybe it's an OCD thing but yes you're right it's not life changing.
DeleteI don't cheer for FoE to die. I want them to see the plane heading towards the mountains and decide to pull-up on the yoke instead of just delay making a decision and see how it goes.