This is a copy/paste from Inno
We received numerous questions about the ongoing redesign of the recently announced Great Buildings Prestige feature. We expect the update to take at least a few months due to its technical and design complexity, as well as other topics needing urgent action.
While we cannot reveal the details of the design or the exact release date because it's still a work in progress, we can share some of the thought process behind our decisions.
This FAQ is heavily condensed. If you don't see an answer to your specific question, it's likely because the answer is yet to be determined by our team, or that it was already shared in our previous communication.
The information here concerns the state of the Great Buildings feature only on the Beta server after the update on March 9th, 2026. If you play on Live servers, none of the following applies to your game.
1. What was the reason behind increased Forge Point costs of the Great Buildings level-up?
In a competitive game like Forge, it’s impossible to completely avoid power creep, so our strategy is to work with it. The balancing (bonus to cost ratio) we released for Prestige on Beta is based on the estimated power creep we expect in the next few years. As the players’ power continued to grow, these costs would become increasingly more accessible over time, despite seeming completely unreachable in the current state of the game economy.
That said, we understand how frustrating it may feel as a player, so we are looking for a compromise that would make Great Buildings resistant to power creep for longer while still being accessible right after release. We expect the costs after redesign to still be higher than on Live, but without feeling as unattainable as they do right now.
2. What was the reason behind the increased Goods costs for building and Blueprint refinement?
Similar to the Forge Points costs, the Goods costs also account for the future economy that will be affected by power creep — Goods included. Costs for Blueprint refinement also exist to keep the feature relevant for longer and add an extra level of challenge, as opposed to players immediately burning through the newly added levels.
While we agree there's a need to make low Era Goods easier to get, we also consider this aspect to be an added challenge in this feature. As mentioned, Prestige levels were never intended to be achieved immediately, but rather over a longer time period, requiring an investment that needs time to be built. As a rule, if a resource becomes more relevant than before, it will take time for it to gradually become more available throughout the game, as this requires integrating new mechanics and reward structures into more features.
3. Will Great Buildings receive unique bonuses in the redesigned update?
New building effects are generally a focus topic in the game team, so the discussion about them is always ongoing. We continue testing ideas for new GB effects, and this process is more complex than it might seem from the outside. At the moment, it is still to early to say if any of them will survive the prototyping stage, so we consider different scenarios for the redesign.
4. Will the new migration be the same as on Beta?
Our primary goal with migration is minimizing the loss of resources and effort players have invested into the feature before the update. We hear your concerns about the migration conducted on Beta and are looking for ways to address them before the Live release, so you can expect the migration to be different in the final design.
Migration is closely connected to the feature design itself, so both are yet to be determined. Here we're looking to achieve the least disruptive compromise between different player states in this feature.
5. We have received a small portion of the Great Buildings with Tiers. Do you plan to update all of them?
While we are saying “yes” here, we want to make it extensively clear that this stage is planned for after the current update is concluded and, most importantly, settled on both Beta and Live, which may require additional releases. When and where (i.e. via which features, e.g. a new Era) we will add new Tiers will become clear over time.






This is a nightmare.
ReplyDeleteSecond that
DeleteReading this blog then the announcement there's nothing new there other than the confirmation of what was said already.
ReplyDeleteMaybe the delay? Again the delay? This isn't rocket science.
So, longer to build that one or two GBs we wish we could have... much closer to reality - any information on the Next Event that can be shared>??
ReplyDelete