Link to
spreadsheet
This is an updated sorted spreadsheet with all the event
buildings in the game. The intent is to
help people decide what to place in their city and what to go for in events.
While this spreadsheet is sorted in a very specific way you
can choose to prioritize whatever you want.
My preferred sort is all red and blue boosts, FP and goods
per tile.
There are some important caveats. For red and blue boost I didn’t weigh attack
any differently than defense. I also
didn’t include situational boosts like extra for GE or GbG. So the boosts are the baseline boosts. I did include the boosts to QI on the
spreadsheet but did not factor that into their rating.
The buildings for the Summer Event which is currently on
Beta are listed but I didn’t include the numbers because they may change before
going to live server.
All buildings show value for SAT. This spreadsheet is intended to quantify
buildings from best to worst and the ranking should hold true in any age even
if all the numbers are adjusted to that age.
Some event buildings will plateau slightly differently in any given age
but the overall ranking should be good.
I’m not going to spend time on buildings that decay in 10 or
28 days. They’re all good and worth
placing.
I only included fully leveled event buildings so if
something has 10 levels I don’t see the need to include lv7. I did list the golden levels separately when
the golden upgrades were not generated by the building itself. So if a building at lv10 produces silver
fragments then when it’s silver produces the golden fragments making a 12 level
building I only included the golden lv12.
I did put some GB’s on the spreadsheet. They are in purple and all values are for
lv100 except for Titan GB’s which are lv80.
Understanding the spreadsheet
Building name- straight forward. I did include some of the most popular sets. I used the same name you’d find in Mooningcat’s
guides so people using the fall sets for example can compare efficiency.
Fragments – X means it either offers no fragments or the
fragments aren’t significant enough to be a determining factor.
1 – means the fragments are top quality and worth chasing. Usually these are the buildings that make
fragments for more main event buildings
2- it makes something decent but not top quality or not the
quantity to be top quality
Size of the building and total squares including roads is
the best way to compare buildings. The
size including road is calculated by assuming the player is running a road down
the short side of a building and something is on the other side of the
road. So a 4x6 building of 20 squares
also is responsible for 2 tiles of roads making it 24+2=26 squares..
Red attack
Red attack/tile including roads
Red defense
Red defense/tile including roads
Combined red attack and red defense
Column K is combined red attack and defense per tile
including roads.
Blue attack
Blue attack/tile including roads
Combined blue attack and blue defense
Column Q combined blue attack and defense per tile including
roads
Column R is combined red and blue attack and defense per
tile including roads. If you’re only
interested in fight boosts you can sort any of these columns
Column S is FP but some buildings give % chance to get FP
packs and things like that so I took a weighted average.
FP’s per tile including roads
U – goods. I only
included current age goods here because anything goods below SAT are
devalued. Any previous age goods are in
column W.
V is same age goods per tile including roads
Column X is Red QI boosts.
Could be attack, defense or both.
Column Y is Blue QI boosts.
Could be attack, defense or both.
Column Z is FP+goods per tile including roads
Finally column AA.
This is the main sort stat. All
fight boosts plus FP plus goods per tile including roads.