How to keep RQ's if long-term camping in FE?

 It's not hard you just have to leave these techs unresearched.


Higher Age Units the easy guide

There are plenty of guides out there and most are good.  Some are hard to follow and there are a few that are flat-out wrong.  I'm putting this out because despite all the guides available (including one already on this blog) people still ask how to do it and there is a need for a hand-holding version.  That's not a pejorative it's just the reality that there is a need for a simple and accurate guide.  

Getting troops of a higher age involves pushing the campaign map in a very specific way.  Negotiate some sectors, fight others and completely ignore some.

The other aspect is the tech tree.  Deciding to go for higher age troops means you will leave certain techs unresearched because you will need them later.

Lastly, the third leg of this adventure is working the story quests and side-quests correctly so you do not get blocked.

If you mess up any of these three legs it may be somewhat correctable by forgoing some advanced age troops or by moving to the next age.

You will be getting a lot of side-quests that ask you to research technologies.  Abort those quests.

Higher age troops at any age is an advantage simply because they're stronger.  The sweet spot is getting hoover tank and OF units in Industrial Age and Progressive Era.  There is some debate about which age is better for long-term or forever camping.  

My take is I like fighting with Indy troops (2 howitzer+rogue) better than PE troops (8 artillery).  This guide will be geared towards people aiming to stay in Indy for a very simple reason.  If you get the troops in Indy you are free to age up to PE whenever you want.  If you get tech blocked in Indy then you have to age up to PE to continue and I believe in player choice.  That all said I believe PE gives more of an advantage in a long-term camp.  There is more space, no flying units (helicopters in CE) and no stealth units (Jags in Indy) so OF troops are better, and the battlefield is larger giving your superior range more of an advantage.

So why do people go for advanced age troops?  

You can plant them in your city defense to surprise potential plunderers.  You can use them to get further on the continent map to get more expansion slots.  Lastly, and more importantly you can use them on tough fights like GElv5 or when you are at you attrition max for same age troops in GbG.

The disadvantage of going for advanced age troops?

You will have to lave a lot of techs unresearched.  A lot of those techs will be expansion slots.  If troops die they are lost forever.  In-game mods can and SOMETIMES do give them back to you but do to people exploiting this that will be rare and never twice on the same account.  After every fight a player has the option to used diamonds to heal or repair a damage or lost troop.  If you click fast to the next fight and don't heal then all the work described in this post could be lost forever.  That is why I don't use them until I've hit my max using same age troops.

Ok so let's get started.

Bronze Age:



This map is showing the fastest route to get to Industrial Age map.  I skipped both bonus sections for higher age troops in Iron Age and LMA.  I do not recommend new players do this but experienced players setting up diamond worlds who want to go straight to Colonial Age this works fine.  


Techs to leave unresearched

  • Growing 
  • Craftwork

Available Advance age troops:

  • 2- Legionnaire

How to get them?  Don't worry about it.  Bronze is the tutorial age.  Just skip the above techs and get to Iron age so you can start adding to other people's GB's and getting BP's.  Working to get advanced age troops of the next age is silly when you're just going to age up anyways.

Iron Age:


Techs to leave unresearched

  • Sewerage
  • Agriculture
  • Plowing can be left unresearched but you need it to unlock cultural settlements and you should do that and start doing the Vikings settlements

Available advance age troops:

  • 2-Armored Infantry the heavy units of EMA

On the continent map the EMA bonus quest provinces open up after the Iron Age story quest "Makatba" and you conquer the first EMA bonus sector "Dunkenwald".  

Continue down to Galgenshlucht, Todespass, Steilsturz and finally Tarmelmann where you will be rewarded with the 2 Armored Infantry.



Make sure to leave a military and cultural tech unresearched until you get these troops

EMA:

Techs to leave unresearched

  • Multistorey Houses
  • Casting
  • Apiary
  • Quarries
  • Crop Rotations
  • Fertilization
  • Monarchy

Available advanced age troops

  • none

But wait that's all the goods techs!  How am I supposed to get goods?  Event buildings and GbG my friend.  You shouldn't be in EMA until you have a few fully leveled event buildings.  That means staying in Iron Age for at least 2-3 months and getting a good foundation before aging up to EMA to get the antique dealer.


HMA:

Techs to leave unresearched

  • Town Houses

Available advanced age troops

  • None


LMA:

Techs to leave unresearched

  • Metal Working
  • Aristocracy
  • Optics
  • Pest Control

Available advanced age troops

  • 2-field guns
  • 5-grenadiers
  • 2-musketeers

If you have followed this guide you will have 14 unresearched techs up to this point.  

Near the end of the LMA story quests you will get either "Fight for Freedom" or "Buy Her Freedom".  You have to scout the LMA province "Ravens Creek" to get the two Musketeers.



You can reach these provinces earlier especially if negotiating but this is where working ahead hurts you.  These bonus quests only trigger if you've completed the quest "The Fair Maiden" which is  LMA story quest AND your city is in LMA.  

At that point this bonus questline will take over a RQ slot.

Follow the bonus quests do not work ahead.  You can fight or negotiate but....
DO NOT TAKE GRAND GAP!!!!   That will end the bonus questline.

When you are done both ashcrook and queenshope will be taken but do not completely take both until instructed to do so or you will lose out on three grenadiers

A side note the last quest of this bonus quest line rewards 40 diamonds.  50 if you aborted the "Dungeon or Death Sentence" side-quest.

Colonial Age:

Techs to leave unresearched

  • Porcelain
  • Industrial Goods

Available advanced age troops

  • 3 breech loader
  • 1 howitzer
  • 2 jaeger infantry
  • 1 lancer 
  • 6 rifleman but we're only going for three of them
Techs required
  • 2 military
  • 1 residential
  • 1 production

Map shows the 5 provinces that have to be taken on the Industrial Age Map.
The Industrial Age questline can be triggered while you're still in Colonial Age.  Doing so will result in the loss of a RQ slot.  To avoid this....
  • negotiate the two bottom provinces
  • fight the three top provinces
To get more diamonds....
  • negotiate any sector in the top provinces that have natives as defenders.
The guide that Ubernerd and Mooningcat use show green and red provinces but it's flawed.

The problem is it shows to do three more sectors and one of them is Las Penas.  Taking this province will trigger the bonus questline that cannot be completed until you are in Indy so you will lose a RQ slot.

Why are we only going for three instead of six riflemen?  People may disagree with this point but do this enough and you will see the logic in what I'm about to say.  

Getting all the advanced aged troops is like getting a trophy.  Most of them will sit in your inventory and never be used.  Rifleman is that type of troop.  It's very weak.  It doesn't retaliate with melee hits.  It is a poor choice to use even against grenadiers from the age below.  It is a bad choice when pairing with rogues because it won't retaliate after being converted.  We can talk about this again when the user has an option to pick which troops they will get from a selection of options.

While in Colonial Age you can also gets some braves.  (Remember the native defenders we didn't fight on the map?)  They are more trophies we will never use.

Lastly while in Colonial we can get some Progressive Era units.  Now these are useful.

You should have 12 unresearched techs at this time.

Progressive Era:


I'm going to explain how to get the Rapid Fire Cannon (RFC) while still in Colonial Age because this unit plus rogues is what you will be using on the continent map.

You will need one military tech and then have to progress to Industrial Age to get more troops.

The screen shot above shows the first part of the PE map and it's only these four provinces that matter.  What you do on these first four provinces will determine what advanced age troops you get from this map.

Take the first province of the PE map named "Havre".  It doesn't matter if you fight or negotiate.  To get the RFC you have to fight Uxrow and Omoien provinces.  

You will need to fight these sectors and research a military tech.  By fighting Uxrow and Omoien you will later get two tanks after you age up to Industrial AGE.

This is as far as you can go while your city in in Colonial Age.

If you are still in Colonial Age stop advancing on the continent map until you get to Industrial Age.

Once Uxrow and Omoien are conquered then you can fight or negotiate the rest of PE map but make sure to take Kriegreich first.  Then just follow the quests until the next age.

Techs to leave unresearched

  • none

Available advanced age troops

  • 1 Rapid Fire Cannon while in Colonial Age
  • 2 Tanks
  • 1 armored car
  • 3 conscripts
Techs needed
5 techs, 2 of which are military, 1 decoration.  All of these can be in the first part of the Industrial Age tech tree.

You will also need 3 police stations unlocked later in the Industrial Age cultural tech.  You can hope to win these in events or you can bite the bullet and research it.  Just know that Inno hates you and will give you a bunch of them in the event immediately after you unlock the tech but if you wait it may take years to win them so just just unlock the tech.  This is a reward for you for leaving all those early techs unresearched.


You should still have these seven techs of the Industrial Age unresearched along with the twelve from previous ages for 19 total unresearched techs.

Modern Era:



Techs to leave unresearched

  • none

Available advanced age troops

  • 2 battle tank
  • 7 bazooka teams
  • 2 mechanized infantry
  • 2 paratrooper

Techs needed:

1 tech of any kind.  Now you can unlock one of the early age expansion slots

***If you are short on unresearched techs you can negotiate all of Natsuishu and this will prevent the tech research but also cost you 3 bazooka teams

Player starts in the top green province Inashu and moves counter-clockwise.

Fight all the green and red provinces completely to get the most troops.  The grey provinces can be fought or negotiated.

Side quest "Rin Gozen's Warriors" will give 4 bazooka teams (light units).

After completing Kibakuguchi the player will get 3 more bazooka teams.

Scouting the red provinces gives paratroopers

Toimuro and Hiromaguchi (red provinces) are fight completely and you will get 2 battle tanks (heavy) and 2 mechanized infantry (fast).

You should have 18 unresearched techs at this time

Postmodern Era:

Techs to leave unresearched

  • none

Available advanced age troops

  • 7 commando
  • 5 MG Teams
  • 1 Champion
  • 2 rocket artillery

Techs needed

  • 3 techs not specific

The side quest "guerilla warfare" will be triggered if you've already scouted the PME map and have completed some side-quests.

Complete the following side-quests

  • guerilla warfare
  • supply chain
  • predator



The green provinces are owned by Che.  Only negotiate on these provinces and only completely take one of them, not both.  Around 20 quests in you will be asked to take the second Che province, remember to negotiate only.

This age has a tech blocker that will prevent you from getting troops of a higher age than PME so follow these next steps carefully.

Do not complete the PME story questline.  When you see the quest, "Your Choice: Truth or Dare" just stop.  At the end of this guide we will circle back to the PME questline for some additional troops.


Do not complete or abort that quest.  This is your forever quest and cannot be completed until you age your city up to PME or you are done getting OF troops and want to return the questline back to PME.  Most importantly, DO NOT PAY THE COINS ON THIS QUEST.  This will become important later when we get all the OF troops.

Continue the continent map until you can get to the next age.  By getting to the next age (Contemporary Era) and aborting a side quest that isn't truth or dare we can skip the tech blocker.  Just keep that uncompleted.  Seriously.

Now to get past this tech blocker we are going to get to CE, complete all the provinces except two which we won't even scout then get to TE.

In TE we will conquer two provinces and scout a third then abort a quest that is not truth or dare.

Until we get to that third province in TE just leave all your quests alone.

You should have 15 unresearched techs at this time

Contemporary Era:

Scout the CE map.

Do not scout "salfah" and "suqqah" provinces.  They are the two western provinces that are not scouted here.  Take the rest of the provinces so you can get to the TE map.  Negotiate the first four provinces to increase the diamond reward in the CE questline.


Tomorrow Era:




Completely take Villariba and Torrinhos  then scout "Rio Roxo".  Now we can abort a side-quest that isn't truth or dare.  Seriously do not touch that quest.  Don't make eye contact with it.  It may see it as a sign of aggression and auto-complete.  (kidding, maybe but don't mess with it)

You can go further to the FE map but don't do that.  You'll miss out on a lot of TE troops which most will need to conquer the FE map and this method only requires one more tech.  It's worth it.

Once the story quests are in TE you can then completely take Rio Roxo and get all the troops in TE.  If you take this province first then you will miss out on all those troops.

So in summary here is what will happen.

You abort a side-quest while Rio Roxo is scouted but not conquered.

You will get one CE quest 

Now your quests are caught up and in TE.

Techs to leave unresearched

  • none

Available advanced age troops

  • 2 combat drones
  • 2 anti-material snipers
  • 2 stealth tanks
  • 1 champion of CE

Techs needed

  • 1 tech not specific so grab another expansion slot from early ages
You are free to fight or negotiate this map but I would suggest after you conquer the yellow province you take the province south Bajatai.  You will get your first TE units by choosing this route (2 combat drone).  The quests will instruct you to go north instead of scout the one province south.  Follow the quests north.

Some of the side quests are impossible to complete for example

It's ok to just abort these.

Story quest Mad Miranda will award 2 anti-material snipers
Story quest strike fast, strike hard will award 2 stealth tanks
Story quest back from the dead will award a champion of the contemporary era.
and 44 story quests with only one required tech later we're on to the new continent map.

You should have 14 unresearched techs at this time

Future Era:

Available advanced age troops

  • 4 hover tank
  • 2 rail guns
  • 6 exoskeleton soldiers
  • 2 satellite spotters
  • 2 drone swarms

Techs needed

  • 3 non-specific techs
Ok dear reader you've made it this far so please take this next thing to heart.  You have to negotiate all sectors of Agadar which is the first province.  If you don't negotiate any sector you will only get 1 hover tank instead of 4.  You did a lot of work to get here so don't screw up now.

The order of provinces here is a bit weird so I will use their names and just follow along with your map.

scout Omogba and conquer
scout Esan-Ewu but wait
scout Owopele and conquer
scout Jak.
You will now get a story quest to take Esan-Ewu and it's ok to take all sectors

You must negotiate Jak or it will cost you another tech.  If you are following Mooningcat's guide he doesn't include this part.

If you take Esan-Ewu right away you will miss a quest and the 100 purified water reward.

Continue on the map until you get to Kolaburg.  
Do not take all the sectors until you get the quest "down the rabbit hole".  
If you take Kolaburg before you get this quest you will need one more tech.

Once you scout and take Botuku you can scout Bisoraba and Kalabuye but don't take any sectors.
You will start getting story quests to take sectors of Bisoraba.  Just follow those quests until you have 4 Hover tanks.  Once you have them you are free to take all of Bisoraba and Kalabuye.  If you have negotiated Agadar and Jak but still have not gotten the 4 hover tanks then you have to negotiate Kalabuye as well.  This normally happens when players are instructed to infiltrate a sector but they conquer it instead hoping it will auto-complete.  Don't do that.  Follow the quests.

Scout Fort Buntu.  Fight all sectors until you get 2 satellite spotters and 2 rail guns.  Once you have them you can fight or negotiate as you wish.

You should have 11 unresearched techs at this time


Arctic Future

How are you doing on unresearched techs?  If running low you can negotiate the AF map and save one tech.  It is a very specific path and very specific about what can be fought and what can be negotiated.

If you are not short on techs then just fight all sectors.  None are skippable.

If you need to save one tech then you have to negotiate the first 5 native owned provinces (Nutarniq, Iluliaq, Tuklavik, Ananevut and Qaniit)

You must fight a minimum of one sector in Nilak and Nunataq.


The rest you are free to negotiate or fight and you will save one tech.

Available advanced age troops

  • 14 recon raider
  • 10 battle fortress
  • 11 surrogate soldier

Techs needed

  • 4 non-specific techs
You should have 7 unresearched techs at this time


Oceanic Future:

Some sectors will cost promethium or orichalcum to negotiate so hopefully you can fight all sectors.  It will not change diamond reward or troop reward if you negotiate or fight.

Available advanced age troops

  • 6 CRAB Mech
  • 6 Hydroelectric Eel
  • 2 Mantra
  • 8 Sub Cruiser
  • 4 Turturret (turtles yeah!)

Techs needed

  • 5 non-specific techs
Work the map, follow the quests.  Once you hit the quest "Persuasion" then this wonderful adventure is over.  That quest cannot be completed until you reach OF so you will have that RQ lost forever potentially.

It is now time to complete or abort this quest.


But I have one more reward for you for making it this far.
The last quest that rewards troops or diamonds in this OF adventure is called "Ryan's Goal".
Complete this quest.

The next quests are (in order)
  • Onwards
  • Expanding
  • Unclaimed
  • Seeking
  • Second Chance
  • and the last tech blocker Persuasion

If you have not completed both conditions of truth or dare (gain supplies will be complete but don't pay coin) and you abort this quest before you reach Persuasion then you can get 2 PME Rocket Artillery from the PME storyline.


You should have 2 unresearched techs at this time


Ok dear reader you made it to the end.  You started saving techs in the bronze age and we ended up with two to spare.  You have hover tanks and turtles in Indy!

But what if you didn't save all those techs?

You go to progressive era.  You can get RFC with only three techs and you can slowly use the rest of the techs as you need them.  










250 attrition with the new GbG

 

Of course this is using advanced aged troops.  OF turturret vs. PE troops in single wave fight

Red attack 3187 red attack def 1407

How to get free diamonds in FOE



How do you get free diamonds in FOE? 

The ability to setup diamond farms has become more difficult. Wishing wells (WW) and WW shrink kits used to be available as a daily prize in events but that has been taken away. We can no longer get 20-30 WW’s in an event but we can still get them just not in quantity. 

 You can win one WW a week from PVP arena if you rank 51-500 you get a 20% chance for one WW that averages 10.4 WW/year. 

 The castle system will give you 14 WW and 14 shrink kits but it will take 12-16 years to get them. Yes, years to get to lv20. 

 Daily challenges average 5.5 WW and 1.4 shrink kits a year. 

 The Mughal and Aztec Settlements can average up to 24 per year if you do them fast. 

 Antique dealer will sell wishing wells, shrink kits and fragments for both. 

Arctic harbor and Oceanic terminal. 
  •  If you use the scavenging ability crew member at lv10 Scavenger Josh will give a 2% chance of getting 35 diamonds. 
  • Seeker Fionn at lv10 will give 10% chance of 30 diamonds. 
  • You have a 63% chance of seeing these crew members per launch. 
  • If you send both every 18hrs without speed ups you can average 215 and 976 diamonds per year roughly. But gosh is that expensive and tedious to do. 

Conquering some sectors on the campaign map will reward diamonds. 6450 diamonds total including SAT map. 

Fountains of youth (FoY) and their shrink kits are still available in the Guild Expedition (GE) but that has also been nerfed. The average is 3.25 FoY per year or one every 16 weeks. 

Fortunately the Temple of Relics (ToR) still provides the FoY and the shrink kit as prizes (relics). At lv100 will give 43/year if completing GElv5 

Crow’s nest gives 5% chance of 25 diamonds (456/year) but it is less efficient than WW due to size. 

Hedge Maze averages 365 diamonds/year, same footprint as crow’s nest so even worse. 

Seed Vault lv100, 200 aids/day will average 8700 diamonds/year. 

Chateau Frontenac (CF) boosts diamonds from quests. At lv100 it gives a 600% boost so a 200 diamond reward becomes 1400. Every recurring quest (RQ) in every age will reward diamonds once. Keep track manually and do all RQ until you get the diamond reward. Don’t age up until you get it. Some quests that show the random item icon (dice) will give 20 diamonds once randomly then be replace by medals afterwards. Late-age story quests can give diamonds. 

HC and SC can give diamonds but average less than 1000/year at lv100. Don’t build for diamonds specifically. 
 SC can provide WW and shrink kits 18 per year. 

GE is still one of the best sources of diamonds in the game even after it’s been nerfed. You can now only get diamonds from three encounters in the 4th level of GE. Players average 81 diamonds a week playing GE which is 4212 diamonds a year. 

FoY and WW’s have a 1% chance of providing diamonds on collection. Yes Blue Galaxy (BG) charges will double it but do not use a BG for this and don’t build a BG in your diamond city. It is just not worth it. Use your FP on something more productive like ToR or a Seed Vault (SV). 

PVP Arena provides a 2.3% chance of getting 20 diamonds with each fight. 
 Chests can average about 312 diamonds a year if you rank top 51-500 players which honestly is really easy if you’re active at all. 
Rank 4-50 will average 520
Rank 3 average 1040
Rank 2 will average 1560
Rank 1 will average 2080 diamonds a year from chests. 

 Guild Battlegrounds (GbG) provide diamonds based on number of encounters and league. See chart below.
 





 Thank you for getting all the way to the end of the post.  I have a bonus for you.  For diamond farms the ToR and Seed Vault are no-brainers but what about the Blue Galaxy?  Well obviously it would be very useful if you could predict which WW or FoY to use your charges and right now there is no way to know for sure which ones are paying out diamonds.  But we can narrow down the possibilities.  Here's what we do to increase the odds.
1) Collect all WW's and FoY that pay out coin and supplies because we can see that finished production.
2) Make sure you FP bar is full (100 or more FP) so you cannot collect FP's by clicking on WW's.
3) What is remaining will pay out goods or diamonds,  

You only have limited charges to use and there is only a % chance if you chose correctly that it will be doubled but this is the only way to increase your odds.


























































































































































































































































Events in FOE a general guide

This is a general guide of how to do common quests.  Every event will have its own currency, mechanics, mini-game and strategies.  The best way to do well in events is to prepare in advance to do quests quickly.

FOE events give event buildings which are like mini-great buildings.  They usually have 7-12 levels.

Events also give special buildings and selection kits to level up older event buildings.  Usually events are well worth doing.

Events will usually have a special currency that you get by logging in every day, completing quests and sometimes from incidents in your city.

Most events will have two strategies.  Go after fully leveled event building or try to maximize a daily special prize.

If you are using a browser you can use FOE helper that automatically calculates which option in the event will get you farther towards the event prize or which option will maximize opportunity to get daily special.

Most events will allow you to hoard the event currency when you complete events and allow you to just play the event mini-game when there is a good daily prize.  Some events will only allow you to collect a certain amount of currency and essentially punish you for hoarding.

I cannot emphasize this enough.  Completing events, especially in early age cities is the best way to get good fast.

Event buildings will usually provide some combination of population, supplies, coin, goods, attack boost, attack defense boost or forge points.  This allows players to remove housing, supply buildings, goods buildings etc from your city for better options like GB’s.

Hacks to complete quests fast:

There will be a specific guide for each event if this guild wants it.  If not then just use the full quest list to find the ones that can be prepped.  Those guides will include a “crib notes” portion.  These are quest that can be prepared in advance to make things go quickly.

For example if you see, “4-1hr” that means quest 4 requires 1 hour productions.

If you see, “2 AD or 8hr” that means you will need to trade 2 items in the antique dealer or have 8 hour productions.  Iron age cities do not have an antique dealer.  EMA and higher cities will ignore the 8hr and just prep the AD with completed trades and leave them uncollected until the quest comes up.  Iron age players will prep blacksmiths with 8 hour productions and leave them uncollected until the quest comes.

Production quest will be produce 4-20 4hr productions or give a specific number.  The quests that give a range will depend on your city’s age.

Some quests will specify the number of productions which makes prepping easy. 

Some quests will specify age.  Be careful with this.  I will specify this in the crib notes if you decide to use those.  The options for the quest is your age or age below or any age.  If no age is listed then just use blacksmiths.

Some quests will be produce x population.  You don’t have to build housing and wait for it to complete.  Build a military building and destroy it right away.  Boom, instant population.

Produce x coins or supplies.  Build more buildings and tear down if there are no supplies or coins to collect.

Produce x goods.  Ok here’s the thing.  Before an event starts we should all be putting trades in the market that are ticked as guild only.  They will be circular trades.

Cloth 100 for Ebony 100

Ebony 100 for Cloth 100

Repeat as often as needed.  Just use goods of the same age so whoever takes them ends up at the same spot they were in before.

Trades for goods one age up or down may just sit there depending on player stock.  Personally I gave away almost all my goods below Industrial age so it would be hard for me to take trades that are not balanced.

Gain x happiness.  Do not build culture buildings and wait for them to finish.  Build decorations that take about 6 seconds, destroy, and build again.  Or use a mass self-aid kit if you have not already.

Quests that ask for units.  Many ways to complete this.  Leave units uncollected from barracks, gov villa, bathhouse or traz is easiest.  You also get units from GE and GbG.  If the quest is just for units and not units of your age or age bellow then you can build spearfighter barracks and units in seconds.  Just remember rogues don't count.

 If you are in space ages and have a colony you can complete quests easy without messing up your city space.  For example building goods or housing or placing an expansion.

You can also use settlements to place an expansion quest.