The beta write-up is here.
We have the information packeted for the event but were told to expect a few changes for live server so we'll edit and add-in quests and such when they're confirmed. We got some angry feedback when we put what we knew in at the time and changed it before it went to live server. It seems that since we don't have notifications when things change some people read the post and don't get the changes unless they come back so we're going to try it this way. Post what we know won't change and update when we have confirmation on the other stuff. Feel free to yell at us in the comments if you don't like this and we'll change back.
It's the merge game
But instead of getting keys for chests and using skill and strategy to maximize the daily special we now get this.This is the item store mechanic. The old system of combining key parts and getting as many parts as you can while only playing 2-3 boards and using 8-12 generated pieces per board is gone. The strategy of setting up boxes to get double the reward is gone. You'll still get 2x rewards once per day from the event store mechanic but there's no strategy about cycling the boxes or anything like that. There's no strategy about storing level 2 key sets to combine with a blank level 2 to make a lv3 etc. Once you combine the keys on the new system it automatically transforms into a random colorless gem. The board does reset once a day for free but DOES NOT automatically reset at server reset.
So this is the new strategy. We are not trying to maximize keys per board. We are now trying to clear boards. So if you have green lv 1 with bottom key you can either combine that with a green lv 1 with top key which will be consumed immediately and a colorless gem replaces it OR...
You can combine that lv1 bottom key with another lv1 bottom key making a lv 2 bottom key. Combine that with another lv2 bottom key to make a lv3 bottom key. Combine that with another lv3 bottom key making a lv4 gem with a bottom key.
Then do the same thing with the gems with the top key part until it's also lv4. Then combine them which consumes it instantly and gives you a random blank gem.
The blank gems are nice but it's better to consume as many keys as you can because when your board is almost empty you will have lots of blank gems that are level 3 or 4 that you can't use.
Also, any gem you spawn does not have any key part.
We tried both strategies and it's better to unlock as many gems as you can with the same type of key fragment than it is to combine gems with different fragments and consuming them immediately.
As you unlock gems you will complete the tasks. Now here is the important part. The first task is easy it's always just unlock X gems. The second task can be easy but can be insane as well. The third task is usually (but not always hard). So everyday you want to complete at least the first two tasks and get the double rewards. You will not be able to complete the third task daily unless you want to buy a lot of event currency.
Now one thing to know is it's harder to unlock lv1 pieces than it is for lv 4 or lv 3 pieces so if you get a second quest that says open six lv 1 red pieces then reroll it. Same for the third quest. If you reroll a quest you will lose any progress you had so if you're going to reroll then do it immediately. Don't start unlocking gems first. It may be cheaper to pay energy to reset the board than to just keep spawning gems and hoping to get the right ones. In fact if all you see on the board is lv1 gems and they don't have a pairing (top or bottom keys) it may be best to just reset.
Unlocking gems gives you progress on the prize bar and event store currency.
Completing prizes gives you progress on the world challenge and a different event store currency.
The regular event store will have the random discount mechanic and the ability to buy premium store currency. You can buy the special boosts in the regular store and surely some content creators will tell you to do that but we can't justify doing that.
The premium store will not have any discount mechanic. It will though have a one down kit. There are a lot of campers in SASH that want one and don't want to buy the event pass to get one so here you go.
The building to give you fragments for a perpetual ascended world's fair is called the "Palace of Liquid Light) has two levels and is purchased in this premium store.
The rest is a copy/paste from the Beta post and will edit when the rest is confirmed.
Spawn movable gems. Cost 10 energy (event currency). These spawned gems can be used to unlock locked gems or combine with other gems to make it stronger.
Gems:
The board is filled with gems locked behind glass and a free gem that can be moved. You can match the free gem with a locked gem of the same color and level.
You can create more free gems by using the spawner button. It takes event currency "energy" to spawn a moveable gem.
Once you match a gem it breaks the glass and levels up. (You can also match free gems to level up and free higher level gems behind glass.)
Unlocking gems advance the prize bar and you get a small prize.
Locked gems have a key part. There are only two variables. If you match gems with complementary key parts (color, level and type all match) it creates a full key.
New this year is we will not be collecting, storing and spending keys.
When you combine a gem so it has a top and bottom key part (form a full key) the key is consumed immediately (along with the gem). In it's place there will be a colorless gem (with no key). This colorless gem can be combined with any color gem and level up when merged.
We did not like the change as it took away player agency to use keys when they liked a daily prize but those are gone to and replaced with the store so it makes sense.
There are three boosters.
Gem Mines Booster spans free gems so you are not using event currency.
Gem Pickaxe Booster breaks a higher level gem into two lower level pieces. This is very handy when you have a lv4 gem unlocked and two lv3 gems behind glass for example. When you break it in two it retains the key or key fragment it had originally.
Prismatic Essence Booster turns all gems of a single color into colorless gems. These gems can merge with any color. Once they are merged they take on the new color so they then can be put in the converter.
You will always have three active tasks. Easy, medium and hard. These tasks are designed to get you to use more event currency and thus buy more currency.
Completing tasks rewards are store currency, world challenge progress and grand prize progress.
Tasks do not reset at server reset and there is no limit to the amount of tasks you can do.
When the board resets (at server reset) the tasks are still there. Unclaimed rewards will be collected automatically. When you complete a task there is no strategic advantage in not collecting it immediately.
Double rewards are back so the first easy, medium and hard task pays double the rewards. That's double store item currency and double grand prize progress.
World prize progress is not doubled.
If your medium and/or hard task sucks and you can't beat it you can reroll it. You get one free reroll per day and additional rerolls cost event currency that goes up with each use. If you were partially done a task and then reroll you do not get partial credit.
All quests will be at the bottom of this page when they become available.
World event is back. It had placeholder graphics so this was what it looked like last year.
We could not confirm if the "Chamber of Quantum Transcendence" would be available in the event shop.
- lv 10
- 3x6 road required
- houses ally
- 235% blue attack and defense
- 400% blue attack and defense GE
- 546,000 coins
- 170 FP
- 170 goods
- 25% 520 FP
- 75% 4 fragments of Iris Meridian Selection Kit (100 needed)
- lv 10
- 3x6 road required
- houses ally
- 235% red attack and defense
- 400% red attack and defense GE
- 546,000 coins
- 170 FP
- 170 goods
- 25% 832 goods
- 75% 4 fragments of Iris Meridian Selection Kit (100 needed)
- 4x2 no road required
- 90% blue attack and defense GbG
- costs 40,000 population
- 160,000 supplies
- 70 goods of previous age
- 70 goods age above
- 50% 8 fast units your age
- 50% 8 fast units of next age
- 4x2 no road required
- decays after 30 days
- 32% blue attack QI
- 25,000 quantum supplies at incursion start
- 10 quantum goods at incursion start
- 360% blue attack and defense GbG
- costs 40,000 population
- 320,000 supplies
- 170 goods of previous age
- 170 goods age above
- 50% 16 fast units your age
- 50% 16 fast units of next age (if player is in the most current age this changes to 22 current age fast units)
- 3x3 no road required
- 100% red attack and defense GbG
- costs 45,000 population
- 18,000 medals
- 100 FP
- 50% 10 artillery units of your age
- 50% 10 artillery units of next age (changes to 12 current age if player is in the most current age)
- 3x3 no road required
- decays after 30 days
- 400% red attack and defense GbG
- 36% red attack QI
- 25,000 quantum coins at incursion start
- 5 quantum units at incursion start
- costs 45,000 population
- 36000 medals
- 290FP
- 50% 20 artillery units of your age
- 50% 20 artillery units of next age (changes to 24 current age if player is in the most current age)
- 4x3 and does require road
- houses ally
- 100% red and blue attack and defense GbG
- 25% red and blue attack and defense QI
- 2% bonus to all goods production
- 1,350,000 coins
- 20 fragments of Mk III Anomaly Extractor golden selection kit (requires 150 fragments)
- 4x6 requires road
- houses ally
- 120% red and blue attack and defense GbG
- 5% red and blue attack and defense QI
- 65,000 population
- 97,500 happiness
- 364 FP
- 3 fragments of United World Expo upgrade kit (requires 1000)
- lv 11
- 6x4 requires road
- houses ally
- 28,600 population
- 325,000 coins
- 100 FP
- 150 goods
- lv 12
- 6x4 requires road
- houses ally
- 36,400 population
- 390,000 coins
- 200 FP
- 300 goods
- 50 % 2 fragments of finish all supply productions
- 50 % 3 fragments of reno kit
- lv 13
- 6x4 no road required
- houses ally
- 7 % red and blue attack and defense QI
- 44,200 population
- 455,000 coins
- 300 FP
- 450 goods
- 50 % 3 fragments of finish all supply productions
- 50 % 4 fragments of reno kit
- lv 14
- Ascended, decays after 90 days
- 6x4 no road required
- houses ally
- 15% red and blue attack and defense QI
- 200 QA per recharge cycle
- 8000 Quantum storage
- 44,200 population
- 520,000 coins
- 400 FP
- 600 goods
- 3 % FP boost
- 1 % goods boost
- 50 % 4 fragments of finish all supply productions
- 50 % 5 fragments of reno kit
- 10 % blue attack and defense GbG
- 15 % blue attack and defense GE
- 25 % blue attack and defense
- 10 % red attack and defense GbG
- 15 % red attack and defense GE
- 25 % red attack and defense






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