Anniversary Event 2026 on Beta server March 3-24, 2026

Delayed for balancing changes.  You can see the edit below to the world fair buildings.  Announcement coming shortly.  Should be on Beta March 3.  Still pending more changes.

To see our WIP post during the testing you can see it here.  And another post here as it was nearing launch on Beta.  You can see how much it's changed in just a short period of time.

We will probably just copy/paste it here anyways because we're lazy and the information is accurate but not in a pretty format.

Note the event store is more complicated than previous events.  We will wait until it goes live on Beta where we can capture more images as it's easier to show than to explain.

Research & Network Coins

Earn Research Coins by completing Anniversary tasks. Earn Network Coins from the World Challenge.

Discounts & Refresh

Watch for special discounts in the Research Lab. The Research Lab refreshes daily or on demand, while the Network Vault does not refresh.

Buy Exclusive Rewards!

Trade your Research Coins at the Research Lab and Network Coins at the Network Vault for exclusive rewards. Visit regularly to catch the best bargains.

For the 14th Anniversary the merge mechanic is back.  This picture is from last year.  This year the box mechanic is gone so it will look different.


We'll go over the broad strokes as this is a well-known mechanic at this point but there are changes this year.

Spawn movable gems.  Cost 10 energy (event currency).  These spawned gems can be used to unlock locked gems or combine with other gems to make it stronger.

Gems: 

The board is filled with gems locked behind glass and a free gem that can be moved.  You can match the free gem with a locked gem of the same color and level.

You can create more free gems by using the spawner button.  It takes event currency "energy" to spawn a moveable gem.



Once you match a gem it breaks the glass and levels up.  (You can also match free gems to level up and free higher level gems behind glass.)  

Unlocking gems advance the prize bar and you get a small prize.

Locked gems have a key part.  There are only two variables.  If you match gems with complementary key parts (color, level and type all match) it creates a full key.


New this year is we will not be collecting, storing and spending keys.

When you combine a gem so it has a top and bottom key part (form a full key) the key is consumed immediately (along with the gem).  In it's place there will be a colorless gem (with no key).  This colorless gem can be combined with any color gem and level up when merged.

We did not like the change as it took away player agency to use keys when they liked a daily prize but those are gone to and replaced with the store so it makes sense.

There are three boosters.


Gem Mines Booster spans free gems so you are not using event currency.


Gem Pickaxe Booster breaks a higher level gem into two lower level pieces.  This is very handy when you have a lv4 gem unlocked and two lv3 gems behind glass for example.  When you break it in two it retains the key or key fragment it had originally.


Prismatic Essence Booster turns all gems of a single color into colorless gems.  These gems can merge with any color.  Once they are merged they take on the new color so they then can be put in the converter.

Treasure Chests:  I'm just going to interchange treasure chests and boxes so you're just going to have to be ok with it. are gone as they system is automated.  Instead of chests we have more tasks!  Yeah!  Just what players were asking for!


You will always have three active tasks.  Easy, medium and hard.  These tasks are designed to get you to use more event currency and thus buy more currency.


Completing tasks rewards are store currency, world challenge progress and grand prize progress.

Tasks do not reset at server reset and there is no limit to the amount of tasks you can do.

When the board resets (at server reset) the tasks are still there.  Unclaimed rewards will be collected automatically.  When you complete a task there is no strategic advantage in not collecting it immediately.

Double rewards are back so the first easy, medium and hard task pays double the rewards.  That's double store item currency and double grand prize progress.

World prize progress is not doubled.

If your medium and/or hard task sucks and you can't beat it you can reroll it.  You get one free reroll per day and additional rerolls cost event currency that goes up with each use.  If you were partially done a task and then reroll you do not get partial credit.


All quests will be at the bottom of this page when they become available.

World event is back.  It had placeholder graphics so this was what it looked like last year.


Now called World Challenge

There is a separate store for world challenge progress.
Those two stores replace daily specials.
Regular event store will have the familiar features of daily refresh or purchase additional refresh.  Random discounts, daily limits on some items etc.

World Challenge store will not have a refresh, no discounts and a hard limit on some items.

We could not confirm if the "Chamber of Quantum Transcendence" would be available in the event shop.  






Rewards:

Main event building has eight levels, then silver level nine, then a choice of two golden level ten versions.



Mk lll Purified Anomaly Extractor

  • lv 10
  • 3x6 road required
  • houses ally
  • 235% blue attack and defense
  • 400% blue attack and defense GE
  • 546,000 coins
  • 170 FP
  • 170 goods
Random production
  • 25% 520 FP
  • 75% 4 fragments of Iris Meridian Selection Kit (100 needed)


Mk III Null Anomaly Extractor
  • lv 10
  • 3x6 road required
  • houses ally
  • 235% red attack and defense
  • 400% red attack and defense GE
  • 546,000 coins
  • 170 FP
  • 170 goods
Random production
  • 25% 832 goods
  • 75% 4 fragments of Iris Meridian Selection Kit (100 needed)

So just pick red with additional goods or blue with additional FP




Iris Glass Gardens
  • 4x2 no road required
  • 90% blue attack and defense GbG
  • costs 40,000 population
  • 160,000 supplies
  • 70 goods of previous age
  • 70 goods age above
Random production:
  • 50% 8 fast units your age
  • 50% 8 fast units of next age



Ascended Iris Glass Gardens
  • 4x2 no road required
  • decays after 30 days
  • 32% blue attack QI
  • 25,000 quantum supplies at incursion start
  • 10 quantum goods at incursion start
  • 360% blue attack and defense GbG
  • costs 40,000 population
  • 320,000 supplies
  • 170 goods of previous age
  • 170 goods age above
Random production:
  • 50% 16 fast units your age
  • 50% 16 fast units of next age (if player is in the most current age this changes to 22 current age fast units)

Meridian Sun Dial
  • 3x3 no road required
  • 100% red attack and defense GbG
  • costs 45,000 population
  • 18,000 medals
  • 100 FP
random production:
  • 50% 10 artillery units of your age
  • 50% 10 artillery units of next age (changes to 12 current age if player is in the most current age)



Ascended Meridian Sun Dial
  • 3x3 no road required
  • decays after 30 days
  • 400% red attack and defense GbG
  • 36% red attack QI
  • 25,000 quantum coins at incursion start
  • 5 quantum units at incursion start
  • costs 45,000 population
  • 36000 medals
  • 290FP
random production:
  • 50% 20 artillery units of your age
  • 50% 20 artillery units of next age (changes to 24 current age if player is in the most current age)

Gold League reward

Vortex Arena
  • 4x3 and does require road
  • houses ally
  • 100% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 2% bonus to all goods production
  • 1,350,000 coins
  • 20 fragments of Mk III Anomaly Extractor golden selection kit (requires 150 fragments)

World Challenge Item Store

Palace of Liquid Light lv 1
  • 4x6 requires road
  • houses ally
  • 120% red and blue attack and defense GbG
  • 5% red and blue attack and defense QI
  • 65,000 population
  • 97,500 happiness
  • 364 FP
  • 3 fragments of United World Expo upgrade kit (requires 1000)





Palace of Liquid Light lv 2
4x6 requires road
houses ally
285 % red and blue attack and defense GbG
10 % red and blue attack and defense QI
104,000 population
156,000 happiness
494 FP
12 fragments of United World Expo upgrade kit (requires 1000)

One lv2 will support an ascended upgrade every 84 days so you can have one ascended World's fair perpetually so long as you have a lv2 palace of liquid light.  Since this building doesn't cost population pairing these buildings is a perfectly fine strategy.





World's Fair upgrades.
The original world's fair was ten levels.  In order to level up to silver, then gold, then platinum and then ascended you need all the selection kits in the event.  The buildings do NOT make selection kits for the next level.



World Expo
  • lv 11
  • 6x4 requires road
  • houses ally
  • 28,600 population
  • 325,000 coins
  • 100 FP
  • 150 goods



Hopeful World Expo
  • lv 12
  • 6x4 requires road
  • houses ally
  • 36,400 population
  • 390,000 coins
  • 200 FP
  • 300 goods
random production:
  • 50 % 2 fragments of finish all supply productions
  • 50 % 3 fragments of reno kit


Harmonious World Expo
  • lv 13
  • 6x4 no road required
  • houses ally
  • 7 % red and blue attack and defense QI
  • 44,200 population
  • 455,000 coins
  • 300 FP
  • 450 goods
random production:
  • 50 % 3 fragments of finish all supply productions
  • 50 % 4 fragments of reno kit

United World Expo
  • lv 14
  • Ascended, decays after 90 days
  • 6x4 no road required
  • houses ally
  • 15% red and blue attack and defense QI
  • 200 QA per recharge cycle
  • 8000 Quantum storage
  • 44,200 population
  • 520,000 coins
  • 400 FP
  • 600 goods
  • 3 % FP boost
  • 1 % goods boost
random production:
  • 50 % 4 fragments of finish all supply productions
  • 50 % 5 fragments of reno kit


Eternal Market fragments:
grand prize lane 800
bronze league and above 100
questline 100
world challenge 100
Total 1,100



Historic Allies:

Gustavus Adolphus Lv. 1 - RARE

  • 10 % blue attack and defense GbG
  • 15 % blue attack and defense GE
  • 25 % blue attack and defense 


Tomoe Gozen Lv. 1 - RARE

  • 10 % red attack and defense GbG
  • 15 % red attack and defense GE
  • 25 % red attack and defense 















World's fair upgrade

Edit: There are some last minute changes to these buildings.  Not major but the random production is being nerfed.  We're going to wait until there's an official announcement to see if there are more changes.
It's not much but it decreases the fragments from four to two of finish all supply productions, increases from two to three fragments of reno kit in the Hopeful World Expo

In Harmonious World Expo it drops finish all supply production fragments from six to three.

In the ascended United World Expo it drops finish all supply production fragments from ten to four and drops reno kit fragments from ten to five.

So to be clear the base building has 10 levels.
Then there's a silver upgrade
Then there's a golden upgrade
Then there's the platinum upgrade pictured here so this is lv 13
Then there's an ascended upgrade lv 14 and you get the fragments for this upgrade from Palace of Liquid Light


Main Event building.  Give a choice of red fight boost plus goods OR blue fight boost plus FP


Edited: Removing the Intelligence Bureau building that were included in the packet to change placeholder buildings.  The intelligence bureau is a new GbG building and can be found here with the new GbG championship information.


Gold league building

Please keep in mind that this is ALL pre-Beta and subject to change.  But as it stands now this event has excellent rewards.  Power creep is back as the buildings here are stronger than the last 3 events.

Allies:
Gustavus Adolphus
Gustavus Adolphus, king of Sweden from 1611 to 1632 CE, transformed his army through disciplined infantry, aggressive cavalry coordination, and light mobile artillery, shaping a new combined-arms style of war. In the Thirty Years’ War he secured a decisive victory at Breitenfeld in 1631 before falling in battle at Lützen in 1632, immortalized as the Lion of the North.

Tomoe Gozen
Tomoe Gozen, legendary samurai of late 12th-century Japan, served Minamoto no Yoshinaka in the Genpei War, celebrated for fearless mounted combat and unmatched archery. Her deeds surrounding Yoshinaka’s last stand at the Battle of Awazu in 1184 forged her legacy as one of the samurai age’s most enduring warrior icons.

We did add these buildings into the Master Spreadsheet but here is the comparison with the St Patty's day buildings that is currently on live server





Updated to correct incorrect inclusion of Intelligence Bureau buildings which are part of GbG not this event.

We'll be archiving this post as we wait for the announcement to see if there are further changes.

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