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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Monday, July 7, 2025

Battleground Trials coming to Beta on July 10, 2025

 Embargo until July 7, 2025

People already know how the trials work in GE so this should not be that much of a learning gap for the transition to GbG.

How it works is pretty simple.  

The player choses the GbG trial difficulty level every day.  The following is from testing and may change before Beta.

You first select a trial level.




So when GbG starts you will have to pick a trial level.  You can then change that level anytime but the change won't take affect until after server reset.  So you cannot for example pick trial 3 then go to trial 1 when your attrition become onerous.  

Trial level determines the following about the enemy:

  • their flat boost (red and blue attack and defense).  Attrition works as it always has and the enemy boost with higher attrition is added to their flat boost value
  • their % boost multiplier
  • their critical hit % on you

So to make is simple

total enemy fight boost = (attrition * boost multiplier determined by trial level) +flat boost determined by trial level


Before every encounter you will have the option to see the difficulty.



You can see the current trial is 3 and all the modifiers at that level and also the total enemy boost.

Trial Difficulty Modifiers


TrialEnemy Army Boost Modifier
Enemy Army Boost Multiplier
Enemy Critical Chance
Negotiation Multiplier
Rank Points Multiplier
1010,00%12
22510,00%12,1
3501,10,00%1,12,2
4751,10,00%1,12,3
51001,20,00%1,22,4
61251,20,00%1,22,5
71501,30,00%1,32,6
81751,30,00%1,32,7
92001,40,00%1,42,8
102251,50,00%1,52,9
112751,51,00%1,53
123251,62,00%1,63,1
133751,63,00%1,63,2
144251,74,00%1,73,3
154751,75,00%1,73,4
165251,86,00%1,83,5
175751,87,00%1,83,6
186251,98,00%1,93,7
196751,99,00%1,93,8
20725210,00%23,9
21825211,00%24
229252,112,00%2,14,1
2310252,113,00%2,14,2
2411252,214,00%2,24,3
2512252,215,00%2,24,4
2613252,316,00%2,34,5
2714252,317,00%2,34,6
2815252,418,00%2,44,7
2916252,419,00%2,44,8
3017252,520,00%2,54,9
3118502,521,00%2,55
3219752,622,00%2,65,1
3321002,623,00%2,65,2
3422252,724,00%2,75,3
3523502,725,00%2,75,4
3624752,826,00%2,85,5
3726002,827,00%2,85,6
3827252,928,00%2,95,7
3928502,929,00%2,95,8
402975330,00%35,9
4131253,132,00%3,16
4232753,234,00%3,26,1
4334253,336,00%3,36,2
4435753,438,00%3,46,3
4537253,540,00%3,56,4
4638753,642,00%3,66,5
4740253,744,00%3,76,6
4841753,846,00%3,86,7
4943253,948,00%3,96,8
504475450,00%47


Rewards are changing and there are two separate paths for them.

1) rewards per encounter.  You have a % chance to earn a reward from every battle/neg you complete and it's based on your trial level.



2) End of season guild placement rewards.



Instead of getting random rewards per encounter you now get battleground coins in silver, gold or platinum.  The higher the trial the more coins and proportion of gold and platinum.

You then go to the shop item store to use them in the Battleground Season Store

I should note that the coins don't go away when the season ends so it's not like event currency.  The event item store goes away a week after an event ends but this stays.  But.....there is a cap meaning you can't just accumulate forever and wait for something good.  Once you hit the cap it no longer accumulates.  On testing the prizes were garbage but we were told that they were just placeholders so we'll see.

The above picture is the silver store and it's about what you'd expect garbage currency to be.  Now while the coins don't go away the "prizes" do refresh with every GbG season and we were assured diamonds would be in these stores but they did not confirm if diamonds would only be in the championship store.

So gain of salt time this is what we were told would be in the silver store

  • random goods bundles
  • FP packs
  • current age units
  • diamonds
  • tourney grounds fragments
  • GbG selection kits


Battleground Championship Store


This is where you can spend the gold and platinum coins.

This store has purchase limits that reset with every new championship (12 weeks).  The older an item is the more it's discounted.  This is where people can get the missing fragments or selection kits they need to complete old GbG buildings.

So gold store will offer fragments for side buildings like thunderdrake siegeshop while platinum store will offer fragments and full selection kits for main reward buildings like Thunderdrake Citadel

We did confirm that diamonds would be available from both the gold and platinum shops.


Rank Points:

Trial level determines the rank points per battle/neg

Fights in GbG will be rewarded with more rank points than fights outside of GbG

So a fight in GbG trial 1 will earn 2x the rank points of a fight in the hood for example.  The full rank point breakdown will be released later.


Just a note for Beta players who are on mobile.  This feature is really not ready to go live and the current version is not supported for mobile.  That means mobile players will not be able to select their trial level and will only be fighting and negotiating on trial 1.  However if you want you can pick trial 50 on PC then go to mobile and all your fights will be on trial 1 but all your rewards will be from trial 50.  But don't do that.  This is more of a FYI than an endorsement.


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Sunday, July 6, 2025

QI is finally implementing replace troops

 Ok so you know how awesome it is to use replace troops in most aspects of FoE?  Well you will soon be able to use that in every fighting instance (except continent map).

So yes you can hold down the R button and smash the left click button until your quantum actions are out or you run out of troops!  Oh happy days indeed!

Starting on Beta in a few days and then it will go to live server a few weeks after that.

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Monday, June 23, 2025

New GbG rewards starting on June 26, 2025 for Beta Server

 The new GbG starts on June 26 and will feature some new reward buildings.

They are of course already added to the master spreadsheet which can be found by clicking here.

The Somerset Hospital

lv1

  • 4x5 no road required
  • 88 - 123% red and blue attack and defense
  • 160 - 208% red and blue attack and defense GE
  • 40 - 52 FP
  • 1000 guild goods
  • 40 current age units
  • 1 fragment of upgrade kit




lv2

  • 4x5 no road required
  • 113 - 158 % red and blue attack and defense
  • 200 - 260 % red and blue attack and defense GE
  • 60 - 78 FP
  • 1300 guild goods
  • 40 next age units

Somerset Infirmary


lv1

  • 2x3 requires road
  • 15 - 21 % red and blue attack and defense
  • 36 - 47 % red and blue attack and defense GE
  • 27 - 72 % blue attack GbG
  • 48 - 52 previous age goods

lv2

  • 2x3 no road required
  • 23 - 32  % red and blue attack and defense
  • 48 - 62  % red and blue attack and defense GE
  • 36 - 96 % blue attack GbG
  • 72 - 77 previous age goods



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Updated master spreadsheet

 To go right to the spreadsheet click here



We have added the new GbG buildings of the next championship starting on June 26, 2025 on beta.  They are highlighted in orange and can just be seen here if you don't want to use the spreadsheet.
Or you can click here for the write-up of the new GbG buildings

The value table has been adjusted again to reflect the value and scarcity of the reward given.

Troops value is now number of troops (of any age) divided by tiles including roads and further divided by 10.

There are two reasons for this.  The first is we now have a lot of buildings providing troops so we’re simply getting more of them.  The second is with the new GbG changes players will have half the fights they had previously thus lowering the demand for troops.  Both these factors have devalued the troop reward and that is now reflected in the value tab.  Obviously there will be niche cities that value troops differently.  So if a player is long-term camping in TE and getting next age Hover Tanks from FE they will value the buildings that give next age troops more.  On the spreadsheet all troops of any age are given the same value for simplicity.

QI fight boosts have never been properly reflected in the value tab and we’re aiming to fix that.  Just adding the raw number to the total doesn’t give the value of QI fight boosts justice.

Here’s what we’re thinking.  The top tier of GbG fighters have 15k plus fight boosts for say red attack.  The top tier of QI fighters have about 500 fight boosts if they are a red fighter for red attack.  Base city stats not decorations from settlement or boost potions.

So if a fighter had 15k red attack, red defense, blue attack and blue defense that’s 60k fight boost to be in the top tier but many have a lot more than that.

A QI fighter only needs to focus or red or blue not both.  So say 600 attack and 400 defense to be in the top tier but again nowhere near the top of the top tier.

So an argument can be made that for a red QI fighter each fight bonus for QI  is equivalent to 60 for GbG boosts but only if it’s the color they use.  So a building with blue QI boost would take up valuable space in a player city if they are a red fighter while GbG fighters need both.

So we are going to be using a multiplier of 30 for all QI boosts and players can then self-select red or blue according to their city strategy.  We could justify a multiplier of 60 but opted with 30 as it already propels QI buildings to the top of the value chart.

GE fight boosts need to be looked at.  We’re finding this a situational value depending on the structure of a player city.  So if a player can easily auto-battle GE Trial 30 does adding additional GE fight boosts do anything for that player?  No not really.  The value column is meant to help players determine in a qualitative manner what building is better than the other?

FoE is offering a lot of GE boosts as they ramp-up to add more trials of a harder difficulty but for a lot of us GE boosts just have no value as trial 30 is ridiculously easy.

So the solution is to remove GE fight boosts completely from the value table and add a separate value table that adds it back in for players that need it.  If the new GE trials are sufficiently hard that advanced players will desire additional fight boosts then the tab that includes those fights boosts in the rewards will be the most accurate value.  For now players have a choice of which tab suits them best.

Three tabs:

Alphabetical order with accurate raw numbers and you decide how you value them.

Value including GE Trial boosts

Value excluding GE Trial boosts

As always the best way to use this spread sheet is to download a copy.

Then allow editing.
Then highlight the buildings that are currently in your city.
Then highlight the buildings you have in inventory.
Use different colors to make life easy.

Then either use one of the value tables we provide to sort them or adjust them however you like.  Want to make a 50 blue QI attack boost worth x100 instead of times 30 go for it.  Want to go back to the old system where you just use red attack+red attack GbG and nothing else then go for it.

Decide what you value and how you value it then sort by that personalized value.
Then with all the highlights you made using what you have in your city and inventory you can see what should be the first buildings to be removed and the first buildings in inventory that you should place.

When looking at event buildings in a current event or one coming up (we're always one event ahead to make it easy) you can then determine what to go for in an event by your own personal value.
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Sunday, June 22, 2025

QI new age in development

 

Are you getting bored of QI?  Things getting too easy?  Are you able to auto-battle map 12 without putting any decorations in your settlement?  Well some good and bad news is on the way.

There's a new middle-ages QI in development.  As you know there are three middle-ages in the game (early, high and late) and this QI may not limit it's assets to just one of those ages.  They're playing around with the settlement and nothing is off the table including having euphoria from roads or not needing roads at all.  

What if non-optimal military buildings give euphoria while optimal buildings cost euphoria?

What if the fog of war returns on the map?  What if we have multiple branching paths and some are blocked by impediments?  Right now we have maximized efficiency for QI.  Everyone knows to take out the garrisons, then strongholds, then bosses for both red and blue.  Mixing red and blue was always a bad idea as guild members would get stuck just like we do now on the bosses sometimes but it happened more often and it was a quit point for a lot of players so bringing it back would be a mistake.  But what if we clear a couple of red nodes only to find an avalanche has blocked the path and we have to take an alternate path to the garrison?  Everything is possible but not likely.  Why?

Because major changes are hard and take time.  The new age is still not completed, Guild Conquest has been shelved until 2027, the GB update will start rolling out in stages.  There is a lot being worked on already so what do you think is more likely?

1) a reskin of QI with a new age

2) a new QI age with massive changes

It's good that it's being worked on/tried out/spit balled but my money is on reskin just like all the space ages.  It's easy, it takes less time, there are less game breaking errors it just makes more sense.

The fog of war aspect in particular is shot down easily.  Before people in most of the world open QI that season all of us on Japan servers will already have the fog figured out and shared.

No the goal is to make fighting QI harder and less boring.  If people can auto-battle map 12 now without adding decorations in settlement then why would they spend diamonds getting QI boosts from gold league prize in events?  And that's the real motivation.

QI is by far the most rewarding game mechanic in FoE.  In terms of time spent playing and number of clicks per day vs. the reward buildings it's unmatched.  You may have noticed though that the prize structure of QI has been nerfed quite a lot.  The QI pass was a really good value when it started and now it's not worth buying at all.  The regular prize line of QI (non-gold pass) has also been nerfed.  It's  better value now to open boxes at the end of QI than it is to spend shards on more QA.  It shouldn't be like that.  That's bad for guilds.  We shouldn't incentivize players not doing more actions.

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Tuesday, June 17, 2025

Updated master spreadsheet for Care Event 2025

 click here for spreadsheet


The spreadsheet has been updated to include all the buildings that will be in the Care event 2025.

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QI advanced settlement guide WIP

 This is not THE DEFINITIVE guide to playing QI.  This is just A guide so do what works best for you. This guide will show 8 expansions purc...

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