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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Sunday, January 21, 2024

Quantum Incursions explained

 It's a settlement/GE type game.  It will be introduced on the Beta server I believe on Feb 1st and PC only.

The mobile version will then come out and there should be a lengthy test period on beta before it goes to live server.

This game feature will come online after GvG has been removed.  It is not a replacement for GvG.  It is nothing like GvG.  The bad marketing for this new game feature is very misleading.

You have to build a settlement.  You will need goods and military units that match your current QI season.  The settlement goes away and you build another one for the next season.  You also need housing and cultural buildings to make your citizens very enthusiastic to get a 1.5 production multiplier for 200% happiness.

Seasons start the week after a new GbG and lasts 11 days.  So we will alternate every Thursday between a new GbG and a new QI.  6 seasons comprise one championship (3 months)

When the championship is over guilds will be rewarded with:

  • FP's
  • quantum medals
  • building selection kits and fragments

*****note:  Medals are the real prize of playing QI.  You can use quantum medals to buy expansions in your main city!  Yes you read that correctly.  The top guilds will be able to have larger cities.  If you think guilds are hoarding top players now because of GbG changes you aint seen nothing yet.

The quantum medals can be earned when the first QI is released but the feature to buy expansions isn't in the game yet and probably won't be for some time.

You only use troops produced in your settlement (not main city) and your AO, Traz, Kraken etc do not apply to QI.  Your red and blue attack boost from your city do not apply.

Some buildings in your city will boost QI attack bonus and those are the tourney and forgotten temple.  The tool tip will be changed before QI launches to reflect the QI specific boosts.  They were 50 and 25% respectively for me.  It's a big difference from fighting with 5k bonus vs. 75.

The tool tips and some of the graphics still show the old terminology of encounters, raids, raid rewards etc.

Whenever I use any word just insert the word "quantum" before it.  So map is quantum map.  Toilet paper is quantum toilet paper.  It's quantum madness y'all!



Ok the map has "nodes" (think encounters from GE).  On each node you either fight or use resources to get past it.  Once a node is completed you use "quantum actions" to get to the next node.  Quantum actions is a currency you need to move from node to node.

Quantum Actions:

Has a max value of 100k and if less than that will recharge at a rate of 5k/hr.  Residential buildings will boost the recharge rate but remember to keep them citizens very happy.

Quantum shards:

another new currency

The quantum shards are used to boost productions, progress faster and get more quantum actions.

You get quantum shards by clearing nodes, buying them with diamonds or ......wait for it....buying a quantum pass!!!!!  I should note that while your settlement is reset every season your  quantum pass lasts for the entirety of the championship (6 seasons).



Yes just like an event pass but it's quantum so good right?  So you get a milestone reward with every 30 points and there is a silver and gold option to get more rewards just like in events.


Pick some quantum officers that know what they're doing because this role is important.  These officers can chose the map difficulty.  The harder the map the better the rewards.  While in the map they also chose what path to follow.  They can also put targets on the map to guild the guild when they're offline.

Rewards:

When you complete a node (the beta version might still use the word encounter) you get progress points and a CHANCE of a reward that will include any of the following.

  • FP's
  • Goods (previous, current or next era)
  • quantum actions, supplies, coins or shards
  • fragments of the new buildings


QI has 10 levels of increasing difficulty.  At the end of an incursion you get a chest reward like we do in events.  Free chests are awarded at 40 and 160 progress points.  What's inside the chests will be determined by the highest level of difficulty your guild completed.



If you didn't get enough progress to open a free chest you can use quantum shards to open them.  The shard cost increases with every chest (think St Patty's day event end of city chest opening).


Reward Buildings:  Using top level and space age titan stats:



Neo Colossus lv8 base then lv9 silver, lv10 gold  I believe the silver and gold will be behind the quantum pass paywall but we'll see in a week or so after it launches.

  • lv10
  • no road required
  • 44 red and blue att/att deff
  • 43 red and blue att/att def for GbG
  • 53 red and blue att/att def for GE
  • 31 FP
  • 183 current age goods
  • 320 guild goods
  • 10 of 1000 fragments needed for selection kit of Neo Marble Gateway


Neo Marble Gateway

  • lv2
  • no road required
  • 10 red and blue att/att def
  • 25 red att/att def GbG  (blue stats will be added when blue fighting begins in GbG)
  • 31 blue att/att def GE
  • 12 FP



Neo Winner's Plaza

  • lv2
  • red and blue att/att def 20
  • red and blue att/att def GbG 22
  • 16 FP
  • 72 goods
  • 75 guild goods



Neo Botanical Rotunda

  • 22 red and blue att/att def
  • 28 red and blue att/att def GE
  • 14 FP
  • 82 previous age goods
  • 45 guild goods


http://tinyurl.com/2uwu9ujh

Embargo until 1/30/2024


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Monday, January 15, 2024

Wildlife Event 2024 just the strategy part of the guide


 

Wildlife Event 2024

This is not going to be an in-depth guide as this event mechanic is well-known at this point.  There is on bit of strategy I have yet to see from other people.

This event like all events have rush quests then daily quests after that.  The event lasts for a month so there really is no hurry.  All the event quests can be done in one day.  Three days if you don’t want to use supply rush speed ups.  The live version of the event is easier than the Beta where many people struggled to get the main prize.

There will also be three rounds of Rival quests, each lasting two days during this event.

I will post all the quests including the Rival quests at the end here.  The quests that can be prepared in advance will be highlighted in yellow to make it very easy.

This event has a simple use a ticket to play a board mechanic.  You start with 4 tickets which is the most the bar can hold and when it’s less than 4 you accumulate one ticket every 8 hours.  That means playing a minimum of 3 boards per day regardless of what the daily special is.

When the Rival quests pop  up you only have 2 days before it disappears and you don’t get any notice.  Those quests will require you to use tickets to complete them.

The only real strategy in this event is maximizing ticket efficiency to get the good daily prize.  There’s a few ways to do that.

1)      Every third rush or daily quest rewards you with a ticket.  Once you complete that quest objective don’t collect the reward.  Just leave it until a good daily prize is up.

2)      Have a plan in advance in regards to what daily prizes you will be spending tickets on.  You cannot hoard until the end so you’re going to have to be more flexible on this.

3)      Do the daily challenges as you can get event currency, tickets or golden tickets.  You have to claim these so you’re probably going to be playing boards with suboptimal daily quests.

4)      The rival quests are easier on live server by a wide margin.  One of the tools in the game allows you to eliminate one color from the board.  I’d recommend using this tool when the quests ask you to collect x number of 6 star boxes.  By eliminating one of the colors it makes completing this quest easy.  Remember when they ask for a 6 star box it has to be exactly 6.  Getting a 7 will not count.  Rival will also ask you to extend boards multiple times which uses event currency.  Normally extending boards is not recommended and playing extra boards on a day where the daily prize is bad is also not recommended.  But if you want to do the Rival quest line then read the rival quests at the bottom of this page and see how much event currency you’ll need to save to do it.

5)      This last part I have yet to see anyone explain.  How can you have 5 tickets at once?  Ok the ticket bar will hold 4 tickets max.  Golden tickets are separate and those stack so not included here.  The strategy is to do 3 boards a day always leaving one ticket in the ticket bar.  Leave two if you login frequently.  That will give you flexibility for the rival quests.  But if you have a bad daily special what you can do is after you switched daily prizes if still bad then start a board but don’t play it.  You have used that ticket and it will be replaced in 8hrs.  Your turns will remain when the server resets for the next daily prize.  If that’s not good then switch it but regardless of what it is then you have to play that board.  So you can have 4 tickets in your bar and one opened but not playing.  Try to time it so the 4th ticket shows up after reset so you can do those 5 tickets, plus the prize you won on the quests that you didn’t collect, plus the golden tickets plus all the other rush and daily tickets you get.  When there is a good daily prize you can set it up to have lots of tickets to try and get it.

Other than that, enjoy the candy crush game.

Last advice and this goes with any event building that makes silver upgrade fragments and then golden upgrade fragments for itself.  Do not use selection kits to upgrade it to silver or gold.  Save those selection kits to make more event buildings and let that leveled event building make its own silver and gold upgrades.


Here is a quick ranking to see the new event buildings (in blue) and how they stack up to existing event buildings now so you can decide what to go for.

For full spreadsheet click here

30 Grape Stomping Festival lv 2
26 Spectral Steed's Phantom Carriage
26 Sweet Gingerbread Cottage
25.5 Flowering Bougainvillea Tree
21 Garden of Eternal Dreams
19 Trailside Smithy
11.35 Aegean Couples Resort
10.29 Jester's Stage
9.33 Shroom Throne
8.45 Laboratory of Monstrosities Golden (lv 10)
8.33 Sunhaven Palace
8 Golden Wonderland Pyramid
7.36 Serene (golden) Flamingo Paradise
7.29 Key Master's Workshop - Lv. 4
6.67 Granny Aurora's Apple Tree
6.58 golden Ted's Choc
6.4 Nutcracker lv2
5.65 golden Ketebo Candy
4 Cartographer's House
3 Nutcracker Guardhouse
2.85 Ted's Choc
2.58 Ketebo Candy
24.67 Santa's Spectacular Showtime
16.8 Elfie's Cream and Nog Emporium lv4
9 Monster Ranch's Nightmare Box
7.09 Buccaneers Bay
2.73 Archdruid Hut
FP+Current age goods+combined attack boost per tile including roads Building
18.57 Aligator Swamp lv2
14 Tapir Trails lv2
13.57 Capy's Winter Holida Spa
13.4 Batsy Bar's Ectoplasmic Elixirs
12.83 Feta Farm
11.2 Donkey Enclosure
11.2 Golden Goal Gyros
10.05 Serene (golden) Animal crossing
8.8 Rhododendron Field - Lv. 2
8.67 Magical Winter Snow Globe
8.6 Giant Kapok
8.32 Azure Athlon Abbey
8.2 Sparkborn Stormpire lv4
8 Hidden Goods
7.8 Cider Garden
7.31 Grilling Grove
7.23 Panda Shrine
7.1 Phantom Tower of Conjunction
6.8 Himalayan Firs - Lv. 2
6.78 Monster Wares' Terror Boutique
6.75 Wisteria Windmill
6.64 Legendary Lodge
6.5 Raccoon Hideout
5.93 Sun Temple - Lv. 9
5.52 Yggdrasil - Lv. 9
5.41 Arcane Tarot Card Caravan (golden)
5.33 Tree of Silence
5 PY-R8 Marauder
4.92 Viceroy's Villa
4.73 Pizzeria
4.67 Tree of Vitality
4.59 Shinto Temple - Lv. 9
4.45 Athlon Abbey - Lv. 10
4.43 Tower of Whispering Horrors
4.38 Bear Mountain
4.33 Royal Tower of Conjunction
4.18 Eagle Mountain
4.06 Buccaneer's Boathouse
4.05 Panda Reserve - Lv. 9
4 Blood Lilies
4 Sentinel Outpost - Lv. 2
3.75 serpent spikes
3.67 Deadman's Boathouse

Below are all the rush quests, then daily quests, then the Rival quests.  Only the yellow highlighted quests can be prepared in advance.

Main Questline

 

Quest 1:

Diane: "Gather some (20 - 260) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 2:

Diane: "Build 5 decorations from your age OR Build 6 decorations from the previous age"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 3:

Diane: "Pay some (2,000 - 3,517,200) coins"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 4:

Diane: "In a production building, finish an 1-hour production some (3 - 20) times"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 5:

Diane: "Gather some (30 - 390) goods, e.g. from goods production buildings or by trading OR Donate some (40 - 360) goods to the guild treasury" and "Pay Some (1,400 - 1,680,000) supplies"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 6:

Diane: "Recruit 1 unit from your age OR Recruit 2 units from the previous age" and "Gather some (500 - 1,100,000) supplies"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 7:

Diane: "Defeat some (10 - 50) Units OR Solve this moderate negotiation" and "Gain some (230 - 40,000) happiness"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 8:

Diane: "In a production building, finish a 5-minute production some (4 - 29) times" and "Pay Some (2,000 - 3,517,200) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 9:

Diane: "Build 3 culture building of your age OR Build 4 culture buildings from the previous age" and "Gather some (400 - 880,000) supplies"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 10:

Diane: "Gather some (60 - 780) goods, e.g. from goods production buildings or by trading OR Donate some (60 - 540) goods to the guild treasury" and "Make people enthusiastic"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 11:

Diane: "Activate 2 boosts in the Friends Tavern OR Build 2 production buildings from your age" and "Collect 2 incidents"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 12:

Diane: "Exchange 2 items in the Antiques Dealer building OR Solve any other quest" and "Pay some (4 - 32) selected[2] goods from your age"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 13:

Diane: "Buy 5 Forge Points OR Solve this moderate negotiation" and "Gather some (1,000 - 1,600,000) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 14:

Diane: "Collect 750 Tavern Silver OR Win some (2 - 9) battles" and "Finish a 4-hour production some (2 - 13) times in a production building"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 15:

Diane: "Defeat this small army OR Solve this moderate negotiation" and "Gain some (30 - 21,000) total population"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 16:

Diane: "Recruit 2 units from your age OR Gather some (32 - 416) goods, e.g. from goods production buildings or by trading"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 17:

Diane: "Pay some (2,800 - 3,360,000) supplies" and "Pay some (3,000 - 5,275,800) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 18:

Diane: "Spend some (10 - 43) Forge Points" and "Gather some (1,000 - 2,200,000) supplies"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 19:

Diane: "Build 4 production buildings from your age OR Build 5 production buildings from the previous age" and "In a production building, finish a 1-hour production some (3 - 20) times"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 20:

Diane: "Motivate or polish 30 buildings of other players" and "Pay some (2,800 - 3,360,000) supplies"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 21:

Diane: "Pay some (5,000 - 8,793,000) coins" and "Gather some (24 - 312) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 22:

Diane: "Buy 7 Forge Points OR Collect 1,000 Tavern Silver"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 23:

Diane: "Visit 12 Friends Taverns OR Collect 4 incidents" and "Gather some (2,500 - 4,000,000) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 24:

Diane: "Complete 2 encounters by fighting OR Gather some (52 - 676) goods, e.g. from goods production buildings or by trading" and "Complete 2 encounters by negotiating OR Buy 7 Forge Points"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 25:

Diane: "Collect 6 incidents OR Exchange 4 items in the Antiques Dealer building"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 26:

Diane: "Solve this complex negotiation OR Win some (4 - 18) battles" and "Pay some (2,100 - 2,520,000) supplies"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 27:

Diane: "Recruit 2 units from your age OR Recruit 3 units from the previous age" and "Pay some (2,400 - 4,220,600) coins"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 28:

Diane: "Build 1 goods building of your age OR Build 2 goods buildings from the previous age"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 29:

Diane: "Complete 2 encounters without losing OR Solve this moderate negotiation" and "Pay some (3,000 - 5,275,800) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 30:

Diane: "Exchange 2 items in the Antiques Dealer building OR In a production building, finish a 4-hour production some (4 - 26) times" and "Spend some (18 - 81) Forge Points"

Reward: Wildlife Ticket 1 Entrance Ticket and a Portrait 628 Portrait of Zambezi

 

 

 

Daily Questline

 

 

Quest 31 (16th January):

Diane: "Win (3 - 14) battles OR Solve this moderate negotiation" and "Pay some (2,100 - 2,520,000) supplies"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 32 (17th January):

Diane: "Buy 10 Forge Points" and "Build 2 culture buildings from your age OR Build 3 culture buildings from the previous age"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 33 (18th January):

Diane: "Motivate or polish 25 buildings for other players OR Pay some (5 - 45) selected[2] goods from your age" and "Gather some (20 - 260) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 34 (19th January):

Diane: "Collect 3 incidents OR Infiltrate 2 sectors" and "Pay some (2,200 - 2,688,000) supplies"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 35 (20th January):

Diane: "Build 1 production building from your age OR Build 2 production buildings from the previous age" and "Gather some (1,500 - 2,400,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 36 (21st January):

Diane: "Gather some (36 - 468) goods, e.g. from goods buildings or by trading OR Donate some (40 - 400) goods to the guild treasury" and "Gain some (45 - 31,500) total population"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 37 (22nd January):

Diane: "Spend some (14 - 65) Forge Points" and "Pay some (1,400 - 1,680,000) supplies"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 38 (23rd January):

Diane: "Build 2 goods buildings from your age OR Gather some (30 - 390) goods, e.g. from goods buildings or by trading" and "In a production building, finish a 15-minute production some (3 - 20) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 39 (24th January):

Diane: "Recruit 4 units from your age OR Recruit 5 units from the previous age" and "Gather some (1,500 - 2,400,000) coins"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 40 (25th January):

Diane: "In a production building, finish an 1-hour production some (4 - 26) times" and "Make people enthusiastic"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 41 (26th January):

Diane: "Defeat this medium-sized army OR Solve this complex negotiation"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 42 (27th January):

Diane: "Exchange 2 items in the Antiques Dealer building OR Defeat this small army" and "Build 5 decorations from your age OR Build 6 decorations from the previous age"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 43 (28th January):

Diane: "Contribute some (16 - 70) Forge Points to Great Buildings OR Gain some (460 - 80,000) happiness" and "In a production building, finish an 1-hour production some (4 - 26) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 44 (29th January):

Diane: "Collect 750 Tavern Silver OR Solve this complex negotiation" and "Gather some (1,000 - 1,600,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 45 (30th January):

Diane: "Finish 15 productions in production buildings from your age OR Finish 20 productions in production buildings from the previous age" and "Gather some (? - 312) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 46 (31st January):

Diane: "Pay some (5 - 45) selected[2] goods from your age OR Pay some (7 - 59) selected[3] goods from the previous age" and "In a production building, finish a 15-minute production some (3 - 20) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 47 (1st February):

Diane: "Have the first difficulty in the Guild Expedition solved OR Win some (5 - 23) battles"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 48 (2nd February):

Diane: "Collect 6 incidents OR Finish a 4-hour production some (3 - 20) times in a production building" and "Spend some (12 - 54) Forge Points"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 49 (3rd February):

Diane: "Build 1 culture building from your age OR Build 2 culture buildings from the previous age" and "In a production building, finish an 1-hour production some (2 - 13) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 50 (4th February):

Diane: "Activate 2 boosts in the Friends Tavern OR Win some (3 - 13) battles" and "Pay some (5,000 - 8,793,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 51 (5th February):

Diane: "Acquire 3 sectors OR Defeat some (20 - 100) Units"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 52 (6th February):

Diane: "In a production building, finish a 1-hour production (? - 26) times" and "Spend (? - 70) Forge Points"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 53 (7th February):

Diane: "Collect 750 Tavern Silver OR Solve this complex negotiation" and "Win (? - 12) battles without losing"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 54 (8th February):

Diane: "Gather (? - 312) goods, e.g. from goods buildings or by trading" and "Recruit (? - 8) units from your age"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 55 (9th February):

Diane: "Pay some (5 - 45) selected[2] goods from your age OR Pay some (7 - 59) selected[3] goods from the previous age" and "Build 5 buildings from your age"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 56 (10th February):

Diane: "Have the first difficulty in the Guild Expedition solved OR Win (? - 23) battles" and "Win (? - 5) battles without losing"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 57 (11th February):

Diane: "Spend (? - 54) Forge Points" and "Gain (? - 63,000) total population"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 58 (12th February):

Diane: "In a production building, finish a 1-hour production (? - 13) times" and "Win (? - 12) battles without losing"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 59 (13th February):

Diane: "Activate 2 boosts in the Friends Tavern OR Win (? - 13) battles" and "Pay (? - 8,793,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 60 (14th February):

Diane: "Acquire 3 sectors OR Defeat (? - 100) units"

Reward: Wildlife Ticket 1 Entrance Ticket and a Portrait 635 Portrait of Leo

 

 

 

 

 

 

 

Rival Quests

Quest 1:

Baron Alaric Ironsoul: "Pop 15 Blue Tiles in the level"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 2:

Baron Alaric Ironsoul: "Buy 5 Forge Points" and "Pop 15 Red Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 3:

Baron Alaric Ironsoul: "Spend 70 Forge Points" and "Use 1 Hammer booster in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 4:

Baron Alaric Ironsoul: "Delete 4 units from your unit pool" and "Spend 1 ticket to play a level"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 5:

Baron Alaric Ironsoul: "Collect 2 Red Chests with 4 stars OR Collect 2 Blue Chests with 4 stars"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 6:

Baron Alaric Ironsoul: "Collect 2 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 7:

Baron Alaric Ironsoul: "Collect 2 Blue Chests with 6 stars OR Collect 2 Red Chests with 6 stars" and "Win 5 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 8:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 1 time"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 9:

Baron Alaric Ironsoul: "Pop 30 Green Tiles in the level"

Reward: Wildlife Ticket 2 Entrance Tickets

Quest 10:

Baron Alaric Ironsoul: "Buy 10 Forge Points" and "Pop 30 Yellow Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 11:

Baron Alaric Ironsoul: "Spend 100 Forge Points" and "Use 1 Leafy Line booster in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 12:

Baron Alaric Ironsoul: "Delete 5 units from your unit pool" and "Spend 1 ticket to play a level"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 13:

Baron Alaric Ironsoul: "Collect 2 Yellow Chests with 4 stars OR Collect 2 Green Chests with 4 stars"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 14:

Baron Alaric Ironsoul: "Collect 3 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 15:

Baron Alaric Ironsoul: "Collect 2 Green Chests with 6 stars OR Collect 2 Yellow Chests with 6 stars" and "Win 8 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 16:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 1 time"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 17:

Baron Alaric Ironsoul: "Pop 45 Yellow Tiles in the level"

Reward: Wildlife Ticket 3 Entrance Tickets

Quest 18:

Baron Alaric Ironsoul: "Buy 15 Forge Points" and "Pop 45 Orange Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 19:

Baron Alaric Ironsoul: "Spend 150 Forge Points" and "Use 1 Lightning booster in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 20:

Baron Alaric Ironsoul: "Delete 7 units from your unit pool" and "Pop 45 Yellow Tiles in the level"

Reward: Wildlife Coin 30 Wildlife Coins

Quest 21:

Baron Alaric Ironsoul: "Collect 2 Orange Chests with 4 stars OR Collect 2 Yellow Chests with 4 stars"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 22:

Baron Alaric Ironsoul: "Collect 4 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 23:

Baron Alaric Ironsoul: "Collect 2 Yellow Chests with 6 stars OR Collect 2 Green Chests with 6 stars" and "Win 10 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 24:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 2 times"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 25:

Baron Alaric Ironsoul: "Use 4 Hammer boosters in level"

Reward: Wildlife Ticket 4 Entrance Tickets

Quest 26:

Baron Alaric Ironsoul: "Buy 20 Forge Points" and "Pop 60 Blue Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 27:

Baron Alaric Ironsoul: "Spend 200 Forge Points" and "Use 2 Leafy Line boosters in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 28:

Baron Alaric Ironsoul: "Delete 8 units from your unit pool" and "Pop 60 Green Tiles in the level"

Reward: Wildlife Coin 40 Wildlife Coins

Quest 29:

Baron Alaric Ironsoul: "Collect 4 Blue Chests with 4 stars OR Collect 4 Green Chests with 4 stars"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 30:

Baron Alaric Ironsoul: "Collect 6 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 31:

Baron Alaric Ironsoul: "Collect 2 Green Chests with 6 stars OR Collect 2 Blue Chests with 6 stars" and "Win 12 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 32:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 2 times"

Reward: Wildlife Booster Color Destroyer 1 Lightning

 

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Monday, January 1, 2024

1.9 levelling explained

 When you invest in other people’s GB the top 5 spots get a

reward when it is levelled. 



The Arc GB increases that return.  A lv 80 Arc gives you a 90% bonus so a 100fp
return now returns you 190fp.



That’s the basis of 1.9 levelling.  People with lv 80 Arcs take spots in your GB
without loss to them at 1.9 the return amount. 
This drastically reduces the amount of FP required by the GB owner to
level it.



Your responsibility is to “secure” the spots before posting
in a 1.9 thread.  If you are a PC player
there is an extension called “FoE helper”. 
It’s safe to use and will do all the math for you.  Mobile players have aps or sites that do
similar things but I cannot advise on any of that.  You can also figure out the amounts manually
or ask your guild for help.


So here are the steps in order when posting:

Secure the spot (ask for help if you don't know how) then post the spot as follows
Post all remaining spots that need taking then add yours to the end.

Player Name GB name p5 p4 p3 p2 p1
Include amounts if you know the amount and only secure spots but list them from p5 to p1 or just the spots you want taken.
The reason is people will take the top spot first so it just makes it easier to take the farthest right spot and not edit within a line so....
Player Name GB name p1 p2 p3 p4 p5

The p1 spot has to be taken first so the person taking the spot now has to edit the line instead of just deleting the one spot on the right.

How to take 1.9 spots.
The order here is very important.

1) claim spot
2) add FP to spots you claimed
3) repost all remaining spots that need to be taken

Claim the spot you are taking first.  This prevents two people adding to the same GB at the same time.  Don't be the jerk player who's too cool for this step as you will cause problems that are easily prevented.

If you see something that looks like this

Player A Arc p5
Player B Traz p4 p3

And you plan to take p5 orf the arc and p3 of the traz you can post

"53"

That lets people know you are taking spots and they can wait a minute for you to post the remaining spots.  What if you're already on that Traz and can't take p3?  The person after you has to wait for you to finish taking spots.  When you are done adding the FP then repost all the remaining spots.

Player B Traz p4 

You can also post the above line instead of 53 or just post "clearing" but post something to indicate spots are being taken.

Lastly if a spot is not secure or it has been sniped just put a note beside the GB then clear it.  There is no point in carrying forward unsecure or sniped spots.
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