Thursday, December 19, 2024
New battle strategy of the QI system
Tuesday, December 17, 2024
QI is changing again and this time for the better?
*Embargo until Dec 17th, 2024
Starting on December 19th on BETA server which is the beginning of the 5th QI championship. The changes are big and mostly for the better.
Remember the old days of QI? The days were your QI leaders chose an incursion path. Do you want Obsidian Peaks, Tempest Spires or Onxy Crater? Well really it depends on what rewards you wanted. Well now all the rewards will be in one selection kit so you can accumulate fragments and make whatever you want. Why is this happening? Because all those former incursion paths are gone and replaced with the new one.
The Gauntlet still has 12 maps as before but now there are no more decision nodes. No waiting for a QI officer to pick a path. You know what else there is no more of? Waiting for red fighters, or blue fighters or donators to clear a node so you can do your thing again. That was considered a pain point or quit point or in simple terms a barrier for people to have fun or play QI.
This new map still has a bunch of nodes leading up to the two bosses then followed by infinite nodes after that but look at the map above for the big change.There are three separate paths leading to the first boss. One all red fighting, one all blue fighting, and one with each type of donation node. While all 12 maps look slightly different they all have this same pathing system.
The map above is map one; the map below is map 12.
So seven red, seven blue and three donation nodes to get to first boss on all of them. That seems like a good change.
Remember the old day when grandpa used to have to wait for the fighters on the last levels to clear the bosses so people can donate? That was back when radio dramas where popular and movies were silent I think. Well anyways it seems Inno has figured out that a large portion of the player base is not fighting in QI and maybe it would be a good idea to keep them involved.
The problem for people now who don't fight will be there is no place to hide. When QI is finished we can see the progress each member has made just like we can in GbG now. The information used to vanish when QI ended so unless someone recorded who did what it was gone forever well now it's there. So if someone is in a support role and they don't do say 2000 incursion progress a season then are they really working towards guild goals? It has never been easier for super casual players or players on diamond worlds to just farm QI.
The other bonus is donation nodes no longer block access to the boss meaning if you had a guild of 80 fighters you could ignore donation nodes completely.
So what else is new? Well the gauntlet will feature new buildings that we wrote about previously and offer "Quantum Incursions Summer 2024 Epic Selection Kit" fragments for all the previous prizes so onto the new buildings.
Neo Checkmate Square
- lv1
- 3x3 requires road
- 34-47% red and blue attack and attack defense
- 47-66% red and blue attack and attack defense GbG
- It's a production building and thus you can use hurry supply boosts for Rival Quests
- lv 2
- 3x3 no road required
- 45-63% red and blue attack and attack defense
- 61-85% red and blue attack and attack defense GbG
- It's a production building and thus you can use hurry supply boosts for Rival Quests
The garrisons are making a return. Each map will have two total garrisons one red one blue. Each will reward all guild members with 50% red and blue attack and attack defense for that map level.
| Required Progress Points | |||
|---|---|---|---|---|
Normal Node | Advanced Node | Boss Node | Farming Node | |
1 - 20 members | 170 | 220 | 260 | 237.500 |
21 - 40 members | 340 | 440 | 540 | 487.500 |
41 - 60 members | 520 | 660 | 810 | 737.500 |
61 - 80 members | 700 | 900 | 1.100 | 1.000.000 |
The fighting difficulty in early maps have been changed so it's an easier enemy composition. Translation? A lot less cav/archer enemy waves.
Quantum Actions:
The movement cost between nodes has been reduced from 500 to 100 which is great. We'd like to see those costs eliminated entirely.
The QI cost per action in a node remains the same and we'd like to see that reduced or eliminated but it won't be. As long as people purchase quantum actions with diamonds they will always create a problem; sell the solution.
Summary:
There are a lot of people still not playing QI despite the awesome rewards. The best QI rewards are based on guild success just like GbG. Players that don't play QI will be relegated to farming/casual guilds.
The have/have not disparity in QI players continues to grow. People who have QI boosts in their city can auto-battle Map 7 with little or no loss without building any decorations. That allows us to build out the settlement and get 900-1200 attack boosts on the last few days.
Players that don't have QI boosts in their city will need decorations by map 3-4 and quickly discover they are able to perform more quantum actions in a support/donation role.
The previous QI made life difficult for support people/donators. There weren't a lot of nodes prior to the infinite nodes after the bosses. The nodes that were there were blocked by fighting nodes so people had to time when they could be on and hope one of the donation nodes would be open.
Now everything is easy so the only reason someone isn't participating is because they don't want to. That may be fine in casual guilds but if your guild is at all competitive there will be problems. Either the non-QI players get relegated to farming guilds or the people who are competitive and want the better prizes move-on to guilds that better support their play-style.
Conclusion:
No guild, even the super guilds will have 80 players that excel in all aspects of the game. Some will rock GbG and casually play QI or the inverse.
The cost of purchasing QA is not changing so while some guilds will have super spenders there is a limit to their actions. So even the super guilds will have a hard ceiling for players in terms of how much QI they can do. What separates guilds is not the ceiling but the floor. The top players kind of cancel each other out. What makes the difference is how much the bottom players do. The guilds that clear the boss nodes and have all their casual players use their QA on the infinite donation nodes will come out ahead.
I suspect that guilds might recognize this new reality when recruiting. A player that can login right before reset and use all their QA on the infinite donation nodes every day is more valuable to a guild than a middle of the road GbG fighter.
Monday, December 16, 2024
Wildlife Event 2024 on Beta Dec 16-Jan 6, 2025
For long-time players this event will be very familiar.
The "Candy Crush" mechanic is the same as previous years with a bit of a twist.
Some behind the scenes stuff. We were asked not to release this information prior to the official forge announcement and have decided to not post anything until just prior to the event coming to live server. Then we received a number of messages that the event is live on Beta and there was no information posted.
This is the official forge page for the event on Beta.
https://innogam.es/FoE-WILD25-BETA
So we decided to make this page live so Beta players can have this information. Surely the information is out there somewhere and nobody here cares where you get the info. This site is free, you do not need to register an account, there are no ads and never will be.
Event Currencies:
Wildlife Coins earned by daily login, quests, incidents and cash shop.
Tickets to open boards. You start with 4 tickets and if there are less than 4 tickets in your ticket bar then you will get a new one every 8 or 10 hrs. The time to accumulate a ticket has fluctuated prior to the beta release so we'll see. Regardless once the ticket bar is full you stop accumulating tickets so don't let it get full.
Pop blocks to move paws down. Make chests when you pop 5 or more boxes at once. 9 boxes gets you the largest chest so trying to match more than 9 is a waste. Frankly making chests is itself a waste if there are paws on the board. The goal is to get as many paws as possible and making chests is just something that happens along the way.
While tickets are what you use to open boards; the wildlife coins are what you use to buy boosters.
The boosters have reverted back to what they used to be.
- Hammer-removes 1 block. Only use to get paws not chests
- Leafy line- removes an entire horizontal line. This is great when you have a bunch of prizes one step away from the bottom and none of the neighboring blocks match.
- Lightning - removes all blocks of a color. This is primarily used during the Rival quests to make chests of a certain color.
Only buy the larger packs when buying boosts.
Each level gives 25 moves and you can buy 5 more moves. Don't do this unless you can get 2 or more paws for sure with 5 more moves.
New this year is "Ticket Multiplier"
Inno recognizes that this event is more time demanding than other events so the Ticket Multiplier is their solution. How does this work? Well instead of using one ticket to open a board you can use two or three. You play the board as per normal but you double or triple the prizes and quest line progression. Essentially the board you play will be doubled or tripled but so will the amount of boosters used.
The golden ticket is back which allows you to play as many boards as you want in a 5 min time limit. Some people do really well with this golden ticket and some only do 2-3 boards. One strategy is to make sure you start a fresh board before the timer runs out. You can then finish that board at your leisure.
There will be two rival challenges for this event. These rival challenges will require you use a lot of tickets so here is a strategy you may want to use.
Do not rush the rush quests. Only do the rush quests until it gives a ticket as a reward then stop. When rival starts you can claim that when all the tickets in your bar are gone. Then continue to do rush quests until you get another ticket prize and stop meaning it is left unclaimed.
Do not claim the tickets earned on the grand prize progress bar until you need them.
You can also prime the boards so when Rivals start you have one board open with 25 moves remaining and three tickets in your ticket bar with the fourth coming in right after Rival starts. That gives you five tickets (4 on the board and one open) plus however many you have on the grand prize bar.
Prizes:
Grand Prize is Shika Shrine lv9, silver is Momiji Shrine, gold is Momiji Dori Shrine
For anyone familiar with Kyoto here is a photo. The building is also spelled incorrectly in game. Lastly this should have been an autumn building as the fall colors is what brings the tourists in.
at night with the lights in fallwithout lights
9 base levels plus silver and golden upgrades for 11 total levels. The level 9 makes the silver and the silver makes the gold so we're only going to talk about that.
Momijidori Shrine
lv 11
8x3 requires road
- 56-77% blue attack and attack defense
- 34-55% blue attack and attack defense GbG
- 54-75% blue attack and attack defense GE
- 720 - 47,650 population
- 2,950 - 71,460 happiness
- 3,780 - 270,130 supplies
- 3 frag of Zen Harmony selection kits
random 1:
- 10% 508 prev age goods
- 40% 128 prev age goods
- 40% 128 next age goods
- 10% 508 next age goods
random 2:
- 90% large FP pack
- 10% 40x large FP pack
Read that as 49 FP/day
Available in Silver Event Pass
Koi Pond production building. All production times can be sped up with supply boosts
- 2x3 no road required
- 7-18% blue attack and defense
- 10-21% blue attack and defense GbG
- Costs population 290 - 19,220
Ascended Koi Pond (30 days)
- 2x3 no road required
- 12% red attack QI
- 16-37% blue attack and attack defense
- 22-43% blue attack and attack defense GbG
- 4% coin and supply boost
- 20,000 Quantum coins and supplies at incursion start
- Costs population 290 - 19,220
Available in Gold event pass:
Usagi Bonbori Gate
- 3x1 no road required
- 1-12% red attack GbG
- 1-12% red attack and attack defense
- 4-15% red attack and attack defense GE
- Costs population 100 - 6,410
- 3 frag finish goods production
Random Production:
- 88% 5 goods
- 11% 50 goods
- 1% 500 goods
Gold League prize
Inari Grand Shrine
- 3x5 no road required
- 90% blue attack and attack defense
- 120% blue attack and attack defense GbG
- 25% blue attack and attack defense QI
- gives 9,930 happiness
- 105 FP
- 135 goods
- 900 guild goods
- 20 fragments of Momijidori Shrine Golden selection kit
Mountain Reserve gets an upgrade
The 7th level of the base mountain reserve has three options when going level 6-7
Those three options will now have a golden upgrade
Serene Moose Mountain
- 4x6 requires road
- 15% red and blue attack for QI
- 200 QA per recharge
- 44-104% coin boost
- 44-107% supply boost
- gives 830 - 55,520 population
- gives 3,440 - 83,270 happiness
- 4,020 - 705,470 coins
- 3,860 - 275,430 supplies
- 310-28,690 medals
- 130 FP
- 130 goods of your age
- 130 goods of prev age
- 260 guild goods
Serene Bear Mountain
- 4x6 requires road
- 44-107% blue attack and attack defense
- 44-107% blue attack and attack defense GbG
- 15% blue attack and attack defense QI
- 200 QA per recharge
- gives 420 - 27,760 population
- gives 1,720 - 41,630 happiness
- 30 - 2,870 medals
- 26 FP
- 52 goods
Serene Eagle Mountain
- 44-107% red attack and attack defense
- 44-107% red attack and attack defense GbG
- 15% red attack and attack defense QI
- 200 QA per recharge
- gives 420 - 27,760 population
- gives 1,720 - 41,630 happiness
- 30 - 2,870 medals
- 26 FP
- 52 goods
Eternal Market - Noble Horizon upgrade
- 6x6 no road required
- 180% red and blue attack
- gives 1,600 - 106,770 population
- 180 FP
- 180 goods
- 360 prev age goods
Rush Quests:
- gather goods
- build 5 decorations your age OR 6 the prev age
- pay coins
- 1hr productions
- gather goods OR donate goods, AND pay supplies
- recruit 1 unit of your age OR 2 the prev age, AND gather supplies
- defeat units OR solve moderate neg, AND gain happiness
- 5 min productions 26 times, AND pay coins
- 3 culture building your age OR 4 prev age, AND gather supplies
- gather OR donate goods, make people enthusiastic
- 2 boosts in tavern OR build 2 production buildings, AND collect 2 incidents
- 2 items AD OR solve any quest, AND pay goods
- buy 5 FP OR solve moderate neg, AND gather coins
- collect 750 tavern silver OR win 7 battles, AND 4hr productions
Friday, December 13, 2024
So what’s new and exciting?
This will be a post similar to the previous one where we just group a bunch of upcoming changes to the game.
https://forgeaddicts.blogspot.com/2024/11/some-notes-about-what-we-will-see-in.html
We’ll try to give new information with every
post so if you want the older information you’ll have to click the links
above. We will however tread old ground
when some of that information changes which is common during the development
process.
QI Buildings
Neo Checkmate Square 3x3
And
Neo Aviary 2x4
Both have 2 levels and like all other QI buildings are well-worth placing in any city. If people are still hesitant to play QI you really are missing out on some of the best prizes in the game.
Why do we believe that the current stats will change? Well the lv 2 Neo Aviary gives the following bonus:
- 23 FP
- 42% red and blue attack and attack defense
- 73% red and blue attack and attack defense for GE
- 10 units of the next era (20% chance of each unit type fast/ranged/melee/artillery or light)
That seems like a lot for a 2x4 building so we'll see.
Wildlife Event starts on Dec 16, 2024 on Beta server.
Some info here
https://forgeaddicts.blogspot.com/2024/11/some-notes-about-what-we-will-see-in.html
Remember every event will give 1000 fragments of Eternal Market so if you want to get one fully levelled you will have to participate in all aspects of an event including Rival quests.
We'll put out a page closer to launch.
St Patrick's day event has a lot of information available but we'll post closer to launch on Beta.
You have a chance to bring the Eternal Market to lv3 with this event and the Celtic Farmstead is getting some love and QI bonus.
More to come closer to launch but don't delete any old event building because what is old is new again. Just keep in mind that while you can get an upgrade if you progress far enough on the quest line most of the upgrades are behind the event pass paywall.
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