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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Saturday, August 24, 2024

Space Hub is almost here so time to consolidate what we know. ***confirm launch Sept 4 on Beta





 old posts can be found (fighting units) and (buildings) if you want to see some of the changes and how we got to pre-Beta launch.


So a brief summary.  

Inno wants all players to move to the most current age and has taken a novel approach with the newest age to incentivize players to age up.  

The GB's can only be advanced past lv 10 with special goods of this age which cannot be traded.  (Still waiting on that confirmation but as of Aug 4, 2024 that is the plan.)

So campers of earlier ages can no long beg for goods ask for one-sided trades to build the new GB's.

Now the good news for campers is only two of the three GB's will be released upon the launch of this age and the third which by any measure would have been the most popular due to the QI bonuses may not come at all.



The Stellar Warship GB 
  • 5x3
  • gives units (2 units per level after lv 10)
  • gives red and blue fight stat boost (5% per level after 10 and has a cap of 200)
  • no cap to unit boost
  • the fight boost cap may also be removed at launch
  • will require SASH goods and supplies instead of special goods
  • Cost to build lv1 is 5k of each SASH good


The Cosmic Catalyst
4x4
provides critical hit chance 10% lv 10  (0.16% per level after lv 10 with cap of 25% at lv 100)
guild goods (5 per level after lv 10 with no cap)
May require SASH special goods to level past lv 10  
**confirmed Aug 24, 2024 that it will require special good (dark matter) to upgrade
cost to build lv1 3.5k of each SASH good



This "Red Galaxy" GB may be shelved temporarily or not used at all


As of today the final boosts are still not known but the Traz-ish and AO-ish GB's with hard caps are underwhelming considering the costs to upgrade.  Let's hope they get a nice boost before launch.

   Your colony is going to change

Most player in Titan have a colony that includes 11 goods buildings and no life support (happiness) well that's about to change.  Life support in the colony is going to become important because if green there is a % chance of goods buildings in the colony producing 4x special goods AND a % chance of getting extra special goods from exploration sites.  Life support may require special goods to build.  No roads required in colony.

Units and fighting

can use the old link from July to see the changes

Units:

Long Range – Dream Dust Blaster

  • 10 hp
  • 24 range
  • Initiative 17
  • 12 movement points
  • Base damage 1,000
  • Base armor 900
  • Bonus vs light and heavy melee
  • Power Shot has been removed
  • ****Power Shot is back as of Aug 4, 2023

 

Short range – gravity gunner

  • 10 hp
  • Initiative 17
  • 12 movement points
  • Base damage 850
  • Base armor 1,000
  • Bonus vs. light melee and long ranged
  • Contact has been removed
  • ****Contact is back as of Aug 4, 2023

 

Fast – stardust sentinel

  • 10 hp
  • Initiative 27
  • 22 movement points
  • Base damage 800
  • Base armor 1050
  • Bonus vs. short ranged and long ranged
  • considered a "flying" unit

 

Heavy melee – galactic juggernaut

  • 10 hp
  • Initiative 16
  • 11 movement points
  • Base damage 850
  • Base armor 1150
  • Bonus vs. fast and short ranged
  • has force field

 

Light melee – cosmic blade master

  • 10 hp
  • initiative 17
  • 12 movement points
  • Base damage 900
  • Base armor 950
  • Bonus vs. heavy melee and fast
  • ****Stealth added as of Aug 4, 2023
Champion will have both chivalry and call of duty


What's the go-to fighting unit then?  Easy Dream Dust Blaster

Power shot ignores all other defensive skills or terrain except for force field that Heavy melee – galactic juggernaut uses.  But even with force field those units will still take damage.  The range and move order of Long Range – Dream Dust Blaster x 8 or x2 with 6 rogues if facing Fast – stardust sentinel which are first in the move order are the easy go-to unit.

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Monday, August 12, 2024

Change to Finish Special Productions

 

Important changes to Finish Special/All Productions items!

Starting from August 19th, you'll notice that Finish Special Productions and Finish All Special Productions items can no longer be applied to:

  • Guild Battlegrounds and Quantum Incursions buildings that produce building Fragments.
It will also remain that the items cannot be applied to:

  • Time-limited buildings;
  • Cultural Settlements buildings on the Ascended Level.
We understand that this change can significantly impact your gameplay, so we want to assure you that this decision did not to us come lightly.

The reason behind the change

To help you achieve your faster city growth and layout  updates  we made FSP/FASP items readily available as rewards and as products of certain buildings.

However, this availability has led to a widespread strategy where players use buildings that produce FSP/FASP items to collect the necessary Fragments and acquire hard-to-get GBG and QI buildings without actively engaging with those features.

This strategy has led to a critical disadvantage for many players who invest time and effort into these features, and addressing this unfair imbalance was a non-negotiable priority for us.

Exploring other options 

In preparation for the change, we considered other options, such as removing FSP/FASP items or limiting them more aggressively.

However, such measures would have overly restricted all players' ability to boost their productions with FSP/FASP items and buildings that produce them, which is not our goal.

Instead, we focus on addressing the main concern: preventing the farming of prestigious rewards without the requisite skill, effort, and fair investment.

Implementation 

Once the change  is implemented , tooltips of affected buildings will indicate that  FSP/FASP items cannot be used  on them.  If  a building has no such indication , you can use those items on it .

We regret having to take away this aspect and not accounting for it in the first place. While we recognize some of you might reject the change, we hope for your understanding of its benefit for the game economy.

As a result of this change, you may find it necessary to adjust your City layout. To account for those changes and reduce their impact, we will add a Cobalt Blue Lagoon to all players' Inventory. 

We thank you for your understanding and continued support. 

 Sincerely, 
 Your Forge of Empires Team
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Sunday, August 11, 2024

Fall Event 2024 reposting for live server

Embargo until June 26, 2024 

Fall Event 2024 Beta but the live version should be the same.  Corrected some quests and rewards.  Now all rush quests, daily quests and both rival quests are accurate for live server.

This is the candy crush mechanic we all know by now.  You have a spoon bar that accumulates a wooden spoon every 8hrs until you have 4 in the spoon bar then it stops.  So the best strategy is to use at least 3 spoons a day until there is a daily prize you like.  

You can prime the board so that your 4th spoon is awarded right after reset.  You can also start a board without playing it so effectively you have 5 free boards at reset so you can go after the prize you like and then play two more boards (after 8 and 16 hours) to get a total of 7 free board's for that one day.

That is also how we recommend playing the rival quest which start on the Tuesday of the second and third weeks of this three week event.




Main event building has 11 levels.  Harvest Squirrel Hall lv9, then silver upgrade to Bountiful Squirrel Hall and then golden upgrades to Regal Squirrel Hall.  The lv9 makes silver upgrades and the silver upgrade makes the gold upgrade so we're counting this as 11 level 6x5 main building and requires road.



  • 100-200% blue defense
  • 120-130 blue attack
  • 640 - 40.000 population
  • 3.970 - 90.000 happiness
  • 110 goods
  • 90-100 FP
  • random production
    • 40% 8 blueprints
    • 40% 5 fragments of mass self-aid kit
    • 20% 5 fragments of renovation kit
  • second random production
    • 20% 3 fragments of finish special production
    • 30% 3 fragments of finish goods production
    • 50% 5 fragments of one-up kit
Selection kits obtained from grand prize (free, silver and gold pass) and league rewards






Second reward building Vagabond Library has 3 levels.  Base level, level 2 then ascended level which decays back to level 2.  ***changed to eliminate lv1

Vagabond Library 3x2 no road required
  • 8-10% red attack and defense
  • 6-8% red defense
  • 170 - 10.500 population
  • 1.160 - 26.500 happiness
  • 460 - 75.000 coins
  • 20 guild goods
  • random production
    • 50% 3 blueprints
    • 30% 5 fragments of finish all supply productions
    • 20% 3 fragments of one-up kit
Ascended Vagabond Library decays after 10 days 3x2 no road required

  • 12-16% red attack and defense
  • 10-14% red defense
  • 170 - 10.500 population
  • 1.160 - 26.500 happiness
  • 930 - 150.000 coins
  • 40 guild goods
  • random production
    • 20% 6 blueprints
    • 30% 10 fragments of finish all supply productions
    • 50% 5 fragments of one-up kit

Obtained from the gold pass

A third reward building Harvest Hub has the same three levels.  Base lv1, lv2 and ascended upgrade that degrades to lv2.  ***changed to eliminate lv1

Harvest Hub 2x2 no road required
  • 10-15% blue attack
  • 15-20% blue defense
  • 240 - 15.000 population
  • 1.540 - 35,000 happiness
  • 460 - 75,000 coins
  • 10 goods
  • 3 fragments of finish all supply production
Ascended Harvest Hub 2x2 decays after 10 days no road required
  • 20-30% blue attack
  • 20-30% blue defense
  • 15-20% blue defense for GE
  • 240 - 15.000 population
  • 1.540 - 35,000 happiness
  • 930 - 150,000 coins
  • 20 goods
  • Random production
    • 30% 10 fragments of finish all supply production
    • 20% 6 blueprints
    • 50% 5 fragments of reno kit
Both obtained from silver pass and possibly a daily special

There will be a top 1% gold league prize that makes fragments for a golden selection kit of the main building called Bovine Gala Barnhouse 4x4 no road required

  • 25-50% red attack
  • 25% red attack QI
  • 30-59% red deffense
  • 60-84% red attack and defense
  • 2,450 - 165,000 supplies
  • 640 - 40.000 population
  • 100 goods
  • 5 random units
  • random production
    • 50% 20 fragments of Harvest Squirrel Hall Selection Kit
    • 30% 5 fragments of Bountiful Squirrel Hall Silver Uprade Kit
    • 20% 5 fragments of Regal Squirrel Hall Golden Upgrade Kit
  • Second random production
    • 40% 1 fragment of finish special production
    • 35% 3 fragments of renovation kit
    • 25% 3 fragments of one-up kit





Upgrades for existing buildings:

There is a platinum upgrade for the Autumn Vineyard.  At this point it looks like one upgrade may be available in the regular prize line and three more in the gold event pass.

Elite Jumpkin Pumkin 2x2

11-15% red attack
7-12% blue attack
14-19% blue defense
373 - 23,226 population cost
1,254 - 28,187 happiness cost

Exquisite Cider Garden 2x2 no road required
  • 6-11% red attack
  • 11-15% red defense
  • 10-14% blue attack
  • 4-6 FP
  • random production
    • 50% 6 light units from your age
    • 50% 2 light units from next age
Note: Cider Garden has been changed to provide 1 next age unit in Titan instead of rouge.  If in SASH then it's back to rogue.




Royal Shroom Throne 1x1 requires road
  • 2-4% red attack
  • 3-5% red defense
  • 6-9 goods
  • 3 fragments of elite jumpin' pumpkin

Granny's Aurora Apple Blossom 1x1 requires road
3-5% blue attack
3-5% blue defense
2-3 FP
3 fragments of exquisite cider garden

Sunflower Oil Press gets another upgrade

Pristine Sunflower Oil Press 6x4 requires road


  • 33-45% red attack
  • 37-47% red defense
  • 49-62% red attack and defense
  • 37-47% supply production
  • 405 - 25.245 population
  • 1,890 - 42,880 happiness
  • 1,800 - 291,300 coins
  • 2,700 - 61,260 supplies
  • 100 goods
  • 35 FP
  • 10 random units

Autumn Vineyard gets another upgrade



Majestic Autumn Vineyard 3x7 requires road

  • 50-60% red and blue attack
  • 348 - 21,630 population
  • 2,220 - 50,172 happiness
  • 2,880 - 191,040 supplies
  • 2,160 - 356,880 coins
  • 30-40 FP
  • 120 goods
  • 10 higher age blueprints
  • random production
    • 50% 5 fragments of shroom throne
    • 50% 5 fragments of granny aurora's apple tree
  • random production
    • 50% 3 fragments of royal shroom throne
    • 50% 3 fragments of granny aurora's apple blossom

To get you started here are the starting rush quests so people who have not completed continent map can prepare.

On this event it's actually better to not do the rush quest quickly.  The better strategy if you have the patience is to only do the quests until you are awarded a wooden spoon then stop and don't collect it.

There are two Rival Quests.  The first one in our opinion isn't worth doing but the second one is and you can prime your wooden spoons so you can complete it for free.

So on the day the Rival starts you can prime 7 free boards and then start collecting the spoon prizes from the rush quests to get more.

Rival Quest One

Rival Quest Two


Rush Quests:  Green highlighted are quests that can be prepped in advance.  There is one rush quest and two daily quests that require same age (or age below) productions.  They have been enlarged and easy to see at a glance to make this event super easy.

Quest 1:

Ms Appleton: "Pay some (8,000 - 3,517,200) coins"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 2:

Ms Appleton: "Acquire 2 sectors OR Finish a 24-hour production (?? - 13) times in a production building"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 3:

Ms Appleton: "Spend some (?? - 32) Forge Points"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 4:

Ms Appleton: "Build 2 residential buildings from your age OR Build 3 residential buildings from the previous age" and "Pay some (?? - 4,220,600) coins"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 5:

Ms Appleton: "Build 5 decorations"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 6:

Ms Appleton: "Exchange 4 items in the Antiques Dealer building OR In a production building, finish a 4-hour production (?? - 26) times"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 7:

Ms Appleton: "Defeat this very small army OR Solve this simple negotiation"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 8:

Ms Appleton: "Win 5 battles without losing OR Donate some (?? - 270) goods to the guild treasury" and "Buy 5 Forge Points"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 9:

Ms Appleton: "Gather some (?? - 312) goods e.g.from goods buildings or by trading OR Donate some (?? - 360) goods to the guild treasury" and "Buy 5 Forge Points"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 10:

Ms Appleton: "Pay some (?? - 45) selected[1] goods from your age OR Pay some (?? - 59) selected[2] goods from the previous age"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 11:

Ms Appleton: "In a production building, finish a 5-minute production (?? - 26) times" and "Gather some (?? - 2,400,000) coins"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 12:

Ms Appleton: "Finish a 4-hour production (?? - 26) times in a production building" and "Gather some (?? - 390) goods e.g.from goods buildings or by trading"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 13:

Ms Appleton: "Build 2 residential buildings from your age OR Build 3 residential buildings from the previous age" and "Pay some (?? - 2,520,000) supplies"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 14:

Ms Appleton: "Spend 400 Tavern Silver in the Friends Tavern OR Infiltrate 4 sectors" and "Pay some (?? - 3,517,200) coins"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 15:

Ms Appleton: "Gather some (?? - 312) goods e.g.from goods buildings or by trading OR Donate some (?? - 320) goods to the guild treasury" and "Make people enthusiastic"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 16:

Ms Appleton: "Build 3 residential buildings from your age OR Gather some (?? - 2,200,000) supplies"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 17:

Ms Appleton: "Finish a 4-hour production (?? - 20) times in a production building" and "Gather some (?? - 2,400,000) coins"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 18:

Ms Appleton: "Gain some (?? - 40,000) happiness" and "Spend some (?? - 108) Forge Points"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 19:

Ms Appleton: "Defeat this medium-sized army OR Solve this complex negotiation" and "Pay some (?? - 3,517,200) coins"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 20:

Ms Appleton: "Win (?? - 8) battles without losing OR Gain some (?? - 80,000) happiness" and "In a production building, finish a 15-minute production (?? - 20) times"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 21:

Ms Appleton: "Build 1 culture building from your age OR Build 2 culture buildings from the previous age" and "In a production building, finish a 5-minute production (?? - 18) times"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 22:

Ms Appleton: "Finish 18 productions in production buildings from your age OR Finish 20 productions in production buildings from the previous age" and "Gather some (?? - 1,100,000) supplies"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 23:

Ms Appleton: "Gather some (?? - 312) goods e.g.from goods buildings or by trading OR Donate some (?? - 320) goods to the guild treasury"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 24:

Ms Appleton: "Exchange 3 items in the Antiques Dealer building OR In a production building, finish an 8-hour production (?? - 13) times" and "Spend some (?? - 43) Forge Points"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 25:

Ms Appleton: "Defeat this small army OR Solve this moderate negotiation" and "Spend some (?? - 54) Forge Points"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 26:

Ms Appleton: "Collect 5 incidents OR Contribute some (?? - 135) Forge Points to Great Buildings"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 27:

Ms Appleton: "Build 3 residential buildings from your age OR Gather some (?? - 2,200,000) supplies"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 28:

Ms Appleton: "Gather some (?? - 352) goods e.g.from goods buildings or by trading OR Donate some (?? - 450) goods to the guild treasury" and "In a production building, finish a 15-minute production (?? - 20) times"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 29:

Ms Appleton: "Collect 3 incidents OR Exchange 2 items in the Antiques Dealer building" and "Gain some (?? - 40,000) happiness"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 30:

Ms Appleton: "Defeat some (?? - 75) units OR Solve this complex negotiation"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 31:

Ms Appleton: "Activate 2 boosts in the Friends Tavern OR Win (?? - 11) battles" and "Pay some (?? - 1,680,000) supplies"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 32:

Ms Appleton: "In a production building, finish an 8-hour production (?? - 16) times" and "Gather some (?? - 390) goods e.g.from goods buildings or by trading"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 33:

Ms Appleton: "Build 1 production building from your age OR Build 2 production buildings from the previous age" and "Gain some (?? - 40,000) happiness"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 34:

Ms Appleton: "Visit 20 Friends Taverns OR Motivate or polish 50 buildings of other players" and "Spend some (?? - 81) Forge Points"

Reward: Sacks of Flour 10 Sacks of Flour and a Portrait 603 Portrait of Pie Pete

Quest 35:

Ms Appleton: "Finish an 8-hour production (?? - 16) times in a production building" and "Gather some (?? - 2,200,000) supplies"

Reward: Wooden Spoon 1 Wooden Spoon


Daily Quests:

Quest 36 (21Sep):

Guoliang: "Gather some (?? - 1,980,000) supplies" and "Gather some (?? - 2,400,000) coins"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 37 (22Sep):

Guoliang: "Visit 20 Friends Taverns OR Motivate or polish 50 buildings of other players" and "Gain some (?? - 21,000) population"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 38 (23Sep):

Guoliang: "Build 3 residential buildings from your age OR Build 4 residential buildings from the previous age" and "Spend some (?? - 54) Forge Points"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 39 (24Sep):

Guoliang: "Defeat this small army OR Solve this moderate negotiation" and "In a production building, finish a 15-minute production (?? - 20) times"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 40 (25Sep):

Guoliang: "Build 1 production building from your age OR Build 2 production buildings from the previous age" and "Pay some (?? - 2,520,000) supplies"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 41 (26Sep):

Guoliang: "Have the first difficulty in the Guild Expedition solved OR Defeat this large army"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 42 (27Sep):

Guoliang: "Spend some (?? - 65) Forge Points" and "Gather some (?? - 2,400,000) coins"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 43 (28Sep):

Guoliang: "Build 1 goods building from your age OR Gather some (?? - 520) goods, e.g. from goods buildings or by trading" and "In a production building, finish a 15-minute production (?? - 20) times"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 44 (29Sep):

Guoliang: "Acquire 4 sectors OR Solve this complex negotiation" and "Pay some (?? - 1,680,000) supplies"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 45 (30Sep):

Guoliang: "In a production building, finish a 1-hour production (?? - 26) times" and "Make people enthusiastic"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 46 (01Oct):

Guoliang: "Defeat this medium-sized army OR Solve this complex negotiation"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 47 (02Oct):

Guoliang: "Exchange 2 items in the Antiques Dealer building OR Defeat this small army" and "Build 5 decorations from your age OR Build 6 decorations from the previous age"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 48 (03Oct):

Guoliang: "Win (?? - 8) battles without losing OR Gain some (?? - 80,000) happiness" and "Finish an 8-hour production (?? - 13) times in a production building"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 49 (04Oct):

Guoliang: "Collect 750 Tavern Silver OR Win (?? - 8) battles without losing" and "Gather some (?? - 1,600,000) coins"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 50 (05Oct):

Guoliang: "Finish 10 productions in production buildings from your age OR Finish 12 productions in production buildings from the previous age" and "Gather some (?? - 312) goods, e.g. from goods buildings or by trading"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 51 (06Oct):

Guoliang: "Collect 3 incidents OR Infiltrate 2 sectors" and "Pay some (?? - 2,688,000) supplies"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 52 (07Oct):

Guoliang: "Gather some (?? - 468) goods, e.g. from goods buildings or by trading OR Donate some (?? - 400) goods to the guild treasury" and "Spend some (?? - 81) Forge Points"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 53 (08Oct):

Guoliang: "Acquire 3 sectors OR Defeat some (?? - 100) units"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 54 (09Oct):

Guoliang: "Build 1 culture building from your age OR Build 2 culture buildings from the previous age" and "In a production building, finish a 1-hour production (?? - 14) times"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 55 (10Oct):

Guoliang: "Activate 2 boosts in the Friends Tavern OR Win (?? - 7) battles without losing" and "Pay some (?? - 8,793,000) coins"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 56 (11Oct):

Guoliang: "Finish 10 productions in production buildings from your age OR Finish 12 productions in production buildings from the previous age" and "Gather some (?? - 260) goods, e.g. from goods buildings or by trading"

Reward: Sacks of Flour 20 Sacks of Flour and a Portrait 604 Portrait of Doughnat Donna



Daily prizes (not in correct order):



No Icon Name Confirmed

Day 01 500% Att for Att. GBG, 30 min

Day 02 500% Def for Att. GBG, 30 min

Day 03 Archdruid Trees Selection Kit

Day 04 Ascended Earth's Eden Upgrade Kit

Day 05 Ascended Green Guardians Market Upgrade Kit

Day 06 Autumn Vineyard Selection Kit

Day 07 Donkey Enclosure

Day 08 Druid Hut Selection Kit

Day 09 Epic Fall 2024 Selection Kit

Day 10 Epic Soccer 2023 Selection Kit

Day 11 Feta Farm

Day 12 Finish Special Production

Day 13 Golden Goal Gyros

Day 14 Harvest Farm Selection Kit

Day 15 Harvest Hub

Day 16 Knights Pavilion

Day 17 One Up Kit

Day 18 Stage of Ages

Day 19 Sunflower Oil Press Selection Kit

Day 20 Vagabond Library

Day 21 Vibrant Autumn Vineyard Golden Upgrade Kit

Day 22 Vibrant Sunflower Oil Press Golden Upgrade Kit

??? 100% Att for Att. QI, 30 min

??? 100% Att for Att. QI, 30 min

??? Store Building

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Thursday, August 1, 2024

SASH inflation is real

 


I don't want to hear about Covid or supply chain issues.  Inflation has come to FoE and now techs in SASH cost 5 times what Titan techs cost (roughly).  

The first Titan tech was 700 FP to make the comparison easy.

I'd also recommend collecting special goods.  That means working the excavation sites but not making SAT goods in your moon colony.  This is good strategy for all space ages so you don't have to have synthesizers in your city when you age up.



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Spreadsheet with all buildings and GB's in the game as of August 1, 2024

Link to spreadsheet here

If you want to skip the blah, blah just click the link to get the spread sheet.

New from last post is 

Glimmdrake Tower lv1
Glimmdrake Tower lv2
The Neo King lv1
The Neo King lv2
The Neo Queen lv1
The Neo Queen lv2

These are the new GbG towers and new QI reward buildings.  These are found at the bottom of the first spread sheet and will remain there until they are on live server.  It's just easier to make changes if they do change between Beta and Live.  Sometimes, as you know Inno changes things AFTER they go live and that's much larger pain in the butt.  

We've also added columns to the right of sort tables that have been requested.

Ok why does this exist?  The answer is simple.  It's too freaking hard to keep track of all these new event buildings and then the buildings that the new ones make and the upgrades to the old buildings.  How do you know what's good anymore?

Well why not get all the information from Inno directly?  Well good question.  Just for fun try to find accurate information on the Summer Event 2024.  To save you some time here is their official linkhttps://support.innogames.com/kb/ForgeOfEmpires/en_DK/3690/Summer-Event-2024-Rewards

Nice cat but I want accurate actionable information and that isn't it.  What about the Wiki?  Well the unpaid volunteers are doing the lord's work for free but it takes a lot to keep up a wiki and they have fallen way behind.  No shade on the people there but it's not what it used to be.  Again, they're unpaid volunteers and no shade on them at all.  

Didn't Mooningcat have a spreadsheet?  Yes he does and it's very pretty.  It also gives you information to make it easier to compare buildings in different ages so it makes it easy to see what you should or shouldn't age up.  It's also very much out of date.  There are also key elements missing like the specialty stats of attack for GE for example.  Again no shade on him he does great work and has a life.  I'm hoping he's enjoying that life but we still need information so thus this spreadsheet exists.

So what is it?  It's every event building and GB in the game.  Well mostly.  I'm sure some older buildings were missed and I didn't include the oracle GB.  If that's important to you you can download the spreadsheet and edit it however you want.

There are two spreadsheets.

The first is all the buildings listed alphabetically to make them easy to find if you just want information on it.  You can also use the search function.

The second is sorted to try to provide objective value per tile.  More on this later.

The goal is to make it easier to decide on what to place or remove from your city.  All buildings are assumed to be aided/buffed and in Titan Age.

Ok so the first spread sheet lists the building, the level, does it require a road, size/shape, total tiles including roads, red attack, red attack for GE, red attack for GbG, red attack for QI, red attack def, red attack def for GE, red attack def for GbG, red attack def for QI, all the blue stats for the same things, then FP, Goods, (value of building per tile), population it gives or needs and happiness it gives or needs.

So let's go through all that.

Building name is straight forward

Level is the max level you can build without a special upgrade.  So for example Airship has a max 11 levels so we're showing the stats for that level.

Aegean resort has 9 levels so we show that.  The Aegean Couples Resort is the 10th level but you need a special upgrade for that level so they are listed separately.  If a building at max level makes it's own silver level upgrade which in turn makes it's own golden level upgrade then only the golden level will be listed like the Majestic Winter Wonderland Pyramid.  Why?  Because what's the point of listing the level 7 and having a million lines on this spreadsheet.  If you have lv10 then you'll get lv 12 eventually so just compare that.

The other reason level was included was so you can look at your inventory and see if you have enough selection kits to make a fully-leveled building without having to then search the building to see how many levels it needs.

The GB's listed are mostly lv100 but where information was not available for lv100 like the Capitol I listed the level used.

Size is simply there to make it easier to plan what to remove or place without looking up the shape of a building.

Total Tiles this number is all the tiles to place the building plus the road connection assuming you are very efficient and have buildings on both sides of the road.  So an Apex Grove Sanctuary is 4x6=24 tiles.  Assuming a road runs on the shortest side touching the 4 tiles then you add 2 roads to that giving 26 tiles including roads.  If you organize your city using steps instead of straight lines then it may only be 1 road terminating on your building so it's even more efficient.

Fight boosts:

Very straight forward.  Some buildings give normal red attack or red attack defense.  Some give additional bonuses in GE or GbG or QI so they're all listed here for red and blue stats.  More on this when discussing the second spreadsheet.

FP factors in the variable amount some buildings give in packs.  So if it gives 50% chance of small pack, 30% chance of medium pack and 20% chance of large pack that 4.5 FP/day added to whatever it gives normally.  

Goods is all goods of any age not including guild goods.

Value is what the second spreadsheet is sorted by.  It takes the situational boosts of GE and GbG combined and divided by half then divided by total tiles including roads as one value.  Then it takes all the other red and blue boosts not included in the situational value, combines them with FP and goods and divides all that by total tiles including roads.  Then combines those two numbers to give the total value of that building per tile including roads.

What's not included?  Coin, supply, population, happiness, special production like one up kits etc., selection kits and fragments, special boosts like the forgotten temple 20% FP boost.  Some GB's like ToR give rewards that are more difficult to quantify.  Sure you can take SC, HC, ToR for example and average out how many FP's and goods you'll get but what about the other stuff?  How do you quantify The Arc?

Is it perfect?  Hell no.  But it doesn't ignore the situational values of a Earth's Eden for example.  Why include the QI bonus with the regular fight boosts as it is also situational?  QI boost are far more scarce than any of the other fight boosts.  In order to accurately reflect the value of QI boost when determining what to place in your city you would have to multiply that number by a factor of your choosing.  Really if someone values QI boost then the overall building value won't matter as it will be placed anyways.

Same applies for coin and supply.  If someone is camping for a long time these rewards are a non-factor with some exceptions.  A player in Iron Age with a Hydra will by dying for coins.  A player aging up from Progressive to Future will need a lot of supplies.  These situational needs are not the norm for most players and if you find yourself in this situation then just use the top spreadsheet and evaluate for yourself what's important.  In fact that's good advice for all players.  Use the raw data and make your own value column.  If for example you want to create a value that doesn't include blue stats at all and gives FP 4x the value of goods you can do that.

Lastly population and happiness have been excluded from the total value column for a very simple reason.  How would you put a number on it?  Future editions of this spreadsheet will most likely include population if not both because of all the buildings that demand population.  You will see players looking at a cluster of buildings instead of just one at a time when deciding what to place.  So if one building gives 45k population and two others combined cost 45k population then consider the three buildings as a cluster.  Anyways for now the data is there so you can use it if you want to see how to get population up by adding or removing certain buildings.

Last columns are population, happiness and building name or important note about that building instead like the Eco Sanctum gives 3% FP bonus.

The second spreadsheet is exactly like the first but it now has all the buildings sorted by the "value" described above.

The purpose of this second sheet is to help people who agree with the value column criteria easily see what's good or not good.  So you can decide what daily special to go for in an event.  Or you can look at the new event buildings and decide what is and it's worth spending diamonds on.  You can download the sheet and just highlight what you have in your city so see what's the first to go when you remodel again or what do you have in inventory that's better than what's already in your city.

We're all going to value things differently so we don't have to debate what I find valuable compared to what you do.

Lastly, the numbers will change by age so if you're in a lower age than Titan or you're looking at this when you're in SASH the numbers will be different but the objective comparison is still valid.  So when comparing an Eagle Mountain and lv10 druid temple you can still rate the Eagle Mountain higher.

For anyone that has gotten this far thanks for reading.  We'll continue updating this spreadsheet with new buildings or new values when things change like when GB's get updated.  We will not be updating all the values to SASH when it comes out.  

We will be adding all the new buildings and maybe just the top 25-50 non-new buildings going forward.

It's a lot of work and this information will still be available on the site if you want to compare older event buildings.

Thank you and happy forging.


Edited to add:

Finish special production requires 30 fragments.

An Eco Sanctum has a 9.23 value as it gives 145 FP and 215 goods.  We can start factoring in what fragments of selection kits provide as a value and this all gets messy very quickly so here’s what we’re doing at FoEAddicts. 

We are going to start awarding points for finish special production fragments as ignoring that in a value chart makes the chart less accurate.

So if 30 fragments of finish special production can be awarded 9.23 points then one fragment is worth 0.3077 points.

So a jester stage gives three fragments and is awarded 0.9231 points on the chart.


Fragments for mass self aid are more valuable but their value ends at 30 which is what you need for daily use.  So while we considered adding a value in a manor similar to FSP we decided against it as it's purely situational.  

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