The QI version of Rivals is here (on Beta)

 

We're well aware that some people just refuse to engage with QI.  For this first rival the rewards are Neo Checkmate Square based so you won't miss much this time.  

No.TaskRewardmilestone
1Collect 20 pass points25 Fragments  Neo Checkmate Square
2 Pay 200 of a specific good of your age10,000
3Spend 5,000
OR
Spend 5,000
10,000
4 Defeat this medium-sized army10,000
5Win 5 QI battles
OR
Donation 20
100
6 Resolve this moderate negotiation 200%
7Collect 5,000
OR
Collect 5,000
200%
8Collect 200 pass points
OR
Win 10 QI battles
25 Fragments  Neo Checkmate Square50 Fragments  Neo Checkmate Square
9 Complete 5x 24-hour productions of your age15,000
10Collect 100 pass points15,000
11 Recruit 3 units of your previous age15,000
1250 donations
OR
Win 10 QI battles
200
13 Defeat this medium-sized army 200%
14Spend 10,000
OR
Spend 10,000
200%
15 Solve this complex negotiation20,000
16Collect 20,000
OR
Collect 20,000
20,000100 Fragments  Neo Checkmate Square
17Collect 200 pass points
OR
Win 10 QI battles
300
18 Pay 600 of a specific good of your age20,000
19 Recruit 5 units of your previous age 200%
20Spend 20,000
OR
Spend 20,000
50 Fragments  Neo Checkmate Square
21 Complete 20x 24-hour productions of your age20,000
22100 donations
OR
Win 15 QI battles
400
23Complete 2x 24-hour production in a goods building20,000
24Collect 30,000
OR
Collect 30,000
20,000150 Fragments  Neo Checkmate Square
25Collect 250 pass points
OR
Win 15 QI battles
50 Fragments  Neo Checkmate Square
26 Solve this complex negotiation200%
27 Defeat this great army 200%
28spend 40,000
OR
spend 40,000
50 Fragments  Neo Checkmate Square
29 Recruit 10 units of your previous age200%
30120 donations
OR
Win 20 QI battles
100 Fragments  Neo Checkmate Square
31 Complete 4x 48-hour productions in the goods building100 Fragments  Neo Checkmate Square
32Collect 300 pass points
OR
Win 20 QI battles
100 Fragments  Neo Checkmate Square200 Fragments  Neo Checkmate Square

Winter Event 2025 Alpha version expect changes before Beta



 Rewards:

Main Building

lv 7 Midnight Clock Tower makes the silver upgrade

lv8 Grand Midnight Clock Tower makes the golden upgrade

Royal Midnight Clock Tower

  • lv 9
  • 4x4 requires road
  • houses rare ally
  • 39 - 60 % blue attack and defense
  • 96 - 180 % blue attack and defense GbG
  • 2980 - 7200 happiness
  • 2520 - 180,000 supplies
  • 180 FP

Random Production:

  • 50% 6 fragments Starlight Garden selection kit (100 frag required)
  • 25% 12 (of 30) one up kits fragments
  • 25% 6 (of 15) store building fragments


Secondary Buildings:

Snowdrop Garden

  • 3x3 no road required
  • 33 - 54 % red and blue attack and defense
  • 1,020 - 180,000 coin
  • 90 FP
  • costs 810 - 54,000 population


Ascended Snowdrop Garden

  • 3x3 no road required
  • 87 - 108 % red and blue attack and defense
  • 27 % red and blue attack and defense QI
  • 24,750 QI coin and supplies
  • 2,050 - 360,000 coin
  • 270 FP
  • costs 810 - 54,000 population
Starlight Boulevard Kiosk
  • 1x1 no road required
  • 3 - 6 % red and blue attack and defense
  • 110 - 20,000 coins
  • 10 FP
  • costs 90 - 6,000 population


Ascended Starlight Boulevard Kiosk
  • 1x1 no road required
  • 7 - 12 % red and blue attack and defense
  • 3 % red and blue attack and defense QI
  • 2,750 QI coin and supplies
  • 230 - 40,000 coins
  • 30 FP
  • costs 90 - 6,000 population


Gold League Building

Toymaker's Atelier of Little Wonders 
  • 3x3 road required (for now expect this to change)
  • 84% red and blue attack and defense
  • 25% red and blue attack and defense QI
  • 25% medals boost
  • 105 FP
  • 20 (of 150) Midnight Clock Tower Golden selection kits

Calendar Type of Mechanic TBD buildings that make ascended levels of older buildings

Penelope's Northstar Nursery 
(the spelling mistake is in the game not on me)

  • 5x5 no road required
  • 110% red and blue attack and defense
  • 240% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 495 FP
  • 12 (of 1,000) Yukitomo Imperial Sky upgrade kit

Northwind Courrier 
(the spelling mistake is in the game not on me)
  • 3x2 requires road
  • 98% red and blue attack GbG
  • 98 FP
  • 80 goods
Random Production
  • 10% 51 frag of finish special productions
  • 10% 5 (of 150) frag of Winter Train Golden selection kit
  • 80% 3 (of 100) frag of Winter Train Carriage Series II (these are the train cars)

Upgraded Older Buildings

Base Yukitomo Tower is 10 levels and does NOT make the upgrades
Silver Yukitomo Plaza is lv 11 and does NOT make gold upgrade
Gold Yukitomo Empire is lv 12 and does not make platinum upgrade

Yukitomo Imperial
  • platinum upgrade
  • lv 13
  • 4x4 no road required
  • houses ANY ally
  • 61 - 82 % red and blue attack
  • 15% red attack and defense QI
  • 200 QA per recharge
  • 580 - 38,440 population
  • 540 - 49,660 medals
  • 88 - 109 FP
  • 22 rogues
  • 3 (of 100) frag of puppy hauler selection kit
  • 3 (of 100) frag of sleigh builder selection kit
Random production:
  • 20% 10 self-aid kits
  • 80% 1 self-aid kit

Yukitomo Imperial Sky Residence
Ascended 90 days

  • lv 14
  • 4x4 no road required
  • houses ANY ally
  • 141 - 162 % red and blue attack changed to 82 % red and blue attack
  • 30 % red attack and defense QI changed to 15 % red and blue attack and defense
  • 200 QA per recharge
  • 4,000 QA capacity increase
  • 580 - 38,440 population
  • 540 - 49,660 medals
  • 171 - 192 FP changed to 218 FP
  • 26 rogues
  • 3 (of 100) frag of puppy hauler selection kit
  • 3 (of 100) frag of sleigh builder selection kit
Random production:
  • 20% 10 self-aid kits
  • 80% 1 self-aid kit

Winter Train base is lv 8
lv 9 is choice of Charcoal Express, Evergreen Express and Sleighride Express
each have their own upgrade.  Not decided if it's gold or platinum upgrade but doesn't appear to be ascended

Charcoal Limited Express
  • lv 10
  • 7x3 requires road
  • houses rare ally
  • 108 - 140 red and blue attack and defense
  • 300 - 20,000 population
  • 1,030 - 25,000 happiness
  • 1,710 - 300,000 coin
  • 3,500 - 250,000 supplies
  • 220 - 20,000 medals
  • 180 FP
  • 290 goods


Evergreen Limited Express
  • lv 10
  • 7x3 requires road
  • houses rare ally
  • 68 - 100 % blue attack and defense
  • 68 - 100 % blue attack and defense GbG changed to 168 - 200 % blue attack and defense GbG
  • 24 % coin boost
  • 300 - 20,000 population
  • 1,030 - 25,000 happiness
  • 1,710 - 300,000 coin
  • 3,500 - 250,000 supplies
  • 220 - 20,000 medals
  • 225 FP
  • 215 goods

Sleighride Limited Express
  • lv 10
  • 7x3 requires road
  • houses rare ally
  • 68 - 100 % red attack and defense
  • 168 - 200 % red attack and defense GbG
  • 24 % supply boost
  • 300 - 20,000 population
  • 1,030 - 25,000 happiness
  • 1,710 - 300,000 coin
  • 3,500 - 250,000 supplies
  • 220 - 20,000 medals
  • 135 FP
  • 360 goods

Car attachments for train

Dining Car Series II
  • 2x3 no road required
  • 410 - 10,000 happiness
  • 18% red attack changed to 18 % red and blue attack
  • 1 (of 30) mass self-aid frag

Sleeping Car Series II
  • 2x3 no road required
  • 410 - 10,000 happiness
  • 35 FP
  • 1 (of 30) mass self-aid frag

Freight Car Series II
  • 2x3 no road required
  • 410 - 10,000 happiness
  • 55 goods
  • 1 (of 30) mass self-aid frag

Parlor Car Series II
  • 2x3 no road required
  • 410 - 10,000 happiness
  • 23% red defense changed to 23 % red and blue defense
  • 1 (of 30) mass self-aid frag
Eternal Market