Anniversary Event for Beta (start date TBD) We think March 2, 2026 it start on Beta

 Consider this write-up a WIP as they're still finalizing some of the boosts after testing was completed.

To see our WIP post during the testing you can see it here.  We will probably just copy/paste it here anyways because we're lazy and the information is accurate but not in a pretty format.

For the 14th Anniversary the merge mechanic is back.


We'll go over the broad strokes as this is a well-known mechanic at this point.

Gems: 

The board is filled with gems locked behind glass and a free gem that can be moved.  You can match the free gem with a locked gem of the same color and level.

You can create more free gems by using the spawner button.  It takes event currency "energy" to spawn a moveable gem.



Once you match a gem it breaks the glass and levels up.  (You can also match free gems to level up and free higher level gems behind glass.)  

Unlocking gems advance the prize bar.

Locked gems have a key part.  There are only two variables.  If you match gems with complementary key parts (color, level and type all match) it creates a full key.


Feed the keys into the converter.  The higher level gems provide more keys.  Keys are then used to unlock treasure chests.  Keys can also be obtained via the daily challenges and incidents.

It all sounds more complicated than it really is.  If this is your first time playing this event there is not a big learning curve.  Follow the tutorial and you should be fine.  There are some strategies though and we'll discuss that as we go.

There are three boosters.


Gem Mines Booster spans free gems so you are not using event currency.


Gem Pickaxe Booster breaks a higher level gem into two lower level pieces.  This is very handy when you have a lv4 gem unlocked and two lv3 gems behind glass for example.  When you break it in two it retains the key or key fragment it had originally.


Prismatic Essence Booster turns all gems of a single color into colorless gems.  These gems can merge with any color.  Once they are merged they take on the new color so they then can be put in the converter.

Note:  There was another booster in testing that may replace or be added to the boosters above.  If it does we'll edit this post before it goes to Beta.

Treasure Chests:  I'm just going to interchange treasure chests and boxes so you're just going to have to be ok with it.


Use the keys to unlock the treasure chest.  There are always three types on offer and the bottom one is the best of the three.  Every day the first chest you unlock gives double rewards so make sure you play daily and setup the next day's double box to maximize your reward.  The bottom boxes have two variables.  Every time you unlock any box all the boxes reset.  So get your double prize daily and keep opening boxes until the better bottom box appears then stop.  The strategy here is to prime the boxes for the double reward then don't do any more until the Rival Challenges.

One note.  If you are not going for grand prize rewards but instead are after daily special then open the bronze box not the gold box.  Gold box boosts grand prize rewards while bronze box has a higher chance of daily special.  I imagine people in secondary worlds or diamond worlds will just spend minimal time and target a daily they like.

Do Not work to clear the board unless you have to for a quest.  You do get rewards for clearing the board but it's not worth the cost of event currency to do it.  However if you are playing a secondary world or a diamond world instead of going for the prize line you may want to clear as many boards as you can for the wishing well rewards.

Resetting the board.  You can do this anytime just make sure to put completed keys into the converter.  You can reset once per day for free and then it costs escalating amounts of energy for each time after that.

The key balancing act here is how to use energy.  You will have to decide for yourself how many gems you spawn and how many boards you refresh.  Make a plan and stick to it and don't get suckered into trying to clear a board.  Unless you want to buy event currency with diamonds you should be very frugal with how many gems you spawn and how many times you refresh.  Remember the Rival Challenges are very demanding in terms of using event currency "energy".  A good rule of thumb is to limit yourself to 10 gem spawns on 2 boards a day.  Or 7 spawns on 3 boards a day.  But do what you feel is best.  We've tried both and what ends up happening is the variance of the board drops will determine how many we want to spawn per board.  As a whole we found the two boards with more spawned pieces worked best but again it depends on the luck of your boards.

All quests will be at the bottom of this page when they become available.

World event is back.  It had placeholder graphics so this was what it looked like last year.


We could not confirm if the "Chamber of Quantum Transcendence" would be available in the event shop.  

There are still more things to add and we will do that as they get confirmed because the situation is still fluid.

As promised the stuff below this statement is just the copy/paste from our WIP post in full including how the world event building was nerfed.........

Event is a copy/paste of previous merge events with some tiny adjustments in testing.  We'll post more when rewards are confirmed and embargo lifted.



World's Fair is getting a silver, gold and platinum upgrade. Changed to a world event building

Ascended also appears to be world's fair but since it was just placeholder asset in testing we'll just say it's not confirmed at this point.




The efficiency number you see if from FoE helper it is not our "value" figure.  Some of the buildings are changing during testing so we'll wait until the event is ready to go to beta before updating the master spreadsheet.








Side buildings








World's fair upgrade
So to be clear the base building has 10 levels.
Then there's a silver upgrade
Then there's a golden upgrade
Then there's the platinum upgrade pictured here so this is lv 13
Then there's an ascended upgrade lv 14 and you get the fragments for this upgrade from Palace of Liquid Light


Main Event building.  Give a choice of red fight boost plus goods OR blue fight boost plus FP



Lv2 is getting nerfed.




New lv2 with nerf
The intelligence bureau is a unique building.  Player can have maximum two lv2 in city.  This building's boost is NOT final.  It is still being balanced (nerfed).  The lv1 has not been nerfed yet but it will.

Gold league building

Please keep in mind that this is ALL pre-Beta and subject to change.  But as it stands now this event has excellent rewards.  Power creep is back as the buildings here are stronger than the last 3 events.

We did add these buildings into the Master Spreadsheet but here is the comparison with the St Patty's day buildings that is currently on live server















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