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I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Saturday, March 8, 2025

Diamonds in the new GE Trials per level this will be a WIP as the sample size is very small.

 

The following information will be updated as we get more information.  We have asked players in our guilds to report diamonds received, what encounter they received it and what Trial difficulty they were on.

Inno please fix giving 4 attempts at encounter 79.  Crazy idea but maybe pay diamonds instead?

Trial 1:  encounter 55 and 63 total of 90 diamonds

Trial 2:

Trial 3:

Trial 4:

Trial 5: encounter not recorded, 53 diamonds

Trial 6: encounters not recorded, 95 total diamonds

Trial 7: encounter 63, 54 diamonds

Trial 8: encounter number not recorded, 54 diamonds

Trial 9:

Trial 10:

Trial 11: encounter 63, 52 diamonds

Trial 12:

Trial 13: encounter not recorded, 51 diamonds

Trial 14: encounter number not recorded (thinks it's 63) 51 diamonds

Trial 15: encounter 63, 51 diamonds


UPDATE:

Ok so here is the response from Inno regarding diamonds in the new GE Trials.

Every difficulty level can produce between 51-90 diamonds.  The trial difficulties that give diamonds are not random chance.  They are predetermined prior to the start of GE but that predetermination is random.  What that means is if trial difficulty 3 pays off 90 diamonds for you then it will do that globally.  The trial difficulties that produce extra diamonds will not be known in advance and it is truly random so organizing something like we were trying to do here is pointless.  It's random.  Doing a higher difficulty level in hopes of getting more diamonds is also pointless, it's random.

So if you play multiple worlds and discover trial difficulty 4 paid the extra diamonds then select that difficulty on the worlds you have not yet started GE.

If players are ambitious they can organize to let other players know which trial levels to pick every week.  That would require someone finishing encounter 63 and letting people know what to pick every week.  That means players will have to wait to start GE.  It's also not fair to the players that gather the information but cannot benefit from that information.

Regardless that's the information.  There's no point in continuing this post to include more results as again, it's random.

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Sunday, March 2, 2025

GE Trials starting on live server March 4, 2025 Short version



This information is from Beta server and the system has already had one major overhaul.  To see what it looked like click here.  Then how it changed here and now we have what's on live server.

The entire system has been rebalanced to become a lot easier.  The rewards seem unfinished.  For example a few of us have gotten trash prizes after the 79th encounter.  Nothing like winning four more attempts when you only have one more encounter to finish.  It just seems like this isn't well thought-out and I expect a lot to change in the weeks to come.

I'll get to the things people want to know first and feel free to read further if you wish.

The diamond rewards have been nerfed to about 2/3rds of what it used to be.  The gold upgrades to the buildings below may take 40-50 weeks and by that time with power creep it may no longer be good.  

The harder the trial a player picks the better the reward they get with one huge caveat.  We've been keeping track of diamond rewards and while we got more in trial 5 than trial 1 we also got the same in trial 4 as we did in trial 8.  I have to believe that diamonds and forgotten temple fragments are outside of the reward tiers to some degree.

Lastly with Forgotten Temple fragments it appears players will be able to get the 50 fragments they need per week even at lower levels.  That will still have to be confirmed.  We want to make sure that it's a straight reward and not just a % chance but it appears that even low level trials will provide the fragments so that's an opportunity for players with low attack boosts.

Higher difficulties provide more than 50 fragments so being able to earn multiple forgotten temples will now be possible without winning one in a rival quest.

Ok so let's get to it and this first part has changed since Beta.

When GE Trials open the first eight difficulties will be unlocked for all players.  Now changed to the first six.  

And changed back to 8 again wow they are really in flux here.

We're including a table below to make it easy to select which one is right for you.  If you don't know if you can clear a trial just start one level lower and see how it goes.  Better to complete than get stuck and have to negotiate.

Negotiation can cost special goods and they are more difficult than what we were used to in the previous GE in terms of number of unit types and number of goods.  We're not fans of negotiating so that's about as far as we'll go with that.

Trial number:   enemy attack boost

T1:            0 ~      200 %

T2:        140 ~      400 %

T3:        320 ~      600 %

T4:        510 ~      840 %

T5:        740 ~    1100 %

T6:        990 ~    1380 %

T7:      1260 ~    1680 %

T8:      1550 ~    2000 %

T9:      1860 ~    2340 %

T10:    2190 ~    2700 %

T11:    2540 ~    3080 %

T12:    2910 ~    3480 %

T13:    3300 ~    3880 %

T14:    3700 ~    4280 %

T15:    4100 ~    4680 %

T16:    4500 ~    5080 %

T17:    4900 ~    5480 %

T18:    5300 ~    5880 %

T19:    5700 ~    6280 %

T20:    6100 ~    6680 %

T21:    6500 ~    7080 %

T22:    6900 ~    7480 %

T23:    7300 ~    7880 %

T24:    7700 ~    8280 %

T25:    8100 ~    8680 %

T26:    8500 ~    9080 %

T27:    8900 ~    9480 %

T28:    9300 ~    9880 %

T29:    9700 ~  10280 %

T30:  10100 ~  10680 %

Trial difficulty 8 is about where GElv5 is now so if you can auto battle now you can beat T8 but you should also expect more unit loss even when you win.  The troop composition on GElv4 seem to be a lot stronger for some reason.

You can build fortification on all trial difficulties except for T1.  We didn't get into that very much because it's easy enough to fight without it.  If you find yourself stuck and need to use the fortifications just drop a level next week.  The prize difference right now isn't worth the goods cost.

Once a player completes a trial (80 encounters) they unlock the next three difficulty levels if they are not already unlocked.  You do not have to complete all trials or do them in order.  If a rival is comming and it requires negotiations you may want to pick T1 then do T27 the next week for better rewards.  Once a difficulty is unlocked then it is unlocked for you forever even if you change guilds.

The trial difficulty is for the player to select not the guild and the championships run the same way they do now.  The first guild to get to 125% wins regardless of what difficulty level they pick.

One final note because we're being asked a bunch in our repsective guilds about the upcoming rival challengs.

The rival challeng coming on Tuesday is the last rival in our current format where we get a bunch of rival quests starting on Tuesday and have two days to complete.  If you want to read more about this click here.  Anyways this rival will have nothing to do with GE.  Sure there are some fight quests but nothing that is GE specific so no need to hold back.  

If you want to know the rival quests and our strategy recommendation for the second rival go to this page and it's at the bottom.

All the prizes and mechanics of the new GE Trials are in this orignianl post.

The changes from the original are in this post.

Just pick a difficulty level below what you believe you can defeat and go from there.  If you smash it then go up 1-3 difficulties until you hit your max.


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Thursday, February 27, 2025

Anniversary Event's New Rival System *** updated with Inno's response at the bottom

 

We at FoE addicts are giving the middle finger to the new blatant pay-to-win (PTW) rivals system.

Starting on day three of this event there has been a new rival questline.  We have gone from two or three rivals per event to now a daily system.  All of them had six quests to reach two milestone rewards and then two additional quests for additional prizes.  In order to get the full upgrade of the eternal market that means doing all the rivals to at least quest six for this event.

To let you all in behind the scenes a bit we have three people that regularly contribute to this site and a fourth that helps maintain the site when there are technical issues.  All of us play the game and we range from casual to hard core so that brings-in some different perspectives.  None of us want to continue doing the rivals everyday so we will stop posting the daily rival quests.  For live event we will make one big post containing the information we have here from the beta server.

We were not given advanced information on the rival switch other than a heads-up that there will be mechanic changes starting with the anniversary event.  We followed-up with Inno on Monday if this was the plan moving forward and that was yet to be determined but likely yes with some changes based on feedback from Beta server.  Well our feedback is the middle finger.  Now that seems harsh so let's break this down.

We do not object to harder quests or more quests to get the shinny object which is the eternal market upgrade.  We do not object to more of a grind that will separate casual from hard core players in regards to event rewards.  We do object to a blatant PTW mechanic and that's what this new rival system is.

If the rival quests were
  • defeat x units
  • gather goods, coin, supply
  • complete x encounters in GE
  • some minor quests in the event like unlock 3 gems or something that makes players interract with the event mechanic but is not burdensome

Those are all fine and we wouldn't complain at all.  This new rival system does not compliment a player's ability to get further in the event by providing event currency or special advantages.  On the contrary the new rival system will drain players of event currency and require them to buy more.  Let's repeat for emphasis.

The new rival system requires players to use diamonds to buy currency to complete the challenges and play at least one board a day.  The quest may as well be "spend 2k diamonds to buy 850 energy" as a daily quest.


When you look at the quests none of them seem game breaking until you realize that spawning a gem is a gambling mechanic.  These quests are not skill based or grind based they are simply go to the cash shop to buy more turns or you don't get all the fragments for the eternal market.  FOMO fear of missing out classic bullshit pay to win mechanic.

So this is what we'll be doing moving forward.  Focus on the prize line and mostly ignore the rivals.  Only play one or two boards max per day.  Do not start playing a board until the rival challenge appears.  Spawn however many gems you intend to play that board.  We are trying 8-12 so see how balanced the event is for currency and right now it's not balanced well at all.  Pay attention to the rivals in regards to what pieces you play first.  So if the quest is to unlock lv1 pieces then sure do that first.  But this is the important part.  If you cannot complete the rival without spawning more gems then just ignore the rival and play the board how you would do normally.

If this post seems negative it's because as a group we're pretty pissed at Inno right now.  We all play for different reasons but we obviously really enjoy the game and the relationships with other players we've made.  We run this site because we're players helping other players.  We do it for free.  We refuse all ads.  You don't have to register like a discord so you can't be tracked.  There's no additional information behind a paywall.  We're not sponsored.  So we have no obligation to provide cover for Inno when they do shitty things like they're doing right now with the new rival system.
If you consume any content from media influencers and they're saying this isn't that bad I guarantee you they are being paid by Inno so they are not serving the community they are serving their sponsors.

So we recommend.
1) play your normal game strategy that budgets boards and spawned gems
2) pay attention to the rival quests that can be done within that strategy
3) if you are playing the rival stop at the second milestone which gives the fragments for eternal market
4) if you complete the daily challenge do not collect on it until quest 7 of rival which may ask for 10 keys of a particular type (sometimes).  If by luck the rival quest asks for the reward given by the daily challenge that's a free quest completion for you.
5) complain about the blatant pay to win gambling mechanic so they will feel pressure to change before it comes to live server and all the following events.  You have a voice so let it be heard.  Be a pain in the ass.  Keep sending in reports.  Flood the forum and discord with complaints.  If any shills are trying to tell you it will be ok and it's not that bad understand they are not on your side.  Inno media team has paid influencers for content.  People have whored themselves out for what is laughably little money.  Recognize it when you see it and disregard anything else they have to say.

Inno's response:

Anniversary Event: Rival Balancing Adjustments

Dear Anniversary Party guests,
thank you all for already providing more feedback and participating in the polls! We have made a couple changes already partly based on the polls and partly based on data we collected since the first rival appeared.
-  We increased the time for every Rival Challenge to 2 days, decreasing the total amount of rivals (24 to 12). The first 2 day Rival Challenge will appear on the 1st of March.
-  On live the Rival Challenges will appear one day earlier than on beta.
- The difficulty for the Rival Challenge quests has been adjusted, making them more generic and easier.
-  Milestone rewards have been changed from 3 and 6 quests to 4 and 8 quests.
- The Milestone rewards have been swapped, the Eternal Market is now available after 4 quests and the boosters after 8.
-  All Energy rewards have been removed. Instead, you now gain more from the normal Event Quests , Free Energy Quest from 30 to 60 and 2. Milestone from 500 to 550 
- Fragments from Rival Challenges have been increased to allowing you to miss a couple Rivals and still be able to gain all Fragments for the full kit/ally. You now receive a total of 600  for the Eternal Market Platinum Selection Kit (was 500) and 720  for both new Historical Allies (was 600).

We hope that those changes will make the Rivals less stressful and more enjoyable to solve. Of course we still want to hear your thoughts about the Rival Challenges and the Event in general. So please make sure to provide your feedback in and for the Rival in  specifically. Thank you very much!
*Your Forge of Empires Team*

End of Inno's response




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Wednesday, February 26, 2025

Anniversary Event 4th Rival Questline Wednesday

 Quests:

  1. free 1 locked piece
  2. pay 400 goods
  3. free 2 level 4 pieces
  4. gain 9 fire keys
  5. in a goods building finish 4 hr production 6 times
  6. free 5 locked fire pieces
  7. free 5 locked lv 1 pieces
  8. free 8 locked lv 2 pieces and recruit 20 units your age


Milestones:

after 3 quests get one prismatic essence

after 6 quests get 20 frag eternal market

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Tuesday, February 25, 2025

Anniversary Event 3rd Rival Questline

 Quests:

  1. free 1 locked piece
  2. contribute 100 points to GB
  3. free 2 locked 2 water pieces
  4. free 10 locked pieces
  5. 15 min productioms 22 times
  6. gain 9 water keys
  7. free 20 locked pieces and 5 min productions 28 times
  8. free 5 locked level one pieces


Milestones:

after 3 tasks get 3 gem mines

after 6 tasks get 20 fragments of eternal market selection kit

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Monday, February 24, 2025

Sortable spreadsheet of all buildings in the game including the Anniversary Event 2025 (event after St Paddy day)

 Click here for the spreadsheet



All buildings are accurate as of Feb 24, 2025 including the event on Beta server.

Changes from the last spreadsheet:

-added all anniversary event buildings

-corrected the platinum level of the airship to 14

-updated the heroic ally housing to specify what type of heroes they will house.  At this point that still doesn't affect the "value" table and it's obvious it should.  Now that the heroic ally system is able to increase levels by training our heroes we're almost in the final stage but not quite.  When the "traits" system is rolled-out we'll try to put a value on hero housing according to type.  So common, uncommon, rare etcetera will have their own unique values.

It is becoming clear that the newer event buildings will focus on FP and goods collection and defer the fight boosts to the hero slot but we're not there yet.

Summer Event buildings are not included in this spreadsheet as they are not yet final.  We'll update when they are.

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Second Rival Quest for Anniversary Event starting on Monday


These are one day Rival quest not two days. 

Quests:

  1. free 1 locked piece
  2. pay goods
  3. free 2 locked wind (green) pieces
  4. free 5 locked level three pieces
  5. recruit 5 units from your age
  6. gain 9 wind keys
  7. free 10 locked fire pieces
  8. gain 15 water keys and 4 hr productions of your age 14 times


Milestone rewards:

after 3 quests 3 gem pickaxes
after 6 quests 20 fragments of eternal market selection kit

So there is no milestone prize for completing all 8 quests and it's misleading to only see 6 quests on the bar shown above and then there are quests after that.  










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Saturday, February 22, 2025

Anniversary Event Rival Quest starts on Sunday

 

Quests:

  1. free 1 locked piece
  2. make people enthusiastic
  3. free 2 locked fire pieces
  4. free 5 locked lv 4 pieces....milestone reward is 3 gem mines 
  5. 5 min productions (26 times but that could change)
  6. gain 9 fire keys....get 20 fragments of eternal market selection kit
  7. free 5 locked lv 2 pieces
  8. gain 15 fire keys


The milestone rewards are after 3 and 6 tasks but there are two additional tasks for rewards.




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Tuesday, February 18, 2025

Level up historical allies starting Feb 19th, 2025 on Beta but I can show it to you now

 

The historical allies building is getting an update and looks like this when you click it


You'll notice the four buttons on the right we'll get to that shortly.

But first you'll notice there's a new building beside it called a Heroic Taverne (spelling may be corrected by the time it hits live server).  You will have weekly tasks you need to complete to begin levelling your heroes.  

So those tab buttons from top to bottom are as follows:

Effects tab - This is just information about your ally.  The rarity, level and boosts or effects.  You can also recall and place from this tab.

Level Up tab - this is where you level up allies.  You need resources to level them up.  Currently the max level is 100. 


The resource you need is called "heroic scrolls" which have variable XP amounts.  Right now we're limited to level 1 scrolls that give 1,000 XP.  Higher level scrolls will come later.

The third tab is the skills tab.  This is a placeholder and this feature will be introduced later on.  How this works is your heroes will have additional skills on top of the bonus they get now.

Last button is the biography tab.  It's just a quick info screen about the historical ally.

To get the historic scrolls you need to complete "Heroic Endeavors".  So go to the new building and you'll see


You'll notice the timer at the top counting down.  There are 60 total tasks that can be completed.  They will be red fight, blue fight, donate medals and FP and negotiating.  When you complete milestones you'll get additional rewards.

Once you have enough resources you go to the second tab and pick the ally you want to level up.


Next to the ally you'll see the number of scrolls you have.  You then click on the training button


and you upgrade one scroll at a time.
Or you can click on this


and use all the scrolls needed to get to the next level.

The milestone rewards are at 5, 10, 15, 20 etc up to 100.  so a max of 20 milestone rewards.

The rewards are 100 lv1 scrolls and 5/1000 fragments of a spartan soldier.  lv1 Epic with red fight boosts that vary by age.  So you can get at most 100 fragments per week to get this guy.



So if you click the attack option to get scrolls it brings up a regular fight window.  On this fight they 

have 4 units with no bonus on the first fight.  Second fight they have 4 units with a 10% bonus.  3rd fight they have 5 units with a 30% bonus.  You get the idea.  It starts off very easy.

On the 5th fight they have 8 units 150% bonus.

on 11th fight it's still 8 units one wave but they now have a 1000% fight bonus

13th fight is still 8 units but now they have a 2200% fight bonus so you can see it rise exponentially.  You are not meant to clear it easy.

15th fight is still 8 units but they have a 3000% fight bonus

16th fight is 8 units with 4000% fight bonus

17th fight is 8 units with 5000% fight bonus you get the idea.

It's the same for red and blue fighting so if your bonus mas is say 1000 then you can get over 20 quests done one on red and the other on blue.

The 18th fight was 6000% fight bonus 

The 19th fight is still 8 units but with a 7500% bonus which is where I stopped.

So then I go to the historical allies building and I see this


So you can see Alexander the Great here needs 15000 XP to go from level 1 to level 2

I use the multiple scrolls option to use 15 scrolls at a time and now it looks like this


The hero had a 25% red attack boost, 25% red attack for GbG and 25% red attack and defense GbG

After increasing the level by one all those values increased by one.

So we need 24600 XP to get to level 3 so we repeat the process.

So now we're here


The hero is level 21 and you'll notice the multi-scroll is greyed out so I don't have enough to get to the next level.

By raising the hero 20 levels I have raised all of his 3 original boosts by 20 so they're all 45% now.

Alexander is so happy he's going to make a lot of babies it's kind of what he does.  

And that's how it works.





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GE Trials have changed with more changes to come

Here is the announcement of what is changing.  So far all the changes are positive.

GE negotiations are no longer broken as reported here.  

If you have not read up on the new GE Trials you can find all the information here and take in the changes below.

When you read how hard it was and how easy it is now that's not an exaggeration.

Dear Beta Testers, thank you very much for all your feedback and testing you have done for the new Guild Expedition Trials. We are now applying the following changes the the feature and would love to hear what you think. Don't forget to test the changes ingame as well!

:guild_expedition:
 There are now 30 trials available.
:attacking_all:
 The Army Boosts are no longer as harsh anymore, meaning higher trials are not as hard anymore and the scaling got adjusted.
:goods:
 Negotiation Costs and Options have also been reduced.
:forgepoints:
 Random rewards have been adjusted to be more streamline across trials.
:upgradeGoldShiny:
 You now need less boosts/goods to get to the new rewards.
:fragments:
 In the overview we now display the total amount of fragments, instead of the possible ones from an encounter.
:guild_expedition:
 Finishing a trial will now unlock the next 3 trials (instead of 2).

Those are all the changes for now. We also plan more changes already, like the introduction of a new window showing all possible rewards for a trial. Please tell us what you like or dislike about those changes in ⁠the feedback thread and do not forget to keep providing feedback on other aspects of the feature! 

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Monday, February 17, 2025

Format change on this site.



 So due to the volume of views this little bog gets google AdSense wanted to put ads on it.  We made a deal with Crash Cart when we took over her old blog that we would never host any ads or paywall anything.  It's not a service like Discord where you need an account and can be tracked.  The goal is to provide accurate, timely information for other FoE junkies.

So we picked a new layout that could not show ads and that resulted in some format problems.

The biggest one being white words on a white background.  They all seem to be fixed now and this simple format is optimized for mobile now so that's a plus.

Anyhow sorry for any inconvenience and happy forging.

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St Patrick's Event 2025 Live Server Feb 20 to March 13

 

Event starts on Beta Jan 21 and runs until Feb 11, 2025
Live server Feb 20 to March 13

The event mechanics and strategy is the same as always so we're just going to talk about the prizes.

Main building is a nine level Celtic Goldsmith.  That lv9 then makes the silver upgrade which then makes the gold upgrade so we're only listing that building.


Fabled Celtic Goldsmith

  • lv 11
  • 4x5 and requires road
  • houses a rare historical ally
  • 69-111 red defense
  • 22-43 red attack and attack defense for GbG
  • 46-67 blue attack and defense
  • gain 530 - 35240 pop
  • gain 2910 - 70460 happiness
  • gain 3470 - 584990 coin
  • 3 fragments of whispering fields selection kit
  • random production
  • 70% 121 FP
  • 25% 143 FP
  • 5% 231 FP
  • read that as an average of 132 FP




Blueberry Field

  • 3x2 no road required
  • 14-24 blue attack boost
  • 14-24 blue attack and defense GbG
  • 21 FP
  • 9 random next age units
  • Costs 190 - 12810 population




Ascended Blueberry Field

  • 3x2 no road required
  • will decay after 30 days
  • 28-49 blue attack
  • 28-49 blue attack and defense GbG
  • 5 Q units at incursion start
  • 42 FP
  • 18 random next age units
  • Costs 190 - 12810




Whispering Well

  • 3x3 no road required
  • 40 goods your age
  • 40 goods previous age
  • 40 goods next age
  • 80 guild goods
  • Costs 290 - 19220



Ascended Whispering Well

  • 3x3 no road required
  • will decay after 30 days

  • 80 goods your age
  • 80 goods previous age
  • 80 goods next age
  • 160 guild goods
  • gives 4% coin and supply in QI
  • gives 10 Q goods at incursion start
  • Costs 290 - 19220



Shamrock Garden of Luck

gold league reward

this event brings out the whales so best to extend your credit limit and this building is really good

  • 4x5 no road required
  • 222% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 180 FP
  • 20 fragments of Lucky Celtic Goldsmith Golden selection kit



Clover Keep Ruin

lv 1

  • 4x4 no road required
  • 5-8 red and blue attack and defense
  • 14-24  red and blue attack and defense GbG
  • 11-16 red and blue attack and defense GE
  • gives 1770 - 42700 happiness
  • 40 FP
  • 14 fragments of finish special production or finish goods production



lv 2

  • 4x4 no road required
  • 11-16 red and blue attack and defense
  • 28-49 red and blue attack and defense GbG
  • 22-32 red and blue attack and defense GE
  • gives 2530 - 85400 happiness
  • 80 FP
  • 21 fragments of finish special production or finish goods production
  • 20000 quantum coins and supply at incursion start


The Celtic farmstead is getting three new levels.

So you get the original to lv 10 then the three levels after that

Enchanted Celtic Farmstead lv 11

  • 5x6 road required
  • 10% red attack QI
  • 16 - 45% red attack and defense
  • 36 - 65% red attack and defense GbG
  • gives 520 - 34700 pop
  • gives 2150 - 52040 happiness
  • 2010 - 352730 coins
  • 150 guild goods
  • 60 FP
  • 100 goods




Mystic Celtic Farmstead lv 12

  • 5x6 road required
  • 20% red attack QI
  • 26 - 55% red attack and defense
  • 51 80% red attack and defense GbG
  • gives 780 - 52050 pop
  • gives 3230 - 78070 happiness
  • 2510 - 440920 coins
  • 200 guild goods
  • 75 FP
  • 135 goods


Sacred Celtic Farmstead

  • 5x6 road required
  • Historical Allies Common Room
  • 30% red attack QI
  • 36 - 65 % red attack and defense
  • 66 - 95 % red attack and defense GbG
  • gives 1040 - 69400 pop
  • gives 4300 - 104090 happiness
  • 3010 - 529100 coins
  • 250 guild goods
  • 90 FP
  • 170 goods


Two new historical allies

The base stats aren't great but we'll be able to level these two up


Alexander the Great lv 1 Rare

  • 25% red attack
  • 25% red attack GE
  • 25% red attack and defense GbG



Arminius lv1 Rare

  • 25% red attack and defense GbG
  • 25% red defense GbG
  • 25% red attack GbG

So why not just post 50% red attack and defense GbG?  Because as it levels up each of the three stat lines will increase independently from the other ones.


As an FYI on beta people needed to complete about 28 towns in 21 days to get into the 1% gold league.  That is not possible without purchasing additional event currency (pots).  The average top 1% player spent about 8k diamonds and those were very good players who spent wisely.  The whales spent a lot more to hire lv5 managers to complete towns fast.  This is one of those events where it's best to go no diamonds or go really big.  Don't be a guppy in this event by buying a little.  Go big or play for free.


35 rush quests and 21 daily quests with 2 rival challenges March 3rd and March 10th.

Edit: Rival quest date changes to Feb 25 and March 4tth.  The data sheet we were given had the wrong dates.  We're currently confirming the quests to see if anything else has changed.

Quests:

  1. pay coins
  2. spend FP
  3. build 5 decorations
  4. defeat small army OR solve simple neg
  5. collect goods OR donate to treasury
  6. buy FP
  7. 5 min productions AND collect coins
  8. collect goods OR donate treasury
  9. 4 hr productions and collect coins
  10. defeat med army OR solve complex neg
  11. build cultural building of your age OR 2 the age below And 5 min productions
  12. collect goods OR donate to treasury
  13. defeat small army OR solve moderate neg AND spend FP
  14. build 3 residential buildings of your age OR collect supplies
  15. 3 incidents OR trade 2 items in AD
  16. 2 boosts in friend tavern OR win X fights
  17. build 1 production facility of your age OR 2 age bellow AND gain X happiness
  18. 8 hr productions AND collect supplies
  19. conquer 2 sectors on continent map by fight or neg OR 24 hr productions (will auto complete if your map is done)
  20. build 2 residential buildings of your age OR 3 age bellow (for space age players you can do this in colony)
  21. trade 4 items in AD OR 4 hr productions
  22. win X battles without losing OR donate treasury
  23. pay goods of your age or some more the age below
  24. 4 hr productions
  25. spend 400 tavern silver OR infiltrate 3 sectors AND pay coins (will auto complete if map done)
  26. build 2 residential buildings from your age OR collect supplies
  27. gain happiness AND spend FP
  28. win X battles without losing OR gain happiness AND 15 min productions
  29. 18 productions of your age or 20 productions the age below AND collect supplies
  30. trade 4 items in AD OR 8 hr productions AND spend FP
  31. collect 5 incidents OR contribute X FP to GB's
  32. collect goods OR donate to treasury AND 15 min productions
  33. defeat X units OR solve complex neg
  34. 8 hr productions AND collect goods
  35. visit 20 friend tavern OR polish/motivate 50 players AND spend FP.......end of rush quests
  36. collect supplies AND coins
  37. visit 15 friend tavern OR motivate/polish 50 buildings AND increase pop
  38. build 3 residential buildings of your age OR 4 the age below AND spend FP
  39. defeat small army OR solve moderate neg AND 15 min productions
  40. build production of your age or 2 the age below AND pay supplies
  41. complete the first level of GE OR defeat great army
  42. spend FP AND collect coin
  43. build goods building of your age OR collect goods AND 15 min productions
  44. conquer 3 sectors on continent map by fight or neg, OR solve complex neg (will auto complete if map is done) AND pay supplies
  45. 1 hr productions AND make population enthusiastic
  46. defeat med army OR solve complex neg
  47. trade 2 items in AD OR defeat small army AND build 5 decorations your age OR 6 age below
  48. win x battles in a row OR gain happiness AND 8 hr productions
  49. collect 750 tavern silver OR win x battles without losing AND collect coins
  50. 15 productions of your age OR 18 productions the age below
  51. collect 3 incidents OR infiltrate 2 sectors (will auto complete if map is done) AND pay supplies
  52. collect goods OR donate to treasury
  53. conquer 3 sectors OR defeat x units (will auto complete if map is done)
  54. build cultural building of your age OR 2 the age below AND 1 hr productions
  55. 2 boosts in friends tavern OR win x fights without losing AND pay coins
  56. 10 productions of your age OR 12 the age below AND collect goods
end of all quests

Rival Quests are highly recommended as they give many special boosts for the event.  When a quest says upgrade manager to level X it will auto upgrade if you already have a manager at that level.  You do not have to upgrade another manager to satisfy the quest.  The following quests are from Beta and they may change before they go to live server.  One of us will complete the rivals on the Japan server and post the changes here before it goes live in other parts of the world.

Tasks Rival one (all tasks confirmed for live server)

  1. complete 1 task
  2. upgrade manager to lv 2
  3. pay 50 goods
  4. use time skip once
  5. 5 min productions
  6. win 12 fights in a row OR solve 4 neg without losing
  7. upgrade manager to lv 3
  8. complete 3 tasks......get 50 frag eternal market selection kit
  9. contribute 100 FP to GB
  10. use time skip once
  11. buy 5 FP
  12. upgrade shipyard overseer to lv 3
  13. complete ten 15 min productions
  14. win 18 fights or solve 6 neg without losing
  15. use time skip once
  16. complete 5 tasks
  17. recruit 5 units from your age
  18. upgrade manager to lv 4
  19. pay 50 goods
  20. use time skip twice
  21. complete 15 1 hr productions
  22. win 24 fights or 8 neg without losing
  23. upgrade overseer to lv 4
  24. complete 7 tasks.....get a sublime blueberry field
  25. pay 200 goods
  26. use time skip twice
  27. recruit 5 units from prev age
  28. upgrade manager to lv 5
  29. complete 20 4 hr productions of your age OR 25 4 hr productions the age below
  30. win 30 fights or solve 10 neg without losing
  31. use time skip four times
  32. complete 9 tasks AND one 4 hr goods production....get 150 eternal market selection kit

There are a total of 25 tasks that have to be completed.  While that can be done on a single town there's no problem with spreading this over two towns.  So if the rival starts and you're waiting a long time to finish your town don't worry about it.  There's lots of time just finish as you normally would.
When you start your town for the rival just make your overseer a lv 5.  That will auto complete all six manager quests.
There are 84 fight quests which are easily completed with GE, neighbors and PVP.
There's only one goods production and that's of any age but it's 4 hrs so space age players will need a goods production building in city.
There are only two recruit troops quests one of current age and one the age below so this should be easy for everyone now.  For people that have not kept an event building that makes troops one age below then just remove current age barracks, plant a barrack from the prev age then collect from Traz or SW.


Second Rival (confirmed no changes)
  1. complete 1 task AND pay 50 goods
  2. complete 1 task AND contribute FP to a GB
  3. complete 1 task AND recruit 10 units of your age
  4. upgrade manager to lv 3 AND upgrade hat overseer to lv 3
  5. complete 1 task AND ten 8 hr productions
  6. complete 1 task AND win 10 battles without losing
  7. complete 1 task AND solve 6 neg without losing OR donate 2000 goods of your age to treasury (don't be a jerk just donate to your guild's treasury)
  8. use one 4 hr time skip or four 2 hr time skip (pay pots for the 4 hr) AND complete one 4 hr goods production....get 100 eternal market selection kit fragments
  9. complete 1 task AND pay 200 goods
  10. complete 1 task AND buy 5 FP
  11. complete 2 tasks AND recruit 20 units of your age
  12. upgrade flower factory overseer to lv 4 AND upgrade cake factory overseer to lv 4
  13. complete 2 tasks AND complete fifteen 8 hr productions of your age
  14. complete 2 tasks AND win 15 battles in a row without losing
  15. complete 2 tasks AND solve 8 neg without losing OR donate 3500 goods of your age to treasury
  16. use 4 hr time skip once OR 2 hr time skip four times (pay pots to use 4 hr) AND 4 hr GOODS production twice
  17. complete 2 tasks AND pay 100 goods
  18. complete 2 tasks AND contribute 400 FP in a GB
  19. complete 3 tasks AND recruit 5 previous age units
  20. upgrade beverage factory to lv 4 AND fireworks factory to lv 4
  21. complete 3 tasks AND 24 hr productions twenty times
  22. complete 3 tasks AND win 20 battles without losing
  23. complete 3 tasks AND solve 10 neg without losing OR donate 5000 current age goods to treasury
  24. use 8 hr time skip once OR 2 hr time skip eight times (buy 8 hr with pots) AND 8 hr GOODS production three times....get sublime whispering fountain
  25. complete 3 tasks AND pay 400 goods from prev age
  26. complete 3 tasks AND buy 10 FP
  27. complete 3 tasks AND recruit 10 previous age units
  28. upgrade feast overseer AND shipyard overseer to level 5
  29. complete 3 tasks AND 24 hr productions of your age 25 times
  30. complete 3 tasks AND win 25 battles without losing
  31. complete 3 tasks AND solve 12 neg without losing OR donate 6500 goods of your age to treasury
  32. use 8 hr time skip once OR 2 hr time skip eight times (pay pots for 8 hr) AND complete 8 hr GOODS production four times....200 eternal market selection kit fragments

It will require 50 tasks to complete this rival so obviously you'll need to work this with at least two towns.  We'd suggest three towns.

If you are on town 1 variant you need to have hat manager on level 3 anyways so quest 4 is easy.  If you're not on town 1 variant then you'll unfortunately need to waste pots on an upgrade you don't need.  

After 10 tasks you need to have flower and cake managers on lv 4 with a 4 hr time skip preceding it on quest 12.

13 tasks after that (23 total) you need to have beverage and fireworks factory at lv 4 with another 4 hr time skip preceding it.

You then have 18 tasks (41 total) with one 8 hr time skip preceding the task that requires feast and shipyard overseer to level 5.  

That is why we suggest starting a new town before task 12 so you can take advantage of all the high level managers in one very fast town.  It would look as follows.

Feast 5
shipyard 5
hat 1 on variant 2 and 3, 3 on variant 1
flower 4
cake 4
drink 4
firework 4

So starting a new city on task 12 will get you through tasks very quickly and make this rival as easy as possible.  You can then mop-up the remain tasks on the next town in a matter of minutes using the normal manager set-ups.

There are four recruit unit quests.  Two of your age and two the prev age.

There a four goods quests of any age.

There are four production quests and two are your age.
There are 70 fights total and remember if you lose you reset the count.  Remember you can hit your neighbors twice as the rival lasts 2 days.

You will have to have pots available to buy time skips so save your event currency or just buy more.

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