Space Hub Updated to show what it looks like July 3, 2024

 Embargo until last quarter 2024

1680084343045.png







Above are synthesizers

PVP Arena tower on map

Culture Building

Second culture building


decoration

Town Hall









Above are the 5 military buildings


The Stellar Warship GB 
  • 5x3
  • gives units (2 units per level after lv 10)
  • gives blue fight stat boost (5% per level after 10 and has a cap of 200)
  • no cap to unit boost
  • may require SASH special goods to level past 10
  • Cost to build lv1 is 5k of each SASH good


The Cosmic Catalyst
4x4
provides critical hit chance (0.16% per level after lv 10 with cap of 25%)
guild goods (5 per level after lv 10 with no cap)
May require SASH special goods to level past lv 10
cost to build lv1 3.5k of each SASH good


This GB may be shelved temporarily or not used at all


All 3 GB's




2 housing buildings




2 production buildings






Continent Maps










So we got a DMCA complaint for using google images! Now updated!!!

 So someone named John Niezgoda submitted a claim that an image on this site is his.  This gentleman

https://www.linkedin.com/in/john-niezgoda-a9b937159



apparently is claiming a google image of a FOE province is his and is very upset that I used it on my blog.

Does anyone know who this person is and why are they making claims on google images?  Is there a name for male Karen?  Well I guess there is.  John Niezgoda

For those of you who link to the higher age unit easy guide I'll put it back up with the google images removed because obviously John doesn't want you to see that.  

Update:  Turns out the images that were claimed was from a small youtube channel called "Ubernerd".

So it seems John's images came up on a google search for specific maps in FoE and I used them.  Then Ubernerd channeled his small dick energy and made a copyright claim on the google image I used.

So anyways the posts are back up and Karen is going to do what Karen's do.  

I strongly suspect the issue in the advanced age guide was not the use of the google images but rather the fact that we showed a more efficient method of obtaining higher age units.

This site has all monetization turned off.  We don't make a dime from the traffic we get and we don't get a lot but there's enough to make a bit.  The purpose of this site is to give accurate information to FoE players that is easy to use and reference later.  That's it.  That's the goal.

We find it pathetic that a youtuber feels threatened enough by our existence to file copywrite claims for using google images.  Apparently we're a threat to his youtube or discord or whatever platform he's using to monetize FoE players.  Small dick energy indeed.

Town Hall Upgrade

 





QI boost is finally being added to town hall.  This simple addion is a needed quality of life change to help us manage our cities.

New QI buildings Welcome King and Queen QI style

 Embargo until June 27, 2024

At this point all are 2x2 and the level 1 requires road.  The level 2 still has a "?"

Neo King lv1

All stats on this site are for SAT and aided where applicable

Lv1 Neo King
  • 12 red and blue attack and defense
  • 12 red and blue attack and defense GbG
  • 5 FP
  • 25 same age goods
  • 25 guild goods


Requires an upgrade kit


Neo King Lv2


  • 16 red and blue attack and defense
  • 17 red and blue attack and defense GbG
  • 10 FP
  • 50 Same age goods
  • 50 Guild goods


Neo Queen Lv1

  • 12 red and blue attack and defense
  • 12 red and blue attack and defense GE
  • 5 FP
  • 50 previous era goods
  • 25 guild goods


upgrade kit


Lv 2 Neo Queen


  • 16 red and blue attack and defense
  • 17 red and blue attack and defense GE
  • 10 FP
  • 100 previous era goods
  • 50 guild goods


Predictions of where this game is going in the next year.

 


Guild Expedition:

It has long been announced that GE will be adding levels 6-10.  Inno wants to future proof GE so there's a bit of a dilemma.  Given how fast power creep has boosted player's abilities if they released GE lv1-10 now we'd be auto battling lv10 by the end of the year.  They cannot release levels that are impossible to complete so here is the compromise.

GE lv6 will be released very soon to Beta server.  Instead of releasing lv6 as all red fighting and lv 7 as all blue fighting it will just be lv 6 with a mix of red and blue fighting.

We will not see lv8-10 this year.

Lv 6 is supposed to be hard to complete but only moderately difficult for advanced players.  

From Dev:  "We’ve been giving players potions to make GE easier and now they will have something to use it on.” 

Quantum Incursions:

I had thought that QI for EMA was dead.  Well, it's alive, it's in a playable state and it's a lot harder than the IA version.  Even with more boosts expect to get less progress.  All those 3-5% QI boost buildings might be worth placing in your main city at the start of QI.  No timetable on when we'll see it but probably not this year.

Space Age Space Hub (SASH) (dear god please change this name)

This age was scheduled for release in the spring of 2025 but we live in a world where investors not game developers have final say and they want a 4th quarter 2024 release.

The age is nowhere near ready.  Keep in mind the previous space ages were cookie-cutter/copy paste of previous ages with minor tweaks and art assets.  SASH is different.  Releasing an unfinished buggy mess is a bad idea.  Let's hope sanity wins out on this one.

Hero System now called "Historical Allies"

Scheduled to go to Beta Sept 6 in time for the next QI championship season but it's ready now and could go earlier.  We're only going to get a small portion of it while it's being tested so may as well start testing early.

More info on that here.

GbG

The new map using blue stats for fighting has been delayed yet again.  It's been ready since November of 2023.  Here is the explanation I received as to why.  Upon the introduction of GElv5 they made a conscious choice of considering GE complete after lv4 so all quests involving GE would auto complete after 64.  The blue stat fighting of lv5 was a bonus with a big reward of the forgotten temple.  Well enough time has passed and enough event buildings and great buildings that give blue stat boost have come out and now GE completes with 80.

The problem of introducing a GbG map with all blue fighting is there is no auto-complete mechanism that would allow inno to ease it into the game without shutting out a lot of players who still don't have blue fighting stats in their city.  They have given blue stat GbG potions for months now but still feel players are not ready.  To me a simple solution would be to have blue sectors in a mixed fighting map but they seem intent on a solid blue fighting map so we're delayed with not timetable for launch even though it's been ready for more than half a year.

Buffing Great Buildings

Power creep has made most GB's obsolete so almost all of them will be getting a buff of some sort.  Most will get a boost of what they already give then add an element they didn't give originally.  Use the Observatory as an example.  It got a big boost by adding blue stat boosts but it also lost support pool when GvG ended.

Some buildings produce "unrefined goods" but as you know once you reach the space ages you no longer use unrefined goods to make current age goods.  I would expect to see changes to these GB's near the top of the list.

The problem with updating GB's is they give static bonus.  Unlike event buildings that can be scaled by age GB's are static so how do you boost it enough to make it good in Tian and not over-powered in Iron Age?  That type of balancing will take a while and we most likely won't see any buff this year.

Changing Event Mechanics

Inno has recognized that they are demanding more and more of your time.  With GE, GbG, recurring settlements to get ascending level, QI, 10 events a year and about 25 Rival quests a year that's a lot.  People either have or are in danger of just abandoning some systems in order to excel in others.  We're all seeing it now right?  People just skipping events or not bothering with QI for example.  

So some changes have already been implemented.  We've gotten the auto-replace troops feature which may be one of the best quality of life changes in this game.  Maybe second to being able to add FP to GB without having to add 10 at a time.

We've also seen the timing of settlements and QI change where it makes sense to visit twice a day instead of three times a day.

The other major changes will be seen in events.  I was talking to a dev about the St Patrick's day event in particular but this applies to other more time consuming events like the card games and the candy crush mechanic.

Dev:  "We don't want players to have to tend to their cities as if it was a nursing child"

Everyone who's played St Patrick's day event can feel that statement right in their bones.

So they're looking at ways to speed these events up to a point where we only have to tend to them 1-3 times a day.  One proposal was an option to automate tasks for a small diamond fee.

FoE Hard Mode

This is still at the concept stage which means even if green-lit we won't see it on Beta for 2 years so don't sweat this one too much.  So I'll explain the problem and what they may try to do to fix it.

Before GbG changed to remove zero attrition some top-end fighters would only put red attack in their city and not worry about FP or goods because they were farming GbG.  When the new GbG came out top fighters were maxing about 10k fights a season as compared to 20-30k per season.  So what has happened is players have prioritized FP and goods production in their city once their fighting abilities were sufficient.

So now we have players with hybrid cities that can produce a lot of FP, goods and fight both red and blue at a high level.  So how do you challenge these players?

Well the idea was floated to introduce a hard mode.  How would this work?  Well take a game feature like GE.  A player could at the start of GE be given an option of regular or hard mode.  The hard mode would be a lot harder but also provide much better prizes.  What was talked about was creating a challenge so hard that a player would have to shed everything in their city that didn't give attack boost to meet this challenge.  Then if they beat the challenge they are rewarded with a forgotten temple like building that more than compensates for the loss of FP and goods from city collection.  How do you make the reward worth the risk?  I see all kinds of problems with this but we'll see.  I was also against using blue stats for GE and I was wrong about that.  It's worked out great.


Summer Event Rival quests on June 25 and July 2, 2024 **updated to correct quest changes


 Rival 2 Starting June 25

****Rival 2 quests now all confirmed and production quests updated

1 pay 50 goods

2 buy 1FP

3 contribute 20FP to GB

4 open 1 shuffle on board

5 recruit 10 units from your age

6 win 10 battles without losing

7 complete 4 encounters by negotiation

8 finish ten 5 min productions ***** changed to ten 1hr productions

9 unveil 2 tiles on board AND pay 200 goods

10 buy 5 FP

11 unveil 2 tiles on board AND contribute 100 FP to GB

12 open one "show two" or double payout

13 unveil 3 tiles on board AND recruit 20 units from your age

14 win 15 battles without losing

15 unveil 3 tiles on board AND complete 6 encounters by negotiation

16 finish 15 15min productions  *****changed to 15 4hr productions

17 unveil 4 tiles on board AND buy 10 FP

18 contribute 200 FP to GB

19 unveil 4 tiles on board AND pay 400 goods

20 unveil one double payout

21 unveil 4 tiles on board AND complete 8 encounters by negotiation

22 recruit 30 units from your age

23 unveil 4 tiles on board AND win 20 battles without losing

24 unveil one shuffle AND finish 20 1-hour productions ****changed to 4hr productions

25 pay 600 goods AND buy 15 FP

26 unveil 5 tiles on board AND win 25 battles without losing

27 unveil 5 tiles on board AND complete 10 encounters by negotiation

28 unveil 1 double payout AND finish 25 4-hr productions ***changed to 8hr productions

29 contribute 400 FP to GB AND recruit 40 units from your age

30 unveil 5 tiles on board AND win 30 battles without losing

31 unveil 5 tiles on board AND complete 12 encounters by negotiation

32 unveil 1 golden dragon AND finish 30 8-hr productions



Rival 3 starting July 2 all confirmed nothing changed

1 unveil 1 tile AND buy 5 FP

2 unveil 1 tile AND contribute 100 FP to GB

3 unveil 2 tiles AND pay (yet to be determined amount) goods

4 unveil 1 shuffle AND finish five 1-hr productions

5 unveil 2 tiles AND recruit 10 units from your age

6 win 15 battles without losing

7 complete 6 encounters by negotiation

8 unveil one "show 2" tile AND finish ten 1-hr productions

9 unveil 3 tiles AND pay (yet to be determined amount) goods

10 unveil 3 tiles AND buy 23 FP

11 unveil 4 tiles AND spend 300 FP on GB

12 unveil one double payout AND finish 15 4-hr productions

13 unveil 4 tiles AND recruit 20 units from your age

14 complete 8 encounters by negotiations

15 win 20 battles without losing

16 unveil one golden dragon AND finish 20 4-hr productions

17 unveil 5 tiles AND buy 42 FP

18 pay (yet to be determined amount) goods

19 unveil 5 tiles AND spend 500 FP on GB

20 unveil two shuffle tiles AND finish 25 8-hr productions

21 unveil 5 tiles AND win 25 battles without losing

22 complete 10 encounters by negotiation

23 recruit 30 units from your age

24 unveil two "show 2" tiles AND finish 30 8-hr productions

25 unveil 5 tiles AND complete 12 encounters by negotiation

26 recruit 40 units from your age

27 win 30 battles without losing

28 unveil two "double payout" tiles AND finish 35 24-hr productions OF ANY AGE

29 unveil 6 tiles AND win 35 battles without losing

30 recruit 50 units from your age

31 complete 14 encounters by negotiation

32 unveil 2 golden dragons AND finish 40 24-hr productions (originally had to be your age but likely change to any age)



QI incidents in settlement


 Bottom left of image shows an incident in the settlement

Rival Quest starting for live server Summer Event June 18, 2024


 

From what I understand Inno has heard your complaints about the production quests and there may be some changes before it goes live in a few days.  The quests below are accurate as of now and may change.

Quests:  ALL PRODUCTION QUESTS ARE SAME AGE!!!!!

1 unveil 1 tile on board

2 contribute 100FP to GB

3 unveil 1 tile on board

4 win 5 battles without losing

5 complete 2 encounters by negotiating

6 unveil 1 tile on board

7 finish 8hr productions*** changed to 5 min production of same age

8 unveil 2 tiles on board

9 contribute 150FP to GB

10 unveil 2 tiles on board

11 win 10 battles without losing

12 unveil 2 tiles on board

13 complete 4 encounters by neg

14 unveil 2 tiles on board

15 finish 8hr prod  *** changed to 15 min production 15 times same age productions

16 open 1 shuffle on board

17 unveil 3 tiles on board

18 contribute 200FP to GB

19 unveil 3 tiles on board

20 win 15 battles without losing

21 complete 6 encounters by negotiating

22 unveil 3 tiles on board

23 finish 8hr productions 20 times  ****changed to 1hr same age production 20 times

24 unveil 3 tiles on board

25 unveil 2 tiles on board and contribute 250FP to GB

26 unveil 2 tiles on board and win 20 battles without losing

27 unveil 3 tiles and complete 8 encounters by negotiations

28 open two “show two” OR double payout  and finish 25 8hr production  **** changed to 4hr

29 unveil 2 tiles and contribute 300FP to GB

30 unveil 2 tiles and win 25 battles without losing

31 unveil 3 tiles and complete 10 encounters by negotiation

32 collect one golden dragon and finish 8hr production 30 times **** confirmed, no change


Since the game changed to needing GE 80 instead of GE 64 I don't recommend just rushing GE to auto-complete all the negotiations.  It's very costly and easy to burn your medals inventory.  Instead just do the negotiations.  I think it was 30 in total so just shy of completing GElv2.

Use your hood and PvP tower for the fight quests.  Using GE for the fight quests makes your negotiations harder.  Remember to use the extra turn boost in the tavern.

Aging up guide



Aging up?

Before aging up or ideally before leaving Bronze Age consult this guide for getting advanced age troops.

https://forgeaddicts.blogspot.com/2023/10/higher-age-units-easy-guide.html

The above guide will help guide you in what to research or leave unresearched.

Iron Age

Stay in Iron Age until Arc is lv 80.  If you want access to antique dealer then age up to EMA but know your buildings are larger requiring a bigger footprint and you will need production buildings of your age to complete quests.  In iron age you can normally use blacksmiths for quests that require production buildings your age or age below.

If camping in Iron Age then make sure you leave research open to get 2 heavy troop from next age.  Need a minimum of 2 techs.  Leave a military and most importantly a cultural tech open.  The advance unit guide that's widely available online does not specify what types of techs are needed.  It's cultural.  Build and level a Château Frontenac.  The CF gives a bonus to quest rewards.  Every age has what's called recurring quests (RQ).  Each RQ will give out a diamond reward once.  Each age has different RQ's.  You see where this is going.  The CF gives you more coin, supply, FP, medals and diamonds from quest rewards.  So every age make sure you get the diamond reward for every quest before aging up.  Then rinse and repeat.

EMA

If you advance to EMA then you are free to research all the techs you need to advance to late middle ages.  All the techs that are not required to advance to the end leave unresearched.  All of them.

 LMA to Industrial Age

If you are in LMA you can get a few colonial age troops.  Consult the link above.

In my view it is best to camp in Iron Age until Arc is lv 80 then slowly level to Industrial Age.  Spend two or four week in each age.  Age up on a Thursday at start of new GbG season. 

When a new GbG start do one fight, then age up.  You will have the entire season fighting troops one age below you.  Use your harvest of FP to prepare to go to next age.

Make sure you stock up on goods and trade for goods for the age you are going up to.  Also look ahead on the tech tree page to see how much supplies you will need.  Supplies are the often overlooked barrier to aging-up quickly.

The reason I strongly favor Industrial Age or Progressive Era for a long camp is because that is the ideal time to get advanced age troops and work the continent map.

You can get hoover tanks and even Oceanic Future troops while in Industrial age.  Stay a long time, level up your GB’s, be a rock star in GE and GbG and work that map using the guide linked above.

You can also give yourself breathing room in regards to techs by planning on camping in Progressive Era instead.  PE does not have any stealth units and fast fighting with hoover tank for example has an easier time in PE.  Same for Turtles from OF.  They can get wrecked against industrial era stealth units.  Going to PE is easier and probably better for most people.  But you can do industrial era.

It takes about 24 open techs to use this strategy.  Most of those tech will be from Colonial and Industrial but you need to keep techs open from the start of your game.  Easier if going to progressive era.

Once you hit the quest called “Persuasion” your journey of obtaining advanced age troop is over.  While you camp you need to work through the AF and OF map using those advance age troops.

Aging up past PE

So you’re in Industrial Age or Progressive and bored as hell because everything is too easy.  You have awesome event buildings in storage and you have no more expansion slots and want to age up.

FE, Space Age Jupiter Moon, Space Age Asteroid Belt, and Space age Mars in that order are the best ages for fighter to rack up fights and profit in GbG.  People will have personal preferences but if you want to fight at high attrition and fight quickly these are the best ages.  

With the new auto-replace dead and injured troop feature you can now do fast fights using a mix of units.

In any age that has two lane roads you only need one single 2x2 road in your city that is attached to your barracks.  You shouldn't need goods, housing, production or any other buildings that require a 2 lane road.  In fact you can have your barracks completely unattached (zero two lane roads) and your traz will still make the troops from that building.  You will of course lose the attached troops (the troops you build).

The other advantage to having just one single two lane road is all the 2 lane road incidents will be on that one spot.

 

Game changes in Artic Future (special goods)

Age up to whatever age you enjoy but know the game changes at AF.

I would strongly recommend camping in FE for a long time to accumulate goods, supplies and to make sure you are well past VF on campaign map.  You can use Hover Tank from FE to fight AF, OF and VF map.

AF and OF suck.  Attrition achieved in FE will be lower  in AF and OF.  You cannot rush the age because it requires special goods that cannot be traded.  That is why you build the SC on day one then power level it on that day to lv 28.  That will give you 839 promethium and over the next 27 days you get 1215 more for total of 2054.  Unlock AF on first day of GbG

Every age will require special goods moving forward so SC and harbors or moon colonies are here forever.  Arctic and Oceanic Future use harbors, Space ages use colonies.  You can see on the tech tree page how many special goods you will need from previous ages so here's a strategy.

You will always have access to AF and OF harbors so you can always get more of the special goods from this age.  In space ages you lose the colony once you age up but can make synthesizers in your main city to make those goods.  The space carrier (SC) also makes special goods but to be honest after I had enough OF and AF special goods I deleted mine.

If you are past the OF map you only have to stay in AF for 2 GbG seasons.

When GbG start do one fight then age up.  Unlock harbor, send it out then you can fight GbG using 1 hoover tank and 7 rogue.

When next GbG start you will fight AF troops 3 Hoover tank and 5 rogue.  Same for GE.  

If platform 60, 62, 63, 64 (4 heavy, 4 artillery) are give you problem use 8 combat drones from TE to hit 4 heavy then auto vs artillery.  If you have plasma the AF artillery units you can use 6 plasma 2 rogues instead.  If the army you are fight is using plasma artillery, put your hoover tank away and use flying units.  I find the TE flying units better than the AF flying units.

Important note:  DO NOT UNLOCK THE LAST CREW MEMBER TECH “FROST IMMUNITY”.  It makes harbor runs more expensive.  Just wait until you have enough promethium for OF.  Need at least 610 promethium before aging up to OF to unlock Eel Units

 

Aging up to OF strategy:

This is different from every age before.  Age up BEFORE GbG starts.

If you have 2280 Promethium you can unlock OF Terminal which unlocks OF special good Orichalicum.

OF is best to fight OF troop with OF troop so age up before GbG start.

1 sub cruiser, 1 turturret and 6 rogue or

8 eels

Or continue to use Hoover Tank against AF troop and age up after GbG start but OF against OF is better

The new auto-replace feature makes fighting with 1 sub cruiser+1 turturret+6 rogues just as easy as using 8 eels.

Eels move first and hit all units hard.  They also hide in bushes and can hit opponent flying units.  The enemy wounded units don’t hit you as hard and I find this a winning combination.

Power level SC to 58 once OF special good is unlocked.  Lv 58 is most efficient level.  Won’t get another diplomatic reward until lv 91

If you double dip every day you get 3560 special goods in 30 days going from level 28-58.  If you power level to 58 on first day you get 3764 in 30 days.

Like the last age do no unlock “new recruits” tech.  It unlocks new crew members and makes harbor less efficient.  The techs after are not critical so wait until you have extra 1410 promethium and 1260 orichalicum to unlock rockets in VF before aging up to VF

 

Aging up to VF

The grind of AF and OF is over, congratulations.

Age up before GbG starts, unlock rockets right away.

6 rockets 2 rogues is go to troops.  If the opponent has ninjas switch to Ronin bots.  If your attack is high then just use Ronin bots as you can fast fight without worry about match-up.

GE first 3 levels is against OF troop so use 8 eels from OF then rockets on GE4

Should only need 2 weeks in VF if space age mars map is completed

 

Aging up to space age mars (SAM)….and beyond to all other space ages

Both SAM continent maps should already be completed.  On map there is exploration sites where you can gain Mars Ore (SAM special good)

If you don’t have these unlock then you cannot unlock main fight unit Sentinel

If fighting SAM map before reaching SAM

  • Use hoovers against sentinels and sniperbots
  • Use drone swarm or recon raiders or eels (fast units) against tesla
  • Use artillery (plasmas or rockets) against space marines or steelwarden
  • If map is conquered then age up after GbG start.  You can use sentinels against VF units and win easy

Takes 3-4 days to get enough mars ore to unlock sentinels

Put exploration sites to work, get tickets in colony

Need lots of tickets at start.  Fill colony with drop pod for tickets.  After 3 days, collecting every 4 hours you have plenty of ticket

 Moving forward you should be able to easily complete maps of future ages well before you enter that age.  If you have a high level CF you will love the RQ in space ages especially in SAAB and beyond.  Goods are essentially free in colony.

All other space ages have the same strategy.  Scout the continent map first.  Accumulate all the special goods you need for future ages before leaving the current age.  If you screw up and still need special goods from a previous space age you can build synthesizers in your city which your hood can plunder.  You can also get them from SC and AI but best to stay in the lower age until you have enough special goods.

SAM to Titan aging up strategy changes once the new age Space Hub is released in Winter 2024 or Spring of 2025.

Summer Event Calendar rewards

Embargo June 11, 2024

This may change but here's the list

1. Finish All Special Productions
2. Ascended Golden Dragon Gong
3. 400% attack for attacking army boost in GbG
4. Viceroy Villa Upgrade
5. 500 Goods
6. Finish All Special Productions
7. One Up Kit
8. Golden Dragon Gong Selection
9. Cartographer's House
10. 150 FPs
11. Buccaneer's Bay Upgrade Kit
12. 400% Defense for GE
13. Finish All Special Productions
14. Epic Summer Selection Kit
15. Zheng's Golden Bell Selection Kit
16. Cartographer's House
17. 750 Goods
18. Finish all Supply Production
19. Store building
20. Finish All Special Productions
21. 25o fps
22.Treasure Dragon's Roar Selection Kit
23. Skull Cave
24. 400% defense for attacking army boost in GbG
25. Dragon's Breath Selection Kit
26. 1000 Goods
27. Finish all Special Production
28. Reno Kit
29. Wishing Well
30. 400 Attack for Defending Armies in GE
31. Ascended Zheng's Golden Bell
32. Finish all Special Production

Historical Allies

 If you have reached Iron Age this building will appear in your city.



There are a total of 16 Heroes.  We only get a choice of 5 to start while the bugs get worked out.  Here they are.

Alexander


Arminius


Boudicca


Spartan soldier


Teuta


Not all heroes are equal.  There will be tiers like common, epic and legendary heroes.  You need to house them in your city by unlocking and building this



You can assign a hero and recall them but be careful as there is a cool-down period before you can use them again.

More details to follow when embargo is lifted but for those who are having difficulty in QI, help is on the way in the form of Heroes.