St Patrick's Day Event on Beta Server starting Jan 13, 2026

We started posting information about this event last October.  Here is the link if you want to see it or how things have changed from the WIP/Alpha testing to Beta.  There were not a lot of changes but every change was to decrease the rewards.

This event mechanic is now so well known that it hardly seems worth discussing so we won't and we'll go right to strategy.

Before the event starts you need to decide which strategy you will choose.  Do you want to open all the boxes when completing a town or festival or whatever they're calling it this time OR do you want to complete as many tasks as possible and go for gold league?

If you want to advance the prize line and go for gold league then be prepared to complete 23-28 festivals (I will probably call it towns a number of times and won't bother changing it.)

You should also be prepared to spend a lot of diamonds as this has historically been a high spending event.  So buy extra event currency, hire lv5 managers, set timers and sweat out the next three weeks going for gold.

We do not endorse this strategy at all Look at the rewards and decide for yourself what is good.  We have them ranked here and in the master spreadsheet.

In our view the rewards are.....fine.  Not good, not garbage just ok.  Anything under a 40 on the value table would be ok but next up to be replaced.  Even the gold league building is underwhelming and made worse by making fragments for a main building that's just OK and not worth chasing.

What do we recommend?  Well if your city population can handle it I'd say get one (and only one) ascended fortunate celtic goldsmith and three lv 2 McDough's Loaf House.  Play the event casually.  Don't spend any diamonds.  Don't set alarms.  Don't wake up in the middle of the night to complete your town to start the next.  Let other people sweat out the event.

This event should be a mix of open all boxes six times and picking your spots to advance the prize line so I'd suggest this.

Open all boxes after the tutorial town and the next four towns.  Just put your managers on lv1 and let it take 3 days to complete.  Then on day 13 you'll have five Loaf House and only need one more which you will get on the last day of the event.  Now you can play the last week of the event knowing you only need enough event currency for that last box.

Why aren't we high on the main event building?  For people that are hardcore GbG players they will like the main building and really like this event.  We value niche fight bonuses less than just general bonuses.  So giving someone red GE attack or blue GbG attack has less value than just a boost to red or blue attack that can be applied in every mechanic outside QI.

The druid temple upgrades with all due respect to the people who really need a tiny blue QI fight boost is just garbage.  Players will be far better-off getting the side building and ascending them.  Speaking of which the store is really where this event is worth playing even if only casually.  In the store you can get some side building upgrades and hero fragments if you need them.  You can also get some platinum upgrades of other buildings which are far better than the druid temple.  I'd be very surprised if the druid temples aren't given a boost before it goes to live server.



Rewards:
Let's start with the older buildings getting a makeover.
Druid temple goes to lv10
Forgotten Druid temple is the silver upgrade lv 11
Lost Druid Temple is the golden upgrade lv 12


Forgotten Druid Temple
  • lv 11
  • 5x4 requires road
  • 32,000 population
  • 45% red defense
  • 10% blue attack QI
  • 324,400 coins
  • 60 goods
Random Production
  • 40% 50 FP
  • 40% 30 goods
  • 15% 71,253 medals
  • 5% 1,020,625 supplies



Lost Druid Temple

  • lv 12
  • 5x4 requires road
  • houses military ally
  • 83,000 population
  • 120 % red defense
  • 30 % blue attack QI
  • 444,400 coin
  • 120 goods
Change from pre-Beta.  The following rewards are now random production.
  • 40% 150 FP
  • 40% 30 goods
  • 15% 142,506 medals
  • 5% 2,041,250 supplies

The other older building getting an upgrade is the Celtic Goldsmith.
Celtic Goldsmith has 9 base levels.  Lv 9 makes the silver upgrade
Lucky Celtic Goldsmith Silver lv 10.  Which then makes the golden upgrade
Fabled Celtic Goldsmith Golden lv 11

New


Fortunate Celtic Goldsmith
  • lv 12
  • 4x5 no road required
  • houses military ally
  • 66,170 population
  • 72,810 happiness
  • 150% red defense
  • 100% red attack and defense GbG
  • 105% blue attack and defense
  • 620,810 coins
  • 3 fragments of whispering fields selection kit
Random Production
  • 70% 142 FP
  • 25% 164 FP
  • 5% 252 FP



Ascended Fortunate Celtic Goldsmith

  • lv 13
  • 4x5 does not require road
  • 90 days
  • houses military ally
  • 66,170 population
  • 75,160 happiness
  • 365 % red defense
  • 300 % red attack and defense GbG
  • 315 % blue attack and defense
  • 200 QA per hour
  • 8,000 Quantum storage
  • 632,750 coin
  • 3 fragments of whispering fields selection kit (need 100)

Random production

  • 70 % 174 FP
  • 25 % 196 FP
  • 5 % 284 FP

In order to keep this building ascended you need end of town/festival reward chests which you get by opening all boxes.


Main event prize:

Lochan Lune lv 8 gives fragments for silver upgrade

Mystic Lochan Lune lv9 is the silver which makes fragments for the gold upgrade




Fabled Lochan Lune

  • lv 10
  • 5x5 requires road
  • houses military ally
  • 50,000 population
  • 260 % red attack GbG
  • 390 % blue attack GbG
  • 440,000 supplies
  • 220 FP
  • 280 Goods
  • 230 Goods previous age
  • 3 fragments of monumental crafts selection kit (need 100)


Monumental Crafts selection kit gives option

  • Moorehead's Hatsmith (spelling errors have made it to Beta)
  • Ogham Stones

Moorehead's Hatsmith

  • lv 1
  • 2x3 no road required
  • costs 30,000 population
  • 50% red attack and defense GbG
  • 75% red attack and defense GE
  • 120,000 coin
  • 50 goods
  • 40 next age goods




Ascended Moorehead's Hatsmith (spelling errors will probably make it to live server)

  • lv 2 ascended
  • 2x3 no road required
  • 30 days
  • costs -30,000 population
  • 24 % red attack QI
  • 100 % red attack and defense GbG
  • 150 % red attack and defense GE
  • 3 % coin boost QI
  • 4 % supply boost QI
  • 5 units QI
  • 240,000 coins
  • 85 goods
  • 65 goods of prev age


Ogham Stones

  • lv 1
  • 2x2 no road required
  • costs 20,000 population
  • 25% red attack
  • 60% red defense GbG
  • 83,000 coins
  • 40 FP
  • 40 prev age goods





Ascended Ogham Stones

  • 2x2 no road required
  • lv 2 ascended 30 days
  • -20,000 population
  • 50 % red attack
  • 120 % red defense GbG
  • 20 % blue attack QI
  • 10,500 coins QI at start
  • 20,000 supplies QI at start
  • 5 goods QI at start
  • 100,000 coins
  • 60 FP
  • 60 goods of prev age


Gold League building



McBrew's Alework

  • 2x4 does not require road
  • 75 % red attack
  • 72 % red and blue attack and defense
  • 20 % red and blue attack and defense QI
  • 114 FP
  • 20 fragments Fabled Lochan Lune Golden Selection Kit (needs 150)


Open all boxes building

McDough's Loaf House

  • lv 1
  • 3x3 no road required
  • costs 45,000 population
  • 61% red and blue attack and defense
  • 75 FP
  • 2 fragments of finish special production





McDough's Loaf House 

  • lv 2
  • 3x3 no road required
  • -45,000 population
  • 60 % red defense
  • 74 % red and blue attack and defense
  • 105 % FP

Random Production

  • 70 % 8 fragments of finish special production (need 30)
  • 30 % 10 fragments of Ascended Fortunate Celtic Goldsmith upgrade kit (need 1000)

This building averages 3 fragments a day.

You need 11.11111 per day to have an ascended fortunate goldmith perpetually.

So in order to have one perpetually you will need three level 2 McDough's Loaf Houses and hit it with BG a few times or get four of them which seems the most logical as you probably have better things to use BG charges on.

Also the population cost may prevent players from placing it at all.


Wildlife Event for live server Jan 13, 2026

Beta version is here

As of Jan 12, 2026 there are no changes from Beta to live server.  There was one change about midway through beta and this summary is accurate.

It's the same as previous events with a few changes so we'll highlight those changes as we go.

You start with four tickets and they will regenerate until your ticket bar is full again with four.  We believe it's one ticket per eight hours but they will not confirm this so will update when it comes out.

Edit Dec 8:  Confirmed that it's still 8hr/ticket regen time.

There will be a grand prize line with additional silver and gold if you want to pay cash for more baby!

Entrance Tickets - used to start a new board.  You get 25 turns per board.  Pop blocks.  The bigger the cluster the better the reward.  Drop paws to advance the grand prize bar.  When chests drop you get items and flutter coins.

Golden Tickets - five minutes of playing a board without using regular tickets

Safari Supplies - replaced daily specials with event store.  Refreshes daily and you get one manual refresh for free.  Discounts are shuffled randomly.  Some slots only unlock when conditions are met.  That means if you hoard your event currency you'll have less items to chose from in the store.  Store will remain open for two days (we think) after event ends and that includes refresh.

Flutter Coins - currency to spend in event store



Rival unlocks one quest per day for 19 days.  Get boosters from completing rival quests.  This mechanic is designed to get you to use your event currency.  You don't get a rival quest until the second day and you won't get one on the last day.  If you want to do 19 rival quests on the last day you can but here is a better method.

Strategy:

You can have one board open and four tickets on the ticket bar.  Starting on the second day of the event time your ticket regeneration so that your ticket bar gets full when you login after the rival starts.  This strategy give you the most free moves so you can complete all rivals.  When you get a rival quest that says you need to pop 16 red or blue boxes of/cluster of 5 or something like that.  If you partially complete a quest like you opened 14 boxes you can just complete the rest when more tickets generate.  In other words.  You don't have to buy tickets to complete the rival quests is you take the above advice.

Rewards:

The Master Spreadsheet has been updated with Wildlife Event buildings.  You will find them on the bottom of the alphabetical order and value tabs to make it both easy to find and easy to edit if they change before coming to live server.  There is also a separate tab just for this event and the buildings are sorted by value there.

Buildinglevelsroadssizetotal tiles/rred attackGEGBGQIred defGEGBGQIblue attGEGBGQIblue defGEGBGQI%#VALUE!FP%#VALUE!goodstroopsVALUE ATTACK+FP+QI/ROADS
Radiant Flamingo Paradise (ascended)14no5x420310350253103502503500740125.74
Majestic Animal Crossing (ascended)11no6x31825025025025250250035082.96
Sacred Flamingo Paradise13no5x420150200515020050150045067.85
Sacred Tortoise Springs1no4x416150100201501002015010020150100200200067.50
Ascended Savannah Camp2no2x24424220424220045056.08
Ascended Hippo Lagoon2no2x24602560060054.58
Elephant Great Reserve115x4222002802002800200044.73
Hippo Lagoon1no2x245454045041.58
Harmonious Animal Crossing10no6x31811511511551155050012539.17
Savannah Camp1no2x2432323232040037.33

The ascended buildings are good as per usual but also temporary.  Of the non-temporary buildings thSacred Flamingo Paradise is the best  building in this event.  Even slightly better statistically than the gold league building.  Don't be shocked if it gets nerfed before coming to live server.

You can get the upgrade from league rewards, gold pass and safari supplies so use that currency wisely.


Main Event Prize is...

Elephant Rehabilitation Center  LV 9 or (Centre if the same UK lady is localizing for English servers)

nine levels for main building that makes silver upgrade

Elephant Conservation Wing (silver upgrade LV 10) is the 10th level and it makes the gold upgrade

Elephant Great Reserve (golden)


  • Lv 11
  • 5x4 requires road
  • houses ally of any rarity
  • 540 - 36,000 population
  • 280 red attack and defense GbG
  • 200 red attack and defense GE
  • 380 - 35,000 medals
  • 200 FP
  • 3 frag of safari reserve selection kit
  • 200 guild goods


Savannah Camp

  • 2x2 no road required
  • 32 % blue attack and defense
  • 32 % blue attack and defense GE
  • cost 300 - 20,000 population
  • 50 - 5,000 medals
  • 40 FP
  • 2 fragments of Majestic Animal Crossing upgrade kit


Ascended Savannah Camp (30 days)



  • 2x2 no road required
  • 42 % blue attack and defense
  • 42 % blue attack and defense GE
  • 20 % blue attack and defense QI
  • 20,000 QI coins at incursion start
  • 5 QI units at incursion start
  • cost 300 - 20,000 population
  • 50 - 5,000 medals
  • 45 FP
  • 30 fragments of Majestic Animal Crossing upgrade kit


Hippo Lagoon

  • 2x2 no road required
  • 54 % red defense GbG
  • 54 % blue attack GbG
  • cost 300 - 20,000 population
  • 50 - 5,000 medals
  • 45 FP
  • 2 fragments of Radiant Flamingo Paradise upgrade kit


Ascended Hippo Lagoon (30 days)



  • 2x2 no road required
  • 60 % red defense GbG
  • 60 % blue attack GbG
  • 25 % red defense QI
  • 20,000 QI supplies at incursion start
  • 2% QI supply boost
  • 5 QI goods at incursion start
  • cost 300 - 20,000 population
  • 50 - 5,000 medals
  • 60 FP
  • 30 fragments of Radiant Flamingo Paradise upgrade kit


Gold League Reward

Sacred Tortoise Springs

  • 4x4 no road required
  • 150 % red and blue attack and defense
  • 100 % red and blue attack and defense GE
  • 20 % red and blue attack and defense QI
  • 200 FP
  • 5 frag of elephant reserve golden selection kit (main building golden version)
  • 5 frag of safari reserve selection kit


Older building upgrades

Animal Crossing base building lv9

Serene Animal Crossing lv 10 (gold)

Harmonious Animal Crossing


  • lv 11
  • 6x3 no road required
  • houses ally of any rarity
  • 5 % blue attack and defense QI
  • 94 - 115 % red and blue attack and defense
  • 450 - 30,000 population
  • 2,480 - 60,000 happiness
  • 2,280 - 400,000 coins
  • 260 - 24,000 medals
  • 50 FP
  • 33 - 75 goods
Random Production:
  • 75% 50 prev age goods
  • 25% 50 next age goods


Majestic Animal Crossing Ascended 90 days



  • lv 12
  • 6x3 no road required
  • houses ally of any rarity
  • 25 % blue attack and defense QI
  • 229 - 250 % red and blue attack and defense
  • 600 - 40,000 population
  • 4,130 - 100,000 happiness
  • 2,560 - 450,000 coins
  • 330 - 30,000 medals
  • 250 FP
  • 108- 150 goods
Random Production:
  • 75% 200 prev age goods
  • 25% 200 next age goods


Flamingo Habitat base is lv 11

Serene Flamingo Habitat lv 12 silver

Serene Flamingo Paradise 13 golden

Sacred Flamingo Paradise 14 platinum

  • lv 13
  • 5x4 no road required
  • houses historical ally of any rarity
  • 45 - 150 % red attack and defense
  • 95 - 200 % red and attack and defense GbG
  • 5 % red attack and defense QI
  • 2,910 - 70,490 happiness
  • 45 - 150 FP
  • 145 - 250 goods
  • 95 - 200 next age goods

Random Production:

  • 50 % 16 frag of habitats journey selection kit
  • 25 % 16 frag of alligator swamp upgrade kit
  • 25 % 16 fragments of tapir trails upgrade kit


Radiant Flamingo Paradise ascended 90 days

  • lv 14
  • 5x4 no road required
  • houses historical ally of any rarity
  • 205 - 310  % red attack and defense
  • 245 - 350 % red and attack and defense GbG
  • 25 % red attack and defense QI
  • 3,400 - 82,260 happiness
  • 245 - 350 FP
  • 295 - 395 goods
  • 245 - 345 next age goods

Random Production:

  • 50 % 30 frag of habitats journey selection kit
  • 25 % 30 frag of alligator swamp upgrade kit
  • 25 % 30 fragments of tapir trails upgrade kit


Eternal Market - no new levels.  From here on out you get fragments to build it up or ascend it.

Fragments:

  • 850 - grand prize lane
  • 150 - bronze league (and above)
  • 100 - quests

Total 1,100


Historical Allies:

Tamar of Georgia 



  • lv 1 rare
  • 25% blue defense
  • 25% blue attack GbG
  • 25% blue attack and defense GE


David Soslan



  • lv 1 rare
  • 25% red defense
  • 25% red attack GbG
  • 25% red attack and defense GE

As with all events quests are subject to change and this is just a guide.  Adapt as needed.

Rush Quests:

  1. collect goods
  2. build 5 decorations of your age OR 6 age bellow
  3. pay coins
  4. 1hr productions
  5. collect goods OR donate goods AND pay supplies
  6. recruit 1 unit of your age OR 2 age bellow AND gather supplies
  7. defeat units OR moderate neg AND gain happiness
  8. 5 min productions AND pay coins
  9. build 3 culture buildings your age OR 4 age bellow AND gather supplies
  10. collect goods OR donate goods AND make population enthusiastic
  11. 2 boosts in tavern OR build 2 production facilities of your age AND collect 2 incidents
  12. 2 items AD OR complete a task AND pay goods your age
  13. buy 5 FP OR moderate neg AND collect coins
  14. collect 750 tavern silver OR win X fights AND 4hr productions
  15. defeat small army OR moderate neg AND gain population
  16. units of your age OR collect goods
  17. pay supplies AND pay coins
  18. spend FP AND gather supplies
  19. build 4 production of your age OR 5 age bellow AND 1hr productions
  20. motivate/polish 30 AND pay supplies
  21. pay coins AND collect goods
  22. buy 7FP OR collect 1000 tavern silver
  23. visit 12 friend tavern OR collect 4 incidents AND collect coins
  24. 2 encounters GE fight OR collect goods AND 2 encounters neg OR buy 7 FP
  25. 6 incidents OR 4 items AD
  26. solve complex neg OR win X fights AND pay supplies
  27. recruit 2 units your age OR 3 prev age AND pay coins
  28. build 1 goods building your age OR 2 age bellow
  29. 2 encounters GE without lose OR moderate neg AND pay coins
  30. 2 items AD OR 4hr productions AND spend FP

Daily Tasks:

Jan 14 win fights OR moderate neg AND pay supplies

15 buy 10 FP AND build 2 cultural buildings of your age OR 3 age bellow

16 motivate/polish 25 buildings OR pay goods

17 3 incidents OR infiltrate 2 sectors AND pay supplies

18  build 1 production facility your age OR 2 age bellow AND collect coins

19 collect goods OR donate goods AND gain population

20 spend FP AND pay supplies

21 build 2 goods buildings your age OR collect goods AND 15min productions

22 recruit 4 units your age OR 5 age bellow AND collect coins

23 1hr productions AND make population enthusiastic

24 defeat medium army OR solve complex neg

25 2 items AD OR defeat small army AND build 5 decorations your age OR 6 age bellow

26 spend FP OR gain happiness AND 1hr productions

27 collect 750 tavern silver OR solve complex neg AND collect coins

28 15min productions your age OR 18 age bellow AND collect goods

29 pay goods of your age OR more of age bellow

30 solve first level GE OR win X fights

31 6 incidents OR 4hr productions AND spend FP

Feb 1 build 1 culture building your age OR 2 age bellow AND 1hr productions

2 two boosts in tavern OR win X fights AND pay coins

3 conquer 3 sectors on map OR defeat units


Rival Tasks:


  1. spend 1 ticket AND collect 10 paws
  2. collect 3 chests in one move AND win 5 fight without lose
  3. collect 4 green or yellow chest with 2 stars AND recruit 4 prev age units
  4. collect 12 paws AND collect 4 chest in one move
  5. collect 8 red or orange chests with 3 stars AND use extra move one time
  6. pop 50 green or yellow tiles AND finish 10 24hr productions your age
  7. collect 3 chests of same color in one move AND win 15 fight without lose
  8. collect 15 paws AND solve very complex neg
  9. collect 10 red or yellow chests with 4 stars AND use extra move 1 time
  10. pop 75 red or orange tiles AND finish 15 24hr productions of your age
  11. collect 4 chests in one move AND one 8hr goods production of your age or prev age
  12. collect 10 red or yellow chests with 5 stars AND use extra move 1 time
  13. collect 5 chests of same color in single move AND recruit 8 prev age units
  14. pop 100 green or yellow tiles AND win 20 fights without lose
  15. collect 5 chests in one move AND finish 20 24hr productions (any age)
  16. collect 10 green or orange chest with 5 star AND use extra move 1 time
  17. pop 100 red or orange tiles AND one 8hr goods production of your age or bellow
  18. collect 6 chests in one move AND use extra move 1 time
  19. collect 12 red or yellow chest with 6 star AND win 20 fights without lose