//]]>

I'm not addicted to Forge of Empires. I can quit anytime. No really I can! Just not today.

Thursday, February 27, 2025

Anniversary Event's New Rival System *** updated with Inno's response at the bottom

 

We at FoE addicts are giving the middle finger to the new blatant pay-to-win (PTW) rivals system.

Starting on day three of this event there has been a new rival questline.  We have gone from two or three rivals per event to now a daily system.  All of them had six quests to reach two milestone rewards and then two additional quests for additional prizes.  In order to get the full upgrade of the eternal market that means doing all the rivals to at least quest six for this event.

To let you all in behind the scenes a bit we have three people that regularly contribute to this site and a fourth that helps maintain the site when there are technical issues.  All of us play the game and we range from casual to hard core so that brings-in some different perspectives.  None of us want to continue doing the rivals everyday so we will stop posting the daily rival quests.  For live event we will make one big post containing the information we have here from the beta server.

We were not given advanced information on the rival switch other than a heads-up that there will be mechanic changes starting with the anniversary event.  We followed-up with Inno on Monday if this was the plan moving forward and that was yet to be determined but likely yes with some changes based on feedback from Beta server.  Well our feedback is the middle finger.  Now that seems harsh so let's break this down.

We do not object to harder quests or more quests to get the shinny object which is the eternal market upgrade.  We do not object to more of a grind that will separate casual from hard core players in regards to event rewards.  We do object to a blatant PTW mechanic and that's what this new rival system is.

If the rival quests were
  • defeat x units
  • gather goods, coin, supply
  • complete x encounters in GE
  • some minor quests in the event like unlock 3 gems or something that makes players interract with the event mechanic but is not burdensome

Those are all fine and we wouldn't complain at all.  This new rival system does not compliment a player's ability to get further in the event by providing event currency or special advantages.  On the contrary the new rival system will drain players of event currency and require them to buy more.  Let's repeat for emphasis.

The new rival system requires players to use diamonds to buy currency to complete the challenges and play at least one board a day.  The quest may as well be "spend 2k diamonds to buy 850 energy" as a daily quest.


When you look at the quests none of them seem game breaking until you realize that spawning a gem is a gambling mechanic.  These quests are not skill based or grind based they are simply go to the cash shop to buy more turns or you don't get all the fragments for the eternal market.  FOMO fear of missing out classic bullshit pay to win mechanic.

So this is what we'll be doing moving forward.  Focus on the prize line and mostly ignore the rivals.  Only play one or two boards max per day.  Do not start playing a board until the rival challenge appears.  Spawn however many gems you intend to play that board.  We are trying 8-12 so see how balanced the event is for currency and right now it's not balanced well at all.  Pay attention to the rivals in regards to what pieces you play first.  So if the quest is to unlock lv1 pieces then sure do that first.  But this is the important part.  If you cannot complete the rival without spawning more gems then just ignore the rival and play the board how you would do normally.

If this post seems negative it's because as a group we're pretty pissed at Inno right now.  We all play for different reasons but we obviously really enjoy the game and the relationships with other players we've made.  We run this site because we're players helping other players.  We do it for free.  We refuse all ads.  You don't have to register like a discord so you can't be tracked.  There's no additional information behind a paywall.  We're not sponsored.  So we have no obligation to provide cover for Inno when they do shitty things like they're doing right now with the new rival system.
If you consume any content from media influencers and they're saying this isn't that bad I guarantee you they are being paid by Inno so they are not serving the community they are serving their sponsors.

So we recommend.
1) play your normal game strategy that budgets boards and spawned gems
2) pay attention to the rival quests that can be done within that strategy
3) if you are playing the rival stop at the second milestone which gives the fragments for eternal market
4) if you complete the daily challenge do not collect on it until quest 7 of rival which may ask for 10 keys of a particular type (sometimes).  If by luck the rival quest asks for the reward given by the daily challenge that's a free quest completion for you.
5) complain about the blatant pay to win gambling mechanic so they will feel pressure to change before it comes to live server and all the following events.  You have a voice so let it be heard.  Be a pain in the ass.  Keep sending in reports.  Flood the forum and discord with complaints.  If any shills are trying to tell you it will be ok and it's not that bad understand they are not on your side.  Inno media team has paid influencers for content.  People have whored themselves out for what is laughably little money.  Recognize it when you see it and disregard anything else they have to say.

Inno's response:

Anniversary Event: Rival Balancing Adjustments

Dear Anniversary Party guests,
thank you all for already providing more feedback and participating in the polls! We have made a couple changes already partly based on the polls and partly based on data we collected since the first rival appeared.
-  We increased the time for every Rival Challenge to 2 days, decreasing the total amount of rivals (24 to 12). The first 2 day Rival Challenge will appear on the 1st of March.
-  On live the Rival Challenges will appear one day earlier than on beta.
- The difficulty for the Rival Challenge quests has been adjusted, making them more generic and easier.
-  Milestone rewards have been changed from 3 and 6 quests to 4 and 8 quests.
- The Milestone rewards have been swapped, the Eternal Market is now available after 4 quests and the boosters after 8.
-  All Energy rewards have been removed. Instead, you now gain more from the normal Event Quests , Free Energy Quest from 30 to 60 and 2. Milestone from 500 to 550 
- Fragments from Rival Challenges have been increased to allowing you to miss a couple Rivals and still be able to gain all Fragments for the full kit/ally. You now receive a total of 600  for the Eternal Market Platinum Selection Kit (was 500) and 720  for both new Historical Allies (was 600).

We hope that those changes will make the Rivals less stressful and more enjoyable to solve. Of course we still want to hear your thoughts about the Rival Challenges and the Event in general. So please make sure to provide your feedback in and for the Rival in  specifically. Thank you very much!
*Your Forge of Empires Team*

End of Inno's response




Share:

Wednesday, February 26, 2025

Anniversary Event 4th Rival Questline Wednesday

 Quests:

  1. free 1 locked piece
  2. pay 400 goods
  3. free 2 level 4 pieces
  4. gain 9 fire keys
  5. in a goods building finish 4 hr production 6 times
  6. free 5 locked fire pieces
  7. free 5 locked lv 1 pieces
  8. free 8 locked lv 2 pieces and recruit 20 units your age


Milestones:

after 3 quests get one prismatic essence

after 6 quests get 20 frag eternal market

Share:

Tuesday, February 25, 2025

Anniversary Event 3rd Rival Questline

 Quests:

  1. free 1 locked piece
  2. contribute 100 points to GB
  3. free 2 locked 2 water pieces
  4. free 10 locked pieces
  5. 15 min productioms 22 times
  6. gain 9 water keys
  7. free 20 locked pieces and 5 min productions 28 times
  8. free 5 locked level one pieces


Milestones:

after 3 tasks get 3 gem mines

after 6 tasks get 20 fragments of eternal market selection kit

Share:

Monday, February 24, 2025

Sortable spreadsheet of all buildings in the game including the Anniversary Event 2025 (event after St Paddy day)

 Click here for the spreadsheet



All buildings are accurate as of Feb 24, 2025 including the event on Beta server.

Changes from the last spreadsheet:

-added all anniversary event buildings

-corrected the platinum level of the airship to 14

-updated the heroic ally housing to specify what type of heroes they will house.  At this point that still doesn't affect the "value" table and it's obvious it should.  Now that the heroic ally system is able to increase levels by training our heroes we're almost in the final stage but not quite.  When the "traits" system is rolled-out we'll try to put a value on hero housing according to type.  So common, uncommon, rare etcetera will have their own unique values.

It is becoming clear that the newer event buildings will focus on FP and goods collection and defer the fight boosts to the hero slot but we're not there yet.

Summer Event buildings are not included in this spreadsheet as they are not yet final.  We'll update when they are.

Share:

Second Rival Quest for Anniversary Event starting on Monday


These are one day Rival quest not two days. 

Quests:

  1. free 1 locked piece
  2. pay goods
  3. free 2 locked wind (green) pieces
  4. free 5 locked level three pieces
  5. recruit 5 units from your age
  6. gain 9 wind keys
  7. free 10 locked fire pieces
  8. gain 15 water keys and 4 hr productions of your age 14 times


Milestone rewards:

after 3 quests 3 gem pickaxes
after 6 quests 20 fragments of eternal market selection kit

So there is no milestone prize for completing all 8 quests and it's misleading to only see 6 quests on the bar shown above and then there are quests after that.  










Share:

Saturday, February 22, 2025

Anniversary Event Rival Quest starts on Sunday

 

Quests:

  1. free 1 locked piece
  2. make people enthusiastic
  3. free 2 locked fire pieces
  4. free 5 locked lv 4 pieces....milestone reward is 3 gem mines 
  5. 5 min productions (26 times but that could change)
  6. gain 9 fire keys....get 20 fragments of eternal market selection kit
  7. free 5 locked lv 2 pieces
  8. gain 15 fire keys


The milestone rewards are after 3 and 6 tasks but there are two additional tasks for rewards.




Share:

Tuesday, February 18, 2025

Level up historical allies starting Feb 19th, 2025 on Beta but I can show it to you now

 

The historical allies building is getting an update and looks like this when you click it


You'll notice the four buttons on the right we'll get to that shortly.

But first you'll notice there's a new building beside it called a Heroic Taverne (spelling may be corrected by the time it hits live server).  You will have weekly tasks you need to complete to begin levelling your heroes.  

So those tab buttons from top to bottom are as follows:

Effects tab - This is just information about your ally.  The rarity, level and boosts or effects.  You can also recall and place from this tab.

Level Up tab - this is where you level up allies.  You need resources to level them up.  Currently the max level is 100. 


The resource you need is called "heroic scrolls" which have variable XP amounts.  Right now we're limited to level 1 scrolls that give 1,000 XP.  Higher level scrolls will come later.

The third tab is the skills tab.  This is a placeholder and this feature will be introduced later on.  How this works is your heroes will have additional skills on top of the bonus they get now.

Last button is the biography tab.  It's just a quick info screen about the historical ally.

To get the historic scrolls you need to complete "Heroic Endeavors".  So go to the new building and you'll see


You'll notice the timer at the top counting down.  There are 60 total tasks that can be completed.  They will be red fight, blue fight, donate medals and FP and negotiating.  When you complete milestones you'll get additional rewards.

Once you have enough resources you go to the second tab and pick the ally you want to level up.


Next to the ally you'll see the number of scrolls you have.  You then click on the training button


and you upgrade one scroll at a time.
Or you can click on this


and use all the scrolls needed to get to the next level.

The milestone rewards are at 5, 10, 15, 20 etc up to 100.  so a max of 20 milestone rewards.

The rewards are 100 lv1 scrolls and 5/1000 fragments of a spartan soldier.  lv1 Epic with red fight boosts that vary by age.  So you can get at most 100 fragments per week to get this guy.



So if you click the attack option to get scrolls it brings up a regular fight window.  On this fight they 

have 4 units with no bonus on the first fight.  Second fight they have 4 units with a 10% bonus.  3rd fight they have 5 units with a 30% bonus.  You get the idea.  It starts off very easy.

On the 5th fight they have 8 units 150% bonus.

on 11th fight it's still 8 units one wave but they now have a 1000% fight bonus

13th fight is still 8 units but now they have a 2200% fight bonus so you can see it rise exponentially.  You are not meant to clear it easy.

15th fight is still 8 units but they have a 3000% fight bonus

16th fight is 8 units with 4000% fight bonus

17th fight is 8 units with 5000% fight bonus you get the idea.

It's the same for red and blue fighting so if your bonus mas is say 1000 then you can get over 20 quests done one on red and the other on blue.

The 18th fight was 6000% fight bonus 

The 19th fight is still 8 units but with a 7500% bonus which is where I stopped.

So then I go to the historical allies building and I see this


So you can see Alexander the Great here needs 15000 XP to go from level 1 to level 2

I use the multiple scrolls option to use 15 scrolls at a time and now it looks like this


The hero had a 25% red attack boost, 25% red attack for GbG and 25% red attack and defense GbG

After increasing the level by one all those values increased by one.

So we need 24600 XP to get to level 3 so we repeat the process.

So now we're here


The hero is level 21 and you'll notice the multi-scroll is greyed out so I don't have enough to get to the next level.

By raising the hero 20 levels I have raised all of his 3 original boosts by 20 so they're all 45% now.

Alexander is so happy he's going to make a lot of babies it's kind of what he does.  

And that's how it works.





Share:

GE Trials have changed with more changes to come

Here is the announcement of what is changing.  So far all the changes are positive.

GE negotiations are no longer broken as reported here.  

If you have not read up on the new GE Trials you can find all the information here and take in the changes below.

When you read how hard it was and how easy it is now that's not an exaggeration.

Dear Beta Testers, thank you very much for all your feedback and testing you have done for the new Guild Expedition Trials. We are now applying the following changes the the feature and would love to hear what you think. Don't forget to test the changes ingame as well!

:guild_expedition:
 There are now 30 trials available.
:attacking_all:
 The Army Boosts are no longer as harsh anymore, meaning higher trials are not as hard anymore and the scaling got adjusted.
:goods:
 Negotiation Costs and Options have also been reduced.
:forgepoints:
 Random rewards have been adjusted to be more streamline across trials.
:upgradeGoldShiny:
 You now need less boosts/goods to get to the new rewards.
:fragments:
 In the overview we now display the total amount of fragments, instead of the possible ones from an encounter.
:guild_expedition:
 Finishing a trial will now unlock the next 3 trials (instead of 2).

Those are all the changes for now. We also plan more changes already, like the introduction of a new window showing all possible rewards for a trial. Please tell us what you like or dislike about those changes in ⁠the feedback thread and do not forget to keep providing feedback on other aspects of the feature! 

Share:

Monday, February 17, 2025

Format change on this site.



 So due to the volume of views this little bog gets google AdSense wanted to put ads on it.  We made a deal with Crash Cart when we took over her old blog that we would never host any ads or paywall anything.  It's not a service like Discord where you need an account and can be tracked.  The goal is to provide accurate, timely information for other FoE junkies.

So we picked a new layout that could not show ads and that resulted in some format problems.

The biggest one being white words on a white background.  They all seem to be fixed now and this simple format is optimized for mobile now so that's a plus.

Anyhow sorry for any inconvenience and happy forging.

Share:

St Patrick's Event 2025 Live Server Feb 20 to March 13

 

Event starts on Beta Jan 21 and runs until Feb 11, 2025
Live server Feb 20 to March 13

The event mechanics and strategy is the same as always so we're just going to talk about the prizes.

Main building is a nine level Celtic Goldsmith.  That lv9 then makes the silver upgrade which then makes the gold upgrade so we're only listing that building.


Fabled Celtic Goldsmith

  • lv 11
  • 4x5 and requires road
  • houses a rare historical ally
  • 69-111 red defense
  • 22-43 red attack and attack defense for GbG
  • 46-67 blue attack and defense
  • gain 530 - 35240 pop
  • gain 2910 - 70460 happiness
  • gain 3470 - 584990 coin
  • 3 fragments of whispering fields selection kit
  • random production
  • 70% 121 FP
  • 25% 143 FP
  • 5% 231 FP
  • read that as an average of 132 FP




Blueberry Field

  • 3x2 no road required
  • 14-24 blue attack boost
  • 14-24 blue attack and defense GbG
  • 21 FP
  • 9 random next age units
  • Costs 190 - 12810 population




Ascended Blueberry Field

  • 3x2 no road required
  • will decay after 30 days
  • 28-49 blue attack
  • 28-49 blue attack and defense GbG
  • 5 Q units at incursion start
  • 42 FP
  • 18 random next age units
  • Costs 190 - 12810




Whispering Well

  • 3x3 no road required
  • 40 goods your age
  • 40 goods previous age
  • 40 goods next age
  • 80 guild goods
  • Costs 290 - 19220



Ascended Whispering Well

  • 3x3 no road required
  • will decay after 30 days

  • 80 goods your age
  • 80 goods previous age
  • 80 goods next age
  • 160 guild goods
  • gives 4% coin and supply in QI
  • gives 10 Q goods at incursion start
  • Costs 290 - 19220



Shamrock Garden of Luck

gold league reward

this event brings out the whales so best to extend your credit limit and this building is really good

  • 4x5 no road required
  • 222% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 180 FP
  • 20 fragments of Lucky Celtic Goldsmith Golden selection kit



Clover Keep Ruin

lv 1

  • 4x4 no road required
  • 5-8 red and blue attack and defense
  • 14-24  red and blue attack and defense GbG
  • 11-16 red and blue attack and defense GE
  • gives 1770 - 42700 happiness
  • 40 FP
  • 14 fragments of finish special production or finish goods production



lv 2

  • 4x4 no road required
  • 11-16 red and blue attack and defense
  • 28-49 red and blue attack and defense GbG
  • 22-32 red and blue attack and defense GE
  • gives 2530 - 85400 happiness
  • 80 FP
  • 21 fragments of finish special production or finish goods production
  • 20000 quantum coins and supply at incursion start


The Celtic farmstead is getting three new levels.

So you get the original to lv 10 then the three levels after that

Enchanted Celtic Farmstead lv 11

  • 5x6 road required
  • 10% red attack QI
  • 16 - 45% red attack and defense
  • 36 - 65% red attack and defense GbG
  • gives 520 - 34700 pop
  • gives 2150 - 52040 happiness
  • 2010 - 352730 coins
  • 150 guild goods
  • 60 FP
  • 100 goods




Mystic Celtic Farmstead lv 12

  • 5x6 road required
  • 20% red attack QI
  • 26 - 55% red attack and defense
  • 51 80% red attack and defense GbG
  • gives 780 - 52050 pop
  • gives 3230 - 78070 happiness
  • 2510 - 440920 coins
  • 200 guild goods
  • 75 FP
  • 135 goods


Sacred Celtic Farmstead

  • 5x6 road required
  • Historical Allies Common Room
  • 30% red attack QI
  • 36 - 65 % red attack and defense
  • 66 - 95 % red attack and defense GbG
  • gives 1040 - 69400 pop
  • gives 4300 - 104090 happiness
  • 3010 - 529100 coins
  • 250 guild goods
  • 90 FP
  • 170 goods


Two new historical allies

The base stats aren't great but we'll be able to level these two up


Alexander the Great lv 1 Rare

  • 25% red attack
  • 25% red attack GE
  • 25% red attack and defense GbG



Arminius lv1 Rare

  • 25% red attack and defense GbG
  • 25% red defense GbG
  • 25% red attack GbG

So why not just post 50% red attack and defense GbG?  Because as it levels up each of the three stat lines will increase independently from the other ones.


As an FYI on beta people needed to complete about 28 towns in 21 days to get into the 1% gold league.  That is not possible without purchasing additional event currency (pots).  The average top 1% player spent about 8k diamonds and those were very good players who spent wisely.  The whales spent a lot more to hire lv5 managers to complete towns fast.  This is one of those events where it's best to go no diamonds or go really big.  Don't be a guppy in this event by buying a little.  Go big or play for free.


35 rush quests and 21 daily quests with 2 rival challenges March 3rd and March 10th.

Edit: Rival quest date changes to Feb 25 and March 4tth.  The data sheet we were given had the wrong dates.  We're currently confirming the quests to see if anything else has changed.

Quests:

  1. pay coins
  2. spend FP
  3. build 5 decorations
  4. defeat small army OR solve simple neg
  5. collect goods OR donate to treasury
  6. buy FP
  7. 5 min productions AND collect coins
  8. collect goods OR donate treasury
  9. 4 hr productions and collect coins
  10. defeat med army OR solve complex neg
  11. build cultural building of your age OR 2 the age below And 5 min productions
  12. collect goods OR donate to treasury
  13. defeat small army OR solve moderate neg AND spend FP
  14. build 3 residential buildings of your age OR collect supplies
  15. 3 incidents OR trade 2 items in AD
  16. 2 boosts in friend tavern OR win X fights
  17. build 1 production facility of your age OR 2 age bellow AND gain X happiness
  18. 8 hr productions AND collect supplies
  19. conquer 2 sectors on continent map by fight or neg OR 24 hr productions (will auto complete if your map is done)
  20. build 2 residential buildings of your age OR 3 age bellow (for space age players you can do this in colony)
  21. trade 4 items in AD OR 4 hr productions
  22. win X battles without losing OR donate treasury
  23. pay goods of your age or some more the age below
  24. 4 hr productions
  25. spend 400 tavern silver OR infiltrate 3 sectors AND pay coins (will auto complete if map done)
  26. build 2 residential buildings from your age OR collect supplies
  27. gain happiness AND spend FP
  28. win X battles without losing OR gain happiness AND 15 min productions
  29. 18 productions of your age or 20 productions the age below AND collect supplies
  30. trade 4 items in AD OR 8 hr productions AND spend FP
  31. collect 5 incidents OR contribute X FP to GB's
  32. collect goods OR donate to treasury AND 15 min productions
  33. defeat X units OR solve complex neg
  34. 8 hr productions AND collect goods
  35. visit 20 friend tavern OR polish/motivate 50 players AND spend FP.......end of rush quests
  36. collect supplies AND coins
  37. visit 15 friend tavern OR motivate/polish 50 buildings AND increase pop
  38. build 3 residential buildings of your age OR 4 the age below AND spend FP
  39. defeat small army OR solve moderate neg AND 15 min productions
  40. build production of your age or 2 the age below AND pay supplies
  41. complete the first level of GE OR defeat great army
  42. spend FP AND collect coin
  43. build goods building of your age OR collect goods AND 15 min productions
  44. conquer 3 sectors on continent map by fight or neg, OR solve complex neg (will auto complete if map is done) AND pay supplies
  45. 1 hr productions AND make population enthusiastic
  46. defeat med army OR solve complex neg
  47. trade 2 items in AD OR defeat small army AND build 5 decorations your age OR 6 age below
  48. win x battles in a row OR gain happiness AND 8 hr productions
  49. collect 750 tavern silver OR win x battles without losing AND collect coins
  50. 15 productions of your age OR 18 productions the age below
  51. collect 3 incidents OR infiltrate 2 sectors (will auto complete if map is done) AND pay supplies
  52. collect goods OR donate to treasury
  53. conquer 3 sectors OR defeat x units (will auto complete if map is done)
  54. build cultural building of your age OR 2 the age below AND 1 hr productions
  55. 2 boosts in friends tavern OR win x fights without losing AND pay coins
  56. 10 productions of your age OR 12 the age below AND collect goods
end of all quests

Rival Quests are highly recommended as they give many special boosts for the event.  When a quest says upgrade manager to level X it will auto upgrade if you already have a manager at that level.  You do not have to upgrade another manager to satisfy the quest.  The following quests are from Beta and they may change before they go to live server.  One of us will complete the rivals on the Japan server and post the changes here before it goes live in other parts of the world.

Tasks Rival one (all tasks confirmed for live server)

  1. complete 1 task
  2. upgrade manager to lv 2
  3. pay 50 goods
  4. use time skip once
  5. 5 min productions
  6. win 12 fights in a row OR solve 4 neg without losing
  7. upgrade manager to lv 3
  8. complete 3 tasks......get 50 frag eternal market selection kit
  9. contribute 100 FP to GB
  10. use time skip once
  11. buy 5 FP
  12. upgrade shipyard overseer to lv 3
  13. complete ten 15 min productions
  14. win 18 fights or solve 6 neg without losing
  15. use time skip once
  16. complete 5 tasks
  17. recruit 5 units from your age
  18. upgrade manager to lv 4
  19. pay 50 goods
  20. use time skip twice
  21. complete 15 1 hr productions
  22. win 24 fights or 8 neg without losing
  23. upgrade overseer to lv 4
  24. complete 7 tasks.....get a sublime blueberry field
  25. pay 200 goods
  26. use time skip twice
  27. recruit 5 units from prev age
  28. upgrade manager to lv 5
  29. complete 20 4 hr productions of your age OR 25 4 hr productions the age below
  30. win 30 fights or solve 10 neg without losing
  31. use time skip four times
  32. complete 9 tasks AND one 4 hr goods production....get 150 eternal market selection kit

There are a total of 25 tasks that have to be completed.  While that can be done on a single town there's no problem with spreading this over two towns.  So if the rival starts and you're waiting a long time to finish your town don't worry about it.  There's lots of time just finish as you normally would.
When you start your town for the rival just make your overseer a lv 5.  That will auto complete all six manager quests.
There are 84 fight quests which are easily completed with GE, neighbors and PVP.
There's only one goods production and that's of any age but it's 4 hrs so space age players will need a goods production building in city.
There are only two recruit troops quests one of current age and one the age below so this should be easy for everyone now.  For people that have not kept an event building that makes troops one age below then just remove current age barracks, plant a barrack from the prev age then collect from Traz or SW.


Second Rival (confirmed no changes)
  1. complete 1 task AND pay 50 goods
  2. complete 1 task AND contribute FP to a GB
  3. complete 1 task AND recruit 10 units of your age
  4. upgrade manager to lv 3 AND upgrade hat overseer to lv 3
  5. complete 1 task AND ten 8 hr productions
  6. complete 1 task AND win 10 battles without losing
  7. complete 1 task AND solve 6 neg without losing OR donate 2000 goods of your age to treasury (don't be a jerk just donate to your guild's treasury)
  8. use one 4 hr time skip or four 2 hr time skip (pay pots for the 4 hr) AND complete one 4 hr goods production....get 100 eternal market selection kit fragments
  9. complete 1 task AND pay 200 goods
  10. complete 1 task AND buy 5 FP
  11. complete 2 tasks AND recruit 20 units of your age
  12. upgrade flower factory overseer to lv 4 AND upgrade cake factory overseer to lv 4
  13. complete 2 tasks AND complete fifteen 8 hr productions of your age
  14. complete 2 tasks AND win 15 battles in a row without losing
  15. complete 2 tasks AND solve 8 neg without losing OR donate 3500 goods of your age to treasury
  16. use 4 hr time skip once OR 2 hr time skip four times (pay pots to use 4 hr) AND 4 hr GOODS production twice
  17. complete 2 tasks AND pay 100 goods
  18. complete 2 tasks AND contribute 400 FP in a GB
  19. complete 3 tasks AND recruit 5 previous age units
  20. upgrade beverage factory to lv 4 AND fireworks factory to lv 4
  21. complete 3 tasks AND 24 hr productions twenty times
  22. complete 3 tasks AND win 20 battles without losing
  23. complete 3 tasks AND solve 10 neg without losing OR donate 5000 current age goods to treasury
  24. use 8 hr time skip once OR 2 hr time skip eight times (buy 8 hr with pots) AND 8 hr GOODS production three times....get sublime whispering fountain
  25. complete 3 tasks AND pay 400 goods from prev age
  26. complete 3 tasks AND buy 10 FP
  27. complete 3 tasks AND recruit 10 previous age units
  28. upgrade feast overseer AND shipyard overseer to level 5
  29. complete 3 tasks AND 24 hr productions of your age 25 times
  30. complete 3 tasks AND win 25 battles without losing
  31. complete 3 tasks AND solve 12 neg without losing OR donate 6500 goods of your age to treasury
  32. use 8 hr time skip once OR 2 hr time skip eight times (pay pots for 8 hr) AND complete 8 hr GOODS production four times....200 eternal market selection kit fragments

It will require 50 tasks to complete this rival so obviously you'll need to work this with at least two towns.  We'd suggest three towns.

If you are on town 1 variant you need to have hat manager on level 3 anyways so quest 4 is easy.  If you're not on town 1 variant then you'll unfortunately need to waste pots on an upgrade you don't need.  

After 10 tasks you need to have flower and cake managers on lv 4 with a 4 hr time skip preceding it on quest 12.

13 tasks after that (23 total) you need to have beverage and fireworks factory at lv 4 with another 4 hr time skip preceding it.

You then have 18 tasks (41 total) with one 8 hr time skip preceding the task that requires feast and shipyard overseer to level 5.  

That is why we suggest starting a new town before task 12 so you can take advantage of all the high level managers in one very fast town.  It would look as follows.

Feast 5
shipyard 5
hat 1 on variant 2 and 3, 3 on variant 1
flower 4
cake 4
drink 4
firework 4

So starting a new city on task 12 will get you through tasks very quickly and make this rival as easy as possible.  You can then mop-up the remain tasks on the next town in a matter of minutes using the normal manager set-ups.

There are four recruit unit quests.  Two of your age and two the prev age.

There a four goods quests of any age.

There are four production quests and two are your age.
There are 70 fights total and remember if you lose you reset the count.  Remember you can hit your neighbors twice as the rival lasts 2 days.

You will have to have pots available to buy time skips so save your event currency or just buy more.

Share:

Sunday, February 16, 2025

Anniversary Event 2025

 Embargo until Feb 16, 2025



For the 13th Anniversary the merge mechanic is back.


We'll go over the broad strokes as this is a well-known mechanic at this point.

Gems: 

The board is filled with gems locked behind glass and a free gem that can be moved.  You can match the free gem with a locked gem of the same color and level.

You can create more free gems by using the spawner button.  It takes event currency "energy" to spawn a moveable gem.



Once you match a gem it breaks the glass and levels up.  (You can also match free gems to level up and free higher level gems behind glass.)  

Unlocking gems advance the prize bar.

Locked gems have a key part.  There are only two variables.  If you match gems with complementary key parts (color, level and type all match) it creates a full key.


Feed the keys into the converter.  The higher level gems provide more keys.  Keys are then used to unlock treasure chests.  Keys can also be obtained via the daily challenges and incidents.

It all sounds more complicated than it really is.  If this is your first time playing this event there is not a big learning curve.  Follow the tutorial and you should be fine.  There are some strategies though and we'll discuss that as we go.

There are three boosters.


Gem Mines Booster spans free gems so you are not using event currency.


Gem Pickaxe Booster breaks a higher level gem into two lower level pieces.  This is very handy when you have a lv4 gem unlocked and two lv3 gems behind glass for example.  When you break it in two it retains the key or key fragment it had originally.


Prismatic Essence Booster turns all gems of a single color into colorless gems.  These gems can merge with any color.  Once they are merged they take on the new color so they then can be put in the converter.


Treasure Chests:  I'm just going to interchange treasure chests and boxes so you're just going to have to be ok with it.


Use the keys to unlock the treasure chest.  There are always three types on offer and the bottom one is the best of the three.  Every day the first chest you unlock gives double rewards so make sure you play daily and setup the next day's double box to maximize your reward.  The bottom boxes have two variables.  Every time you unlock any box all the boxes reset.  So get your double prize daily and keep opening boxes until the better bottom box appears then stop.  The strategy here is to prime the boxes for the double reward then don't do any more until the Rival Challenges.

One note.  If you are not going for grand prize rewards but instead are after daily special then open the bronze box not the gold box.  Gold box boosts grand prize rewards while bronze box has a higher chance of daily special.  I imagine people in secondary worlds or diamond worlds will just spend minimal time and target a daily they like.

Do Not work to clear the board unless you have to for a quest.  I'm not sure if the regular quest line will ask you to do that this year but the Rival quests will.  You do get rewards for clearing the board but it's not worth the cost of event currency to do it.

Resetting the board.  You can do this anytime just make sure to put completed keys into the converter.  You can reset once per day for free and then it costs escalating amounts of energy for each time after that.

The key balancing act here is how to use energy.  You will have to decide for yourself how many gems you spawn and how many boards you refresh.  Make a plan and stick to it and don't get suckered into trying to clear a board.  Unless you want to buy event currency with diamonds you should be very frugal with how many gems you spawn and how many times you refresh.  Remember the Rival Challenges are very demanding in terms of using event currency "energy".  A good rule of thumb is to limit yourself to 10 gem spawns on 2 boards a day.  But do what you feel is best.

Prizes:

The main event prize is the Viaticum Lighthouse which is a lv 10 building.  It makes the silver upgrade fragments for the Celestial Viaticum Lighthouse lv 11 which then makes the golden upgrade fragments for the Astral Viaticum Lighthouse lv 12.  Since it makes it's own upgrades we'll only be talking about the lv 12 version.

Astral Viaticum Lighthouse

  • lv 12
  • 6x5 requires road
  • houses rare historical ally
  • gives 980 - 65000 population
  • gives 4030 - 97500 happiness
  • 88 - 130% red attack
  • 174 - 195% red attack and defense GE (here comes the GE power creep in time for the new GE Trials)
  • gives 890 - 81250 medals

random production:

  • 50% 390 goods of your age
  • 25% 32 fragments of finish special production
  • 25% 12 fragments of radiant relics selection kit


Radiant Relics Selection Kit include:

  • Helianthus Arboretum
  • Octo Orb

Helianthus Arboretum

  • 2x3 no road required
  • 39 - 60% red defense GbG
  • 39 - 60% red defense GE
  • costs 180 - 1200 population
  • gives 740 - 1800 happiness
  • 680 - 120000 gold
  • 840 - 60000 supplies
  • 45 previous age goods
  • 12 random units of your age


Ascended Helianthus Arboretum



  • 2x3 no road required
  • will decay after 30 days
  • 78 - 120% red defense GbG
  • 78 - 120% red defense GE
  • gives 20,000 coin and supply at start of incursion
  • costs 180 - 1200 population
  • gives 740 - 1800 happiness
  • 1370 - 12000 gold
  • 1680 - 60000 supplies
  • 90 previous age goods
  • 24 random units of your age


Octo Orb

  • 2x2 no road required
  • costs 1340 - 88888 population
  • gives 100 - 8888 medals
  • 23 - 44 FP
  • 23 - 44 goods


Ascended Octo Orb



  • 2x2 no road required
  • will decay in 30 days
  • 1 - 2% increase in FP production
  • 1 - 2% increase in goods production
  • costs 1340 - 88888 population
  • gives 100 - 8888 medals
  • 46 - 88 FP
  • 46 - 88 goods

* read the previous post about city collection power creep is making GE and GbG obsolete.  This 2x2 building would be worth almost 400 FP/day in my city.  Good thing it has a high population cost.


Gold League 1% Reward

Aeternum Hydropool (yes that's one word in the game)


  • 3x5 no road required
  • 300% attack and defense both red and blue for GE
  • 25% attack and defense both red and blue for QI
  • 150 previous age goods
  • 20 fragments of Astral Viaticum Lighthouse Golden Selection Kit

* It makes sense to have both blue and red QI boosts for this building to provide motivation for both blue and red teams to go for it.  The reality is though that many of us have exceeded 2k fight boosts in QI in red or blue so what's really happening is players that can dominate in one color will have the flexibility to fight both which will come in handy for guilds that are not balanced.


The shared world goal of the "Care for Tomorrow Event" will now unlock prizes instead of planting trees.



The exclusive reward in the world event is

Chamber of Quantum Transcendence

  • 6x4 no road required
  • 96% red and blue attack and defense
  • 144% red and blue attack and defense GbG
  • 5% red and blue attack and defense QI
  • 120 random special goods from your age or below.  As of Feb 5, 2025 we don't know what will replace this for people in FE and below.  We'll find out more and try to confirm prior to launch on Beta.
  • 10 fragments of the Ascended Octo Orb upgrade kit.

*now this is interesting as it's the first time we can make our own ascended upgrades

As we wrote about previously the long outdated Airship is getting an upgrade.  Well three of them to be exact.  Silver, gold and platinum upgrades.  Now one doesn't make fragments for the other so we'll deal with them individually.

The base airship from the 2020 archeology event has 11 levels.

Zephyr Airship 



  • lv 12
  • 7x3 requires road
  • 10% red and blue defense QI
  • gives 270 - 18000 population
  • gives 1490 - 36000 happiness
  • 1920 - 337500 coin
  • 270 guild goods
  • 3150 - 225000 supplies
  • 80 FP
  • 140 goods


Celestial Airship


  • lv 13
  • 7x3 requires road
  • 20% red and blue defense QI
  • gives 300 - 20250 population
  • gives 1670 - 40500 happiness
  • 2240 - 393750 coin
  • 320 guild goods
  • 3940 - 265490 supplies
  • 100 FP
  • 170 goods


Astral Airship


  • lv 14
  • 7x3 requires road
  • 30% red and blue defense QI
  • gives 340 - 22500 population
  • gives 1860 - 45000 happiness
  • 2560 - 450000 coin
  • 370 guild goods
  • 4730 - 318590 supplies
  • 120 FP
  • 200 goods


How do you get these?  

Grand prize line but more in silver and gold event pass

world challenge

board completion reward * we asked and did not get a firm answer on if we get a silver, gold or platinum upgrade upon board completion or a number of fragments

daily special *we asked and did not get a direct answer but the impression we got was we can get selection kits for the base airship as a daily reward and not the silver, gold and platinum upgrades.  They were very vague on this as well so as of Feb 5, 2025 this goes down as a maybe.  


Eternal Market:

We keep hearing people complain that they did not get the 1000 fragments in previous event so I have to ask.  Are you doing the Rival Quests?  For the anniversary event here is the breakdown.

grand prize lane 100 frag

bronze league and above league rewards 100 frag

questline 100 frag

world challenges 200 frag

rival challenges 500 frag

Inno wants you to play rival.  Rival Challenges require player to use lots of event currency and buy more.  It's simple.  The game is free to play but they do everything they can to get you to pay.

Eternal Market - Urban Horizon



  • 6x6 unique building no road required
  • 204% red attack and defense
  • 36% red attack and defense GE
  • 204% blue attack
  • 36% blue attack and defense GbG
  • 10% red and blue attack and defense QI
  • gives 2410 - 160160 population
  • 360 FP
  • 450 goods of your age
  • 450 goods of prev age

There are two new historical allies and to get all their fragments you will need to advance in the grand prize land, world challenge and of course the rival challenges.  These rare allies may seem like a downgrade from previous allies but they are lv 1 and can be upgraded later on.

Qin Shi Huang lv1 Rare


  • 25% red defense
  • 25% red attack and defense GE


Fu Hao lv1 Rare


  • 25% blue defense
  • 25% blue attack and defense GE


For those that have made it this far I have one very important piece of advice to give.  In the world event there are two types of rewards.  Global Rewards as your world reaches certain milestones and individual rewards as you unlock gems.

There is a "World Challenge Window" that will show both the world rewards and how close you are to the next milestone and the individual rewards.  Here is the important part.  The individual rewards have a counter that stops once it's full.  

If you do not collect your individual reward you will not get credit for additional gems unlocked!

Now last year after a number of complaints they added a pop-up to inform you that your individual reward was ready to collect.  We believe that will be there from the start this year and will confirm on beta but it's user beware.  There's no logical reason for this to exist other than to scam players or get them to open up the world challenge window often.

Thank you for getting this far and good luck in the event.



Share:

QI advanced settlement guide WIP

 This is not THE DEFINITIVE guide to playing QI.  This is just A guide so do what works best for you. This guide will show 8 expansions purc...

BTemplates.com

Search This Blog

Translate

Pages - Menu

Pages - Menu

Most Viewed