Six weeks ago we wrote this post about how power creep is
making GE and GbG obsolete.
That was written after the GbG championship that provided
Frontier Citadel and Frontier Watch buildings which are stronger than any of
the ones that came before it. The point
was to discuss how the game is changing and the role power creep plays in
determining what aspect of FoE provides a better value for players. A lot of factors go into that but generally
it’s this.
- How much time does it take to complete?
- What time restraints are we dealing with?
- What is the ratio of time/clicks vs. rewards?
GE is only 80 encounters/week so it wins on time and
clicks. QI comes in second in that you
can harvest your settlement twice a day and do 30-ish fights twice a day. GbG comes in dead last by a long-shot as
average players do 2k fights/season. Competitive
players are doing 4-8k per season and top players are doing 12k +
GE provides turns and you can buy more with medals but you
can complete it without buying medals by Friday of each week so it again wins.
QI limits players to quantum actions and this has some
variability. Some players get a full
action bar twice a day while others get a full bar every 7hrs depending on QA
boosts in city and number of houses in settlement.
As everyone knows GbG is the time sink in this game so even
if someone is only doing 4k fights a season they are limited by daily
attrition, waiting for sectors to open or for camps to cook and then competing
for this hits with their own guildmates.
So in terms of time/clicks vs. reward the reward for GbG has to improve
and it just did.
To understand this perspective it’s best to look at the “value”tab in the sortable spreadsheet.
The Forgotten Temple obtained in the GE is still the top dog
and it’s not even close. Even if you don’t
value the other prized obtained in the GE (and they have recently improved)
that’s fine. It’s still worth doing 80
encounters to get the Forgotten Temple.
By the way the golden serpent statue has about the same value as the
Yggdrasil lv9 so it’s definitely worth placing in anyone’s city but it takes a
while to get. The golden terrace farm is about the same value as a lv 10 Neo colossus and lv1 Lindwood Keep.
Now QI has dominated the chart here for best value buildings
in terms of amount of time/clicks to obtain the buildings and just how good
they are. The neo Magnum Opus lv2 is ranked
higher than lv6 Royal Bathhouse or a lv 100 Hydra or a lv 100 Pegasus on a per/tile
basis. So you can see that even SAT GB’s
are going to need a boost to stay relevant soon.
By the way if anyone is wondering why the GB boosts haven’t
come to live server yet just take a look at the boosted settlement
buildings. The lv6 Mughal’s temple is
worth about what a lv1 Neo Queen provides per tile.
In short even the boosted buildings have been overtaken by
power creep so they don’t want to have to boost GB’s on a yearly basis to keep
them relevant. That’s a tough problem to
solve because they will need a huge boost which in turn means other things have
to be rebalanced.
So all that is foundational to the purpose of this
post.
Season 8 GbG championship Season has been announced.
The main prize is the Fort Imperial lv1 and lv2
You still need to win three seasons to get the lv1 and five
to get the lv2. And it’s still better to
place two lv1’s and use BG charges so they make the upgrades.
Fort Imperial
- lv 1
- 5x5 no road required
- 94 - 131% red and blue attack and defense
- 150 - 195% red and blue attack and defense GE Trials
- 100 - 130 FP
- 750 guild goods
- 1 fragment of upgrade kit for the next level
Fort Imperial
- lv 2
- 5x5 no road required
- 125 - 175% red and blue attack and defense
- 200 - 260% red and blue attack and defense GE Trials
- 150 - 195 FP
- 1,250 guild goods
Imperial Foundry
- lv1
- 3x2 road required
- 25 - 35 % red and blue attack and defense
- 40 - 52 % red and blue attack and defense GE Trials
- 64 - 69 goods of prev age
Imperial Foundry
- lv2
- 3x2 no road required
- 35 - 49 % red and blue attack and defense
- 56 - 73 % red and blue attack and defense GE Trials
- 96 - 103 goods of prev age