We're getting a lot of questions about game mechanics and people asking what is going on and what we can expect so this post is an update on the state of the game. Keep in mind when talking about things happening in the future it can all change and change quickly.
Announcing and then pulling the GB changes has caused a huge ripple effect across the game for both the players and the developers. Players don't know what to build or what to level up. Developers can't stop stepping on rakes and completely screwed-up a much needed overhaul of the GB system. So let's start there.
GB's:
Expect the GB revamp to come to Beta in March 2027. GB's are completely outdated with some exceptions. The GB overhaul should have happened years ago but it was delayed for another 6 months. This was a mistake. The upgrades and the plan to have GB tiers is good. It made GB's scalable by giving the ability to add more tiers in the future. It made BP's relevant again by requiring a lot of BP's to make higher tiers. It created a FP, coins, supply and goods sink by requiring those resources to level. There was a lot of good with the GB upgrade that was planned but one huge flaw that caused a universal outrage by players. "Condensed levels" was a cataclysmic failure.
To explain simply the value of a lv 180 arc would be applied to the tier one level 100. That's great. The player in your guild with a lv 90 Arc would be able to contribute to 2.0 threads. That's a huge win for newer and smaller accounts. The problem is the people who invested thousands and thousands of FP levelling their arcs to 180 just wasted all those FP. The argument is they get the same boost at lv 100 which is true but all the time and FP they put into their GB is not recognized. I don't know how a dev could just shrug at this and think people will just get over it. But that said they still should have implemented the new GB system as-is instead of shelving it. Right now people don't know what to build or level and that uncertainty is bad for the game. A simple solution is here and I'll present it again. Come up with a ratio of legacy levels vs. tier 2 new GB levels and award players with big GB's tier 2 levels. So a player with a level 180 arc (legacy) will have a tier one level 100 and tier 2 level 16 using a 5:1 ratio. Pick a ratio that works for you and introduce it now. Sure people will still be pissed-off because people will always be pissed-off at any changes but at least that acknowledges the work people put into their GB and rewards them with SOMETHING.
Settlements:
The next settlement will be a pirate themed settlement and should be out this year. In fact it should have already been out.
https://forgeaddicts.blogspot.com/2025/09/pirate-settlement-coming-to-beta-server.html
Similar to the last one so fortunately no roads. Not much to say. It's a settlement.
GE:
The next 25 levels of GE have been introduced on Beta and should be on live server quickly. Here's what you need to know. If you complete trial 5 or higher you will get all the fragments of Forgotten Temple.
If you complete trial 6 or higher you get the maximum diamonds (60). Diamonds are no longer random so this is a net positive as you can always get 60 instead of mostly get 45 and if you're lucky get 90.
For established cities the forgotten temple is still very good and worth playing GE but all the other stuff in the shop is just not worth placing in advanced cities.
For diamond worlds you should love the new GE. You can use the rewards to target FoY (3x3), FoY shrink kits (2x3) or the super shrink kit (2x2). So if you can do GE trial 6 every week you're good for diamond worlds. The higher the trial level the better the fragments to buy shrink kits but all you need is trial 6.
For main worlds again all you need is trial 6 until they introduce something good. And yes we're well aware of the platinum upgrades for Terrace Farm and Serpent items.
So if we only NEED trail 6 the implications in terms of what is or isn't valuable in the game are huge. GE fight boosts are just not worth as much as regular boosts or GbG boosts. We're working on a way to reflect that in our master spreadsheet building valuation. If you wish to give your opinion on how to value that boost you are free to chime in. The top right of every page of this site has a way for you to send us messages.
It does require an email address. Feel free to use a temp email or something you use for spam. We could just allow comments but were advised against it for a few reasons and we believe that advice was sound. We started this site because Crash Cart took her site down. She did allow comments and it quickly because cumbersome to respond to all the questions and people seeking help which is why she took her site down. We saw the value in a site like this and people seem to use it as a resource. It seems players don't want to give up their anonymity to use discord or watch youtube videos to get information. A static site like this isn't for everybody but we're getting 1.5 - 2k visitors a day so it's good for some people. As always nothing is paywalled, you don't need to have a registered account to view this site and we refuse to allow ads. But unfortunately to message us you do need to use an email address as we don't want to deal with spam, bots and trolls.
GbG:
The new GbG has been out for a while and it was exactly as advertised. Players have to pick between personal profit of a higher trial level or help their guild by picking a lower trial level and doing more hits. Inno has not allowed us to see which trial level people have picked and that is a wise decision as it would lead to bullying.
The only issue with the new GbG is how they decided to implement the upgrade/selection kits of GbG buildings. As you know for quite some time now the GbG tower type buildings make an upgrade if they're lv1 so players will eventually have a lv 2. The shop allows players to purchase fragments to make a selection kit for the same building. The problem is these are two separate items. So if you purchase the selection kit to make a lv1 a lv2 then all your upgrade fragments are worthless. It's frustrating when game developers don't put players first when deciding stuff like this.
Guild Conquest:
Has been delayed until maybe 2027. Surely it will look a lot different by then but here are a couple of posts about it.
https://forgeaddicts.blogspot.com/2025/04/the-new-gvg-will-leave-you-very.html
https://forgeaddicts.blogspot.com/2025/09/guild-conquest-wip.html
QI:
The Middle Ages is out and we're almost finished the first season. The version we have on live server was rebalanced from what we had on Beta and the changes made it better.
So let's revisit the Iron Age QI first. In order to build a strong settlement you need to allocate all your coin/supply to building that settlement. If you build it correctly that settlement will be complete by about map 8. That means people that were donating in earlier maps didn't have a strong settlement as they were "donating their settlements". That means you need to fight the early maps to build a strong settlement. Building decorations and the arches to offset the euphoria costs was impractical in early maps. So that's a long-winded way of saying players NEED QI boosts in their main city in order to be successful fighting maps 1-8. By map 8 the settlement should be strong enough to build decorations and arches. The value and scarcity of QI fight boosts made them far more valuable than say GbG or GE boosts. The gold league prize in events gave people QI boosts so people who routinely finish in the gold league in events had a tremendous advantage in QI.
With the new QI Middle Ages everything has gotten a lot easier. You don't NEED any boosts at all in your city to be successful in the new QI. Now you should at a minimum have a Forgotten Temple but even if you don't you can beat the first map by simple brute force and taking more troop losses until your first harvest. At that time you get get some decorations and just continue to build. The decorations are cheap and the euphoria cost offset is cheap as well. The rewards are better and the mechanic is much, much easier to play. That makes QI more accessible to players that are not routinely in the gold leagues for events. So all the news is good, the sun's always out, you found extra money in your pocket...but wait. QI is so easy now that we have to reevaluate all things QI.
QI fight boosts in city are no longer as valuable as they were.
QI coin/supply boosts are not as valuable.
QI troop are not as valuable.
All those ascended items in your inventory...you guessed it. No longer as valuable.
So that means our master spreadsheet is going to change. The fight boosts for GE and QI just are not as worth as much as they were just a couple of weeks ago. If you want to send us feedback on how you would formulate the value column feel free to send that to us. We do read all the messages.
Events:
At this time Fellowship event is on live server. Halloween event is on Beta and the Winter Event is being tested. We'll probably put the winter event information up today as it's just been sitting in the inbox for a while.
For new players I don't want to take away you joy of playing events. They're all good. You'll get strong fast. Go kick-ass and have fun with them.
Ok for people with more advanced cities we really need to look at events a bit differently. In terms of number of clicks/time on screen vs. rewards nothing in this game compares to QI. Nothing.
So the #1 objective for established players should be avoid burn-out. The Fellowship/St Patrick's day event is notorious for causing player burn-out. So before an event begins you should look at the rewards. Will you put the main building in your city? If yes it's awesome then play the event. Try to get into gold league to make more of those main buildings. Just understand that the awesome building will probably be obsolete in a few months.
If the building is ok and will probably put in city then don't go for gold league. Don't spend diamonds. Play casually and if you get it fine. If not also fine.
If the building is borderline then don't bother. Does the event have an open all boxes type of mechanic that gives you a special building? Do that instead.
The Fellowship event is the perfect example. Main building is not great. There's no real incentive to get the gold league prize that makes more of them. The event requires a lot of babysitting/clicks/time on screen. Meanwhile the lv2 open all boxes building is better. You can get three of those lv2 buildings by doing minimal work and spending zero diamonds while your guildmates will be setting alarms trying to complete 28+ banquets. Don't get burnt-out.