There will be an announcement soon but here are the broad strokes.
The changes will be rolled-out all at time (not all at once) so we'll deal with the immediate changes.
The rarity limitation will be removed from event buildings so any building that can house an ally will be able to house any ally. This change allows players to remove outdated buildings that may be housing an older but high level ally. This change should not be controversial as there is no downside to it.
Current problems that should be addressed with this update.
- convoluted levelling system
- you could level common allies easier (take less xp to level) and thus make them stronger than their lower level but higher rarity counterparts.
- people can hoard XP scrolls
- using scrolls was confusing because the relative strength and number of the scroll didn't directly translate to an easy to understand improvement of your ally.
Some of the existing allies will be getting a boost to put them more in-line with the newest allies. By streamlining the allies (new and existing) it allows inno to use a simple levelling system. One heroic scroll equals one XP. Simple.
XP scroll storage will be capped at 250,000 No more hoarding.
Valor tokens will be capped at 100,000 this is the new currency used to ascend your allies. You will be able to "ascend" your ally to the next rarity.
When the skill system comes out an ally will get one specific skill per rarity level. The skills are separate from their base boosts and will level the same regardless of rarity.
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