Summer Event on Beta Server April 25 - May 27, 2025

 

This event should be familiar with most FoE players so if you want to skip to the prizes.  This is the famous "shuffle board" mechanic which makes this more luck than skill but not entirely.  We'll discuss strategy as we go.

Event currency:  Doubloons obtained by completing quests and via incidents in your city.  If you are signed up for the newsletter you can get some free event currency there as well.  It costs 10 doubloons to reveal a tile.  And of course you can buy more with diamonds

Anyone who reads this blog should know that we don't advocate spending money on this game.  This blog is mostly geared towards free to play players (FTP) but will show the options if you want to pay to win (PTW).  This game has a few predatory game mechanics and we will talk about them so you know to avoid it.

There are special tiles on the board.

  • Double payout
  • show two
  • shuffle all
  • daily special
  • golden dragon - need three to unlock dragon board
On the super boards (pictured above) there are 2x show two, double payout, daily specials and no shuffle.  Dragon boards gives more progress on the event pass.

Boosters:
  • cannon ball - will destroy non-essential tiles.  It can destroy the shuffle which can be good or bad depending on strategy.  More on that later
  • bounty amplifier - doubles the next reward AND reveals two tiles
  • spyglass - reveals the hidden special rewards
Boosters are obtained by completing rival quests.

Rival Challenges:
There will be 30 daily (24hr) challenges each with four tasks.  These are designed to get players to play boards daily.  They're easy to complete but you may be better off not doing any of the rivals.  We'll discuss more in the strategy section.

Calendar:


Boards will either have a dragon 

or a key 

If you've already obtained the key it will have key parts.  It takes four key parts to make one full key.

Completing the calendar fully gives you the following

More on this in the strategy section but if you want the "Queen Anne's Legacy" event building you will need to spend a lot of diamonds to get it.  The TLDR is it will be cheaper to just pay diamonds for the missing days than to buy currency and play more boards.  But if you want both the gold league prize and the calendar prize then you're better off playing more boards.  Just secure a line of credit prior to the event starting.


Treasure map dealer:

Whenever you win special prizes on the board you will get a choice of one of two random prizes.  Or you can pay diamonds to select both.  Your choice or choices will then take up the eight slots seen here as scrolls.  Once the eight scrolls are filled you will no longer get the chance to chose between two prizes when you uncover them on the boards.  So if you want to continue to accumulate them you need to spend 3k diamonds for them and also get the special building "Enchanted Siren's Treasure Rock".

So to make this clear you don't get anything unless you pay 3k diamonds.  Even if you pay diamonds to select both prizes after "winning" them that only puts them in the scroll slot.  Just so we're clear you should avoid this game mechanic completely.  Let the eight slots fill up then ignore it for the remainder of the event.

Leagues are back
  • Bronze will get you the 100 eternal market fragments.  
  • Silver gets you the bronze plus the platinum governor's villa upgrade.
  • Gold gets you the silver and some golden upgrades, a building that makes fragments for the main event building and has some QI bonus and an ascended level of the governor's villa that lasts 90 days.
Strategy Part:
The boards reset daily with server reset.  Rival quests start about 10hrs after reset.  So before the event begins you should decide what your goals are and then play accordingly.
Do you want to get as many daily prizes as possible?
Are you trying to win the gold league?
Are you trying to complete the calendar?

How you answer those questions will determine how you play this event.

Trying to get as many of a specific daily prize.
See what the daily prize is everyday.  Do you like it?  If not switch the prize.  Do you like it now?  If yes the play the boards until your currency runs out.  Complete the daily rival easily.
If no don't spend any currency that day.
You can use the x2 double payout tile and then the bounty amplifier to get 4x the daily special.
When you collect 3 dragon parts your next board will be the dragon board.  Do not start another board until it's the daily prize you want.

Trying to complete the calendar event.

Play the boards everyday.  When rival quests start wait until the rival is up before playing.  It shouldn't matter as you'll end up playing a lot of boards so completing that day's rival quests will be easy but best practice is still best practice and wait until the rival start.  I think the first and last day will have no rival quests but all others will.  Look at the board before you start.  Is there a dragon reward or is there a key on the board.  If it's a dragon board then the goal is to find the shuffle.  If it's a key board then you want to avoid the shuffle until you find the key.
As you play the board you are looking for the calendar key.  All the other stuff is irrelevant.  So if you see the shuffle tile after hitting a "show two" tile that's perfect.  Find the key then stop playing until the board resets.
You do not have to finish the board and it's not in your interest to finish it.  Just let it reset.  Remember the dragon boards have no shuffle and they have good rewards so if you want those rewards you better get them before reset.
If you use FoE helper you can see what is remaining on the board.
To be clear you will not get enough event currency for free to complete the calendar.  If you are a FTP player then go for the best daily special.
It will be cheaper to buy the missing keys with diamonds directly than it would be to buy more currency and play more boards.

Trying to win the gold league


This event does not have to be played daily and players can hoard event currency and use it all on the last day.  If you plan on getting into the gold league and are a FTP player then best to aim for the bronze league and hope to get into silver.  If you are in a guild with players that claim to be in silver and gold leagues without spending diamonds just know they are lying.  There is still a stigma about people that spend money on this game without acknowledging that the high money spenders are the reason this game is free to everyone else.  So understand that FTP players are competing against PTW players for the gold league.  You get the most progress by playing dragon boards so it's not keys you are after it's dragon parts.  So on boards that have a key you are looking for the shuffle to get a dragon part.  On dragon boards you want to avoid the shuffle until you get the dragon part.  Be prepared to buy a lot of event currency and watch the league progress move a lot on the last day.

If you want to complete the calendar AND win the gold league

Play boards everyday until you get the calendar key and also go for the dragon parts on those boards.  You will need a lot of currency so get the credit card out.  If you want to play a bunch of boards on days you like the daily prize then go for it.

Prizes

All prizes have been added to the spreadsheet.  Click here for the updated spreadsheet.
Main Prize - 
Lagoon Hideout 16 levels silver upgrades to
Lagoon Hold (silver) which then upgrades to
Lagoon Stronghold (gold)

Since one upgrades to the other we're only going to deal with the golden version

Lagoon Stronghold
18

  • lv 18 - yes you read that correctly
  • 5x5 requires road
  • houses a rare historical ally
  • gives 950 - 63,250 population
  • 265 - 370 red attack defense GE
  • 265 - 370 blue attack defense GbG
  • 3,080 - 220,000 supplies
  • 170 FP
  • 3 fragments of pirate's paradise selection kit

Pirate Paradise selection kit has two options
  • Captain's coconut paradise
  • pirate parrot perch
Captain's Coconut Paradise


  • 1x3 no road required
  • 1 - 5 % red attack and defense
  • 4 - 25% red attack and defense GE
  • costs 90 - 6,000 population
  • 340 - 60,000 coins
  • 12 FP
  • 18 goods

Ascended Captain's Coconut Paradise 30 days


  • 1x3 no road required
  • 3 - 10 % red attack and defense10
  • 6 - 40% red attack and defense GE
  • 15% red attack and defense QI
  • 20,000 quantum supplies at incursion start
  • costs 90 - 6,000 population
  • 680 - 120,000 coins
  • 12 FP
  • 18 goods
  • 5 fragments of 2h mass supply rush

Pirate's Parrot Perch


  • 1x3 no road required
  • 1 - 6% blue attack and attack defense
  • 5 - 18% blue attack and attack defense GbG  (the tool tip amount is not correct, it shows 30% - 18%)
  • costs 90 - 6000 population
  • 70 - 6000 medals
  • 12 FP
  • 9 goods of prev age

Looks like the incorrect value made it onto the official announcement

Ascended Pirate's Parrot Perch 30 days


  • 1x3 no road required
  • 1 - 6% blue attack and attack defense (may be rebalanced before live server)
  • 5 - 18% blue attack and attack defense GbG  (may be rebalanced before live server)
  • 15% blue attack and attack defense QI
  • 20,000 quantum coins at incursion start
  • costs 90 - 6000 population
  • 130 - 12,000 medals
  • 18 FP
  • 21 goods of prev age
  • 5 fragments of finish goods production

Gold league reward
Blackbeard's Floating Bazaar


  • 5x5 no road required
  • 110% red and blue attack and defense
  • 375% red and blue attack and defense GE
  • 25% red and blue attack and defense QI
  • 250 FP
  • 20 fragments of golden lagoon stronghold selection kit
Calendar reward
Queen Anne's Legacy


  • 6x4 no road required
  • 60% red and blue attack and defense
  • 180% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 5% goods boost
  • 400 FP
  • 12 fragments of pirate king's conquest villa upgrade kit (needs 1,000)

Treasure Maps, League and Calendar reward
This is a predatory prize that has four levels but is also four unique buildings not a base + upgrades

Siren's Rock

Siren's Rock lv1


  • 2x5 and requires road
  • gives 210 - 14,000 population
  • 8 - 14% red attack and defense GbG
  • 29 - 50% red attack and defense GE
  • 850 - 150,000 coin
  • 40 goods
  • 40 goods next age
Random production:
  • 20% 10 fragments of finish special production
  • 80% 2 fragments of Lagoon Hideout Selection Kit

Siren's Rock lv 2

  • 2x5 and requires road
  • gives 240 - 16,000 population
  • 10 - 16% red attack and defense GbG
  • 39 - 60% red attack and defense GE
  • 1,140 - 200,000 coin
  • 50 goods
  • 50 goods next age
Random production:
  • 20% 20 fragments of finish special production
  • 80% 3 fragments of Lagoon Hideout Selection Kit

Siren's Treasure Rock lv3


  • 2x5 and requires road
  • gives 270 - 18,000 population
  • 12 - 18% red attack and defense GbG
  • 49 - 70% red attack and defense GE
  • 1,420 - 250,000 coin
  • 60 goods
  • 60 goods next age
Random production:
  • 20% 30 fragments of finish special production
  • 80% 4 fragments of Lagoon Hideout Selection Kit


Enchanted Siren's Treasure Rock lv4


  • 2x5 and requires road
  • gives 300 - 20,000 population
  • 14 - 20% red attack and defense GbG
  • 59 - 80% red attack and defense GE
  • 1,710 - 300,000 coin
  • 70 goods
  • 70 goods next age
Random production:
  • 20% 40 fragments of finish special production
  • 80% 5 fragments of Lagoon Hideout Selection Kit


The Governor's Villa gets two more upgrades
The base building is 9 levels
the golden upgrade Viceroy's Villa makes lv 10
the platinum upgrade Crown Regent's Villa makes lv 11
the ascended level is Pirate King's Conquest Villa makes lv 12 and decays after 90 days

Crown Regent's Villa lv 11
5x
  • 5x6 no road required
  • 30% blue defense QI
  • 36 - 120% red and blue attack and defense
  • gives 450 - 30,000 population
  • gives 2,480 - 60,000 happiness
  • 2,560 - 450,000 coin
  • 100 FP
  • 250 goods
Random production:
  • 20% 25 light
  • 20% 25 heavy
  • 20% 25 fast
  • 20% 50 ranged
  • 20% 50 artillery
SAV players will love this


Pirate King's Conquest Villa lv 12

  • 5x6 no road required
  • decays in 90 days
  • 30% blue defense QI
  • 72 - 240% red and blue attack and defense
  • gives 450 - 30,000 population
  • gives 2,480 - 60,000 happiness
  • 2,480 - 900,000 coin
  • 100 FP
  • 250 goods
  • 1% goods boost
  • 3% FP boost
Random production:
  • 20% 50 light
  • 20% 50 heavy
  • 20% 50 fast
  • 20% 100 ranged
  • 20% 100 artillery

Eternal Market
Total of 1100 fragments available from event and need 1000 for upgrade
  • 800 grand prize lane
  • 100 calendar
  • 100 questline
  • 100 league
Eternal Market - Aquatic Horizon
  • 6x6 no road required
  • 108% red attack and defense GE
  • 108% blue attack and defense GbG
  • 208% red and blue attack and defense
  • 15% red and blue attack and defense QI
  • gives 3,210 - 213,550 population
  • 432 FP
  • 510 goods
  • 510 prev age goods
Again all the buildings have been added to the spreadsheet so you can compare them to every other building in the game.  Click here for the spreadsheet.

Historical Allies:
There are two rare historical allies you can get from this event.
  • 900 fragments from grand prize lane
  • 200 fragments from calendar

Artemisia of Carla lv1 rare
  • 25% red attack
  • 25% red defense GE
  • 25% red attack GbG

Pompey the Great lv1 rare
  • 25% blue attack
  • 25% blue defense GE
  • 25% blue attack GbG

Between event rival quest post Vikings and pre Summer Events

 After the Viking event and before the Summer Event there is a 2 day rival quest.  Here are the tasks.

Task 23 is 24hrs not 8hrs like the quest asks.

1.

  1. Pay goods
  2. Recruit 10 units your age
  3. 1hr productions
  4. 2 encounters by fight or neg
  5. Buy 5 FP
  6. 100 FP to GB’s
  7. 1hr productions of your age
  8. 4 encounters by fight or neg
  9. Pay goods
  10. Recruit 20 units your age
  11. 4hr production
  12. 6 encounters by fight or neg
  13. Buy 10 FP
  14. 200 FP to GB’s
  15. 4hr productions of your age 20 times
  16. 8 encounters by fight or neg
  17. Pay goods
  18. 30 units of your age
  19. 8hr productions 25 times
  20. 10 encounters by fight or neg
  21. Buy 20 FP
  22. 400 FP to GB’s
  23. 8hr productions of your age 30 times quest description is wrong it’s 24hrs
  24. 10 encounters by fight or neg
  25. Pay goods
  26. Recruit 4 units prev age
  27. In goods building finish 24hr prod two times
  28. Win 10 battles without losing
  29. Recruit 10 units prev age
  30. In a goods building finish 2 day production 4 times
  31. 24hr productions of your age 40 times
  32. Win 20 battles without losing

Spreadsheet updated to include all buildings from Summer Event on Beta 2025

 

Click here for the full spreadsheet.

All the new buildings are highlighted in a hideous pink for your amusement and to make it easier to find.

GB changes scheduled for Q3 of this year

 

We all know that the GB upgrades have been hinted and promised for some time and the original target date has long-since passed.  We have a new target date of Q3 2025.  

While we don't have anything definitive at this point we have heard some things and you can decide if it's good or bad.

The planned upgrades will not be the final upgrades.  They will change GB's or revisit GB's as needed and as power creep makes them obsolete again.  But that is not all.  Everything is on the table with these changes.

Some will be buffed.  That is to be expected but some may be nerfed.  That was unexpected and not welcomed.  It's one thing to give players who have built a GB something extra it's another to take something away.  But that's not the worst of it.

Some GB's may have their abilities or mechanism changed.  That's a problem.  Nobody complained that the Observatory was given blue fighting boosts.  If you take anything away though there will be problems.  

Let's all hope the sane people win the day on this issue.  

Just to add...none of us here play Elvenar but the dev we spoke to mentioned how they changed the Ancient Wonders in that game and it went very badly in that community.  Let's hope they've learned from that.

Major change to GbG scaling adjustments

 

Starting on the Beta Server April 17, 2025 FoE will completely change GbG

If you read this blog you will be very familiar with the topic of time/clicks to reward ratio.  GbG has seriously lagged behind QI in terms of what you get as rewards for how much time you put into it.  They recently increased the value of the prizes for GbG but it's still a massive time-sink compared to GE and QI so this is a very welcome update.

The progress needed to take a sector will be cut in half.

The cost of attrition will double or the maximum attrition will be cut in half depending on how you want to look at it.  So the maximum attrition will be reduced from 300 to 150.  

To compensate for less battles the rewards have increased and the % chance to get a reward stays the same.

  • fragments doubled
  • coin and supply doubled
  • diamonds doubled
  • units tripled
  • goods tripled
  • FP tripled

So the TLDR: is the rewards will be about the same for half the number of fights.


Prototype Testing

 


This is very much a mobile game mechanic.

You merge (move) same housing types to age them up.

Use the spawn button (coins) to generate 8 spaces (4 on each sides)


After spawn


Then move matching houses to those newly created spawned pieces.  So I ill press the arrow right button to match the houses.


The score increases as you match houses off the board.

When you make the last move and clear the side houses you get a coin/spawn reward.


Then you have to respawn more houses on the sides.


What happens if you hit reset?  It just resets the board back to the original state and clears the score in the top left corner.


OK pro's and cons of this mechanic.

Pro:

  • It's different.
  • It does have a skill element instead of just luck spinning a wheel or flipping tiles.

Cons:

  • It's just not fun and feels like a chore after just a few minutes.  

These prototype testing mechanics are not fully fleshed-out so don't judge on what we see here.  They're trying something new and that's a good thing.

Summer Event 2025 pre-Beta

 


We're going to refrain from posting a lot of pre-Beta content as this event is changing a lot in the development process.
As of right now it is a reveal tile event mechanic.
The governor's villa is getting another upgrade and it appears to be an ascended level for 30 days.  Just what everyone was asking for, more ascended buildings.

The main and secondary buildings at this time will make their own silver and gold upgrades but the secondary buildings have changed again in the last week.  So we won't post about this event again until it's closer to release on Beta.  

The new GvG will leave you very disapointed. Sorry

Image is from old GvG not the new "Guild Conquest"
 

GvG was a game feature that could only be played by PC players.  The GvG player base was tiny.  There was no viable revenue stream as you didn't need tos spend diamonds to play it.  It required people to be online during recalculation where there was a frenzy of activity for about 5 min then minor tweeks by leaders planning for the next day.  The time limitation and platform limitation certainly didn't help grow the player base.  The only rewards for playing GvG was pride and guild status.  Yes no shiny overpowered buildings just the ability to shit-talk in global chat.  But although less than 5% of all FoE players bothered to play GvG it was a loved feature by that tiny player base.  That tiny player base was very vocal about the demise of GvG and developers knew there were players ready to be exploited eager to play a new version of GvG.

One huge mistake FoE made was introducing Quantum Incursions as they closed GvG.  QI was not a replacement for GvG it was just the new game system that was introduced when the old system went away.  By trying to sell QI as the replacement for GvG it did a disservice to QI.  When QI was being developed it did have a guild vs. guild element to it and it was called "Guild Raids".  QI as it stands now has no resemblance to the old GvG system but it does give the best rewards for the least amount of work.  It's better than GE, GbG and even events in terms of what you get and what you have to do to get it.

So with a very vocal minority of players longing for a new GvG what will Inno games do?

Well how would you feel about a settlement based game where you build a "Guild City"?  And instead of calling it GvG version 2 we can call it "Guild Conquest"?

Are you excited yet?  No?  Ok what if I told you you get to do more than the settlement stuff?  What if you got a separate tech tree?  What if you had to buy expansions (or unlock more from tech tree)?  What if you collect FP's in the Guild City that can only be used there and not your main city?

Look it's still early days and yes this is a very neagaitve post but it's negative for a reason.  The GvG player base was tiny but they loved GvG and I can't help but feel this is another gut punch for those players.  We'll see how this changes during the development process but as of right now this isn't anything like the old GvG and pretending it is would just be a lie.

Alpha server controversy finally settled

 I don't know how many people will remember the controversy but we were given access to game development news and information that we shared with the community.  Some of it was upcoming features or changes to the game in general like how GvG would be removed completely and how blue fighting boosts would be on par with red fighting boosts as examples.  

Some of the news and information was about the new ages or events.  Sometimes it was quality of life improvements.  It was interesting to see how things like "Guild Raids" changed from early development into "Quantum Incursions".  A game feature that now barely resembles the original concept with everything guild raid-y about it now removed.

Anyways the community discussed the news and information on the official forums and people at Inno were not pleased that information was released without going through their official channels.  Part of that was Inno just wanting to shape their own narrative and part of it was to protect their relationship with paid shills who promote their game on social media.  Part of that protection was having Juber and other mods and shills (Uber youtube) actually state that there is no Alpha server.  It simply doesn't exist.  Now I don't know if they were knowingly lying to the community because they don't know how games are developed or if they knew and were just flat-out lying.  They are not stupid people so I have to believe they know but were lying.  Maybe I'm wrong and they are that stupid?

Now imagine the gaul to state such an obvious lie.  They are trying to say that an alpha/test/dev/pre-beta call it what you want server doesn't exist.  How insulting is that to the community?  Every game has an alpha/test/dev/pre-beta test server.  Do you think they develop game features and not test and refine it?  Well that would explain why some things are poorly balanced and buggy now wouldn't it.

Anyways Inno is opening aspects of this test/dev server to more people.  Here is the announcement.

Become a prototype tester!


Our development team has created a series of Event mechanic prototypes that need testing, and there's no one better to ask than you, our players.

So, we're kicking off our first-ever prototype testing, and it's easy to participate!

On April 4, all players on Beta will receive an invite in the Message Center (Official tab). Click "Accept Invitation" to register for the test, and that's it! The registration will be open until the test starts on April 14.

On April 14, all players who have accepted the invitation will gain access to the exclusive Prototype Test world where the new mechanic will be available for testing—but no other features.

Please note that by clicking "Accept Invitation" you register your consent to participate in the test and have your City layout copied to the test world. No other information other than your player ID is used in the process.

More detailed instructions on how to participate and give feedback will follow when the testing starts.

Always wanted to take a peek behind the scenes of game development? This is your chance! Stay tuned for the invite, and thank you for helping us shape the future of Forge of Empires!

Sortable Spreadsheet with all buildings in the game updated




 

Spreadsheet has been update to include the new buildings from the 8th GbG championship and the Viking event that is currently on beta.

If you go to the first tab the new buildings are at the bottom and NOT sorted alphabetically so you can just compare them easily.

If you go to the value tab those ARE sorted so you can compare them to all the other buildings in the game.

As always the best way to use this spreadsheet is to download it as an excel file so you have your own copy.

Then highlight all the buildings you currently have in your city.

Then go to your inventory and in a different color highlight all the buildings you have there in storage.

Then when you look at the value tab you can see at a glance from top to bottom which buildings in your city should be first to go and which buildings in your inventory should be placed first because they're better than what you have.

Season 8 GbG championship Season has been announced.

 

Six weeks ago we wrote this post about how power creep is making GE and GbG obsolete.

That was written after the GbG championship that provided Frontier Citadel and Frontier Watch buildings which are stronger than any of the ones that came before it.  The point was to discuss how the game is changing and the role power creep plays in determining what aspect of FoE provides a better value for players.  A lot of factors go into that but generally it’s this.

  1. How much time does it take to complete?
  2. What time restraints are we dealing with?
  3. What is the ratio of time/clicks vs. rewards?

GE is only 80 encounters/week so it wins on time and clicks.  QI comes in second in that you can harvest your settlement twice a day and do 30-ish fights twice a day.  GbG comes in dead last by a long-shot as average players do 2k fights/season.  Competitive players are doing 4-8k per season and top players are doing 12k +

GE provides turns and you can buy more with medals but you can complete it without buying medals by Friday of each week so it again wins.

QI limits players to quantum actions and this has some variability.  Some players get a full action bar twice a day while others get a full bar every 7hrs depending on QA boosts in city and number of houses in settlement.

As everyone knows GbG is the time sink in this game so even if someone is only doing 4k fights a season they are limited by daily attrition, waiting for sectors to open or for camps to cook and then competing for this hits with their own guildmates.  So in terms of time/clicks vs. reward the reward for GbG has to improve and it just did.

To understand this perspective it’s best to look at the “value”tab in the sortable spreadsheet.

The Forgotten Temple obtained in the GE is still the top dog and it’s not even close.  Even if you don’t value the other prized obtained in the GE (and they have recently improved) that’s fine.  It’s still worth doing 80 encounters to get the Forgotten Temple.  By the way the golden serpent statue has about the same value as the Yggdrasil lv9 so it’s definitely worth placing in anyone’s city but it takes a while to get.  The golden terrace farm is about the same value as a lv 10 Neo colossus and lv1 Lindwood Keep.

Now QI has dominated the chart here for best value buildings in terms of amount of time/clicks to obtain the buildings and just how good they are.  The neo Magnum Opus lv2 is ranked higher than lv6 Royal Bathhouse or a lv 100 Hydra or a lv 100 Pegasus on a per/tile basis.  So you can see that even SAT GB’s are going to need a boost to stay relevant soon.

By the way if anyone is wondering why the GB boosts haven’t come to live server yet just take a look at the boosted settlement buildings.  The lv6 Mughal’s temple is worth about what a lv1 Neo Queen provides per tile. 

In short even the boosted buildings have been overtaken by power creep so they don’t want to have to boost GB’s on a yearly basis to keep them relevant.  That’s a tough problem to solve because they will need a huge boost which in turn means other things have to be rebalanced.

So all that is foundational to the purpose of this post. 


Season 8 GbG championship Season has been announced.

The main prize is the Fort Imperial lv1 and lv2

You still need to win three seasons to get the lv1 and five to get the lv2.  And it’s still better to place two lv1’s and use BG charges so they make the upgrades.


Fort Imperial

  • lv 1
  • 5x5 no road required
  • 94 - 131% red and blue attack and defense
  • 150 - 195% red and blue attack and defense GE Trials
  • 100 - 130 FP
  • 750 guild goods
  • 1 fragment of upgrade kit for the next level



Fort Imperial

  1. lv 2
  2. 5x5 no road required
  3. 125 - 175% red and blue attack and defense
  4. 200 - 260% red and blue attack and defense GE Trials
  5. 150 - 195 FP
  6. 1,250 guild goods



Imperial Foundry 

  • lv1
  • 3x2 road required
  • 25 - 35 % red and blue attack and defense
  • 40 - 52 % red and blue attack and defense GE Trials
  • 64 - 69 goods of prev age




Imperial Foundry 

  • lv2
  • 3x2 no road required
  • 35 - 49  % red and blue attack and defense
  • 56 - 73  % red and blue attack and defense GE Trials
  • 96 - 103 goods of prev age

So at the top of this post we discussed how a minor building in QI (lv2 neo magnum opus) has a better value than a lv 6 royal bathhouse or lv 100 hydra per tile.  Well now the lv2 fort imperial has surpassed the lv2 neo magnum opus.

Power creep just keeps on creeping.

New sortable spreadsheet with all buildings in the game as of 3/26/25

 Click here for the spreadsheet



There will be a change in the way we evaluate buildings in the “value” column.

With the influx of more buildings that provide military units it is no longer hyper-valued as it was previously.  So instead of taking the number of units divide by tiles including roads and multiplying by two we will simply remove that multiplication by two part.  So military units are still valued they are not valued as they were previously.

We are also making a change to both population and happiness.  The previous formula was to take the pop or happiness provided in SASH and divide per tile including road and then dividing by 1000.  So every 1k pop (or happiness) per tile would increase the “value” of that building by 1.  We are now dividing by 1.5k instead of 1k.

Lastly we removed the columns that were put in so people could plan their cities for niche activities.  For example red GbG fighting only.  The game now uses red and blue fighting interchangeably in all aspects (GE, GbG, QI) with some exceptions like only red fighting on continent map and only blue for city defense.

FP value calculations will remain the same in that 1FP per tile including roads is still one value point.  What we have to account for is the now multiple buildings that give a % increase to FP rewards from city collection like the Eco Sanctum and Forgotten Temple.  So while some players have very low FP from city collection some have 17k+.  One player in my guild has a city full of Eco’s and makes at least 5x that.  So what base amount of FP should we use to calculate the %?  We decided on 10k.  That will be far too low for most and far too high for some so we can adjust it later if needed.

Good of all ages are added but exclude guild goods then divided by tile including roads and will now be divided by 20 instead of 10.  Good will always be valued but their value changes over time.  In a new age there is more demand but after feedback and consideration we have decided to slightly devalue goods which in turn raised the value of fighting boosts for building evaluation.

We have also added two columns for goods and FP to take into account the new bonus structure on event buildings that add a % to city collection.  So you’ll see the raw value as a %, the estimated number of goods (or FP) then the regular goods (or FP) as per normal.  The estimated amount of goods boost is based on a city collection of 15k. 

For value calculations we will add the estimated amounts with the regular amounts.


Viking Event on Beta



History Event is now the Viking Event

Wheel of fortune mechanic with axes instead of knives.  You and your neighbors compete for the good prizes on the board.

Earn Viking coin through quests, incidents, daily challenges and event pass.

Use coins to spin the wheel.  Throw axes and purchase rune chests.

You can throw multiple axes.  

Every time you throw an axe you get 10 points and 5 runes (formerly energy tokens).

Once all three energy bars runes are filled you can collect a reward.  You again have the ability to rebalance.  The rune you have the most of will swap with the rune you have the least of.  The cost for swaps increase with every rebalance.  It resets at midnight daily.

There are two paths to getting prizes.

Gain grand prize progress by throwing axes plus bonus 5 points for collecting runes from a single slot.

There are three powerful runes with a limited rune storage.  Once the storage is full you can no longer get additional prizes.  

Use collected runes to unlock reward chests.  The first chest is free and you can use Viking coins to open the rest.

Rewards:

Fjordstorm Wharf lv 10 makes silver upgrade to Dockyard which then makes golden upgrade to Harbor.

Since the level 10 makes it's own upgrades we'll only deal with the lv12 golden version

Fjordstorm Harbor (golden version)



  • lv 12
  • 7x4 requires road
  • houses a rare military ally
  • 159 - 180% red and blue defense
  • 219 - 240% red and blue defense GbG and GE
  • gives 50% coin production
  • 4,270 - 750,000 coins
  • 4,130 - 100,000 happiness
  • 139 - 160 FP
  • random rewards:

  • 20% 100 FP
  • 40% 100 fast troops
  • 40% 75 next age fast troops

Emberfang Totem



  • 3x3 no road required
  • 10% red attack and defense
  • 25% red attack and defense GbG
  • costs 270 - 18,000 population
  • 130 - 12,000 medals
  • 10 FP

Random rewards

  • 25% 20 fragments of finish special production
  • 30% 15 fragments of one up kit
  • 45% 5 fragments of self-aid kit

Ascended Emberfang Totem 30 days



  • 3x3 no road required
  • 50% red attack and defense
  • 90% red attack and defense GbG
  • 25% red attack and defense QI
  • 5% medals
  • 10,000 quantum coins at start
  • 20,000 quantum supplies at start
  • 3% quantum coins
  • 5 quantum units at start
  • costs 270 - 18,000 population
  • 130 - 12,000 medals
  • 65 FP

Random rewards

  • 25% 20 fragments of finish goods production
  • 30% 15 fragments of renovation kit
  • 45% 15 fragments of mass self-aid kit

Skuddeholm Stead



  • 4x3 no road required
  • costs 360 - 24,000 pop
  • gives 990 - 24,000 happiness
  • 30% blue attack and defense GbG
  • 10% blue attack and defense GE
  • 3,500 - 250,000 supplies (x2 when motivated)
  • 25 goods your age
  • 25 goods prev age
  • 50 guild goods

Ascended Skuddeholm Stead



  • 4x3 no road required
  • costs 360 - 24,000 pop
  • gives 990 - 24,000 happiness
  • 125% blue attack and defense GbG
  • 100% blue attack and defense GE
  • 25% blue attack and defense QI
  • 2% guild goods
  • 20,000 quantum coins at start
  • 5% quantum coins
  • 10 quantum goods at start
  • 5 quantum units at start
  • 3,500 - 250,000 supplies (x2 when motivated)
  • 75 goods your age
  • 75 goods prev age
  • 150 guild goods

Herringstead Gold league prize

  • 5x4 no road required
  • 50% red attack QI
  • 50% blue defense GE
  • 140% red and blue attack and defense
  • 160 goods
  • 200 goods prev age
  • 50 goods next age
  • 20 fragments of main event building (Harbor golden selection kit)

Drakkar Pyre reward for opening all rune chests



  • 4x4 no road required
  • gives 270 - 18,000 population
  • 100% red and blue attack and defense
  • 25% red and blue attack and defense GE
  • 5 - 10 goods
  • 150 goods prev age
  • random production
  • 15% 32 fragments of finish special production
  • 25% 20 fragments of finish goods production
  • 60% 20 fragments of finish all supply production

Berserker building is the sucker's prize for this event.  It comes in 4 levels so in order to get it to lv4 you need the base, an upgrade, then the lv3 called berserkers precision, then finally the forth piece called berserkers wrath.  Do not chase this item unless you want a bunch of lv3 and lv4 upgrades to a base or lv2 building you don't have.

Berserkers Wrath



  • lv 4
  • 3x3 no road required
  • gives 230 - 15,000 pop
  • 25 FP
  • 20 prev age goods
  • Random Production

  • 50% 50 goods
  • 40% 25 goods next age
  • 10% 20 blueprints


Now this should be the target for players especially players in secondary worlds as this is easy to get.  While it does have 3 unique levels it also has upgrade kits that can be applied so you no longer have the bottleneck problem with the building above.  And this one is a lot better.

Target this building on the wheel.  You can also get it from the prize lines and rune reward chests.

Oarcrest Mill lv1


  • 4x5 requires road
  • gives 150 - 10,000 pop
  • gives 3,100 - 75,000 happiness
  • 29 - 50% red attack
  • 10% coins
  • 850 - 150,000  coins (x3 when motivated)
  • random production:
  • 30% 70 FP
  • 50% 50 goods
  • 20% 75 goods prev age

Oarcrest Falls (lv2)


  • 4x5 requires road
  • gives 300 - 20,000 pop
  • gives 6,200 - 150,000 happiness
  • 129 - 150% red attack
  • 25% red attack QI
  • 20% coins
  • 1,710 - 300,000  coins (x3 when motivated)
  • 5 next age goods
  • random production:
  • 30% 125 FP
  • 50% 75 goods
  • 20% 100 goods prev age

Oarcrest Fjord lv 3


  • 4x5 requires road
  • houses rare ally
  • gives 600 - 40,000 pop
  • gives 8,270 - 200,000 happiness
  • 159 - 180% red attack
  • 50% red attack QI
  • 50% coins
  • 3,700 - 650,000  coins (x3 when motivated)
  • 50 next age goods
  • random production:
  • 30% 200 FP
  • 50% 150 goods
  • 20% 200 goods prev age

A very solid strategy for this event is to simply open all boxes as many times as you can and not worry about the prize line at all.  
You will have to acquire runes to open boxes so you will use some event currency doing that.  When you can open boxes the first one is free then it costs 200 coin to open them all.  Choose that option for all your secondary worlds.  It takes almost no time and the rewards are good.

For main worlds you have options.
  1. Go for the gold league
  2. Go for the prize line
  3. open all as many times as possible 


Eternal Market - Neon Horizon
It requires 1000 fragments and there are 1090 fragments available

150 grand prize lane
440 daily tasks
100 questline
400 rivals

  • 6x6 no road required
  • 72 % red attack and defense GE
  • 72% blue attack and defense GbG
  • 206 red and blue attack and defense
  • 10% red and blue attack and defense QI
  • gives 2,810 - 196,850 pop
  • 396 FP
  • 480 goods your age
  • 480 prev age goods
There are two allies.





Ragnar Lodbrok Lv1 Rare
  • 25% blue attack and defense
  • 25% red attack GE Trials
  • 25% blue attack and defense GE Trials



Freydis Eriksdottir lv1 Rare
  • 25 % red attack and defense
  • 25 % blue attack GbG
  • 25 % red attack and defense GbG