Summer Event

 

Casino wheel is gone but it does have a shuffle.  Here's the quick and dirty on this event.

-It has a calendar system which is a diamond sink.  Friendly advice.  Look on this site or click this link for the Care Event 2024 which is the event after this one.  It's much better to spend diamonds on that event.
For people who played this on Beta they've tuned the available keys downward to make it impossible to complete without spending diamonds

-There's another mechanic that lets you buy prize lines with diamonds.

So I ignore the above two mechanics and now talk about the game.

This is a super easy event to play as you can hoard event currency to the last day if you want.  In my view none of the daily prizes are top notch so if someone wanted to play every day to get a calendar key that is a totally fine way to get extra calendar prizes even if you don't intend to spend diamonds to complete the calendar.

For people who have diamond worlds there is a wishing well on the calendar so either play it that day or get enough keys to open that box.

For people who are short some selection kits this is a good event to get the missing pieces.

Where I believe this event shines is for people who don’t produce a mass self-aid kit a day.

Motivated/polished (polivated) buildings give you more stuff.  The maximum polivatiion any player can receive per day is 300 (80 hood, 80 guild, 140 friends) and nobody gets that.  Developed cities with tiny event buildings can now exceed 400 buildings that need polivation or you’re missing out.  As an example on my main city as a test I use mass self-aid right after collection and it aids 418 buildings and boosts FP output from 1905 to 4244.  When I do it right before collection it usually goes from 3100 ish to 4244.

For goods right before collection it goes from 6800 ish to 11209.

So if using a mass self-aid kit right before collection (after receiving polivation from hood, guild and friends) it gives over 1k FP and over 4k goods.

To get a mass self-aid kit per day you need 10 lv2 Nutcrackers.  To get the nutcrackers you need the chocolatery event buildings.

That’s where this event shines.  If you don’t have these buildings you can get the selection kits by playing the board when it’s a daily special.

There is a special event currency you get in the rival quest line to double the reward.  You can also get a 2x’s tile on the board and they stack so you can get 4 selection kits at once if you play the mechanic correctly.

The main event prize gives population and happiness which can offset some of the better offspring event buildings that cost population and happiness to place.

So while this event building isn’t my favorite it can be a support building to other things you want in your city.

End of the day this is as casual as it goes for an event.  Daily players can do just as well as super active players.

The other advantage to this event is bronze league to gold league will have a building that makes the main building as a reward.  It's scaled and the higher leagues offer the better option.  But bronze league players still get a version.  That's pretty good.

Edited to add as there have been questions.

Dragon board is a special board.  

You collect three (I think) pieces on normal boards.  When you have a full dragon your NEXT board is a dragon board.  You do not chose when it's activated it's just the next board.  Obviously do not activate it until there's a daily prize you like OR if you're going for calendar and have not received the daily key then go ahead and activate it.  If you have received the daily key then do it the next day.

Dragon boards have much better prizes including two - see two items, daily specials and two double rewards.  If you're going for a daily special this is where you want to use the rival items to see two items on board and if you see daily prize and x'2 tile then

1) click the x'2 tile

2) select the double reward from the rival quest rewards

3) then select daily special in that order

if you do the rival double reward first you cannot get 4x's daily special.


Strategy for cannon ball.  It destroy tile but not 2x's, daily special or key tiles.  If it destroys shuffle then you must uncover all tiles to move to next board or wait until reset.

So you can destroy all tiles if you want and all that will be remaining is 2x's, show 2 and daily special.  That leaves you a 1/3 chance you'll get the show 2 first.  I don't like those odds.

If you're going for daily specials or key fragments then here is a better way.

Play boards until you expose the 2x's reward.  If the show 2 has already been used then you can fire away with cannon balls until there is only one tile remaining.  That is the main prize.  While 2x's reward is active then select double prize from rival quest currency  then daily special to get 4x's the reward.

It's easier on dragon boards but the problem is using cannon balls destroy good prizes so I don't recommend using it there.

Last note and this may no longer apply to live server as it was already fixed on Beta but bugs are bugs and this is a big one.

If you play a board and get the daily special or key (or key fragments) you don't have to finish the board.  It will reset at midnight game time and you get a fresh board.  Don't waste tiles after you already have the prize you want.

But here's the bug.  If you play a dragon board it's best to complete it fully.  The prizes are worth it generally but more important is the bug.  On Beta players that started the dragon board and did not complete it before system reset were locked out of the event for days.  It should be fine for live server but I'd suggest being safe and not doing that.  Good luck in the event.

Remember all the timed production quests in the rival challenges are now same age so blacksmiths won't cut it.

Available Daily Prizes (not in order as they appear)

1                Epic 2024 Summer Kit

2 300% Att for Att. GBG, 1 hr

3 300% Att for Att. GBG, 2 hrs

4 400% Att for Att. GBG, 30 min

5 400% Att for Def. GE, 30 min

6 400% Def for Att. GBG, 30 min

7 400% Def for Def. GE, 30 min

8 Animal Crossing Selection Kit

9 Archdruid Trees Selection Kit

10 Athlon Abbey Selection Kit

11 Buccaneers Bay Upgrade Kit

12 Buccaneers Hideouts Selection Kit

13 Cartographers House

14 Chocolatery Selection Kit

15 Druid Hut Selection Kit

16 Finish Special Production

17 Golden Orrery Selection Kit

18 Governor's Villa Selection Kit

19 Heroes Tavern Selection Kit

20 Hideouts Reach Selection Kit

21 Mass Self Aid Kit

22 One Up Kit

23 Privateers Boathouse Selection Kit

24 Renovation Kit

25 Stage of Ages

26 Store Building

27 Summerhold Manor Selection Kit

28 Sunflower Oil Press Selection Kit

29 Tarot Card Caravans Selection Kit

30 The Ship Selection Kit

31 Trading Post Selection Kit

32 Viceroy's Villa Upgrade Kit

33 Windmill Farm Selection Kit


Main event prize:  All numbers are Space Age Titan and motivated

Crimson Dragon's Breath (lv9 Dragon's breath then silver dragon's breath then Crimson so 11 levels total)  the base Dragon's breath makes silver fragments, the silver makes the crimson so if you only get the base building you'll get the crimson in time.

  • 6x4 requires road
  • 26,000 population
  • 39,000 happiness
  • 26% red attack
  • 52% red attack GbG
  • 39% red defense
  • 65% red defense GbG
  • 26% coin production
  • 390,000 coins
  • 35 FP
  • 104 same age goods
  •  Fragments:
  • 50% chance to get 6 treasure dragon's roar selection kits (requires 100 fragments) (kit contains lv1 of Golden Dragon Gong and lv1 of Zheng's Golden Bell)
  • 25% to get 6 Golden Dragon Gong Upgrade Kits (requires 100 fragments) 
  •  25% to get 6 golden Zheng's golden Bell Upgrade kit (requires 100 fragments)


Golden Dragon Gong 3 levels

can get from calendar chest, league rewards, silver pass and rival challenges

1x1 requires road

Lv2 Golden Dragon Gon

  • costs 1500 population
  • 8% red attack GbG
  • 16% blue defense GE
  • 5 same age goods
  • 5 FP
  • 10 guild goods
  • 1 fast unit of NEXT AGE so depending on your current age this is either good or worthless
  • can be upgraded to Ascended Golden Dragon

Ascended Golden Dragon

 

  • costs 1500 population
  • 8% red attack GbG
  • 16% blue defense GE
  • 4% blue attack in QI
  • 1% quantum coins
  • 7 same age goods
  • 7 FP
  • 15 guild goods
  • 2 next age fast units 
  • after 10 days it decays into a lv2

 

Zheng's Golden Bell 3 levels no road required

obtained from calendar chest, league rewards, gold pass, rival challenges

 Zheng's Golden Bell lv 2 

  •  1x1 no road
  • cost 1000 population
  • 10% red defense in GbG
  • 14% blue attack in GE
  • 2 FP
  • 3 NEXT ERA goods
  • can be upgraded to Ascended


 Ascended Zheng's Golden Bell

  • cost 1000 population
  • 3% red attack in QI
  • 13% red defense in GbG
  • 17% blue attack in GE
  • 1% quantum supplies
  • 2 FP
  • 5 next age goods
  • will decay after 10 days into a lv2

 

 The Jade Booty Bar

only available from league rewards

  •  4x3 no road required
  • 96% red attack and defense GbG
  • 25% red defense QI (hello diamond spenders step right up)
  • 84% blue attack and defense GbG
  • 60% coin
  • 72 FP
  • 96 same age goods
  • 20 fragments of Crimson Dragon's Breath Golden selection kit (150 required) so 82.5 days without Blue Galaxy charges to make a fully-leveled event building.


Captain Bao's Warehouse

obtained from completing calendar mechanic

  •  3x4 no road required
  • 84% red attack and defense GE
  • 96% blue attack and defense GE
  • 25% blue attack for QI (hello once again diamond spenders!)
  • 60% supply boost
  • 108 same age goods
  • 120 goods of lower age (could be one or 3 ages below some changes being made at time of posting)
  • 96 FP
  • 10 Silver dragon's breath silver selection kit (yes both silvers were needed in that description) (150 fragments required)

 Sailmaker's Workshop (4 levels two of them with unique names which I hate just call it level 4 so it's easy to find in inventory)  At time of posting they do not require roads but that may change when it goes live.  All are 2x2

obtained from treasure maps (don't buy treasure maps it's a scam), calendar rewards, league rewards and rival challenges

lv1 is sailmaker's workshop

  •  gives 10,000 happiness
  • 22 red attack GE
  • 31 blue attack GE
  • 30,000 supplies
  • 40 lower age goods
  • 60% chance of 5 dragon's breath selection kits (150 required)
  • 40% chance of 3 finish special production fragments

 lv2 is sailmaker's workshop

 

 

  •  gives 10,000 happiness
  • 22 red attack GE
  • 31 blue attack GE
  • 30,000 supplies
  • 40 lower age goods
  • 60% chance of 5 dragon's breath selection kits (150 required)
  • 40% chance of 3 finish special production fragments
  • and the difference from lv1 to lv2 is it also gives 9 FP 

Lv3 Sailmaker's Studio

 

 

  •  gives 10,000 happiness
  • 22 red attack GE
  • 31 blue attack GE
  • 30,000 supplies
  • 40 lower age goods
  • 60% chance of 5silver dragon's breath selection kits (150 required)
  • 40% chance of 3 finish special production fragments
  • 9 FP
  • 20 current age goods
  • so the difference between this and the lv2 is 20 current age goods and the fragments are for the silver selection kit

 Lv 4 Sailmaker's Atelier

 

  •  gives 10,000 happiness
  • 22 red attack GE
  • 31 blue attack GE
  • 30,000 supplies
  • 40 lower age goods
  • 60% chance of 5 crimson dragon's breath selection kits (150 required)
  • 40% chance of 3 finish special production fragments
  • 9 FP
  • 20 current age goods
  • adds 25% red attack GbG
  • adds 28% blue attack GbG 
  • and gives crimson instead of silver fragments

 

 Calendar prizes

Embargo June 11, 2024

This may change but here's the list

1. Finish All Special Productions
2. Ascended Golden Dragon Gong
3. 400% attack for attacking army boost in GbG
4. Viceroy Villa Upgrade
5. 500 Goods
6. Finish All Special Productions
7. One Up Kit
8. Golden Dragon Gong Selection
9. Cartographer's House
10. 150 FPs
11. Buccaneer's Bay Upgrade Kit
12. 400% Defense for GE
13. Finish All Special Productions
14. Epic Summer Selection Kit
15. Zheng's Golden Bell Selection Kit
16. Cartographer's House
17. 750 Goods
18. Finish all Supply Production
19. Store building
20. Finish All Special Productions
21. 25o fps
22.Treasure Dragon's Roar Selection Kit
23. Skull Cave
24. 400% defense for attacking army boost in GbG
25. Dragon's Breath Selection Kit
26. 1000 Goods
27. Finish all Special Production
28. Reno Kit
29. Wishing Well
30. 400 Attack for Defending Armies in GE
31. Ascended Zheng's Golden Bell
32. Finish all Special Production


Questline:

MAIN QUESTS    quests with ***** can be prepped in advance

1 pay 1867.2k coins

2 pay 1152k supply

3 defeat a small army or solve a moderate negotiation

4 comp a 1-hr prod 24 times  *********

buy 5fp

5 gather 900k supply

gather 1275k coins

6 collect 5 incidents OR comp 10 prods of own age  ********

pay 1867.2k coins

7 recruit 3 units of own or 4 of prev age  ********

pay 960k supply

8 build 2 goods bldgs of own age OR gather 300 goods

9 defeat a medium army or contribute 84 fps to GBs

gather 200 goods   

10 comp 12 prod from own or 18 from prev age  *********

240 goods OR donate 320 to treas

spend 42fp

12 win 8 battles without losing OR donate 320 goods

13 build 7 decs

pol 30 OR gather 800k supps

14 comp a 4-hr prod 24 times  **************

pay 18 of one or another good

15 recruit 3 units of own or 4 of prev age  *******

pay 18 of one or another good

16 comp a 15-min prod 24 times    *************

gather 1020k coins

17 build 1 prod bldgs of own or 2 of prev age

pay 1440k supps

18 solve 5 GE encounters OR solve a moderate negotiation

pay 2800.8k coins

19 spend 500 silver OR buy 10fp

comp a 1-hr prod 14 times  **********

20 scout a province OR defeat a large army

xchange 2 items OR comp an 8-hr prod 10 times

gather 1M supplies

22 win 16 battles OR comp a 24-hr prod 12 times

23 gather 240 goods OR donate 320 to treas

gain 25k happiness

24 visit 15 taverns OR defeat a small army

pol 45 OR solve a moderate negotiation

25 solve a moderate negotiation OR defeat 63 units

pay 960k supps

26 acquire 2 sectors by fighting OR donate 400 goods

27 collect 3 incidents OR exchange2 items  **********

gather 300 goods   

28 defeat a small army or solve a moderate negotiation

pay 35 of one or another good

29 build 1 goods bldg of own age OR gather 300 goods

gather 1700k coins

30 gain control over a province OR solve 12 GE

31 comp 15 prod from own or 18 from prev age *******

spend 42fp

32 defeat 63 units OR donate 480 goods

33 activate 2 boosts OR defeat a med army

pay 1440k supps

34 comp a 4-hr prod 18 times  ********

buy 3fp

35 recruit 3 units of own or 4 of prev age  *******

36 gather 500 goods OR donate 320 to treas 

gather 600k supps

37 win 12 battles OR collect 1200 silver

spend 42fp

38 defeat a medium army or solve a moderate negotiation

comp a 15-min prod 18 times  *******

39 exchange 4 items OR comp an 4-hr prod 12 times  *****

40 recruit 5 of own age OR solve a moderate negotiation  ******

41 defeat a medium army OR collect 2k silver

pay 35 of one or another good

42 comp a 1-hr prod 24 times  *********

gather 1770k coins

43 fight 7 GE OR neg 2 sectors

44 spend 400 silver OR comp a 24-hr prod 12 times

buy 5fp

45 defeat 63 units OR solve a complex negotiation

46 collect 3 incidents OR  visit 15 taverns *******

comp a 5-min prod 24 times   *********

47 build 1 prod bldgs of own or 2 of prev age

spend 63fp

48 recruit 3 units of own or 4 of prev age  ********

49 gather 500 goods OR donate 320 to treas

gather 500k supply

50 win 12 battles OR collect 1200 silver

spend 42fp

51  defeat a medium army or solve a moderate negotiation

comp a 15-min prod 18 times   **********

52 exchange 4 items OR comp an 4-hr prod 12 times   *******

53 recruit 5 of own age OR solve a moderate negotiation   *******

pay 1440k supply

54 defeat a medium army OR collect 2k silver

pay 35 of one or another good

55 ?   plan is to have this quest interact with event board but leaving this ? as a placeholder until it's final

comp a 1-hr prod 24 times   *********

56 fight 7 GE OR neg 2 sectors

57 spend 400 silver OR comp a 24-hr prod 12 times

buy 5fp

58 open 1 shuffle on the board

comp a 1-hr prod 5 times  ********

59 spend 400 silver  

plan is to have this quest interact with event board but leaving this ? as a placeholder until it's final

60 defeat 63  units OR solve a complex negotiation

61 collect 3 incidents OR visit 15 taverns

comp a 5-min prod 24 times  ********

62 build 1 prod bldgs of own or 2 of prev age

spend 63fp

63 recruit 3 units of own or 4 of prev age  *******

64 gather 500 goods OR donate 320 to treas

gather 600k supply

65 collect 1200 silver OR win 12 battles

spend 42fp

66 defeat a medium army or solve a moderate negotiation

comp a 15-min prod x times   *******

67 exchange 4 items OR comp an 4-hr prod 12 times   ******

68 recruit 5 units of own age OR solve a moderate negotiation

pay 1440k supply

Major Changes to Quantum Incursions

 Embargo until June 4, 2024

Quantum Incursions 2cnd championship

The Basilisk Peaks Incursion map is gone and replaced by two new maps.

  • Dragon Valley
  • Drake Mountains

If guilds select Drake Mountains they can unlock two new buildings. All numbers on this site are always SAT and motivated when applicable

 Neo Sentinel Outpost Lv 2 shown

  • 1x1 no road required
  •  9% red attack and defense
  • 8% red attack and defense GbG
  • 10% red attack and defense GE
  • 10 FP
  • 11 same age goods


Neo Tactician's Tower Lv2 shown

 

  • 1x1 no road required
  • 9% blue attack and defense
  • 8% blue attack and defense GbG (yes blue fighting in GbG is coming)
  • 10% blue attack and defense GE
  • 10 FP
  • 11 Goods

 

 Other map changes:

There will no longer be 2x bonus for certain troop fights/donation, goods, coin and supply donation.  People were waiting for the 2x node instead of just taking the non-bonus node so it's gone.

The progress has been adjusted to reflect the new structure and it's scaled to level.

  • Map difficulty 1-5 gives 4 progress.
  • difficulty 6-8 gives 5 progress
  • difficulty 9-10 gives 6 progress

Donation costs for resources, units and goods have been changed to make them roughly the same

Movement cost cut in half to make it easier to move at higher levels

 Army difficulty in lv9 has been adjusted so that some nodes give lv7 difficulty allowing all players to continue to play the higher maps.  Provided the players who don't need the easier difficulty actually leave those nodes for other players.

Starting amount of Qsupplies increased from 15,000 to 25,000.  This should allow players to build units faster and make the first few days more fun.  The starting amount of ballista has been upped to 8 instead of 4.  That makes 8 for every starting unit.

Players can now select 3 types of goods and military buildings.

 Quantum pass has been boosted.  I'm not going to promote it so find the info on your own if you're interested.

Neo tactician tower and sentinel outposts have been added to the leader board prizes.

Edited to include an over site of medals changes.   (Thanks to Ellys)  Medals increased in free pass from 10,000 to 15,000.  Gold pass players get 3.5 x what free to play players get.

End of QI reward chests now unlock at 50 and 100 progress instead of 40 and 160????  Am I remembering correctly here?

For those that unlock all boxes at the end there's a new prize called "QI Spring 2024 Epic Selection Kit".

That kit gives you the choice of the following:

  • Neo Tactician Tower
  • Neo Sentinel Outpost
  • Neo Winner's Plaza
  • Neo Botanical Rotunda
  • Upgrades for all the above

 We will be staying in Iron Age for a while if not forever.  There is a huge road-block in going to the EMA version as developers have no problem with players from a higher age playing a lower age.  They have a huge problem with players of a lower age playing a higher age.

One potential solution is to age-lock QI to the player's city age like we do in GE and GbG but that makes balancing the QI almost impossible.  So the solution is to stay in Iron Age until something can be agreed upon in the future.


Auto Replace Troops


 The auto replace troops feature has now been implemented on Beta server and coming to Live server very soon absent major glitches.

It works simply.  You set the attack army you want to use.  Units die or get injured as per normal.  Before the next battle starts you can manually change troops as we have done before or you can select "replace units" and it will replace dead or injured troops with the same troop type you have previously selected.

Note: You still cannot change troops after the first wave of a two wave fight.  That has not changed.


Hi everybody! Shortly, we will open a testing phase for an army management improvement functionality. It means that during the test period, randomly selected users will be able to replace injured or fallen units with new units of the same type with a click of a newly added button.

We are sorry for any inconvenience you might experience due to the test. While we always aim to avoid it, testing new features in such a manner is crucial for verifying the performance of a feature and its effects on player behavior. For more information, please refer to our earlier post on testing: https://forum.en.forgeofempires.com/index.php?threads/regarding-a-b-tests-in-forge.45371/

We thank you for your understanding.

Sincerely,
Your Forge of Empires Team

Changes coming to FoE


 

 In no particular order here's what to expect.  Some have already been announced.

GElv6-10

GbG with blue stat fighting

Auto troop refill - when a player sets the troop formations the game will automatically replace killed and injured troops of the same type after the battle is complete.  For 2 wave fights it will auto refill after the second wave but not before.

Production quests will migrate to same age.  Starting with the Summer Event Rival quests FoE will exclusively use productions of the same age.  This change will not be immediate and for all game mechanics.  For example the Summer Event quests will have what we're used to now.  Eventually we will no longer be able to put a bunch of blacksmiths down for events so best to get the pumpkins now.

GB's are getting a makeover.  We have seen settlement buildings get an upgrade that transformed them from store items to the best buildings to have in a city.  The GB changes will not be as big.  They are a slight improvement.  This is an acknowledgement from Inno that power creep has rendered most GB obsolete and they're course correcting.  The plan was to start with the worst buildings (Colosseum) and work their way up to the most popular GB's.  One particular dev thinks it's funny to start with the Arc.  The golden upgrade image has now been widely seen.  He thinks it would be funny to offer the golden upgrade at level 250 and have that degrade over time back to 249.  In my view there's no way this happens or at least it won't happen first despite the artwork being completed for this asset.

Heroes will be rolled out very soon.  It's basically just a limited time boost that's then time-gated before you can use it again.  If used wisely and plan QI accordingly the alternating red and blue boosts can help struggling players quite a lot.  The full Hero features will not be rolled out until later so we're getting a narrow version at first.

Event buildings including History Event 2024


Link to spreadsheet

This is an updated sorted spreadsheet with all the event buildings in the game.  The intent is to help people decide what to place in their city and what to go for in events.

While this spreadsheet is sorted in a very specific way you can choose to prioritize whatever you want.

My preferred sort is all red and blue boosts, FP and goods per tile.

There are some important caveats.  For red and blue boost I didn’t weigh attack any differently than defense.  I also didn’t include situational boosts like extra for GE or GbG.  So the boosts are the baseline boosts.  I did include the boosts to QI on the spreadsheet but did not factor that into their rating. 

The buildings for the Summer Event which is currently on Beta are listed but I didn’t include the numbers because they may change before going to live server.

All buildings show value for SAT.  This spreadsheet is intended to quantify buildings from best to worst and the ranking should hold true in any age even if all the numbers are adjusted to that age.  Some event buildings will plateau slightly differently in any given age but the overall ranking should be good.

I’m not going to spend time on buildings that decay in 10 or 28 days.  They’re all good and worth placing.

I only included fully leveled event buildings so if something has 10 levels I don’t see the need to include lv7.  I did list the golden levels separately when the golden upgrades were not generated by the building itself.  So if a building at lv10 produces silver fragments then when it’s silver produces the golden fragments making a 12 level building I only included the golden lv12.

I did put some GB’s on the spreadsheet.  They are in purple and all values are for lv100 except for Titan GB’s which are lv80.

Understanding the spreadsheet

Building name- straight forward.  I did include some of the most popular sets.  I used the same name you’d find in Mooningcat’s guides so people using the fall sets for example can compare efficiency.

Fragments – X means it either offers no fragments or the fragments aren’t significant enough to be a determining factor.

1 – means the fragments are top quality and worth chasing.  Usually these are the buildings that make fragments for more main event buildings

2- it makes something decent but not top quality or not the quantity to be top quality

Size of the building and total squares including roads is the best way to compare buildings.  The size including road is calculated by assuming the player is running a road down the short side of a building and something is on the other side of the road.  So a 4x6 building of 20 squares also is responsible for 2 tiles of roads making it 24+2=26 squares..

Red attack

Red attack/tile including roads

Red defense

Red defense/tile including roads

Combined red attack and red defense

Column K is combined red attack and defense per tile including roads.

Blue attack

Blue attack/tile including roads

Combined blue attack and blue defense

Column Q combined blue attack and defense per tile including roads

Column R is combined red and blue attack and defense per tile including roads.  If you’re only interested in fight boosts you can sort any of these columns

Column S is FP but some buildings give % chance to get FP packs and things like that so I took a weighted average.

FP’s per tile including roads

U – goods.  I only included current age goods here because anything goods below SAT are devalued.  Any previous age goods are in column W.

V is same age goods per tile including roads

Column X is Red QI boosts.  Could be attack, defense or both.

Column Y is Blue QI boosts.  Could be attack, defense or both.

Column Z is FP+goods per tile including roads

Finally column AA.  This is the main sort stat.  All fight boosts plus FP plus goods per tile including roads.

St Patty's day Rival Quests

 The rival challenges to make it simple and explain the 4 parallel quest lines.

1)            Negotiate GE

2)            Fight GE

All of those quests autocomplete after 64GE

3)            Town managers

4)            Use speed ups

The easiest way to do a rival quest is to do it all on a fresh city.

On that city set the managers to the following levels.

Shipyard and festival lv5

All the rest to lv4

The GE and managers can all be done prior to the quest.

The last series of speedups have to be done when they’re presented.  They are, in order

Skip time 2x’s

Before the second skip time quest you will have 6 quick promotion prizes to level up your managers for free.  You  get 2 more after the next skip time quest.  Make sure you use 4 of these on festival manager 4 and 5 and shipyard manager 4 and 5

Skip time 2x’s

Skip time 3x’s

Skip time 3x’s

 Those are all 2hrs and if you get the speedup prizes it won’t cost any pots

The longer-time speed ups cost pots and it’s up to you if it’s worth it.

4hr time skip 2x’s gives finish all event production

8hr time skip 1 time gives selection kit for Glassworks

Completing all the quests also gives you a good prize that I believe is supposed to be a surprise so will leave it at that.

Quantum Incursions explained

 It's a settlement/GE type game.  It will be introduced on the Beta server I believe on Feb 1st and PC only.

The mobile version will then come out and there should be a lengthy test period on beta before it goes to live server.

This game feature will come online after GvG has been removed.  It is not a replacement for GvG.  It is nothing like GvG.  The bad marketing for this new game feature is very misleading.

You have to build a settlement.  You will need goods and military units that match your current QI season.  The settlement goes away and you build another one for the next season.  You also need housing and cultural buildings to make your citizens very enthusiastic to get a 1.5 production multiplier for 200% happiness.

Seasons start the week after a new GbG and lasts 11 days.  So we will alternate every Thursday between a new GbG and a new QI.  6 seasons comprise one championship (3 months)

When the championship is over guilds will be rewarded with:

  • FP's
  • quantum medals
  • building selection kits and fragments

*****note:  Medals are the real prize of playing QI.  You can use quantum medals to buy expansions in your main city!  Yes you read that correctly.  The top guilds will be able to have larger cities.  If you think guilds are hoarding top players now because of GbG changes you aint seen nothing yet.

The quantum medals can be earned when the first QI is released but the feature to buy expansions isn't in the game yet and probably won't be for some time.

You only use troops produced in your settlement (not main city) and your AO, Traz, Kraken etc do not apply to QI.  Your red and blue attack boost from your city do not apply.

Some buildings in your city will boost QI attack bonus and those are the tourney and forgotten temple.  The tool tip will be changed before QI launches to reflect the QI specific boosts.  They were 50 and 25% respectively for me.  It's a big difference from fighting with 5k bonus vs. 75.

The tool tips and some of the graphics still show the old terminology of encounters, raids, raid rewards etc.

Whenever I use any word just insert the word "quantum" before it.  So map is quantum map.  Toilet paper is quantum toilet paper.  It's quantum madness y'all!



Ok the map has "nodes" (think encounters from GE).  On each node you either fight or use resources to get past it.  Once a node is completed you use "quantum actions" to get to the next node.  Quantum actions is a currency you need to move from node to node.

Quantum Actions:

Has a max value of 100k and if less than that will recharge at a rate of 5k/hr.  Residential buildings will boost the recharge rate but remember to keep them citizens very happy.

Quantum shards:

another new currency

The quantum shards are used to boost productions, progress faster and get more quantum actions.

You get quantum shards by clearing nodes, buying them with diamonds or ......wait for it....buying a quantum pass!!!!!  I should note that while your settlement is reset every season your  quantum pass lasts for the entirety of the championship (6 seasons).



Yes just like an event pass but it's quantum so good right?  So you get a milestone reward with every 30 points and there is a silver and gold option to get more rewards just like in events.


Pick some quantum officers that know what they're doing because this role is important.  These officers can chose the map difficulty.  The harder the map the better the rewards.  While in the map they also chose what path to follow.  They can also put targets on the map to guild the guild when they're offline.

Rewards:

When you complete a node (the beta version might still use the word encounter) you get progress points and a CHANCE of a reward that will include any of the following.

  • FP's
  • Goods (previous, current or next era)
  • quantum actions, supplies, coins or shards
  • fragments of the new buildings


QI has 10 levels of increasing difficulty.  At the end of an incursion you get a chest reward like we do in events.  Free chests are awarded at 40 and 160 progress points.  What's inside the chests will be determined by the highest level of difficulty your guild completed.



If you didn't get enough progress to open a free chest you can use quantum shards to open them.  The shard cost increases with every chest (think St Patty's day event end of city chest opening).


Reward Buildings:  Using top level and space age titan stats:



Neo Colossus lv8 base then lv9 silver, lv10 gold  I believe the silver and gold will be behind the quantum pass paywall but we'll see in a week or so after it launches.

  • lv10
  • no road required
  • 44 red and blue att/att deff
  • 43 red and blue att/att def for GbG
  • 53 red and blue att/att def for GE
  • 31 FP
  • 183 current age goods
  • 320 guild goods
  • 10 of 1000 fragments needed for selection kit of Neo Marble Gateway


Neo Marble Gateway

  • lv2
  • no road required
  • 10 red and blue att/att def
  • 25 red att/att def GbG  (blue stats will be added when blue fighting begins in GbG)
  • 31 blue att/att def GE
  • 12 FP



Neo Winner's Plaza

  • lv2
  • red and blue att/att def 20
  • red and blue att/att def GbG 22
  • 16 FP
  • 72 goods
  • 75 guild goods



Neo Botanical Rotunda

  • 22 red and blue att/att def
  • 28 red and blue att/att def GE
  • 14 FP
  • 82 previous age goods
  • 45 guild goods


http://tinyurl.com/2uwu9ujh

Embargo until 1/30/2024


Wildlife Event 2024 just the strategy part of the guide


 

Wildlife Event 2024

This is not going to be an in-depth guide as this event mechanic is well-known at this point.  There is on bit of strategy I have yet to see from other people.

This event like all events have rush quests then daily quests after that.  The event lasts for a month so there really is no hurry.  All the event quests can be done in one day.  Three days if you don’t want to use supply rush speed ups.  The live version of the event is easier than the Beta where many people struggled to get the main prize.

There will also be three rounds of Rival quests, each lasting two days during this event.

I will post all the quests including the Rival quests at the end here.  The quests that can be prepared in advance will be highlighted in yellow to make it very easy.

This event has a simple use a ticket to play a board mechanic.  You start with 4 tickets which is the most the bar can hold and when it’s less than 4 you accumulate one ticket every 8 hours.  That means playing a minimum of 3 boards per day regardless of what the daily special is.

When the Rival quests pop  up you only have 2 days before it disappears and you don’t get any notice.  Those quests will require you to use tickets to complete them.

The only real strategy in this event is maximizing ticket efficiency to get the good daily prize.  There’s a few ways to do that.

1)      Every third rush or daily quest rewards you with a ticket.  Once you complete that quest objective don’t collect the reward.  Just leave it until a good daily prize is up.

2)      Have a plan in advance in regards to what daily prizes you will be spending tickets on.  You cannot hoard until the end so you’re going to have to be more flexible on this.

3)      Do the daily challenges as you can get event currency, tickets or golden tickets.  You have to claim these so you’re probably going to be playing boards with suboptimal daily quests.

4)      The rival quests are easier on live server by a wide margin.  One of the tools in the game allows you to eliminate one color from the board.  I’d recommend using this tool when the quests ask you to collect x number of 6 star boxes.  By eliminating one of the colors it makes completing this quest easy.  Remember when they ask for a 6 star box it has to be exactly 6.  Getting a 7 will not count.  Rival will also ask you to extend boards multiple times which uses event currency.  Normally extending boards is not recommended and playing extra boards on a day where the daily prize is bad is also not recommended.  But if you want to do the Rival quest line then read the rival quests at the bottom of this page and see how much event currency you’ll need to save to do it.

5)      This last part I have yet to see anyone explain.  How can you have 5 tickets at once?  Ok the ticket bar will hold 4 tickets max.  Golden tickets are separate and those stack so not included here.  The strategy is to do 3 boards a day always leaving one ticket in the ticket bar.  Leave two if you login frequently.  That will give you flexibility for the rival quests.  But if you have a bad daily special what you can do is after you switched daily prizes if still bad then start a board but don’t play it.  You have used that ticket and it will be replaced in 8hrs.  Your turns will remain when the server resets for the next daily prize.  If that’s not good then switch it but regardless of what it is then you have to play that board.  So you can have 4 tickets in your bar and one opened but not playing.  Try to time it so the 4th ticket shows up after reset so you can do those 5 tickets, plus the prize you won on the quests that you didn’t collect, plus the golden tickets plus all the other rush and daily tickets you get.  When there is a good daily prize you can set it up to have lots of tickets to try and get it.

Other than that, enjoy the candy crush game.

Last advice and this goes with any event building that makes silver upgrade fragments and then golden upgrade fragments for itself.  Do not use selection kits to upgrade it to silver or gold.  Save those selection kits to make more event buildings and let that leveled event building make its own silver and gold upgrades.


Here is a quick ranking to see the new event buildings (in blue) and how they stack up to existing event buildings now so you can decide what to go for.

For full spreadsheet click here

30 Grape Stomping Festival lv 2
26 Spectral Steed's Phantom Carriage
26 Sweet Gingerbread Cottage
25.5 Flowering Bougainvillea Tree
21 Garden of Eternal Dreams
19 Trailside Smithy
11.35 Aegean Couples Resort
10.29 Jester's Stage
9.33 Shroom Throne
8.45 Laboratory of Monstrosities Golden (lv 10)
8.33 Sunhaven Palace
8 Golden Wonderland Pyramid
7.36 Serene (golden) Flamingo Paradise
7.29 Key Master's Workshop - Lv. 4
6.67 Granny Aurora's Apple Tree
6.58 golden Ted's Choc
6.4 Nutcracker lv2
5.65 golden Ketebo Candy
4 Cartographer's House
3 Nutcracker Guardhouse
2.85 Ted's Choc
2.58 Ketebo Candy
24.67 Santa's Spectacular Showtime
16.8 Elfie's Cream and Nog Emporium lv4
9 Monster Ranch's Nightmare Box
7.09 Buccaneers Bay
2.73 Archdruid Hut
FP+Current age goods+combined attack boost per tile including roads Building
18.57 Aligator Swamp lv2
14 Tapir Trails lv2
13.57 Capy's Winter Holida Spa
13.4 Batsy Bar's Ectoplasmic Elixirs
12.83 Feta Farm
11.2 Donkey Enclosure
11.2 Golden Goal Gyros
10.05 Serene (golden) Animal crossing
8.8 Rhododendron Field - Lv. 2
8.67 Magical Winter Snow Globe
8.6 Giant Kapok
8.32 Azure Athlon Abbey
8.2 Sparkborn Stormpire lv4
8 Hidden Goods
7.8 Cider Garden
7.31 Grilling Grove
7.23 Panda Shrine
7.1 Phantom Tower of Conjunction
6.8 Himalayan Firs - Lv. 2
6.78 Monster Wares' Terror Boutique
6.75 Wisteria Windmill
6.64 Legendary Lodge
6.5 Raccoon Hideout
5.93 Sun Temple - Lv. 9
5.52 Yggdrasil - Lv. 9
5.41 Arcane Tarot Card Caravan (golden)
5.33 Tree of Silence
5 PY-R8 Marauder
4.92 Viceroy's Villa
4.73 Pizzeria
4.67 Tree of Vitality
4.59 Shinto Temple - Lv. 9
4.45 Athlon Abbey - Lv. 10
4.43 Tower of Whispering Horrors
4.38 Bear Mountain
4.33 Royal Tower of Conjunction
4.18 Eagle Mountain
4.06 Buccaneer's Boathouse
4.05 Panda Reserve - Lv. 9
4 Blood Lilies
4 Sentinel Outpost - Lv. 2
3.75 serpent spikes
3.67 Deadman's Boathouse

Below are all the rush quests, then daily quests, then the Rival quests.  Only the yellow highlighted quests can be prepared in advance.

Main Questline

 

Quest 1:

Diane: "Gather some (20 - 260) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 2:

Diane: "Build 5 decorations from your age OR Build 6 decorations from the previous age"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 3:

Diane: "Pay some (2,000 - 3,517,200) coins"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 4:

Diane: "In a production building, finish an 1-hour production some (3 - 20) times"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 5:

Diane: "Gather some (30 - 390) goods, e.g. from goods production buildings or by trading OR Donate some (40 - 360) goods to the guild treasury" and "Pay Some (1,400 - 1,680,000) supplies"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 6:

Diane: "Recruit 1 unit from your age OR Recruit 2 units from the previous age" and "Gather some (500 - 1,100,000) supplies"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 7:

Diane: "Defeat some (10 - 50) Units OR Solve this moderate negotiation" and "Gain some (230 - 40,000) happiness"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 8:

Diane: "In a production building, finish a 5-minute production some (4 - 29) times" and "Pay Some (2,000 - 3,517,200) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 9:

Diane: "Build 3 culture building of your age OR Build 4 culture buildings from the previous age" and "Gather some (400 - 880,000) supplies"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 10:

Diane: "Gather some (60 - 780) goods, e.g. from goods production buildings or by trading OR Donate some (60 - 540) goods to the guild treasury" and "Make people enthusiastic"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 11:

Diane: "Activate 2 boosts in the Friends Tavern OR Build 2 production buildings from your age" and "Collect 2 incidents"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 12:

Diane: "Exchange 2 items in the Antiques Dealer building OR Solve any other quest" and "Pay some (4 - 32) selected[2] goods from your age"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 13:

Diane: "Buy 5 Forge Points OR Solve this moderate negotiation" and "Gather some (1,000 - 1,600,000) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 14:

Diane: "Collect 750 Tavern Silver OR Win some (2 - 9) battles" and "Finish a 4-hour production some (2 - 13) times in a production building"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 15:

Diane: "Defeat this small army OR Solve this moderate negotiation" and "Gain some (30 - 21,000) total population"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 16:

Diane: "Recruit 2 units from your age OR Gather some (32 - 416) goods, e.g. from goods production buildings or by trading"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 17:

Diane: "Pay some (2,800 - 3,360,000) supplies" and "Pay some (3,000 - 5,275,800) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 18:

Diane: "Spend some (10 - 43) Forge Points" and "Gather some (1,000 - 2,200,000) supplies"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 19:

Diane: "Build 4 production buildings from your age OR Build 5 production buildings from the previous age" and "In a production building, finish a 1-hour production some (3 - 20) times"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 20:

Diane: "Motivate or polish 30 buildings of other players" and "Pay some (2,800 - 3,360,000) supplies"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 21:

Diane: "Pay some (5,000 - 8,793,000) coins" and "Gather some (24 - 312) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 22:

Diane: "Buy 7 Forge Points OR Collect 1,000 Tavern Silver"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 23:

Diane: "Visit 12 Friends Taverns OR Collect 4 incidents" and "Gather some (2,500 - 4,000,000) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 24:

Diane: "Complete 2 encounters by fighting OR Gather some (52 - 676) goods, e.g. from goods production buildings or by trading" and "Complete 2 encounters by negotiating OR Buy 7 Forge Points"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 25:

Diane: "Collect 6 incidents OR Exchange 4 items in the Antiques Dealer building"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 26:

Diane: "Solve this complex negotiation OR Win some (4 - 18) battles" and "Pay some (2,100 - 2,520,000) supplies"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 27:

Diane: "Recruit 2 units from your age OR Recruit 3 units from the previous age" and "Pay some (2,400 - 4,220,600) coins"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 28:

Diane: "Build 1 goods building of your age OR Build 2 goods buildings from the previous age"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 29:

Diane: "Complete 2 encounters without losing OR Solve this moderate negotiation" and "Pay some (3,000 - 5,275,800) coins"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 30:

Diane: "Exchange 2 items in the Antiques Dealer building OR In a production building, finish a 4-hour production some (4 - 26) times" and "Spend some (18 - 81) Forge Points"

Reward: Wildlife Ticket 1 Entrance Ticket and a Portrait 628 Portrait of Zambezi

 

 

 

Daily Questline

 

 

Quest 31 (16th January):

Diane: "Win (3 - 14) battles OR Solve this moderate negotiation" and "Pay some (2,100 - 2,520,000) supplies"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 32 (17th January):

Diane: "Buy 10 Forge Points" and "Build 2 culture buildings from your age OR Build 3 culture buildings from the previous age"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 33 (18th January):

Diane: "Motivate or polish 25 buildings for other players OR Pay some (5 - 45) selected[2] goods from your age" and "Gather some (20 - 260) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 34 (19th January):

Diane: "Collect 3 incidents OR Infiltrate 2 sectors" and "Pay some (2,200 - 2,688,000) supplies"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 35 (20th January):

Diane: "Build 1 production building from your age OR Build 2 production buildings from the previous age" and "Gather some (1,500 - 2,400,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 36 (21st January):

Diane: "Gather some (36 - 468) goods, e.g. from goods buildings or by trading OR Donate some (40 - 400) goods to the guild treasury" and "Gain some (45 - 31,500) total population"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 37 (22nd January):

Diane: "Spend some (14 - 65) Forge Points" and "Pay some (1,400 - 1,680,000) supplies"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 38 (23rd January):

Diane: "Build 2 goods buildings from your age OR Gather some (30 - 390) goods, e.g. from goods buildings or by trading" and "In a production building, finish a 15-minute production some (3 - 20) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 39 (24th January):

Diane: "Recruit 4 units from your age OR Recruit 5 units from the previous age" and "Gather some (1,500 - 2,400,000) coins"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 40 (25th January):

Diane: "In a production building, finish an 1-hour production some (4 - 26) times" and "Make people enthusiastic"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 41 (26th January):

Diane: "Defeat this medium-sized army OR Solve this complex negotiation"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 42 (27th January):

Diane: "Exchange 2 items in the Antiques Dealer building OR Defeat this small army" and "Build 5 decorations from your age OR Build 6 decorations from the previous age"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 43 (28th January):

Diane: "Contribute some (16 - 70) Forge Points to Great Buildings OR Gain some (460 - 80,000) happiness" and "In a production building, finish an 1-hour production some (4 - 26) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 44 (29th January):

Diane: "Collect 750 Tavern Silver OR Solve this complex negotiation" and "Gather some (1,000 - 1,600,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 45 (30th January):

Diane: "Finish 15 productions in production buildings from your age OR Finish 20 productions in production buildings from the previous age" and "Gather some (? - 312) goods, e.g. from goods buildings or by trading"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 46 (31st January):

Diane: "Pay some (5 - 45) selected[2] goods from your age OR Pay some (7 - 59) selected[3] goods from the previous age" and "In a production building, finish a 15-minute production some (3 - 20) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 47 (1st February):

Diane: "Have the first difficulty in the Guild Expedition solved OR Win some (5 - 23) battles"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 48 (2nd February):

Diane: "Collect 6 incidents OR Finish a 4-hour production some (3 - 20) times in a production building" and "Spend some (12 - 54) Forge Points"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 49 (3rd February):

Diane: "Build 1 culture building from your age OR Build 2 culture buildings from the previous age" and "In a production building, finish an 1-hour production some (2 - 13) times"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 50 (4th February):

Diane: "Activate 2 boosts in the Friends Tavern OR Win some (3 - 13) battles" and "Pay some (5,000 - 8,793,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 51 (5th February):

Diane: "Acquire 3 sectors OR Defeat some (20 - 100) Units"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 52 (6th February):

Diane: "In a production building, finish a 1-hour production (? - 26) times" and "Spend (? - 70) Forge Points"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 53 (7th February):

Diane: "Collect 750 Tavern Silver OR Solve this complex negotiation" and "Win (? - 12) battles without losing"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 54 (8th February):

Diane: "Gather (? - 312) goods, e.g. from goods buildings or by trading" and "Recruit (? - 8) units from your age"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 55 (9th February):

Diane: "Pay some (5 - 45) selected[2] goods from your age OR Pay some (7 - 59) selected[3] goods from the previous age" and "Build 5 buildings from your age"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 56 (10th February):

Diane: "Have the first difficulty in the Guild Expedition solved OR Win (? - 23) battles" and "Win (? - 5) battles without losing"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 57 (11th February):

Diane: "Spend (? - 54) Forge Points" and "Gain (? - 63,000) total population"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 58 (12th February):

Diane: "In a production building, finish a 1-hour production (? - 13) times" and "Win (? - 12) battles without losing"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 59 (13th February):

Diane: "Activate 2 boosts in the Friends Tavern OR Win (? - 13) battles" and "Pay (? - 8,793,000) coins"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 60 (14th February):

Diane: "Acquire 3 sectors OR Defeat (? - 100) units"

Reward: Wildlife Ticket 1 Entrance Ticket and a Portrait 635 Portrait of Leo

 

 

 

 

 

 

 

Rival Quests

Quest 1:

Baron Alaric Ironsoul: "Pop 15 Blue Tiles in the level"

Reward: Wildlife Ticket 1 Entrance Ticket

Quest 2:

Baron Alaric Ironsoul: "Buy 5 Forge Points" and "Pop 15 Red Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 3:

Baron Alaric Ironsoul: "Spend 70 Forge Points" and "Use 1 Hammer booster in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 4:

Baron Alaric Ironsoul: "Delete 4 units from your unit pool" and "Spend 1 ticket to play a level"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 5:

Baron Alaric Ironsoul: "Collect 2 Red Chests with 4 stars OR Collect 2 Blue Chests with 4 stars"

Reward: Wildlife Coin 10 Wildlife Coins

Quest 6:

Baron Alaric Ironsoul: "Collect 2 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 7:

Baron Alaric Ironsoul: "Collect 2 Blue Chests with 6 stars OR Collect 2 Red Chests with 6 stars" and "Win 5 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 8:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 1 time"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 9:

Baron Alaric Ironsoul: "Pop 30 Green Tiles in the level"

Reward: Wildlife Ticket 2 Entrance Tickets

Quest 10:

Baron Alaric Ironsoul: "Buy 10 Forge Points" and "Pop 30 Yellow Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 11:

Baron Alaric Ironsoul: "Spend 100 Forge Points" and "Use 1 Leafy Line booster in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 12:

Baron Alaric Ironsoul: "Delete 5 units from your unit pool" and "Spend 1 ticket to play a level"

Reward: Wildlife Coin 20 Wildlife Coins

Quest 13:

Baron Alaric Ironsoul: "Collect 2 Yellow Chests with 4 stars OR Collect 2 Green Chests with 4 stars"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 14:

Baron Alaric Ironsoul: "Collect 3 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 15:

Baron Alaric Ironsoul: "Collect 2 Green Chests with 6 stars OR Collect 2 Yellow Chests with 6 stars" and "Win 8 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 16:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 1 time"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 17:

Baron Alaric Ironsoul: "Pop 45 Yellow Tiles in the level"

Reward: Wildlife Ticket 3 Entrance Tickets

Quest 18:

Baron Alaric Ironsoul: "Buy 15 Forge Points" and "Pop 45 Orange Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 19:

Baron Alaric Ironsoul: "Spend 150 Forge Points" and "Use 1 Lightning booster in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 20:

Baron Alaric Ironsoul: "Delete 7 units from your unit pool" and "Pop 45 Yellow Tiles in the level"

Reward: Wildlife Coin 30 Wildlife Coins

Quest 21:

Baron Alaric Ironsoul: "Collect 2 Orange Chests with 4 stars OR Collect 2 Yellow Chests with 4 stars"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 22:

Baron Alaric Ironsoul: "Collect 4 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 23:

Baron Alaric Ironsoul: "Collect 2 Yellow Chests with 6 stars OR Collect 2 Green Chests with 6 stars" and "Win 10 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 24:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 2 times"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 25:

Baron Alaric Ironsoul: "Use 4 Hammer boosters in level"

Reward: Wildlife Ticket 4 Entrance Tickets

Quest 26:

Baron Alaric Ironsoul: "Buy 20 Forge Points" and "Pop 60 Blue Tiles in the level"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 27:

Baron Alaric Ironsoul: "Spend 200 Forge Points" and "Use 2 Leafy Line boosters in level"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 28:

Baron Alaric Ironsoul: "Delete 8 units from your unit pool" and "Pop 60 Green Tiles in the level"

Reward: Wildlife Coin 40 Wildlife Coins

Quest 29:

Baron Alaric Ironsoul: "Collect 4 Blue Chests with 4 stars OR Collect 4 Green Chests with 4 stars"

Reward: Wildlife Booster Color Destroyer 1 Lightning

Quest 30:

Baron Alaric Ironsoul: "Collect 6 Wildlife Paws to progress at Grand Prize lane"

Reward: Wildlife Booster Hammer 1 Hammer

Quest 31:

Baron Alaric Ironsoul: "Collect 2 Green Chests with 6 stars OR Collect 2 Blue Chests with 6 stars" and "Win 12 battles without losing"

Reward: Wildlife Booster Row 1 Leafy Line

Quest 32:

Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 2 times"

Reward: Wildlife Booster Color Destroyer 1 Lightning

 

1.9 levelling explained

 When you invest in other people’s GB the top 5 spots get a

reward when it is levelled. 



The Arc GB increases that return.  A lv 80 Arc gives you a 90% bonus so a 100fp
return now returns you 190fp.



That’s the basis of 1.9 levelling.  People with lv 80 Arcs take spots in your GB
without loss to them at 1.9 the return amount. 
This drastically reduces the amount of FP required by the GB owner to
level it.



Your responsibility is to “secure” the spots before posting
in a 1.9 thread.  If you are a PC player
there is an extension called “FoE helper”. 
It’s safe to use and will do all the math for you.  Mobile players have aps or sites that do
similar things but I cannot advise on any of that.  You can also figure out the amounts manually
or ask your guild for help.


So here are the steps in order when posting:

Secure the spot (ask for help if you don't know how) then post the spot as follows
Post all remaining spots that need taking then add yours to the end.

Player Name GB name p5 p4 p3 p2 p1
Include amounts if you know the amount and only secure spots but list them from p5 to p1 or just the spots you want taken.
The reason is people will take the top spot first so it just makes it easier to take the farthest right spot and not edit within a line so....
Player Name GB name p1 p2 p3 p4 p5

The p1 spot has to be taken first so the person taking the spot now has to edit the line instead of just deleting the one spot on the right.

How to take 1.9 spots.
The order here is very important.

1) claim spot
2) add FP to spots you claimed
3) repost all remaining spots that need to be taken

Claim the spot you are taking first.  This prevents two people adding to the same GB at the same time.  Don't be the jerk player who's too cool for this step as you will cause problems that are easily prevented.

If you see something that looks like this

Player A Arc p5
Player B Traz p4 p3

And you plan to take p5 orf the arc and p3 of the traz you can post

"53"

That lets people know you are taking spots and they can wait a minute for you to post the remaining spots.  What if you're already on that Traz and can't take p3?  The person after you has to wait for you to finish taking spots.  When you are done adding the FP then repost all the remaining spots.

Player B Traz p4 

You can also post the above line instead of 53 or just post "clearing" but post something to indicate spots are being taken.

Lastly if a spot is not secure or it has been sniped just put a note beside the GB then clear it.  There is no point in carrying forward unsecure or sniped spots.