Fellowship Event updated for live server changes to event buildings and strategy.

 Inno has made changes to the event buildings.  They are noted as such.  The changes also change the recommended strategy for this event as well.

Event mechanic is the familiar St Patty's day event that we're all familiar with by now.  The first map/town only requires 1 million feast provisions then use the formula we've used previously.

End of stage chests are back.

Prices increase after each opening or you get a slight discount if you open all.

Of course league prizes are back.


There will be two rival challenges.

So there are a few new things.  This is where we can earn your first historical ally.  



Alexander the Great can live in the timeless junction we get for free or in the main event building "Arcadian Whisperwood Watermill".


What else is new?  Downgrading kits.  Yes the thing we've talked about several times a long time ago is finally here.  It's about time too as we have been accused of spreading misinformation about it.

One Down Kit


This will allow you to decrease the age of a building by one age.  If you've played the last rival quest that required troops of a previous age this little guy is going to make your game easier.

Reversion Kit (downward reno kit)

This will revert the building to Bronze age.  At that point you can age up to the age you need.  What is this used for?  Targeting guild goods of a specific age.

Main Event Building "The Arcadian Whisperwood Watermill"



  • 5x6 requires road
  • 10 levels - lv8 makes lv9 silver, lv9 makes lv10 gold
  • houses a military historical ally
  • 55-66% red defense
  • 77-97% red defense GbG
  • 4300-97500 happiness
  • 330-27630 medals
  • 4100-276250 supplies
  • 125 guild goods
  • ***** blue attack for QI removed Sept 16, 2024
  • random production 
    • 25% 276 FP
    • 75% 220 goods of your age

Escutcheon Estate


  • 4x4 no road required
  • 12-32% red attack GbG
  • 24-64% red defense GbG
  • 18-48% red attack and defense
  • 5 quantum actions per recharge cycle    *** changed to 50 Sept 16. 2024
  • 10 quantum goods at start of incursion  *** removed Sept 16, 2024
  • 5 quantum units at start of incursion     *** removed Sept 16, 2024
  • 450-28000 population
  • 1850-42000 happiness
  • 25 FP
  • 50 next age goods
  • 10 fragments of finish special production
Imperial Skyletter Spire (gold league prize)


  • 4x5 no road required
  • 80% red attack and defense
  • 120% red attack and defense GbG
  • 25% blue attack for QI
  • 7420-500000 supplies
  • 170 FP
  • 375 previous era goods
  • 20 fragments of Arcadian Whisperwood Watermill Golden Selection Kit

Mythical Manor (upgrade to legendary lodge which was the upgrade to the heroes tavern)


  • 5x4 requires road
  • 25-45% red attack GbG
  • 25-35% red and blue attack and defense
  • 280-17600 population
  • 1070-24200 happiness
  • 1770-286000 coins
  • 35 FP
  • 50-110 goods
  • 3 fragments of knights pavilion selection kit (upgrade from old knights pavilion)
  • 30% blue attack QI   **** added Sept 16, 2024

Valiant Knights Pavilion (upgrade from Knight Pavilion)

  • 2x2 requires road
  • 80-5000 population
  • 330-7500 happiness
  • 310-50000 coins
  • 30 goods
  • 45 previous era goods
  • 15 next era goods
  • 8 units

Silver Pass Items
Jolly Oink Pigsty


  • 3x4 no road required
  • 15-20% red attack
  • 20-30% red attack GbG
  • 30-40% blue attack for GbG (yes there will be blue stat fighting on GbG)
  • 18% supply boost
  • 5000 quantum supplies at start of incursion    *** removed Sept 16, 2024
  • negative population 190-1200
  • 1780-120000 supplies
  • 20 FP                                                               *** changed to 25 Sept 16. 2024
  • 50 Goods                                                       *** changed to 60 Sept 16. 2024
  • 60 Previous era goods                                  *** changed to 75 Sept 16. 2024
  • can be upgraded to Ascended version
Ascended Jolly Oink Pigsty 


  • reverts back after 30 days
  • 30-40% red attack          
  • 40-60% red attack GbG
  • 60-80% blue attack GbG
  • 36% supply boost
  • 20000 quantum supplies at start
  • 4% quantum supply boost
  • negative population 190-12000
  • 3560-240000 supplies
  • 40 FP
  • 100 Goods
  • 120 previous age goods
  • ** added 5 quantum units Sept 16. 2024

Gold Pass Items
Royal Carriage

  • 4x3 no road required
  • 30-40% red attack GE                             ** changed to 40-50 Sept 16. 2024
  • 35-40% blue attack and defense            ** changed to 45-50 Sept 16. 2024
  • 50-60% blue attack and defense GE    ** changed to 65- 75 Sept 16. 2024
  • 18% coin boost
  • 5000 quantum coins at start                  *** removed Sept 16, 2024
  • population cost 190-12000
  • 1480-240000 coins
  • 36 FP
  • 18 goods
  • can be upgraded to ascended version

Ascended Royal Carriage 

  • 4x3 no road required
  • 80-100% red attack GE
  • 90-100% blue attack and defense
  • 130-150% blue attack and defense GE
  • 36% coin boost
  • 20000 quantum coins at start
  • 4% quantum coin boost
  • population cost 190-12000
  • 2970-480000 coins
  • 90 FP
  • 45 goods
  • ** added 5 quantum units Sept 16. 2024
  • after 30 days reverts back

Strategy:
The reward boxes you can pick when a town is complete are not very good with the exception of Escutcheon Estate which you can only get from opening all the boxes.  You need event currency to "buy all" the boxes.  As a player you should pick a strategy before you start playing this event.
1) Do as many quests as possible and try to get into 1% gold league or...
2) Get as many Escutcheon Estates as possible.
Trying to do both without buying a lot of currency with diamonds is a bad strategy.  

Strategy two has a lot of positives.
It takes longer to complete your city which gives you as much time as you want to complete quests.  Once you set-up your town (15-20 min) you can just tend to it daily or twice a day and do just fine.  In fact doing this strategy on secondary cities is very easy which is good because the rewards include wishing well/shrink kit fragments.  Lastly but most importantly.  QI advantages are just more valuable than regular rewards because they're more scarce.  
QI rewards are excellent so getting QI advantages and thus doing more QI and getting more QI rewards have a higher pay-off than some more FP/goods/attack in your main city if you're an established player.

Edited to add:  As of the changes made to the buildings in this event it is no longer advisable to target Escutcheon Estates as a strategy.  That's both good and bad.  The good is you no should no longer spend event currency using the "buy all" chests between towns so you can upgrade managers instead.  The bad news is if you want the good rewards you now have to play the st patty's day mechanic.

What we tested in regards to managers for this event is the following.  Remember the first town is a tutorial and you do not need to complete fully but we recommend you do as much as possible before you hit the long quests.  At that time it's ok to skip to town two.  
This game cycles towns 1-3 

Town one:
festival/banquet 4
shipyard/coachman 2
hats/spice 3
flowers/beverage 2
cake/farm 3
drinks/baker 2
fireworks/ butcher 2

Town two:
festival/banquet 3 or 4
shipyard/coachman 3
hats/spice 1
flowers/beverage 3
cake/farm 3
drinks/baker 2
fireworks/ butcher 2

Town three:
festival/banquet 4
shipyard/coachman 3
hats/spice 1
flowers/beverage 2
cake/farm 2
drinks/baker 3
fireworks/ butcher 2

If you're saving event currency then only use lv3 manager on festival/banquet for all towns but this will be a bottleneck and may slow down overall progress if you are going for top 1% league prize.  

Quests:
  1. pay coins
  2. spend FP
  3. build decorations of any age
  4. defeat small army OR solve simple neg
  5. gather goods OR donate goods to treasury AND buy FP
  6. 5 min productions of any age AND gather coins
  7. build residential buildings of your age or age below AND pay supplies
  8. gather goods or donate goods to treasury AND make people enthusiastic
  9. 4hr productions of any age AND gather coins
  10. defeat medium army OR solve complex neg AND pay coins
  11. build culture building from your age or 2 from age below AND 5 min productions of any age
  12. gather goods or donate to treasury
  13. defeat small army OR solve moderate neg AND spend FP
  14. build residential from your age OR gather supplies
  15. collect 3 incidents OR exchange 2 items in AD AND gain happiness
  16. 2 boosts in tavern OR 5 battles AND pay supplies
  17. build production building of your age or 2 age bellow AND gain happiness
  18. 8 hr productions of any age AND gather supplies
  19. aquire two sectors OR finish 24 hr productions of any age
  20. build 2 residential buildings from your age or 3 age below AND pay coins
  21. 4 items AD OR 4 hr productions of any age
  22. win X battles without losing OR donate goods AND buy FP
  23. pay goods
  24. 4 hr productions of any age AND gather goods
  25. spend tavern silver OR infiltrate sectors AND pay coins
  26. build residential buildings from your age OR gather supplies
  27. gain happiness AND spend FP
  28. win X battles without losing OR gain happiness AND 15 min productions of any age
  29. finish X productions your age OR X+2 the age below AND gather supplies
  30. exchange 3 items AD OR 8 hr productions of any age AND spend FP
  31. collect 5 incidents OR contribute FP to GB
  32. gather goods OR donate to treasury AND 15 min productions of any age
  33. defeat X units OR solve complex negotiation
  34. 8 hr productions AND gather goods
  35. visit friends tavern OR motivate/polish AND spend FP
Daily Quests:
  1. gather supplies AND gather coins
  2. visit friends taverns OR motivate/polish AND gain population
  3. build 3 residential buildings of your age or 4 the age below AND spend FP
  4. defeat small army or solve moderate neg AND 15 min production of any age
  5. build 1 production building of your age or 2 the age below AND pay supplies
  6. have the first difficulty in GE solved OR defeat large army
  7. spend FP AND gather coins
  8. build goods building from your age OR gather goods AND 15 min productions of any age
  9. acquire 4 sectors OR solve complex negotiation AND pay supplies
  10.  1hr productions of any age AND make people enthusiastic
  11. Exchange 2 items AD OR defeat small army AND build 5 decorations your age of 6 age below
  12. win 5 battles without losing OR gain happiness AND 8hr productions of any age
  13. collect tavern silver OR win 5 battles AND gather coins
  14. finish 10 productions your age or 12 the age below (number may vary by age) AND gather goods
  15. collect 3 incidents OR infiltrate 2 sectors AND pay supplies
  16. gather goods OR donate goods AND spend FP
  17. aquire 3 sectors OR defeat x units
  18. build 1 culture building of your age or 2 age below AND 1hr production of any age 
  19. activate 2 boosts in friend tavern OR win 4 battles without losing AND pay coins
  20. finish 10 prodctions of your age or 12 age below AND gather goods
End of questline



Fall Event Rival 2 questline for live server has a lot of changes

 1.  Pop 15 green or white tiles AND pay 200 goods (1 wooden spoon)

2.  Spend 1 wooden spoon (Autumn Vineyard selection kit)

3.  Collect 4 cups AND recruit 10 current Age units (1 fork)

4.  Collect 2 green or white 2-star chests (1 spatula)

5. Use 2 forks AND finish10 1hr productions of any age  (Vagabond Library)

6.  Collect 2 orange or red 3-star chests (1 rolling pin)

7.  Pop 18 green tiles AND complete 4 GE encounters (Improved Jumpin'/Shroom kit - Elite Jumpin' Pumpkin or Royal Shroom Throne)

8.  Collect 5 cups (Autumn Vineyard selection kit)

9.  Pop 20 orange or red tiles AND buy 5 fps (1 fork)

10. Collect 3 red or white 3-star chests (1 wooden spoon)

11. Pop 25 green or white tiles AND spend 100 fps on GB (1 spatula)

12. Use 1 spatula (20 flour sacks)

13. Collect 3 cups AND Finish 10x 1hr productions of your Age (1 wooden spoon)

14. Collect 4 orange or green 4-star chests (1 fork)

15. Pop 25 white tiles AND complete 8 GE encounters (1 spatula)

16. Use extra moves twice (Autumn Vineyard selection kit)

17. Collect 4 cups AND recruit 20 units from your Age (1 rolling pin)

18. Use 1 rolling pin (2 wooden spoons)

19. Collect 5 red or white 4-star chests AND finish 15x 4hr productions of any age (Improved Jumpin' /Shroom selection kit)

20. Pop 35 green or white tiles (30 flour sacks)

21. Pop 30 red tiles AND 10 GE encounters (2 spatulas)

22. Use 1 spatula (Vagabond Library)

23. Collect 6 cups AND complete 12 encounters (2 forks)

24. Use extra moves twice (Autumn Vineyard selection kit

25. Collect 5 orange or green 5-star chests AND complete 14 GE encounters (1 rolling pin)

26. Use 1 rolling pin (3 wooden spoons)

27. Collect 7 cups AND complete 16 GE encounters (3 spatulas)

28. Collect 5 red or white 6-star chests (50 flour sacks)

29. Pop 26 orange tiles AND complete 16 GE encounters

30. Collect 6 green or white 6-star chests (Ascended Vagabond Library)

31. Collect 6 cups AND finish 40x 24hr productions (Autumn Vineyard selection kit)

32. Use extra moves 3 times and win 30 battles without losing (Autumn Vineyard Silver Upgrade)

Milestone rewards 8 quests - 8 forks 16 quests - 3 golden spoons 24 quests - Ascended Vagabond Library upgrade) 32 quests - Platinum Autumn Vineyard upgrade


Auto Visit All Taverns



 It's on Beta now and seemed a bit glitchy the other day but works fine now.  Another quality of life improvement.  I wonder how people will find a way to complain about it?

Space Hub research costs

 FP = 118.930

Coins = 1.480.000

supplies = 1.250.000

Special Resources:

  • Dark Matter = 39.284
  • Titan Hydrocarbons = 1.900
  • Jupiter DNA = 900
  • Venus Carbon = 450
  • Asteroid Ice = 450
  • Mars Ore = 450
  • Oralcicum = 2.400
  • Promethium = 2.400

Titan Goods:

  • Compressed matter caps = 6.500
  • Isolated molecules = 8.100
  • Experimental data = 7.300
  • Liquid Binder = 7.300
  • Upcycled Hydrocarbons = 7.300

SASH Goods:

  • Dark Energy batteries = 38.042
  • Deep Space Data = 38.020
  • Hypersleep Modules = 38.077
  • Oxygen Pills = 38.192
  • Silver Crystals = 39.095
I think the low amount of previous age special goods and only requiring SAT and SASH goods will make the need for synthesizers and hoarding previous age goods a non-factor moving forward.  This was a pleasant surprise.  It also fits with Inno's preferance that all players move towards the most current age.  Less roadblocks, more movement.

Space Hub is almost here so time to consolidate what we know. ***confirm launch Sept 4 on Beta





 old posts can be found (fighting units) and (buildings) if you want to see some of the changes and how we got to pre-Beta launch.


So a brief summary.  

Inno wants all players to move to the most current age and has taken a novel approach with the newest age to incentivize players to age up.  

The GB's can only be advanced past lv 10 with special goods of this age which cannot be traded.  (Still waiting on that confirmation but as of Aug 4, 2024 that is the plan.)

So campers of earlier ages can no long beg for goods ask for one-sided trades to build the new GB's.

Now the good news for campers is only two of the three GB's will be released upon the launch of this age and the third which by any measure would have been the most popular due to the QI bonuses may not come at all.



The Stellar Warship GB 
  • 5x3
  • gives units (2 units per level after lv 10)
  • gives red and blue fight stat boost (5% per level after 10 and has a cap of 200)
  • no cap to unit boost
  • the fight boost cap may also be removed at launch
  • will require SASH goods and supplies instead of special goods
  • Cost to build lv1 is 5k of each SASH good


The Cosmic Catalyst
4x4
provides critical hit chance 10% lv 10  (0.16% per level after lv 10 with cap of 25% at lv 100)
guild goods (5 per level after lv 10 with no cap)
May require SASH special goods to level past lv 10  
**confirmed Aug 24, 2024 that it will require special good (dark matter) to upgrade
cost to build lv1 3.5k of each SASH good



This "Red Galaxy" GB may be shelved temporarily or not used at all


As of today the final boosts are still not known but the Traz-ish and AO-ish GB's with hard caps are underwhelming considering the costs to upgrade.  Let's hope they get a nice boost before launch.

   Your colony is going to change

Most player in Titan have a colony that includes 11 goods buildings and no life support (happiness) well that's about to change.  Life support in the colony is going to become important because if green there is a % chance of goods buildings in the colony producing 4x special goods AND a % chance of getting extra special goods from exploration sites.  Life support may require special goods to build.  No roads required in colony.

Units and fighting

can use the old link from July to see the changes

Units:

Long Range – Dream Dust Blaster

  • 10 hp
  • 24 range
  • Initiative 17
  • 12 movement points
  • Base damage 1,000
  • Base armor 900
  • Bonus vs light and heavy melee
  • Power Shot has been removed
  • ****Power Shot is back as of Aug 4, 2023

 

Short range – gravity gunner

  • 10 hp
  • Initiative 17
  • 12 movement points
  • Base damage 850
  • Base armor 1,000
  • Bonus vs. light melee and long ranged
  • Contact has been removed
  • ****Contact is back as of Aug 4, 2023

 

Fast – stardust sentinel

  • 10 hp
  • Initiative 27
  • 22 movement points
  • Base damage 800
  • Base armor 1050
  • Bonus vs. short ranged and long ranged
  • considered a "flying" unit

 

Heavy melee – galactic juggernaut

  • 10 hp
  • Initiative 16
  • 11 movement points
  • Base damage 850
  • Base armor 1150
  • Bonus vs. fast and short ranged
  • has force field

 

Light melee – cosmic blade master

  • 10 hp
  • initiative 17
  • 12 movement points
  • Base damage 900
  • Base armor 950
  • Bonus vs. heavy melee and fast
  • ****Stealth added as of Aug 4, 2023
Champion will have both chivalry and call of duty


What's the go-to fighting unit then?  Easy Dream Dust Blaster

Power shot ignores all other defensive skills or terrain except for force field that Heavy melee – galactic juggernaut uses.  But even with force field those units will still take damage.  The range and move order of Long Range – Dream Dust Blaster x 8 or x2 with 6 rogues if facing Fast – stardust sentinel which are first in the move order are the easy go-to unit.

Change to Finish Special Productions

 

Important changes to Finish Special/All Productions items!

Starting from August 19th, you'll notice that Finish Special Productions and Finish All Special Productions items can no longer be applied to:

  • Guild Battlegrounds and Quantum Incursions buildings that produce building Fragments.
It will also remain that the items cannot be applied to:

  • Time-limited buildings;
  • Cultural Settlements buildings on the Ascended Level.
We understand that this change can significantly impact your gameplay, so we want to assure you that this decision did not to us come lightly.

The reason behind the change

To help you achieve your faster city growth and layout  updates  we made FSP/FASP items readily available as rewards and as products of certain buildings.

However, this availability has led to a widespread strategy where players use buildings that produce FSP/FASP items to collect the necessary Fragments and acquire hard-to-get GBG and QI buildings without actively engaging with those features.

This strategy has led to a critical disadvantage for many players who invest time and effort into these features, and addressing this unfair imbalance was a non-negotiable priority for us.

Exploring other options 

In preparation for the change, we considered other options, such as removing FSP/FASP items or limiting them more aggressively.

However, such measures would have overly restricted all players' ability to boost their productions with FSP/FASP items and buildings that produce them, which is not our goal.

Instead, we focus on addressing the main concern: preventing the farming of prestigious rewards without the requisite skill, effort, and fair investment.

Implementation 

Once the change  is implemented , tooltips of affected buildings will indicate that  FSP/FASP items cannot be used  on them.  If  a building has no such indication , you can use those items on it .

We regret having to take away this aspect and not accounting for it in the first place. While we recognize some of you might reject the change, we hope for your understanding of its benefit for the game economy.

As a result of this change, you may find it necessary to adjust your City layout. To account for those changes and reduce their impact, we will add a Cobalt Blue Lagoon to all players' Inventory. 

We thank you for your understanding and continued support. 

 Sincerely, 
 Your Forge of Empires Team

Fall Event 2024 reposting for live server

Embargo until June 26, 2024 

Fall Event 2024 Beta but the live version should be the same.  Corrected some quests and rewards.  Now all rush quests, daily quests and both rival quests are accurate for live server.

This is the candy crush mechanic we all know by now.  You have a spoon bar that accumulates a wooden spoon every 8hrs until you have 4 in the spoon bar then it stops.  So the best strategy is to use at least 3 spoons a day until there is a daily prize you like.  

You can prime the board so that your 4th spoon is awarded right after reset.  You can also start a board without playing it so effectively you have 5 free boards at reset so you can go after the prize you like and then play two more boards (after 8 and 16 hours) to get a total of 7 free board's for that one day.

That is also how we recommend playing the rival quest which start on the Tuesday of the second and third weeks of this three week event.




Main event building has 11 levels.  Harvest Squirrel Hall lv9, then silver upgrade to Bountiful Squirrel Hall and then golden upgrades to Regal Squirrel Hall.  The lv9 makes silver upgrades and the silver upgrade makes the gold upgrade so we're counting this as 11 level 6x5 main building and requires road.



  • 100-200% blue defense
  • 120-130 blue attack
  • 640 - 40.000 population
  • 3.970 - 90.000 happiness
  • 110 goods
  • 90-100 FP
  • random production
    • 40% 8 blueprints
    • 40% 5 fragments of mass self-aid kit
    • 20% 5 fragments of renovation kit
  • second random production
    • 20% 3 fragments of finish special production
    • 30% 3 fragments of finish goods production
    • 50% 5 fragments of one-up kit
Selection kits obtained from grand prize (free, silver and gold pass) and league rewards






Second reward building Vagabond Library has 3 levels.  Base level, level 2 then ascended level which decays back to level 2.  ***changed to eliminate lv1

Vagabond Library 3x2 no road required
  • 8-10% red attack and defense
  • 6-8% red defense
  • 170 - 10.500 population
  • 1.160 - 26.500 happiness
  • 460 - 75.000 coins
  • 20 guild goods
  • random production
    • 50% 3 blueprints
    • 30% 5 fragments of finish all supply productions
    • 20% 3 fragments of one-up kit
Ascended Vagabond Library decays after 10 days 3x2 no road required

  • 12-16% red attack and defense
  • 10-14% red defense
  • 170 - 10.500 population
  • 1.160 - 26.500 happiness
  • 930 - 150.000 coins
  • 40 guild goods
  • random production
    • 20% 6 blueprints
    • 30% 10 fragments of finish all supply productions
    • 50% 5 fragments of one-up kit

Obtained from the gold pass

A third reward building Harvest Hub has the same three levels.  Base lv1, lv2 and ascended upgrade that degrades to lv2.  ***changed to eliminate lv1

Harvest Hub 2x2 no road required
  • 10-15% blue attack
  • 15-20% blue defense
  • 240 - 15.000 population
  • 1.540 - 35,000 happiness
  • 460 - 75,000 coins
  • 10 goods
  • 3 fragments of finish all supply production
Ascended Harvest Hub 2x2 decays after 10 days no road required
  • 20-30% blue attack
  • 20-30% blue defense
  • 15-20% blue defense for GE
  • 240 - 15.000 population
  • 1.540 - 35,000 happiness
  • 930 - 150,000 coins
  • 20 goods
  • Random production
    • 30% 10 fragments of finish all supply production
    • 20% 6 blueprints
    • 50% 5 fragments of reno kit
Both obtained from silver pass and possibly a daily special

There will be a top 1% gold league prize that makes fragments for a golden selection kit of the main building called Bovine Gala Barnhouse 4x4 no road required

  • 25-50% red attack
  • 25% red attack QI
  • 30-59% red deffense
  • 60-84% red attack and defense
  • 2,450 - 165,000 supplies
  • 640 - 40.000 population
  • 100 goods
  • 5 random units
  • random production
    • 50% 20 fragments of Harvest Squirrel Hall Selection Kit
    • 30% 5 fragments of Bountiful Squirrel Hall Silver Uprade Kit
    • 20% 5 fragments of Regal Squirrel Hall Golden Upgrade Kit
  • Second random production
    • 40% 1 fragment of finish special production
    • 35% 3 fragments of renovation kit
    • 25% 3 fragments of one-up kit





Upgrades for existing buildings:

There is a platinum upgrade for the Autumn Vineyard.  At this point it looks like one upgrade may be available in the regular prize line and three more in the gold event pass.

Elite Jumpkin Pumkin 2x2

11-15% red attack
7-12% blue attack
14-19% blue defense
373 - 23,226 population cost
1,254 - 28,187 happiness cost

Exquisite Cider Garden 2x2 no road required
  • 6-11% red attack
  • 11-15% red defense
  • 10-14% blue attack
  • 4-6 FP
  • random production
    • 50% 6 light units from your age
    • 50% 2 light units from next age
Note: Cider Garden has been changed to provide 1 next age unit in Titan instead of rouge.  If in SASH then it's back to rogue.




Royal Shroom Throne 1x1 requires road
  • 2-4% red attack
  • 3-5% red defense
  • 6-9 goods
  • 3 fragments of elite jumpin' pumpkin

Granny's Aurora Apple Blossom 1x1 requires road
3-5% blue attack
3-5% blue defense
2-3 FP
3 fragments of exquisite cider garden

Sunflower Oil Press gets another upgrade

Pristine Sunflower Oil Press 6x4 requires road


  • 33-45% red attack
  • 37-47% red defense
  • 49-62% red attack and defense
  • 37-47% supply production
  • 405 - 25.245 population
  • 1,890 - 42,880 happiness
  • 1,800 - 291,300 coins
  • 2,700 - 61,260 supplies
  • 100 goods
  • 35 FP
  • 10 random units

Autumn Vineyard gets another upgrade



Majestic Autumn Vineyard 3x7 requires road

  • 50-60% red and blue attack
  • 348 - 21,630 population
  • 2,220 - 50,172 happiness
  • 2,880 - 191,040 supplies
  • 2,160 - 356,880 coins
  • 30-40 FP
  • 120 goods
  • 10 higher age blueprints
  • random production
    • 50% 5 fragments of shroom throne
    • 50% 5 fragments of granny aurora's apple tree
  • random production
    • 50% 3 fragments of royal shroom throne
    • 50% 3 fragments of granny aurora's apple blossom

To get you started here are the starting rush quests so people who have not completed continent map can prepare.

On this event it's actually better to not do the rush quest quickly.  The better strategy if you have the patience is to only do the quests until you are awarded a wooden spoon then stop and don't collect it.

There are two Rival Quests.  The first one in our opinion isn't worth doing but the second one is and you can prime your wooden spoons so you can complete it for free.

So on the day the Rival starts you can prime 7 free boards and then start collecting the spoon prizes from the rush quests to get more.

Rival Quest One

Rival Quest Two


Rush Quests:  Green highlighted are quests that can be prepped in advance.  There is one rush quest and two daily quests that require same age (or age below) productions.  They have been enlarged and easy to see at a glance to make this event super easy.

Quest 1:

Ms Appleton: "Pay some (8,000 - 3,517,200) coins"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 2:

Ms Appleton: "Acquire 2 sectors OR Finish a 24-hour production (?? - 13) times in a production building"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 3:

Ms Appleton: "Spend some (?? - 32) Forge Points"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 4:

Ms Appleton: "Build 2 residential buildings from your age OR Build 3 residential buildings from the previous age" and "Pay some (?? - 4,220,600) coins"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 5:

Ms Appleton: "Build 5 decorations"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 6:

Ms Appleton: "Exchange 4 items in the Antiques Dealer building OR In a production building, finish a 4-hour production (?? - 26) times"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 7:

Ms Appleton: "Defeat this very small army OR Solve this simple negotiation"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 8:

Ms Appleton: "Win 5 battles without losing OR Donate some (?? - 270) goods to the guild treasury" and "Buy 5 Forge Points"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 9:

Ms Appleton: "Gather some (?? - 312) goods e.g.from goods buildings or by trading OR Donate some (?? - 360) goods to the guild treasury" and "Buy 5 Forge Points"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 10:

Ms Appleton: "Pay some (?? - 45) selected[1] goods from your age OR Pay some (?? - 59) selected[2] goods from the previous age"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 11:

Ms Appleton: "In a production building, finish a 5-minute production (?? - 26) times" and "Gather some (?? - 2,400,000) coins"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 12:

Ms Appleton: "Finish a 4-hour production (?? - 26) times in a production building" and "Gather some (?? - 390) goods e.g.from goods buildings or by trading"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 13:

Ms Appleton: "Build 2 residential buildings from your age OR Build 3 residential buildings from the previous age" and "Pay some (?? - 2,520,000) supplies"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 14:

Ms Appleton: "Spend 400 Tavern Silver in the Friends Tavern OR Infiltrate 4 sectors" and "Pay some (?? - 3,517,200) coins"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 15:

Ms Appleton: "Gather some (?? - 312) goods e.g.from goods buildings or by trading OR Donate some (?? - 320) goods to the guild treasury" and "Make people enthusiastic"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 16:

Ms Appleton: "Build 3 residential buildings from your age OR Gather some (?? - 2,200,000) supplies"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 17:

Ms Appleton: "Finish a 4-hour production (?? - 20) times in a production building" and "Gather some (?? - 2,400,000) coins"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 18:

Ms Appleton: "Gain some (?? - 40,000) happiness" and "Spend some (?? - 108) Forge Points"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 19:

Ms Appleton: "Defeat this medium-sized army OR Solve this complex negotiation" and "Pay some (?? - 3,517,200) coins"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 20:

Ms Appleton: "Win (?? - 8) battles without losing OR Gain some (?? - 80,000) happiness" and "In a production building, finish a 15-minute production (?? - 20) times"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 21:

Ms Appleton: "Build 1 culture building from your age OR Build 2 culture buildings from the previous age" and "In a production building, finish a 5-minute production (?? - 18) times"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 22:

Ms Appleton: "Finish 18 productions in production buildings from your age OR Finish 20 productions in production buildings from the previous age" and "Gather some (?? - 1,100,000) supplies"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 23:

Ms Appleton: "Gather some (?? - 312) goods e.g.from goods buildings or by trading OR Donate some (?? - 320) goods to the guild treasury"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 24:

Ms Appleton: "Exchange 3 items in the Antiques Dealer building OR In a production building, finish an 8-hour production (?? - 13) times" and "Spend some (?? - 43) Forge Points"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 25:

Ms Appleton: "Defeat this small army OR Solve this moderate negotiation" and "Spend some (?? - 54) Forge Points"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 26:

Ms Appleton: "Collect 5 incidents OR Contribute some (?? - 135) Forge Points to Great Buildings"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 27:

Ms Appleton: "Build 3 residential buildings from your age OR Gather some (?? - 2,200,000) supplies"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 28:

Ms Appleton: "Gather some (?? - 352) goods e.g.from goods buildings or by trading OR Donate some (?? - 450) goods to the guild treasury" and "In a production building, finish a 15-minute production (?? - 20) times"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 29:

Ms Appleton: "Collect 3 incidents OR Exchange 2 items in the Antiques Dealer building" and "Gain some (?? - 40,000) happiness"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 30:

Ms Appleton: "Defeat some (?? - 75) units OR Solve this complex negotiation"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 31:

Ms Appleton: "Activate 2 boosts in the Friends Tavern OR Win (?? - 11) battles" and "Pay some (?? - 1,680,000) supplies"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 32:

Ms Appleton: "In a production building, finish an 8-hour production (?? - 16) times" and "Gather some (?? - 390) goods e.g.from goods buildings or by trading"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 33:

Ms Appleton: "Build 1 production building from your age OR Build 2 production buildings from the previous age" and "Gain some (?? - 40,000) happiness"

Reward: Sacks of Flour 10 Sacks of Flour

Quest 34:

Ms Appleton: "Visit 20 Friends Taverns OR Motivate or polish 50 buildings of other players" and "Spend some (?? - 81) Forge Points"

Reward: Sacks of Flour 10 Sacks of Flour and a Portrait 603 Portrait of Pie Pete

Quest 35:

Ms Appleton: "Finish an 8-hour production (?? - 16) times in a production building" and "Gather some (?? - 2,200,000) supplies"

Reward: Wooden Spoon 1 Wooden Spoon


Daily Quests:

Quest 36 (21Sep):

Guoliang: "Gather some (?? - 1,980,000) supplies" and "Gather some (?? - 2,400,000) coins"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 37 (22Sep):

Guoliang: "Visit 20 Friends Taverns OR Motivate or polish 50 buildings of other players" and "Gain some (?? - 21,000) population"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 38 (23Sep):

Guoliang: "Build 3 residential buildings from your age OR Build 4 residential buildings from the previous age" and "Spend some (?? - 54) Forge Points"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 39 (24Sep):

Guoliang: "Defeat this small army OR Solve this moderate negotiation" and "In a production building, finish a 15-minute production (?? - 20) times"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 40 (25Sep):

Guoliang: "Build 1 production building from your age OR Build 2 production buildings from the previous age" and "Pay some (?? - 2,520,000) supplies"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 41 (26Sep):

Guoliang: "Have the first difficulty in the Guild Expedition solved OR Defeat this large army"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 42 (27Sep):

Guoliang: "Spend some (?? - 65) Forge Points" and "Gather some (?? - 2,400,000) coins"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 43 (28Sep):

Guoliang: "Build 1 goods building from your age OR Gather some (?? - 520) goods, e.g. from goods buildings or by trading" and "In a production building, finish a 15-minute production (?? - 20) times"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 44 (29Sep):

Guoliang: "Acquire 4 sectors OR Solve this complex negotiation" and "Pay some (?? - 1,680,000) supplies"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 45 (30Sep):

Guoliang: "In a production building, finish a 1-hour production (?? - 26) times" and "Make people enthusiastic"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 46 (01Oct):

Guoliang: "Defeat this medium-sized army OR Solve this complex negotiation"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 47 (02Oct):

Guoliang: "Exchange 2 items in the Antiques Dealer building OR Defeat this small army" and "Build 5 decorations from your age OR Build 6 decorations from the previous age"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 48 (03Oct):

Guoliang: "Win (?? - 8) battles without losing OR Gain some (?? - 80,000) happiness" and "Finish an 8-hour production (?? - 13) times in a production building"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 49 (04Oct):

Guoliang: "Collect 750 Tavern Silver OR Win (?? - 8) battles without losing" and "Gather some (?? - 1,600,000) coins"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 50 (05Oct):

Guoliang: "Finish 10 productions in production buildings from your age OR Finish 12 productions in production buildings from the previous age" and "Gather some (?? - 312) goods, e.g. from goods buildings or by trading"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 51 (06Oct):

Guoliang: "Collect 3 incidents OR Infiltrate 2 sectors" and "Pay some (?? - 2,688,000) supplies"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 52 (07Oct):

Guoliang: "Gather some (?? - 468) goods, e.g. from goods buildings or by trading OR Donate some (?? - 400) goods to the guild treasury" and "Spend some (?? - 81) Forge Points"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 53 (08Oct):

Guoliang: "Acquire 3 sectors OR Defeat some (?? - 100) units"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 54 (09Oct):

Guoliang: "Build 1 culture building from your age OR Build 2 culture buildings from the previous age" and "In a production building, finish a 1-hour production (?? - 14) times"

Reward: Wooden Spoon 1 Wooden Spoon

Quest 55 (10Oct):

Guoliang: "Activate 2 boosts in the Friends Tavern OR Win (?? - 7) battles without losing" and "Pay some (?? - 8,793,000) coins"

Reward: Sacks of Flour 20 Sacks of Flour

Quest 56 (11Oct):

Guoliang: "Finish 10 productions in production buildings from your age OR Finish 12 productions in production buildings from the previous age" and "Gather some (?? - 260) goods, e.g. from goods buildings or by trading"

Reward: Sacks of Flour 20 Sacks of Flour and a Portrait 604 Portrait of Doughnat Donna



Daily prizes (not in correct order):



No Icon Name Confirmed

Day 01 500% Att for Att. GBG, 30 min

Day 02 500% Def for Att. GBG, 30 min

Day 03 Archdruid Trees Selection Kit

Day 04 Ascended Earth's Eden Upgrade Kit

Day 05 Ascended Green Guardians Market Upgrade Kit

Day 06 Autumn Vineyard Selection Kit

Day 07 Donkey Enclosure

Day 08 Druid Hut Selection Kit

Day 09 Epic Fall 2024 Selection Kit

Day 10 Epic Soccer 2023 Selection Kit

Day 11 Feta Farm

Day 12 Finish Special Production

Day 13 Golden Goal Gyros

Day 14 Harvest Farm Selection Kit

Day 15 Harvest Hub

Day 16 Knights Pavilion

Day 17 One Up Kit

Day 18 Stage of Ages

Day 19 Sunflower Oil Press Selection Kit

Day 20 Vagabond Library

Day 21 Vibrant Autumn Vineyard Golden Upgrade Kit

Day 22 Vibrant Sunflower Oil Press Golden Upgrade Kit

??? 100% Att for Att. QI, 30 min

??? 100% Att for Att. QI, 30 min

??? Store Building

SASH inflation is real

 


I don't want to hear about Covid or supply chain issues.  Inflation has come to FoE and now techs in SASH cost 5 times what Titan techs cost (roughly).  

The first Titan tech was 700 FP to make the comparison easy.

I'd also recommend collecting special goods.  That means working the excavation sites but not making SAT goods in your moon colony.  This is good strategy for all space ages so you don't have to have synthesizers in your city when you age up.