Inno has made changes to the event buildings. They are noted as such. The changes also change the recommended strategy for this event as well.
Event mechanic is the familiar St Patty's day event that we're all familiar with by now. The first map/town only requires 1 million feast provisions then use the formula we've used previously.End of stage chests are back.
Prices increase after each opening or you get a slight discount if you open all.Of course league prizes are back.
There will be two rival challenges.
So there are a few new things. This is where we can earn your first historical ally.
Alexander the Great can live in the timeless junction we get for free or in the main event building "Arcadian Whisperwood Watermill".
What else is new? Downgrading kits. Yes the thing we've talked about several times a long time ago is finally here. It's about time too as we have been accused of spreading misinformation about it.
One Down Kit
This will allow you to decrease the age of a building by one age. If you've played the last rival quest that required troops of a previous age this little guy is going to make your game easier.
Reversion Kit (downward reno kit)
This will revert the building to Bronze age. At that point you can age up to the age you need. What is this used for? Targeting guild goods of a specific age.Main Event Building "The Arcadian Whisperwood Watermill"
- 5x6 requires road
- 10 levels - lv8 makes lv9 silver, lv9 makes lv10 gold
- houses a military historical ally
- 55-66% red defense
- 77-97% red defense GbG
- 4300-97500 happiness
- 330-27630 medals
- 4100-276250 supplies
- 125 guild goods
- ***** blue attack for QI removed Sept 16, 2024
- random production
- 25% 276 FP
- 75% 220 goods of your age
Escutcheon Estate
- 4x4 no road required
- 12-32% red attack GbG
- 24-64% red defense GbG
- 18-48% red attack and defense
- 5 quantum actions per recharge cycle *** changed to 50 Sept 16. 2024
- 10 quantum goods at start of incursion *** removed Sept 16, 2024
- 5 quantum units at start of incursion *** removed Sept 16, 2024
- 450-28000 population
- 1850-42000 happiness
- 25 FP
- 50 next age goods
- 10 fragments of finish special production
- 4x5 no road required
- 80% red attack and defense
- 120% red attack and defense GbG
- 25% blue attack for QI
- 7420-500000 supplies
- 170 FP
- 375 previous era goods
- 20 fragments of Arcadian Whisperwood Watermill Golden Selection Kit
- 5x4 requires road
- 25-45% red attack GbG
- 25-35% red and blue attack and defense
- 280-17600 population
- 1070-24200 happiness
- 1770-286000 coins
- 35 FP
- 50-110 goods
- 3 fragments of knights pavilion selection kit (upgrade from old knights pavilion)
- 30% blue attack QI **** added Sept 16, 2024
- 2x2 requires road
- 80-5000 population
- 330-7500 happiness
- 310-50000 coins
- 30 goods
- 45 previous era goods
- 15 next era goods
- 8 units
- 3x4 no road required
- 15-20% red attack
- 20-30% red attack GbG
- 30-40% blue attack for GbG (yes there will be blue stat fighting on GbG)
- 18% supply boost
- 5000 quantum supplies at start of incursion *** removed Sept 16, 2024
- negative population 190-1200
- 1780-120000 supplies
- 20 FP *** changed to 25 Sept 16. 2024
- 50 Goods *** changed to 60 Sept 16. 2024
- 60 Previous era goods *** changed to 75 Sept 16. 2024
- can be upgraded to Ascended version
- reverts back after 30 days
- 30-40% red attack
- 40-60% red attack GbG
- 60-80% blue attack GbG
- 36% supply boost
- 20000 quantum supplies at start
- 4% quantum supply boost
- negative population 190-12000
- 3560-240000 supplies
- 40 FP
- 100 Goods
- 120 previous age goods
- ** added 5 quantum units Sept 16. 2024
- 4x3 no road required
- 30-40% red attack GE ** changed to 40-50 Sept 16. 2024
- 35-40% blue attack and defense ** changed to 45-50 Sept 16. 2024
- 50-60% blue attack and defense GE ** changed to 65- 75 Sept 16. 2024
- 18% coin boost
- 5000 quantum coins at start *** removed Sept 16, 2024
- population cost 190-12000
- 1480-240000 coins
- 36 FP
- 18 goods
- can be upgraded to ascended version
- 4x3 no road required
- 80-100% red attack GE
- 90-100% blue attack and defense
- 130-150% blue attack and defense GE
- 36% coin boost
- 20000 quantum coins at start
- 4% quantum coin boost
- population cost 190-12000
- 2970-480000 coins
- 90 FP
- 45 goods
- ** added 5 quantum units Sept 16. 2024
- after 30 days reverts back
- pay coins
- spend FP
- build decorations of any age
- defeat small army OR solve simple neg
- gather goods OR donate goods to treasury AND buy FP
- 5 min productions of any age AND gather coins
- build residential buildings of your age or age below AND pay supplies
- gather goods or donate goods to treasury AND make people enthusiastic
- 4hr productions of any age AND gather coins
- defeat medium army OR solve complex neg AND pay coins
- build culture building from your age or 2 from age below AND 5 min productions of any age
- gather goods or donate to treasury
- defeat small army OR solve moderate neg AND spend FP
- build residential from your age OR gather supplies
- collect 3 incidents OR exchange 2 items in AD AND gain happiness
- 2 boosts in tavern OR 5 battles AND pay supplies
- build production building of your age or 2 age bellow AND gain happiness
- 8 hr productions of any age AND gather supplies
- aquire two sectors OR finish 24 hr productions of any age
- build 2 residential buildings from your age or 3 age below AND pay coins
- 4 items AD OR 4 hr productions of any age
- win X battles without losing OR donate goods AND buy FP
- pay goods
- 4 hr productions of any age AND gather goods
- spend tavern silver OR infiltrate sectors AND pay coins
- build residential buildings from your age OR gather supplies
- gain happiness AND spend FP
- win X battles without losing OR gain happiness AND 15 min productions of any age
- finish X productions your age OR X+2 the age below AND gather supplies
- exchange 3 items AD OR 8 hr productions of any age AND spend FP
- collect 5 incidents OR contribute FP to GB
- gather goods OR donate to treasury AND 15 min productions of any age
- defeat X units OR solve complex negotiation
- 8 hr productions AND gather goods
- visit friends tavern OR motivate/polish AND spend FP
- gather supplies AND gather coins
- visit friends taverns OR motivate/polish AND gain population
- build 3 residential buildings of your age or 4 the age below AND spend FP
- defeat small army or solve moderate neg AND 15 min production of any age
- build 1 production building of your age or 2 the age below AND pay supplies
- have the first difficulty in GE solved OR defeat large army
- spend FP AND gather coins
- build goods building from your age OR gather goods AND 15 min productions of any age
- acquire 4 sectors OR solve complex negotiation AND pay supplies
- 1hr productions of any age AND make people enthusiastic
- Exchange 2 items AD OR defeat small army AND build 5 decorations your age of 6 age below
- win 5 battles without losing OR gain happiness AND 8hr productions of any age
- collect tavern silver OR win 5 battles AND gather coins
- finish 10 productions your age or 12 the age below (number may vary by age) AND gather goods
- collect 3 incidents OR infiltrate 2 sectors AND pay supplies
- gather goods OR donate goods AND spend FP
- aquire 3 sectors OR defeat x units
- build 1 culture building of your age or 2 age below AND 1hr production of any age
- activate 2 boosts in friend tavern OR win 4 battles without losing AND pay coins
- finish 10 prodctions of your age or 12 age below AND gather goods








