St Patrick's Event 2025 Beta server

 

Event starts on Beta Jan 21 and runs until Feb 11, 2025

We'll post an update for live server that includes all the quests.

The event mechanics and strategy is the same as always so we're just going to talk about the prizes.

Main building is a nine level Celtic Goldsmith.  That lv9 then makes the silver upgrade which then makes the gold upgrade so we're only listing that building.


Fabled Celtic Goldsmith

  • lv 11
  • 4x5 and requires road
  • houses a rare historical ally
  • 69-111 red defense
  • 22-43 red attack and attack defense for GbG
  • 46-67 blue attack and defense
  • gain 530 - 35240 pop
  • gain 2910 - 70460 happiness
  • gain 3470 - 584990 coin
  • 3 fragments of whispering fields selection kit
  • random production
  • 70% 121 FP
  • 25% 143 FP
  • 5% 231 FP
  • read that as an average of 132 FP




Blueberry Field

  • 3x2 no road required
  • 14-24 blue attack boost
  • 14-24 blue attack and defense GbG
  • 21 FP
  • 9 random next age units
  • Costs 190 - 12810 population




Ascended Blueberry Field

  • 3x2 no road required
  • will decay after 30 days
  • 28-49 blue attack
  • 28-49 blue attack and defense GbG
  • 5 Q units at incursion start
  • 42 FP
  • 18 random next age units
  • Costs 190 - 12810




Whispering Well

  • 3x3 no road required
  • 40 goods your age
  • 40 goods previous age
  • 40 goods next age
  • 80 guild goods
  • Costs 290 - 19220



Ascended Whispering Well

  • 3x3 no road required
  • will decay after 30 days

  • 80 goods your age
  • 80 goods previous age
  • 80 goods next age
  • 160 guild goods
  • gives 4% coin and supply in QI
  • gives 10 Q goods at incursion start
  • Costs 290 - 19220



Shamrock Garden of Luck

gold league reward

this event brings out the whales so best to extend your credit limit and this building is really good

  • 4x5 no road required
  • 222% red and blue attack and defense GbG
  • 25% red and blue attack and defense QI
  • 180 FP
  • 20 fragments of Lucky Celtic Goldsmith Golden selection kit



Clover Keep Ruin

lv 1

  • 4x4 no road required
  • 5-8 red and blue attack and defense
  • 14-24  red and blue attack and defense GbG
  • 11-16 red and blue attack and defense GE
  • gives 1770 - 42700 happiness
  • 40 FP
  • 14 fragments of finish special production or finish goods production



lv 2

  • 4x4 no road required
  • 11-16 red and blue attack and defense
  • 28-49 red and blue attack and defense GbG
  • 22-32 red and blue attack and defense GE
  • gives 2530 - 85400 happiness
  • 80 FP
  • 21 fragments of finish special production or finish goods production
  • 20000 quantum coins and supply at incursion start


The Celtic farmstead is getting three new levels.

So you get the original to lv 10 then the three levels after that

Enchanted Celtic Farmstead lv 11

  • 5x6 road required
  • 10% red attack QI
  • 16 - 45% red attack and defense
  • 36 - 65% red attack and defense GbG
  • gives 520 - 34700 pop
  • gives 2150 - 52040 happiness
  • 2010 - 352730 coins
  • 150 guild goods
  • 60 FP
  • 100 goods




Mystic Celtic Farmstead lv 12

  • 5x6 road required
  • 20% red attack QI
  • 26 - 55% red attack and defense
  • 51 80% red attack and defense GbG
  • gives 780 - 52050 pop
  • gives 3230 - 78070 happiness
  • 2510 - 440920 coins
  • 200 guild goods
  • 75 FP
  • 135 goods


Sacred Celtic Farmstead

  • 5x6 road required
  • Historical Allies Common Room
  • 30% red attack QI
  • 36 - 65 % red attack and defense
  • 66 - 95 % red attack and defense GbG
  • gives 1040 - 69400 pop
  • gives 4300 - 104090 happiness
  • 3010 - 529100 coins
  • 250 guild goods
  • 90 FP
  • 170 goods


Two new historical allies

The base stats aren't great but we'll be able to level these two up


Alexander the Great lv 1 Rare

  • 25% red attack
  • 25% red attack GE
  • 25% red attack and defense GbG



Arminius lv1 Rare

  • 25% red attack and defense GbG
  • 25% red defense GbG
  • 25% red attack GbG

So why not just post 50% red attack and defense GbG?  Because as it levels up each of the three stat lines will increase independently from the other ones.

Anniversary 2025 event

 

Coming after the St Patrick's day event.

We'll be getting silver and gold upgrades to our old airship building.

That's why we're releasing this portion of the page to let people know not to sell the Airships to antique dealer.  Everyone should know by now not to sell any event building to AD but consider this a public service announcement.

Wildlife Event on Live servers

For long-time players this event will be very familiar.  

The "Candy Crush" mechanic is the same as previous years with a bit of a twist.  

Event Currencies:

Wildlife Coins earned by daily login, quests, incidents and cash shop.  

Tickets to open boards.  You start with 4 tickets and if there are less than 4 tickets in your ticket bar then you will get a new one every 8 hrs.  Once the ticket bar is full you stop accumulating tickets so don't let it get full.

Pop blocks to move paws down.  Make chests when you pop 5 or more boxes at once.  20 boxes gets you the largest chest so trying to match more than 20 is a waste.  Frankly making chests is itself a waste if there are paws on the board.  The goal is to get as many paws as possible and making chests is just something that happens along the way.  

While tickets are what you use to open boards; the wildlife coins are what you use to buy boosters.

The boosters have reverted back to what they used to be.

  • Hammer-removes 1 block.  Only use to get paws not chests
  • Leafy line- removes an entire horizontal line.  This is great when you have a bunch of prizes one step away from the bottom and none of the neighboring blocks match.
  • Lightning - removes all blocks of a color.  This is primarily used during the Rival quests to make chests of a certain color.

Only buy the larger packs when buying boosts.

Each level gives 25 moves and you can buy 5 more moves.  Don't do this unless you can get 2 or more paws for sure with 5 more moves.

New this year is "Ticket Multiplier"

Inno recognizes that this event is more time demanding than other events so the Ticket Multiplier is their solution.  How does this work?  Well instead of using one ticket to open a board you can use two or three.  You play the board as per normal but you double or triple the prizes and quest line progression.  Essentially the board you play will be doubled or tripled but so will the amount of boosters used.  

The golden ticket is back which allows you to play as many boards as you want in a 5 min time limit.  Some people do really well with this golden ticket and some only do 2-3 boards.  One strategy is to make sure you start a fresh board before the timer runs out.  You can then finish that board at your leisure.  

There will be two rival challenges for this event.  These rival challenges will require you use a lot of tickets so here is a strategy you may want to use.

Do not rush the rush quests.  Only do the rush quests until it gives a ticket as a reward then stop.  When rival starts you can claim that when all the tickets in your bar are gone.  Then continue to do rush quests until you get another ticket prize and stop meaning it is left unclaimed.

Do not claim the tickets earned on the grand prize progress bar until you need them.

You can also prime the boards so when Rivals start you have one board open with 25 moves remaining and three tickets in your ticket bar with the fourth coming in right after Rival starts.  That gives you five tickets  (4 on the board and one open) plus however many you have on the grand prize bar.

Prizes:

Grand Prize is Shika Shrine lv9, silver is Momiji Shrine, gold is Momiji Dori Shrine

For anyone familiar with Kyoto here is a photo.  The building is also spelled incorrectly in game.  Lastly this should have been an autumn building as the fall colors is what brings the tourists in.

at night with the lights in fall


without lights




9 base levels plus silver and golden upgrades for 11 total levels.  The level 9 makes the silver and the silver makes the gold so we're only going to talk about that.



Momijidori Shrine

lv 11

8x3 requires road

  • 56-77% blue attack and attack defense
  • 34-55%  blue attack and attack defense GbG
  • 54-75% blue attack and attack defense GE
  • 720 - 47,650 population
  • 2,950 - 71,460 happiness
  • 3,780 - 270,130 supplies
  • 3 frag of Zen Harmony selection kits

random 1:

  • 10% 508 prev age goods
  • 40% 128 prev age goods
  • 40% 128 next age goods
  • 10% 508 next age goods

random 2:

  • 90% large FP pack
  • 10% 40x large FP pack

Read that as 49 FP/day


Available in Silver Event Pass



Koi Pond production building.  All production times can be sped up with supply boosts

  • 2x3 no road required
  • 7-18% blue attack and defense
  • 10-21% blue attack and defense GbG
  • Costs population 290 - 19,220




Ascended Koi Pond (30 days)

  • 2x3 no road required
  • 12% red attack QI
  • 16-37% blue attack and attack defense
  • 22-43% blue attack and attack defense GbG
  • 4% coin and supply boost
  • 20,000 Quantum coins and supplies at incursion start

  • Costs population 290 - 19,220



Available in Gold event pass:



Usagi Bonbori Gate

  • 3x1 no road required
  • 1-12% red attack GbG
  • 1-12% red attack and attack defense
  • 4-15%  red attack and attack defense GE
  • Costs population 100 - 6,410
  • 3 frag finish goods production

Random Production:

  • 88% 5 goods
  • 11% 50 goods
  • 1% 500 goods


Gold League prize



Inari Grand Shrine

  • 3x5 no road required
  • 90% blue attack and attack defense
  • 120% blue attack and attack defense GbG
  • 25% blue attack and attack defense QI
  • gives 9,930 happiness
  • 105 FP
  • 135 goods
  • 900 guild goods
  • 20 fragments of Momijidori Shrine Golden selection kit


Mountain Reserve gets an upgrade


The 7th level of the base mountain reserve has three options when going level 6-7

Those three options will now have a golden upgrade


Serene Moose Mountain

  • 4x6 requires road
  • 15% red and blue attack for QI
  • 200 QA per recharge
  • 44-104% coin boost
  • 44-107% supply boost
  • gives 830 - 55,520 population
  • gives 3,440 - 83,270 happiness
  • 4,020 - 705,470 coins
  • 3,860 - 275,430 supplies
  • 310-28,690 medals
  • 130 FP
  • 130 goods of your age
  • 130 goods of prev age
  • 260 guild goods


Serene Bear Mountain

  • 4x6 requires road
  • 44-107% blue attack and attack defense
  • 44-107% blue attack and attack defense GbG
  • 15% blue attack and attack defense QI
  • 200 QA per recharge
  • gives 420 - 27,760 population
  • gives 1,720 - 41,630 happiness
  • 30 - 2,870 medals
  • 26 FP
  • 52 goods


Serene Eagle Mountain

  • 44-107% red attack and attack defense
  • 44-107% red attack and attack defense GbG
  • 15%  red attack and attack defense QI
  • 200 QA per recharge
  • gives 420 - 27,760 population
  • gives 1,720 - 41,630 happiness
  • 30 - 2,870 medals
  • 26 FP
  • 52 goods


Eternal Market - Noble Horizon upgrade

  • 6x6 no road required
  • 180% red and blue attack
  • gives 1,600 - 106,770 population
  • 180 FP
  • 180 goods
  • 360 prev age goods

Rush Quests:

  1. gather goods
  2. build 5 decorations your age OR 6 the prev age
  3. pay coins
  4. 1hr productions
  5. gather goods OR donate goods, AND pay supplies
  6. recruit 1 unit of your age OR 2 the prev age, AND gather supplies
  7. defeat units OR solve moderate neg, AND gain happiness
  8. 5 min productions, AND pay coins
  9. 3 culture building your age OR 4 prev age, AND gather supplies
  10.  gather OR donate goods, make people enthusiastic
  11. 2 boosts in tavern OR build 2 production buildings, AND collect 2 incidents
  12. 2 items AD OR solve any quest, AND pay goods
  13. buy 5 FP OR solve moderate neg, AND gather coins
  14. collect 750 tavern silver OR win X battles, AND 4hr productions
  15. defeat small army OR solve moderate neg, AND gain population
  16. recruit units your age OR gather goods
  17. pay supplies AND coins
  18. spend FP AND gather supplies
  19. build production buildings from your age OR prev age, AND 1hr productions
  20. motivate/polish buildings AND pay supplies
  21. pay coins AND gather goods
  22. buy FP OR collect X tavern silver
  23. visit taverns OR collect incidents, AND gather coins
  24. complete x encounters by fighting OR gather goods, AND complete x encounters by neg OR buy FP
  25. collect incidents OR exchange items in AD
  26. solve complex neg OR win x battles, AND pay supplies
  27. recruit units of your age OR age bellow, AND pay coin
  28. build goods building your age OR age bellow
  29. complete x encounters without losing OR solve moderate neg, AND pay coins
  30. exchange x items in AD OR 4 hr productions, AND spend FP....end of rush quests.
  31. win x battles OR solve moderate neg, AND pay supplies
  32. buy FP, AND build culture building(s) from your age or bellow
  33. motivate/polish OR pay goods, AND gather goods
  34. collect incidents OR infiltrate sectors, AND pay supplies
  35. spend FP - might have been another option if you don't want to spend FP but it auto completed while I was using 2.0 thread and didn't see the other option
  36. build goods buildings OR gather goods, AND 15 min productions
  37. recruit units of your age or age bellow, AND gather coins
  38. defeat medium army OR moderate neg
  39. 2 items in AD OR defeat small army, AND build decorations of your age or age bellow
  40. contribute FP to GB OR gain happiness, AND 1 hr productions
  41. collect tavern silver OR solve complex neg, AND gather coins
  42. x productions from your age OR X+ from the age bellow, AND gather goods
  43. pay goods AND 15 min productions
  44. first difficulty in GE OR win 8 battles
  45. collect incidents OR 4 hr productions, AND spend FP
  46. build culture building (s), AND 1 hr productions
  47. 2 boosts in tavern OR win x battles, AND pay coins
  48. acquire 3 sectors OR defeat x units
Daily quests ended with 2+days remaining in event
Changes from Beta to live server:
-Reduction in wildlife coins from quests
-Event pass (don't buy event pass) a step has been added at 450 paws which moved all rewards down
-The Golden Mountain Reserve Selection Kit was moved down one step.  I guess too many people got that for free so a fix was needed

Rival Challenges:  there are two and the quests will be listed after they appear on the Japan server.

Changes in Rivals that we know of already:

- Boosters received as prizes have been reduced.  Coupled with the above reduction in coins they really want you to spend diamonds on boosts.  Confirmed for both rivals.

-The difficulty for both rivals has been increased.  People on Beta should not have completed either of them to make it easy for live server players.

-Fragments for Eternal Market has decreased from 1200 to 1000

Rival Challenge One: From Beta so expect changes

  1. collect 2 paws AND complete 2 encounters in GE by fighting OR neg



Sortable spreadsheet with all event buildings including the Winter Event 2024 and Wildlife Event 2025

 

Link for spreadsheet

Changes for this version is the inclusion of Winter Event 2024 and the buildings currently in Beta for the Wildlife Event 2025

We've also added a column for Historic Allies.  Right now it's just a "y" for yes it houses a historical ally.  It's a placeholder for people to quickly find the buildings that house a historical ally.  

We're thinking of just averaging out the bonus stats for allies and adding that to the building that stores them as that's the point of those buildings.  Right now the value has not been changed to include the ally bonus but future spreadsheets will include that.

We've also reduced the "value" of goods to a ratio of 10:1 of goods:FP.  The reason for this is the introduction of event buildings that produce 100's of goods so they're no longer scarce even in SAT or SASH ages.

New battle strategy of the QI system

 




We were asked what's the big deal about garrisons coming back?  It means everything to players that do not have QI boosts in their city.  Let me explain.

When your team clears the red and blue garrison EVERY member of your guild get's a 50% bonus per garrison.  That means every member gets a total of 100% red and blue attack and attack defense for the rest of that map.




Now for a lot of people with 400-500 % attack bonus that's no big deal because the fighting is easy anyways.  Ok so for the fighters especially on lower level maps it isn't a game changer.  But for the people that donate it means everything.  It means they can fight to map 5,6,7 without building decorations in city.  Sure they will take more loss than the fighters but after the fighters clear the garrison your donators can fight.

So what's the new strategy?
Fighters fight, nothing changes.  You will no longer be slowed down waiting for the red or blue team to clear their nodes and you can completely ignore donation nodes so your QI has become easier.

For donators you wait until garrisons are taken.  Then you fight what you can including the farming nodes after the bosses.

You DO NOT donate anything until after your settlement is built-up on day 7 or however long it takes you to make 400k coin/supply per harvest.

Yes you heard that correctly.  When you donate the resources (or goods or troops you made with resources) are gone forever.  When you donate it slows down the building progress of your settlement.  The new strategy is to let the fighters give you boosts and fight QI with that boost while building the settlement.  Once the settlement is built then you can be a donator again.

What does it mean to have a settlement built?  It means you make enough per harvest to use all of your quantum actions in one shot at a donation node.


QI is changing again and this time for the better?

*Embargo until Dec 17th, 2024 

Starting on December 19th on BETA server which is the beginning of the 5th QI championship.  The changes are big and mostly for the better.

Remember the old days of QI?  The days were your QI leaders chose an incursion path.  Do you want Obsidian Peaks, Tempest Spires or Onxy Crater?  Well really it depends on what rewards you wanted.  Well now all the rewards will be in one selection kit so you can accumulate fragments and make whatever you want.  Why is this happening?  Because all those former incursion paths are gone and replaced with the new one.

The Gauntlet still has 12 maps as before but now there are no more decision nodes.  No waiting for a QI officer to pick a path.  You know what else there is no more of?  Waiting for red fighters, or blue fighters or donators to clear a node so you can do your thing again.  That was considered a pain point or quit point or in simple terms a barrier for people to have fun or play QI.

This new map still has a bunch of nodes leading up to the two bosses then followed by infinite nodes after that but look at the map above for the big change.  

There are three separate paths leading to the first boss.  One all red fighting, one all blue fighting, and one with each type of donation node.  While all 12 maps look slightly different they all have this same pathing system.

The map above is map one; the map below is map 12.


So seven red, seven blue and three donation nodes to get to first boss on all of them.  That seems like a good change.  

Remember the old day when grandpa used to have to wait for the fighters on the last levels to clear the bosses so people can donate?  That was back when radio dramas where popular and movies were silent I think.  Well anyways it seems Inno has figured out that a large portion of the player base is not fighting in QI and maybe it would be a good idea to keep them involved.

The problem for people now who don't fight will be there is no place to hide.  When QI is finished we can see the progress each member has made just like we can in GbG now.  The information used to vanish when QI ended so unless someone recorded who did what it was gone forever well now it's there.  So if someone is in a support role and they don't do say 2000 incursion progress a season then are they really working towards guild goals?  It has never been easier for super casual players or players on diamond worlds to just farm QI.

The other bonus is donation nodes no longer block access to the boss meaning if you had a guild of 80 fighters you could ignore donation nodes completely.

So what else is new?  Well the gauntlet will feature new buildings that we wrote about previously and offer "Quantum Incursions Summer 2024 Epic Selection Kit" fragments for all the previous prizes so onto the new buildings.

Neo Checkmate Square


  • lv1
  • 3x3 requires road
  • 34-47% red and blue attack and attack defense
  • 47-66% red and blue attack and attack defense GbG
  • It's a production building and thus you can use hurry supply boosts for Rival Quests


  • lv 2
  • 3x3 no road required
  • 45-63% red and blue attack and attack defense
  • 61-85% red and blue attack and attack defense GbG
  • It's a production building and thus you can use hurry supply boosts for Rival Quests




The garrisons are making a return.  Each map will have two total garrisons one red one blue.  Each will reward all guild members with 50% red and blue attack and attack defense for that map level.

Another major change had to do with the inherent disadvantage to players who were not in a 80 member guild that cleared boss nodes on every level.  The progress points required to clear a node have been adjusted to guild size.



Guild Size

Required Progress Points

Normal Node

Advanced Node
Boss Node
Farming Node
1 - 20 members
170
220
260
237.500
21 - 40 members
340
440
540
487.500
41 - 60 members
520
660
810
737.500
61 - 80 members
700
900
1.100
1.000.000


The fighting difficulty in early maps have been changed so it's an easier enemy composition.  Translation?  A lot less cav/archer enemy waves.

Quantum Actions:

The movement cost between nodes has been reduced from 500 to 100 which is great.  We'd like to see those costs eliminated entirely.  

The QI cost per action in a node remains the same and we'd like to see that reduced or eliminated but it won't be.  As long as people purchase quantum actions with diamonds they will always create a problem; sell the solution.

Summary:

There are a lot of people still not playing QI despite the awesome rewards.  The best QI rewards are based on guild success just like GbG.  Players that don't play QI will be relegated to farming/casual guilds.

The have/have not disparity in QI players continues to grow.  People who have QI boosts in their city can auto-battle Map 7 with little or no loss without building any decorations.  That allows us to build out the settlement and get 900-1200 attack boosts on the last few days.

Players that don't have QI boosts in their city will need decorations by map 3-4 and quickly discover they are able to perform more quantum actions in a support/donation role.

The previous QI made life difficult for support people/donators.  There weren't a lot of nodes prior to the infinite nodes after the bosses.  The nodes that were there were blocked by fighting nodes so people had to time when they could be on and hope one of the donation nodes would be open.

Now everything is easy so the only reason someone isn't participating is because they don't want to.  That may be fine in casual guilds but if your guild is at all competitive there will be problems.  Either the non-QI players get relegated to farming guilds or the people who are competitive and want the better prizes move-on to guilds that better support their play-style.

Conclusion:

No guild, even the super guilds will have 80 players that excel in all aspects of the game.  Some will rock GbG and casually play QI or the inverse.  

The cost of purchasing QA is not changing so while some guilds will have super spenders there is a limit to their actions.  So even the super guilds will have a hard ceiling for players in terms of how much QI they can do.  What separates guilds is not the ceiling but the floor.  The top players kind of cancel each other out.  What makes the difference is how much the bottom players do.  The guilds that clear the boss nodes and have all their casual players use their QA on the infinite donation nodes will come out ahead.

I suspect that guilds might recognize this new reality when recruiting.  A player that can login right before reset and use all their QA on the infinite donation nodes every day is more valuable to a guild than a middle of the road GbG fighter.

Wildlife Event 2024 on Beta Dec 16-Jan 6, 2025

 



For long-time players this event will be very familiar.  

The "Candy Crush" mechanic is the same as previous years with a bit of a twist.  

Some behind the scenes stuff.  We were asked not to release this information prior to the official forge announcement and have decided to not post anything until just prior to the event coming to live server.  Then we received a number of messages that the event is live on Beta and there was no information posted.

This is the official forge page for the event on Beta.

https://innogam.es/FoE-WILD25-BETA

 



So we decided to make this page live so Beta players can have this information.  Surely the information is out there somewhere and nobody here cares where you get the info.  This site is free, you do not need to register an account, there are no ads and never will be.  

Event Currencies:

Wildlife Coins earned by daily login, quests, incidents and cash shop.  

Tickets to open boards.  You start with 4 tickets and if there are less than 4 tickets in your ticket bar then you will get a new one every 8 or 10 hrs.  The time to accumulate a ticket has fluctuated prior to the beta release so we'll see.  Regardless once the ticket bar is full you stop accumulating tickets so don't let it get full.

Pop blocks to move paws down.  Make chests when you pop 5 or more boxes at once.  9 boxes gets you the largest chest so trying to match more than 9 is a waste.  Frankly making chests is itself a waste if there are paws on the board.  The goal is to get as many paws as possible and making chests is just something that happens along the way.  

While tickets are what you use to open boards; the wildlife coins are what you use to buy boosters.

The boosters have reverted back to what they used to be.

  • Hammer-removes 1 block.  Only use to get paws not chests
  • Leafy line- removes an entire horizontal line.  This is great when you have a bunch of prizes one step away from the bottom and none of the neighboring blocks match.
  • Lightning - removes all blocks of a color.  This is primarily used during the Rival quests to make chests of a certain color.

Only buy the larger packs when buying boosts.

Each level gives 25 moves and you can buy 5 more moves.  Don't do this unless you can get 2 or more paws for sure with 5 more moves.

New this year is "Ticket Multiplier"

Inno recognizes that this event is more time demanding than other events so the Ticket Multiplier is their solution.  How does this work?  Well instead of using one ticket to open a board you can use two or three.  You play the board as per normal but you double or triple the prizes and quest line progression.  Essentially the board you play will be doubled or tripled but so will the amount of boosters used.  

The golden ticket is back which allows you to play as many boards as you want in a 5 min time limit.  Some people do really well with this golden ticket and some only do 2-3 boards.  One strategy is to make sure you start a fresh board before the timer runs out.  You can then finish that board at your leisure.  

There will be two rival challenges for this event.  These rival challenges will require you use a lot of tickets so here is a strategy you may want to use.

Do not rush the rush quests.  Only do the rush quests until it gives a ticket as a reward then stop.  When rival starts you can claim that when all the tickets in your bar are gone.  Then continue to do rush quests until you get another ticket prize and stop meaning it is left unclaimed.

Do not claim the tickets earned on the grand prize progress bar until you need them.

You can also prime the boards so when Rivals start you have one board open with 25 moves remaining and three tickets in your ticket bar with the fourth coming in right after Rival starts.  That gives you five tickets  (4 on the board and one open) plus however many you have on the grand prize bar.

Prizes:

Grand Prize is Shika Shrine lv9, silver is Momiji Shrine, gold is Momiji Dori Shrine

For anyone familiar with Kyoto here is a photo.  The building is also spelled incorrectly in game.  Lastly this should have been an autumn building as the fall colors is what brings the tourists in.

at night with the lights in fall


without lights




9 base levels plus silver and golden upgrades for 11 total levels.  The level 9 makes the silver and the silver makes the gold so we're only going to talk about that.



Momijidori Shrine

lv 11

8x3 requires road

  • 56-77% blue attack and attack defense
  • 34-55%  blue attack and attack defense GbG
  • 54-75% blue attack and attack defense GE
  • 720 - 47,650 population
  • 2,950 - 71,460 happiness
  • 3,780 - 270,130 supplies
  • 3 frag of Zen Harmony selection kits

random 1:

  • 10% 508 prev age goods
  • 40% 128 prev age goods
  • 40% 128 next age goods
  • 10% 508 next age goods

random 2:

  • 90% large FP pack
  • 10% 40x large FP pack

Read that as 49 FP/day


Available in Silver Event Pass



Koi Pond production building.  All production times can be sped up with supply boosts

  • 2x3 no road required
  • 7-18% blue attack and defense
  • 10-21% blue attack and defense GbG
  • Costs population 290 - 19,220




Ascended Koi Pond (30 days)

  • 2x3 no road required
  • 12% red attack QI
  • 16-37% blue attack and attack defense
  • 22-43% blue attack and attack defense GbG
  • 4% coin and supply boost
  • 20,000 Quantum coins and supplies at incursion start

  • Costs population 290 - 19,220



Available in Gold event pass:



Usagi Bonbori Gate

  • 3x1 no road required
  • 1-12% red attack GbG
  • 1-12% red attack and attack defense
  • 4-15%  red attack and attack defense GE
  • Costs population 100 - 6,410
  • 3 frag finish goods production

Random Production:

  • 88% 5 goods
  • 11% 50 goods
  • 1% 500 goods


Gold League prize



Inari Grand Shrine

  • 3x5 no road required
  • 90% blue attack and attack defense
  • 120% blue attack and attack defense GbG
  • 25% blue attack and attack defense QI
  • gives 9,930 happiness
  • 105 FP
  • 135 goods
  • 900 guild goods
  • 20 fragments of Momijidori Shrine Golden selection kit


Mountain Reserve gets an upgrade


The 7th level of the base mountain reserve has three options when going level 6-7

Those three options will now have a golden upgrade


Serene Moose Mountain

  • 4x6 requires road
  • 15% red and blue attack for QI
  • 200 QA per recharge
  • 44-104% coin boost
  • 44-107% supply boost
  • gives 830 - 55,520 population
  • gives 3,440 - 83,270 happiness
  • 4,020 - 705,470 coins
  • 3,860 - 275,430 supplies
  • 310-28,690 medals
  • 130 FP
  • 130 goods of your age
  • 130 goods of prev age
  • 260 guild goods


Serene Bear Mountain

  • 4x6 requires road
  • 44-107% blue attack and attack defense
  • 44-107% blue attack and attack defense GbG
  • 15% blue attack and attack defense QI
  • 200 QA per recharge
  • gives 420 - 27,760 population
  • gives 1,720 - 41,630 happiness
  • 30 - 2,870 medals
  • 26 FP
  • 52 goods


Serene Eagle Mountain

  • 44-107% red attack and attack defense
  • 44-107% red attack and attack defense GbG
  • 15%  red attack and attack defense QI
  • 200 QA per recharge
  • gives 420 - 27,760 population
  • gives 1,720 - 41,630 happiness
  • 30 - 2,870 medals
  • 26 FP
  • 52 goods


Eternal Market - Noble Horizon upgrade

  • 6x6 no road required
  • 180% red and blue attack
  • gives 1,600 - 106,770 population
  • 180 FP
  • 180 goods
  • 360 prev age goods











Rush Quests:

  1. gather goods
  2. build 5 decorations your age OR 6 the prev age
  3. pay coins
  4. 1hr productions
  5. gather goods OR donate goods, AND pay supplies
  6. recruit 1 unit of your age OR 2 the prev age, AND gather supplies
  7. defeat units OR solve moderate neg, AND gain happiness
  8. 5 min productions 26 times, AND pay coins
  9. 3 culture building your age OR 4 prev age, AND gather supplies
  10.  gather OR donate goods, make people enthusiastic
  11. 2 boosts in tavern OR build 2 production buildings, AND collect 2 incidents
  12. 2 items AD OR solve any quest, AND pay goods
  13. buy 5 FP OR solve moderate neg, AND gather coins
  14. collect 750 tavern silver OR win 7 battles, AND 4hr productions


So what’s new and exciting?

 

This will be a post similar to the previous one where we just group a bunch of upcoming changes to the game.  

https://forgeaddicts.blogspot.com/2024/11/some-notes-about-what-we-will-see-in.html

We’ll try to give new information with every post so if you want the older information you’ll have to click the links above.  We will however tread old ground when some of that information changes which is common during the development process.

QI Buildings

Neo Checkmate Square 3x3





And

Neo Aviary 2x4

The values are known but let's wait until it at least comes out on Beta as both of these buildings are likely to change.

Both have 2 levels and like all other QI buildings are well-worth placing in any city.  If people are still hesitant to play QI you really are missing out on some of the best prizes in the game.

Why do we believe that the current stats will change?  Well the lv 2 Neo Aviary gives the following bonus:

  • 23 FP
  • 42% red and blue attack and attack defense
  • 73% red and blue attack and attack defense for GE
  • 10 units of the next era (20% chance of each unit type fast/ranged/melee/artillery or light)

That seems like a lot for a 2x4 building so we'll see.


Wildlife Event starts on Dec 16, 2024 on Beta server.

Some info here

https://forgeaddicts.blogspot.com/2024/11/some-notes-about-what-we-will-see-in.html

Remember every event will give 1000 fragments of Eternal Market so if you want to get one fully levelled you will have to participate in all aspects of an event including Rival quests.

We'll put out a page closer to launch.


St Patrick's day event has a lot of information available but we'll post closer to launch on Beta.

You have a chance to bring the Eternal Market to lv3 with this event and the Celtic Farmstead is getting some love and QI bonus.


More to come closer to launch but don't delete any old event building because what is old is new again.  Just keep in mind that while you can get an upgrade if you progress far enough on the quest line most of the upgrades are behind the event pass paywall.